Potion: Difference between revisions
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{{:Muscle Potion | regionalRow}} | {{:Muscle Potion | regionalRow}} | ||
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{{:Nerve | {{:Nerve Poison | regionalRow}} | ||
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{{:Petrifying Flask | regionalRow}} | {{:Petrifying Flask | regionalRow}} | ||
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{{:Viper Elixir | regionalRow}} | {{:Viper Elixir | regionalRow}} | ||
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[[Category:Tag]] [[Category:Item_Tag]] | |||
Latest revision as of 15:05, 16 November 2025
Potions is part of the Item tags.
Items
Potions
| Item | Rarity | Stats | Effect | Regions |
|---|---|---|---|---|
| Rare |
- | When you are reduced to exactly 1 health for the first time, restore health to full | Woodland | |
| Heroic |
- | Battle Start: Gain armor equal to lost health | Woodland | |
| Common |
Battle Start: Restore health equal to speed | Swampland | ||
| Rare |
Battle Start: Stun yourself for 1 turn | Swampland | ||
| Common |
- | Every 3 strikes: Gain 1 attack — at Gold: |
Swampland | |
| Rare |
- | The first time the enemy gains poison, stun them for 1 turn | Swampland | |
| Common |
- | Wounded: Gain 10 armor and stun yourself for 2 turns — at Gold: |
Swampland | |
| Rare |
- | Battle start: Remove all your armor and gain 3 purity | Swampland | |
| Rare |
- | Wounded: Gain armor equal to lost health and gain 5 acid | Swampland | |
| Rare |
- | The first time the enemy gains poison, give them 3 additional poison | Swampland |
Elixirs
Elixirs are crafted when you meet the Potion Maker.
| Item | Rarity | Stats | Effect | Regions |
|---|---|---|---|---|
| Rare |
- | When you are reduced below 5 health for the first time, restore health to full | Kingmaker | |
| Heroic |
- | Battle Start: Double your max health and gain armor equal to lost health | Kingmaker | |
| Rare |
Battle Start: Stun yourself for 2 turns | Swampland | ||
| Common |
Battle Start: Gain max health equal to your speed and then restore health equal to your speed | Swampland | ||
| Common |
- | Every 3 strikes: Gain 1 attack, 1 armor and 1 speed — at Gold: |
Swampland | |
| Rare |
- | The first time the enemy gains poison, stun them for 3 turns | Swampland | |
| Common |
- | Wounded: Gain 10 armor and stun yourself and the enemy for 2 turns — at Gold: |
Swampland | |
| Rare |
- | Battle start: Lose 5 armor and gain 5 purity | Swampland | |
| Rare |
- | Wounded: Gain armor equal to max health and gain 5 acid | Swampland | |
| Rare |
- | The first time the enemy gains poison, give them 9 additional poison | Swampland |


