Ring: Difference between revisions
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HolyMormor (talk | contribs) Created page with "<!-- Item tag page: Rings --> * '''Rings''' isn’t an official compendium type, but it’s a practical grouping for theorycrafting. * Highborn item set bonus: ''Your ring items trigger twice.'' Rings is part of the Item tags. = Items = === Weapons === {| class="wikitable sortable" ! Weapon ! Rarity ! Stats ! Effect ! Region |- {{:Ring Blades | regionalRow}} |} === Standard items === {| class="wikitable sortable" ! Item ! Rarity ! Stats ! Effect !..." |
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* '''Rings''' isn’t an official compendium type, but it’s a practical grouping for theorycrafting. | * '''Rings''' isn’t an official compendium type, but it’s a practical grouping for theorycrafting. | ||
* Highborn item set bonus: ''Your ring items trigger | * Highborn item set bonus: ''Your ring items trigger 1 additional time.'' | ||
Rings is part of the [[Tags#Item tags|Item tags]]. | Rings is part of the [[Tags#Item tags|Item tags]]. | ||
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{{:Thorn Ring | regionalRow}} | {{:Thorn Ring | regionalRow}} | ||
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[[Category:Tag]] [[Category:Item_Tag]] | |||
Latest revision as of 15:04, 16 November 2025
- Rings isn’t an official compendium type, but it’s a practical grouping for theorycrafting.
- Highborn item set bonus: Your ring items trigger 1 additional time.
Rings is part of the Item tags.
Items
Weapons
| Weapon | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Rare |
Battle Start: Steal 1 attack from the enemy | Swampland |
Standard items
| Item | Rarity | Stats | Effect | Regions |
|---|---|---|---|---|
| Common |
- | Battle Start: Restore 3 health — at Gold: |
Woodland | |
| Common |
- | Battle Start: Gain 2 attack and take 3 damage — at Gold: take 6 for |
Woodland | |
| Common |
- | Battle Start: Steal 2 from the enemy — at Gold: |
Woodland | |
| Rare |
- | Battle Start: Spend 5 speed to permanently gain 1 additional strike | Woodland | |
| Rare |
- | Battle Start: Gain 1 gold | Woodland | |
| Heroic |
- | Battle Start: Gain 5 max health and restore 5 health | Swampland | |
| Common |
- | Battle Start: Give the enemy 1 acid — at Gold: |
Swampland | |
| Rare |
- | Battle Start: Take 5 damage and gain 10 thorns | Woodland |


