Swampland items: Difference between revisions

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Swampland items can only be found in Swampland or Kingmaker games that use Swampland bundles. Cursed rarity items can only be obtained from a Crone.
Swampland items can only be found in Swampland or Kingmaker games that use Swampland bundles. Swampland items come in 5 levels of rarity: Common, Rare, Heroic, Mythic, and Cursed. Items with Cursed rarity can only be obtained from a Crone.


Swampland items may inflict the following status effects on either enemies or the player:
Swampland items may inflict the following status effects on either enemies or the player:
* [[File:Icon acid.png]] Acid removes armor equal to acid at the start of the turn
* [[File:Icon acid.png]] Acid removes armor equal to acid at the start of the turn
* [[File:Icon poison.png]] Poison takes damage equal to the amount of poison at turn start if no armor and and removes 1 thorn stack at the start of the turn
* [[File:Icon poison.png]] Poison deals damage equal to the amount of poison at turn start if you have no armor and removes 1 poison stack at the start of the turn
* [[File:Icon regen.png]] Regeneration restores health equal to the amount of regeneration at turn end and removes 1 regeneration at the end of the turn
* [[File:Icon regen.png]] Regeneration restores health equal to the amount of regeneration at turn end and removes 1 regeneration at the end of the turn
* [[File:Icon riptide.png]] Riptide takes 5 damage at the end of the turn and removes 1 riptide at the end of the turn
* [[File:Icon riptide.png]] Riptide deals 5 damage at the end of the turn and removes 1 riptide at the end of the turn
* [[File:Icon stun.png]] Stun skips the attack and removes 1 stun at the end of the turn
* [[File:Icon stun.png]] Stun skips the attack and removes 1 stun at the end of the turn
* [[File:Icon purity.png]] Purity gives 1 attack per stack and restores 3 health when removed
* [[File:Icon purity.png]] Purity gives 1 attack per stack and restores 3 health when removed
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== Weapons ==
== Weapons ==
The player can only have one weapon. Choosing another weapon will destroy the existing one.
The player can only have one weapon. Choosing another weapon will destroy the existing one.
{| class="wikitable"
{| class="wikitable sortable"
! Weapon
! style="width:160px" | Weapon
! Rarity
! style="width:100px" | Rarity
! Stats
! Stats
! Effect
! Effect
! Region
|-
{{:Champion's Blade | regionalRow}}
|-
{{:Forge Hammer | regionalRow}}
|-
{{:Fungal Rapier | regionalRow}}
|-
{{:Gale Staff | regionalRow}}
|-
|-
| Liferoot Staff || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || Wounded: Gain 3 regeneration
{{:Grilling Skewer | regionalRow}}
|-
|-
| Champion's Blade || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 6 || -
{{:Ironstone Spear | regionalRow}}
|-
|-
| Fungal Rapier || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 3 || Battle Start: Gain 1 poison
{{:Knight's Blade | regionalRow}}
|-
|-
| Knight's Blade || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 4 || Upgrades after you defeat the next boss
{{:Liferoot Staff | regionalRowOne}}
|-
|-
| Silverscale Dagger || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || Battle Start: Give the enemy 1 riptide
{{:Marble Sword | regionalRow}}
|-
|-
| Squire's Blade || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || Upgrades after you defeat the next boss
{{:Pacifist Staff | regionalRow}}
|-
|-
| Forge Hammer || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 4 || On Hit: Give the enemy 2 armor
{{:Silverscale Dagger | regionalRow}}
|-
|-
| Grilling Skewer || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 1 || Battle Start: Gain 1 additional strike
{{:Slime Sword | regionalRow}}
|-
|-
| Ironstone Spear || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || While you have armor, temporarily gain 2 attack
{{:Squire's Blade | regionalRow}}
|-
|-
| Marble Sword || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 1<br>[[File:Icon armor.png]] 2 || Exposed: Gain 3 attack
{{:Stormcloud Spear | regionalRow}}
|-
|-
| Stormcloud Spear || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || Every 5 strikes, stun the enemy for 2 turns
{{:Arcane Wand | regionalRow}}
|-
|-
| Gale Staff || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2<br>[[File:Icon speed.png]] 6 || On Hit: Lose 1 speed
{{:Basilisk Fang | regionalRow}}
|-
|-
| Pacifist Staff || [[File:Rarity common.png]] Common || || On Hit: Gain 1 armor and restore 1 health
{{:Bubblegloop Staff | regionalRow}}
|-
|-
| Slime Sword || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || Battle Start: Give yourself and the enemy 3 acid
{{:Granite Axe | regionalRow}}
|-
|-
| Basilisk Fang || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 3 || On Hit: Decrease your poison by 2 and give it to the enemy
{{:Liferoot Hammer | regionalRow}}
|-
|-
| Liferoot Hammer || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 3 || Regeneration that triggers overheal increases max health
{{:Lightning Rod | regionalRow}}
|-
|-
| Bubblegloop Staff || [[File:Rarity rare.png]] Rare || || Can't strike. Turn Start: Spend 1 speed to give the enemy 1 acid and 2 poison
{{:Lightning Whip | regionalRow}}
|-
|-
| Lightning Whip || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 3 || Turn Start: If the enemy is stunned, gain 1 additional strike
{{:Ring Blades | regionalRow}}
|-
|-
| Rusty Sword || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 2 || On hit: If the enemy has no armor, deal additional damage equal to enemy acid
{{:Rusty Sword | regionalRow}}
|-
|-
| Wave Breaker || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] -2 || Can't strike. Battle Start: Give the enemy 2 riptide for each negative base attack you have
{{:Sanguine Scepter | regionalRow}}
|-
|-
| Arcane Wand || [[File:Rarity rare.png]] Rare || || Can't attack. Turn Start: Deal 2 damage. Increase the damage by 1 for each tome equipped
{{:Wave Breaker | regionalRow}}
|-
|-
| Granite Axe || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 4 || On Hit: Lose 2 health and gain 4 armor
{{:Bloodlord's Axe | regionalRow}}
|-
|-
| Lightning Rod || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 2 || Turn Start: If you're stunned, gain 1 attack
{{:Chainmail Sword | regionalRow}}
|-
|-
| Sanguine Scepter || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1 || Healing is doubled
{{:King's Blade | regionalRow}}
|-
|-
| Ring Blades || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1 || Battle Start: Steal 1 attack from the enemy
{{:Leather Whip | regionalRow}}
|-
|-
| Chainmail Sword || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 2<br>[[File:Icon armor.png]] 2 || Exposed: Gain armor equal to base armor
{{:Melting Iceblade | regionalRow}}
|-
|-
| Serpent Dagger || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 2 || Every 3 strikes, give the enemy 4 poison
{{:Moonlight Cleaver | regionalRow}}
|-
|-
| Silverscale Trident || [[File:Rarity heroic.png]] Heroic || || On Hit: Give the enemy 1 riptide
{{:Purelake Staff | regionalRow}}
|-
|-
| Melting Iceblade || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 7 || On Hit: Lose 1 attack
{{:Riverflow Rapier | regionalRow}}
|-
|-
| King's Blade || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 2 || Exposed and Wounded items triggers at battle start instead
{{:Serpent Dagger | regionalRow}}
|-
|-
| Moonlight Cleaver || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 3 || While you are below 50% health, you cannot gain status effects
{{:Silverscale Trident | regionalRow}}
|-
|-
| Leather Whip || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 4<br>[[File:Icon health.png]] 5 || Battle Start: Gain 5 max health
{{:Thunderbound Sabre | regionalRow}}
|-
|-
| Bloodlord's Axe || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 4 || Battle Start: The enemy loses 5 health and you restore 5 health
{{:Ancient Warhammer | regionalRow}}
|-
|-
| Purelake Staff || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 1 || Battle Start: Gain 2 purity. On Hit: Remove 1 purity
{{:Dashmaster's Dagger | regionalRow}}
|-
|-
| Riverflow Rapier || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 3 || The first time you gain a new status effect, gain 1 additional strike as well
{{:Lakebed Sword | regionalRow}}
|-
|-
| Thunderbound Sabre || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 6 || Battle start: Stun yourself for 2 turns
{{:Cleaver of Wrath | regionalRow}}
|-
{{:Scepter of Greed | regionalRow}}
|-
{{:Sword of Pride | regionalRow}}
|}
 
=== Weapon modifications ===
Weapon modifications can be done by holding a certain weapon and then picking up another weapon
 
{| class="wikitable sortable"
! style="width:150px" | Weapon
! style="width:100px" | Rarity
! Stats
! Effect
! Region
! Combination
<onlyinclude>
|-
|-
| Ancient Warhammer || [[File:Rarity mythic.png]] Mythic || [[File:Icon attack.png]] 5 || On Hit: Remove all of the enemy's armor
{{:Bloodlord's Whip | regionalRow}}
| [[file:Bloodlord's Axe.png]] [[Bloodlord's Axe]] <br> [[file: Leather Whip.png]] [[Leather Whip]]
|-
|-
| Dashmaster's Dagger || [[File:Rarity mythic.png]] Mythic || [[File:Icon attack.png]] 2 || Battle Start: Gain additional strikes equal to speed
{{:Galestrike Rapier | regionalRow}}
| [[file: Gale Staff.png]][[Gale Staff]]<br> [[file: Swiftstrike Rapier.png]][[Swiftstrike Rapier]]
|-
|-
| Lakebed Sword || [[File:Rarity mythic.png]] Mythic || [[File:Icon attack.png]] 5 || Gain double health and attack from purity
{{:Liferoot Dagger | regionalRow}}
| [[file: Liferoot Staff.png]] [[Liferoot Staff]]<br>[[file:Bloodmoon Dagger.png]][[Bloodmoon Dagger]]
|-
|-
| Cleaver of Wrath || [[File:Icon curse.png]] Cursed || [[File:Icon attack.png]] 10 || Your max health is always 1
{{:Pacifist Trident | regionalRow}}
| [[file: Pacifist Staff.png]][[Pacifist Staff]] <br> [[file: Silverscale Trident.png]][[Silverscale Trident]]
|-
|-
| Scepter of Greed || [[File:Icon curse.png]] Cursed || [[File:Icon attack.png]] 6 || You cannot gain gold
{{:Perfect Iceblade | regionalRow}}
| [[file:Melting Iceblade.png]][[Melting Iceblade]]<br> [[file:Frozen Iceblade.png]][[Frozen Iceblade]]
|-
|-
| Sword of Pride || [[File:Icon curse.png]] Cursed || [[File:Icon attack.png]] 3<br>[[File:Icon armor.png]] 3<br>[[File:Icon speed.png]] 3 || Battle Start: If the enemy has more attack, armor or speed than you, take 3 damage
{{:Stonesnake Sword | regionalRow}}
| [[file: Stoneslab Sword.png]][[Stoneslab Sword]]<br>[[file: Serpent Dagger.png]][[Serpent Dagger]]
</onlyinclude>
|}
|}


Line 106: Line 139:
{| class="wikitable sortable"
{| class="wikitable sortable"
! Item
! Item
! Rarity
! style="width:100px" | Rarity
! Stats
! style="width:9%" | Stats
! Effect
! Effect
! style="width:11%" | Region
|-
{{:Arcane Bell | regionalRow}}
|-
|-
| Liferoot Gauntlet || [[File:Rarity common.png]] Common || [[File:Icon health.png]] 3 || Battle start: Gain 1 regeneration
{{:Champion's Armor | regionalRow}}
|-
|-
| Champion's Armor || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 6 || -
{{:Clearspring Feather | regionalRow}}
|-
|-
| Deviled Egg || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss
{{:Clearspring Watermelon | regionalRow}}
|-
|-
| Knight's Armor || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 4 || Upgrades after you defeat the next boss
{{:Deviled Egg | regionalRow}}
|-
|-
| Serpent Lyre || [[File:Rarity common.png]] Common || || Exposed: Give the enemy 3 poison. Symphony
{{:Granite Egg | regionalRow}}
|-
|-
| Silverscale Fish || [[File:Rarity common.png]] Common || || Exposed: Give the enemy 1 riptide
{{:Holy Shield | regionalRow}}
|-
|-
| Squire's Armor || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 2 || Upgrades after you defeat the next boss
{{:Knight's Armor | regionalRow}}
|-
|-
| Treebark Egg || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss
{{:Leather Belt | regionalRow}}
|-
|-
| Venomous Fang || [[File:Rarity common.png]] Common || || First Turn: Give the enemy 2 poison on hit
{{:Liferoot Gauntlet | regionalRowOne}}
|-
|-
| Holy Shield || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] -1<br>[[File:Icon armor.png]] 6<br>[[File:Icon speed.png]] -1 || -
{{:Lightspeed Potion | regionalRow}}
|-
|-
| Weaver Shield || [[File:Rarity common.png]] Common || || Battle Start: If you have 0 base armor, gain 4 armor
{{:Muscle Potion | regionalRow}}
|-
|-
| Arcane Bell || [[File:Rarity common.png]] Common || || Battle Start: Decrease all countdowns by 1. Symphony
{{:Petrifying Flask | regionalRow}}
|-
|-
| Granite Egg || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss
{{:Purelake Helmet | regionalRow}}
|-
|-
| Leather Belt || [[File:Rarity common.png]] Common || [[File:Icon health.png]] 3 || If you have 0 base armor, double this items max health
{{:Royal Horn | regionalRow}}
|-
|-
| Lightspeed Potion || [[File:Rarity common.png]] Common || [[File:Icon speed.png]] 1 || Battle Start: Restore health equal to speed
{{:Rusty Ring | regionalRow}}
|-
|-
| Rusty Ring || [[File:Rarity common.png]] Common || || Battle Start: Give the enemy 1 acid
{{:Serpent Lyre | regionalRow}}
|-
|-
| Clearspring Feather || [[File:Rarity common.png]] Common || || Battle Start: Decrease a random status effect by 1 and give it to the enemy
{{:Silverscale Fish | regionalRow}}
|-
|-
| Clearspring Watermelon || [[File:Rarity common.png]] Common || || Battle Start, Exposed & Wounded: Decrease a random status effect by 1
{{:Slime Armor | regionalRow}}
|-
|-
| Petrifying Flask || [[File:Rarity common.png]] Common || || Wounded: Gain 10 armor and stun yourself for 2 turns
{{:Sour Lemon | regionalRow}}
|-
|-
| Slime Armor || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 5 || Battle Start: Gain 1 acid
{{:Squire's Armor | regionalRow}}
|-
|-
| Muscle Potion || [[File:Rarity common.png]] Common || || Every 3 strikes: Gain 1 attack
{{:Treebark Egg | regionalRow}}
|-
|-
| Purelake Helmet || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 2 || Battle Start: Gain 1 Purity
{{:Venomous Fang | regionalRow}}
|-
|-
| Royal Horn || [[File:Rarity common.png]] Common || || Wounded: Gain 2 gold. Symphony
{{:Weaver Shield | regionalRow}}
|-
|-
| Sour Lemon || [[File:Rarity common.png]] Common || [[File:Icon speed.png]] 3 || Battle Start: Gain 1 acid
{{:Wet Egg | regionalRow}}
|-
|-
| Wet Egg || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss
{{:Arcane Gauntlet | regionalRow}}
|-
|-
| Petrifying Elixir || [[File:Rarity common.png]] Common || Wounded: Gain 10 armor and stun yourself and the enemy for 2 turns
{{:Arcane Lens | regionalRow}}
|-
|-
| Muscle Elixir || [[File:Rarity common.png]] Common || Every 3 strikes: Gain 1 attack, 1 armor and 1 speed
{{:Basilisk Scale | regionalRow}}
|-
|-
| Lightspeed Elixir || [[File:Rarity common.png]] Common || Battle Start: Gain max health equal to your speed and then restore health equal to your speed
{{:Chainmail Cloak | regionalRow}}
|-
|-
| Marble Mirror || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] -2 || Battle Start: Gain armor equal to your opponent’s armor
{{:Clearspring Opal | regionalRow}}
|-
|-
| Spiritual Balance || [[File:Rarity rare.png]] Rare || || Battle Start: If your speed is equal to your attack, gain 3 attack
{{:Clearspring Rose | regionalRow}}
|-
|-
| Basilisk Scale || [[File:Rarity rare.png]] Rare || || Battle Start: Gain 5 armor and 5 poison
{{:Corroded Bone | regionalRow}}
|-
|-
| Crimson Fang || [[File:Rarity rare.png]] Rare || || Battle Start: If your health is full, lose 5 health and gain 2 additional strikes
{{:Crimson Fang | regionalRow}}
|-
|-
| Hero's Crossguard || [[File:Rarity rare.png]] Rare || || First Turn: Your On Hit effects trigger twice
{{:Forge Gauntlet | regionalRow}}
|-
|-
| Muscle Growth || [[File:Rarity rare.png]] Rare || || While you have regeneration, temporarily gain 3 attack
{{:Friendship Bracelet | regionalRow}}
|-
|-
| Silver Anchor || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] -1 || Whenever you lose speed, give the enemy 1 riptide
{{:Granite Fungi | regionalRow}}
|-
|-
| Stillwater Pearl || [[File:Rarity rare.png]] Rare || || Riptide can trigger twice per turn
{{:Hero's Crossguard | regionalRow}}
|-
|-
| Toxic Algae || [[File:Rarity rare.png]] Rare || || The first time riptide triggers, give the enemy 5 poison
{{:Impressive Physique | regionalRow}}
|-
|-
| Toxic Rose || [[File:Rarity rare.png]] Rare || || Whenever you restore health, give the enemy 1 poison. You can only equip 1 rose
{{:Leather Waterskin | regionalRow}}
|-
|-
| Soap Stone || [[File:Rarity rare.png]] Rare || || First turn: Spend 2 speed to temporarily gain 4 attack
{{:Lightning Bottle | regionalRow}}
|-
|-
| Moonlight Crest || [[File:Rarity rare.png]] Rare || || Turn Start: If you're below 50% health, gain 1 regeneration
{{:Marshlight Lantern | regionalRow}}
|-
|-
| Mushroom Buckler || [[File:Rarity rare.png]] Rare || [[File:Icon armor.png]] 3 || If you have poison, enemy strikes deal 1 less damage
{{:Moonlight Crest | regionalRow}}
|-
|-
| Nerve Poison || [[File:Rarity rare.png]] Rare || || The first time the enemy gains poison, stun them for 1 turn
{{:Muscle Growth | regionalRow}}
|-
|-
| Poisonous Mushroom || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 2 || Turn Start: Gain 1 poison
{{:Mushroom Buckler | regionalRow}}
|-
|-
| Silverscale Armor || [[File:Rarity rare.png]] Rare || || Whenever riptide triggers, gain 2 armor
{{:Nerve Poison | regionalRow}}
|-
|-
| Silverscale Greaves || [[File:Rarity rare.png]] Rare || || Battle Start: If you have more speed than the enemy, give them 2 riptide
{{:Plated Shield | regionalRow}}
|-
|-
| Twisted Root || [[File:Rarity rare.png]] Rare || || Exposed: Gain 1 regeneration for each equipped wood item
{{:Poisonous Mushroom | regionalRow}}
|-
|-
| Clearspring Cloak || [[File:Rarity rare.png]] Rare || || Exposed: Remove all your status effects and gain 1 armor equal to stacks removed
{{:Purelake Armor | regionalRow}}
|-
|-
| Viper Extract || [[File:Rarity rare.png]] Rare || The first time the enemy gains poison, give them 3 additional poison
{{:Purelake Potion | regionalRow}}
|-
|-
| Arcane Gauntlet || [[File:Rarity rare.png]] Rare || || All countdowns are halved
{{:Riverflow Talisman | regionalRow}}
|-
|-
| Arcane Lens || [[File:Rarity rare.png]] Rare || || If you have exactly 1 tome equipped, it triggers thrice
{{:Riverflow Violin | regionalRow}}
|-
|-
| Arcane Shield || [[File:Rarity rare.png]] Rare || || Whenever a countdown effect triggers, gain 3 armor
{{:Rusted Plate | regionalRow}}
|-
|-
| Corroded Bone || [[File:Rarity rare.png]] Rare || || Battle Start: Convert 50% of the enemy's health into armor
{{:Saltcrusted Crown | regionalRow}}
|-
|-
| Chainmail Cloak || [[File:Rarity rare.png]] Rare || || Turn Start: If you have armor, restore 2 health
{{:Silver Anchor | regionalRow}}
|-
|-
| Clearspring Opal || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] 2 || Turn Start: If you have any status effects, spend 1 speed to decrease a random status effect by 1
{{:Silverscale Armor | regionalRow}}
|-
|-
| Clearspring Rose || [[File:Rarity rare.png]] Rare || || Whenever you restore health, decrease a random status effect by 1. You can only equip 1 rose
{{:Silverscale Greaves | regionalRow}}
|-
|-
| Forge Gauntlet || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1 || Battle Start: Give the enemy 5 armor
{{:Sinful Mirror | regionalRow}}
|-
|-
| Granite Fungi || [[File:Rarity rare.png]] Rare || || Turn End: Gain 2 armor and give the enemy 2 armor
{{:Slime Booster | regionalRow}}
|-
|-
| Impressive Physique || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] 2 || Exposed: Stun the enemy for 1 turn
{{:Slime Heart | regionalRow}}
|-
|-
| Rusted Plate || [[File:Rarity rare.png]] Rare || || Whenever the enemy loses armor to acid, gain that armor
{{:Slime Potion | regionalRow}}
|-
|-
| Stormcloud Armor || [[File:Rarity rare.png]] Rare || || Battle Start: If you have more speed than armor, stun the enemy for 2 turns
{{:Soap Stone | regionalRow}}
|-
|-
| Stormcloud Curse || [[File:Rarity rare.png]] Rare || || Battle Start: Stun the enemy and yourself for 2 turns
{{:Spiral Shell | regionalRow}}
|-
|-
| Leather Waterskin || [[File:Rarity rare.png]] Rare || || Exposed: Gain 2 purity. Repeat this for each equipped water item
{{:Spiritual Balance | regionalRow}}
|-
|-
| Plated Shield || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] -1 || The first time you gain armor, double it
{{:Stillwater Pearl | regionalRow}}
|-
|-
| Riverflow Talisman || [[File:Rarity rare.png]] Rare || || Whenever you gain a status effect, gain 1 additional stack
{{:Stormcloud Armor | regionalRow}}
|-
|-
| Riverflow Violin || [[File:Rarity rare.png]] Rare || || Exposed: Gain 4 armor. Symphony
{{:Stormcloud Curse | regionalRow}}
|-
|-
| Spiral Shell || [[File:Rarity rare.png]] Rare || || Turn Start: If you're stunned, give the enemy 1 riptide
{{:Toxic Algae | regionalRow}}
|-
|-
| Marshlight Lantern || [[File:Rarity rare.png]] Rare || || Exposed: Lose 3 health and gain 8 armor
{{:Toxic Rose | regionalRow}}
|-
|-
| Purelake Armor || [[File:Rarity rare.png]] Rare || || Exposed: Remove 1 purity to gain 5 armor
{{:Twisted Root | regionalRow}}
|-
|-
| Purelake Potion || [[File:Rarity rare.png]] Rare || || Battle start: Remove all your armor and gain 3 purity
{{:Vampiric Stasis | regionalRow}}
|-
|-
| Saltcrusted Crown || [[File:Rarity rare.png]] Rare || [[File:Icon health.png]] 8 || Battle Start: Gain 1 riptide
{{:Viper Extract | regionalRow}}
|-
|-
| Sinful Mirror || [[File:Rarity rare.png]] Rare || || Wounded: Remove all your purity
{{:Acid Mutation | regionalRow}}
|-
|-
| Slime Bomb || [[File:Rarity rare.png]] Rare || || When the enemy becomes exposed, remove all their acid and deal 2 damage for each acid removed
{{:Acidic Witherleaf | regionalRow}}
|-
|-
| Slime Booster || [[File:Rarity rare.png]] Rare || || Battle Start: Convert 1 acid into 2 attack
{{:Bloodstone Ring | regionalRow}}
|-
|-
| Slime Heart || [[File:Rarity rare.png]] Rare || || Wounded: Remove all your acid and restore 2 health for each acid removed
{{:Clearspring Cloak | regionalRow}}
|-
|-
| Slime Potion || [[File:Rarity rare.png]] Rare || || Wounded: Gain armor equal to lost health and gain 5 acid
{{:Clearspring Duck | regionalRow}}
|-
|-
| Lightning Bottle || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1<br>[[File:Icon speed.png]] 2 || Battle Start: Stun yourself for 1 turn
{{:Explosive Arrow | regionalRow}}
|-
|-
| Vampiric Stasis || [[File:Rarity rare.png]] Rare || || Whenever you skip your strike, restore 3 health
{{:Life Zap | regionalRow}}
|-
|-
| Nerve Elixir || [[File:Rarity rare.png]] Rare || The first time the enemy gains poison, stun them for 3 turns
{{:Liferoot Beast | regionalRow}}
|-
|-
| Viper Elixir || [[File:Rarity rare.png]] Rare || || The first time the enemy gains poison, give them 9 additional poison
{{:Liferoot Lute | regionalRow}}
|-
|-
| Purelake Elixir || [[File:Rarity rare.png]] Rare || Battle start: Lose 5 armor and gain 5 purity
{{:Marble Mirror | regionalRow}}
|-
|-
| Slime Elixir || [[File:Rarity rare.png]] Rare || Wounded: Gain armor equal to max health and gain 5 acid
{{:Mist Armor | regionalRow}}
|-
|-
| Lightning Elixir || [[File:Rarity rare.png]] Rare || Battle Start: Stun yourself for 2 turns
{{:Noxious Gas | regionalRow}}
|-
|-
| Friendship Bracelet || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] -1 || Battle Start: The enemy loses 1 attack
{{:Petrified Statue | regionalRow}}
|-
|-
| Thunder Cloud || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] -1 || Wounded: Stun the enemy for 3 turns
{{:Purelake Chalice | regionalRow}}
|-
|-
| Life Zap || [[File:Rarity heroic.png]] Heroic || || Battle Start: Lose all your health except 1 and stun the enemy for 2 turns
{{:Sanguine Imp | regionalRow}}
|-
|-
| Explosive Arrow || [[File:Rarity heroic.png]] Heroic || || Turn Start: If the enemy doesn't have any armor, deal 2 damage
{{:Sanguine Morphosis | regionalRow}}
|-
|-
| Liferoot Beast || [[File:Rarity heroic.png]] Heroic || || Turn Start: If you don't have any regeneration, gain 3 regeneration
{{:Serpent Mask | regionalRow}}
|-
|-
| Liferoot Lute || [[File:Rarity heroic.png]] Heroic || || Wounded: Gain 3 regeneration. Symphony
{{:Silverscale Gauntlet | regionalRow}}
|-
|-
| Noxious Gas || [[File:Rarity heroic.png]] Heroic || [[File:Icon armor.png]] 6 || Turn Start: Both you and the enemy gain 1 poison
{{:Stoneborn Turtle | regionalRow}}
|-
|-
| Serpent Mask || [[File:Rarity heroic.png]] Heroic || || Battle Start: Give the enemy poison equal to your attack
{{:Stormcloud Drum | regionalRow}}
|-
|-
| Sanguine Imp || [[File:Rarity heroic.png]] Heroic || || Turn Start: Deal 1 damage and restore 1 health
{{:Sunlight Crest | regionalRow}}
|-
|-
| Sanguine Morphosis || [[File:Rarity heroic.png]] Heroic || || Every 4th turn: Stun yourself for 1 turn and gain 3 regeneration
{{:Thunder Cloud | regionalRow}}
|-
|-
| Silverscale Gauntlet || [[File:Rarity heroic.png]] Heroic || || Give the enemy 1 riptide every other turn
{{:Weaver Armor | regionalRow}}
|-
|-
| Mist Armor || [[File:Rarity heroic.png]] Heroic || [[File:Icon health.png]] 10<br>[[File:Icon speed.png]] 2 || Enemy strikes ignore armor
{{:Blood Rune | regionalRow}}
|-
|-
| Petrified Statue || [[File:Rarity heroic.png]] Heroic || [[File:Icon speed.png]] -2 || Battle Start: Give the enemy 1 stun for each equipped stone item
{{:Echo Rune | regionalRow}}
|-
|-
| Weaver Armor || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] -2 || Battle Start: If you have 0 base armor, gain armor equal to current health
{{:Iron Rune | regionalRow}}
|-
|-
| Acidic Witherleaf || [[File:Rarity heroic.png]] Heroic || [[File:Icon speed.png]] 1 || Battle Start: Give the enemy acid equal to your speed
{{:Arcane Cloak | regionalRow}}
|-
|-
| Stoneborn Turtle || [[File:Rarity heroic.png]] Heroic || || Turn start: Restore 1 health. If your health is full, gain 2 armor instead
{{:Grand Crescendo | regionalRow}}
|-
|-
| Stormcloud Drum || [[File:Rarity heroic.png]] Heroic || || Wounded: Stun the enemy for 1 turn. Symphony
{{:Prime Form | regionalRow}}
|-
|-
| Blood Rune || [[File:Rarity heroic.png]] Heroic || || Wounded: Re-trigger the last triggered wounded item
{{:Primordial Soup | regionalRow}}
|-
|-
| Echo Rune || [[File:Rarity heroic.png]] Heroic || || Wounded: Re-trigger a random battle start item
{{:Serpent Scalemail | regionalRow}}
|-
|-
| Iron Rune || [[File:Rarity heroic.png]] Heroic || || If you have exactly 1 item with exposed, it triggers thrice
{{:Stormtide Anchor | regionalRow}}
|-
|-
| Acid Mutation || [[File:Rarity heroic.png]] Heroic || || Battle Start: Gain 1 acid. While you have acid, temporarily gain attack equal to acid
{{:Belt of Gluttony | regionalRow}}
|-
{{:Boots of Sloth | regionalRow}}
|-
{{:Chest of Lust | regionalRow}}
|-
{{:Helmet of Envy | regionalRow}}
|}
 
=== Tomes ===
Tome items can be obtained from Ancient Tomes and Miniboss rewards.
{{Tomes}}
 
=== Elixirs ===
Elixir items can be obtained from [[ItemSources/Potion Maker|Potion Maker]].
{| class="wikitable sortable"
! Item
! style="width:100px" | Rarity
! Stats
! Effect
! Region
|-
|-
| Bloodstone Ring || [[File:Rarity heroic.png]] Heroic || || Battle Start: Gain 5 max health and restore 5 health
{{:Lightspeed Elixir | regionalRowOne}}
|-
|-
| Clearspring Duck || [[File:Rarity heroic.png]] Heroic || || Turn Start: Gain 1 armor and decrease a random status effect by 1
{{:Muscle Elixir | regionalRow}}
|-
|-
| Purelake Chalice || [[File:Rarity heroic.png]] Heroic || || Gain 1 purity every other turn
{{:Petrifying Elixir | regionalRow}}
|-
|-
| Prime Form || [[File:Rarity mythic.png]] Mythic || || Double attack while your health is full
{{:Lightning Elixir | regionalRow}}
|-
|-
| Arcane Cloak || [[File:Rarity mythic.png]] Mythic || || Reset countdowns after they trigger
{{:Nerve Elixir | regionalRow}}
|-
|-
| Grand Crescendo || [[File:Rarity mythic.png]] Mythic || || Symphony triggers all your other instruments
{{:Purelake Elixir | regionalRow}}
|-
|-
| Primordial Soup || [[File:Rarity mythic.png]] Mythic || || Acid removes health as well
{{:Slime Elixir | regionalRow}}
|-
|-
| Serpent Scalemail || [[File:Rarity mythic.png]] Mythic || [[File:Icon armor.png]] 4 || Whenever you lose armor, give the enemy 2 poison
{{:Viper Elixir | regionalRow}}
|}
 
=== Food ===
Food items can be combined at a [[Cauldron|Cauldron]] to create a single item with both effects. They can also be combined at a Cauldron with a Honeycomb item, which massively increases their effects.
{| class="wikitable"
! Item
! style="width:8%" | Rarity
! style="width:9%" | Stats
! Effect
! style="width:11%" | Region
|-
|-
| Stormtide Anchor || [[File:Rarity mythic.png]] Mythic || || Whenever riptide triggers, stun the enemy for 1 turn
| {{:Clearspring Watermelon | regionalRow}}
|-
|-
| Belt of Gluttony || [[File:Icon curse.png]] Cursed || [[File:Icon health.png]] 15 || Your health is hidden
| {{:Sour Lemon | regionalRow}}
|-
|-
| Boots of Sloth || [[File:Icon curse.png]] Cursed || [[File:Icon speed.png]] 6 || You lose more time per step
| {{:Silverscale Fish | regionalRow}}
|-
|-
| Chest of Lust || [[File:Icon curse.png]] Cursed || [[File:Icon armor.png]] 8 || Monsters always hunt you
| {{:Poisonous Mushroom | regionalRow}}
|-
|-
| Helmet of Envy || [[File:Icon curse.png]] Cursed || [[File:Icon attack.png]] 3 || Battle Start: Double the enemy's attack
| {{:Grilling Skewer | regionalRow}}
|}
|}


=== Tomes ===
=== Food Combined ===
Tome items can be obtained from Ancient Tomes.
Food items can be combined at a [[Cauldron|Cauldron]] to create a single item with both effects. They can also be combined at a Cauldron with a Honeycomb item, which massively increases their effects.
{| class="wikitable sortable"
{| class="wikitable sortable"
! Item
! Item
! Rarity
! Ingredient 1
! Ingredient 2
! Stats
! Effect
! Effect
|-
|-
| Granite Tome || [[File:Rarity common.png]] Common || Countdown 4: Gain 6 armor
{{:Melonvine Whip | regionalRow}}
|-
{{:Silverscale Swordfish | regionalRow}}
|-
{{:Lemontree Branch | regionalRow}}
|-
|-
| Holy Tome || [[File:Rarity common.png]] Common || Countdown 4: Gain 3 attack
{{:Deathcap Bow | regionalRow}}
|-
|-
| Liferoot Tome || [[File:Rarity common.png]] Common || Countdown 4: Gain 3 regeneration
{{:Bee Stinger | regionalRow}}
|-
|-
| Silverscale Tome || [[File:Rarity common.png]] Common || Countdown 3: Give the enemy 2 riptide
{{:Underwater Watermelon | regionalRow}}
|-
|-
| Stormcloud Tome || [[File:Rarity common.png]] Common || Countdown 4: Stun the enemy for 1 turn
{{:Melon Lemonade | regionalRow}}
|-
|-
| Sanguine Tome || [[File:Rarity rare.png]] Rare || Countdown 6: Restore health to full
{{:Bitter Melon | regionalRow}}
|-
|-
| Caustic Tome || [[File:Rarity rare.png]] Rare || Countdown 3: Give the enemy 3 acid. If they don't have any armor, give them 3 poison instead
{{:Honeydew Melon | regionalRow}}
|-
|-
| Flameburst Tome || [[File:Rarity rare.png]] Rare || Countdown 4: Deal 4 damage and reset countdown
{{:Lemon Shark | regionalRow}}
|-
|-
| Purelake Tome || [[File:Rarity rare.png]] Rare || Countdown 3: If you have purity, remove 1 purity. Otherwise, gain 1 purity. Reset countdown
{{:Poisonous Pufferfish | regionalRow}}
|-
|-
| Cookbook || [[File:Rarity rare.png]] Rare || Replace this item with a random cauldron item after you defeat the next boss
{{:Honey Caviar | regionalRow}}
|-
|-
| Grand Tome || [[File:Rarity heroic.png]] Heroic || Countdown 10: Retrigger all your other tomes
{{:Poisonous Lemon | regionalRow}}
|-
|-
| Tome of the Hero || [[File:Rarity heroic.png]] Heroic || Countdown 8: Gain 4 attack, 4 armor and 4 speed
{{:Lemon Syrup | regionalRow}}
|-
|-
| Sheet Music || [[File:Rarity heroic.png]] Heroic || Countdown 6: Trigger Symphony 3 times
{{:Honey-glazed Shroom| regionalRow}}
|-
|}
 
===Changes===
{| class="wikitable"
! Date !! Changes
|-
|3/30/2026 || Removed cookbook, arcane shield and tome of the hero, added serpent tome (Patch #13)
|}
|}

Latest revision as of 20:59, 14 May 2026

Swampland items can only be found in Swampland or Kingmaker games that use Swampland bundles. Swampland items come in 5 levels of rarity: Common, Rare, Heroic, Mythic, and Cursed. Items with Cursed rarity can only be obtained from a Crone.

Swampland items may inflict the following status effects on either enemies or the player:

  • Acid removes armor equal to acid at the start of the turn
  • Poison deals damage equal to the amount of poison at turn start if you have no armor and removes 1 poison stack at the start of the turn
  • Regeneration restores health equal to the amount of regeneration at turn end and removes 1 regeneration at the end of the turn
  • Riptide deals 5 damage at the end of the turn and removes 1 riptide at the end of the turn
  • Stun skips the attack and removes 1 stun at the end of the turn
  • Purity gives 1 attack per stack and restores 3 health when removed

Weapons

The player can only have one weapon. Choosing another weapon will destroy the existing one.

Weapon Rarity Stats Effect Region
Champion's Blade Common 6 - Swampland
Forge Hammer Common 4 On Hit: Give the enemy 2 armor Swampland
Fungal Rapier Common 3 Battle Start: Gain 1 poison Swampland
Gale Staff Common 2
6
On Hit: Lose 1 speed Swampland
Grilling Skewer Common 1 Battle Start: Gain 1 additional strike Swampland
Ironstone Spear Common 2 While you have armor, temporarily gain 2 attack Swampland
Knight's Blade Common 4 Upgrades after you defeat the next boss Swampland
Liferoot Staff Common 2 Wounded: Gain 3 regeneration Swampland
Marble Sword Common 1
2
Exposed: Gain 3 attack Swampland
Pacifist Staff Common 0 On Hit: Gain 1 armor and restore 1 health Swampland
Silverscale Dagger Common 2 Battle Start: Give the enemy 1 riptide Swampland
Slime Sword Common 2 Battle Start: Give yourself and the enemy 3 acid Swampland
Squire's Blade Common 2 Upgrades after you defeat the next boss Swampland
Stormcloud Spear Common 2 Every 5 strikes, stun the enemy for 2 turns Swampland
Arcane Wand Rare 0 Can't attack. Turn Start: Deal 1 damage. Increase the damage by 2 for each tome equipped Swampland
Basilisk Fang Rare 3 On Hit: Decrease your poison by 2 and give it to the enemy Swampland
Bubblegloop Staff Rare 0 Can't strike. Turn Start: Spend 1 speed to give the enemy 2 acid and 2 poison Swampland
Granite Axe Rare 4 On Hit: Lose 2 health and gain 4 armor Swampland
Liferoot Hammer Rare 3 Turn Start: If you have regeneration, gain 1 additional strike Swampland
Lightning Rod Rare 2 Whenever you skip your strike when stunned, gain 2 attack Swampland
Lightning Whip Rare 3 Turn Start: If the enemy is stunned, gain 1 additional strike Swampland
Ring Blades Rare 1 Battle Start: Steal 1 attack from the enemy Swampland
Rusty Sword Rare 2 First Turn: Give acid equal to your attack on hit Swampland
Sanguine Scepter Rare 1 Healing is doubled Swampland
Wave Breaker Rare -2 Can't strike. Battle Start: Give the enemy 2 riptide for each negative base attack you have Swampland
Bloodlord's Axe Heroic 4 Battle Start: Steal 5 health from the enemy Swampland
Chainmail Sword Heroic 2
2
Exposed: Gain armor equal to base armor Swampland
King's Blade Heroic 3 Exposed and Wounded items triggers at battle start instead Swampland
Leather Whip Heroic 5
4
Battle Start: Gain 5 max health Swampland
Melting Iceblade Heroic 8 On Hit: Lose 1 attack Swampland
Moonlight Cleaver Heroic 3 While you are below 50% health, you cannot gain status effects Swampland
Purelake Staff Heroic 1 Battle Start: Gain 2 purity. On Hit: Remove 1 purity Swampland
Riverflow Rapier Heroic 3 The first time you gain a new status effect, gain 1 additional strike as well Swampland
Serpent Dagger Heroic 2 On hit: Give the enemy 2 poison Swampland
Silverscale Trident Heroic 0 On Hit: Give the enemy 1 riptide Swampland
Thunderbound Sabre Heroic 6 Battle start: Stun yourself for 2 turns Swampland
Ancient Warhammer Mythic 5 On Hit: Remove all of the enemy's armor Swampland
Dashmaster's Dagger Mythic 2 Battle Start: Gain additional strikes equal to speed Swampland
Lakebed Sword Mythic 5 Gain double health and attack from purity Swampland
Cleaver of Wrath Cursed 10 Your max health is always 1 Swampland
Scepter of Greed Cursed 6 You cannot gain gold Swampland
Sword of Pride Cursed  5
 5
 5
You cannot gain attack, armor or speed in battle Swampland

Weapon modifications

Weapon modifications can be done by holding a certain weapon and then picking up another weapon

Weapon Rarity Stats Effect Region Combination
Bloodlord's Whip Heroic  5
 4
Battle Start: Gain 5 max health and steal 5 health from the enemy Swampland Bloodlord's Axe
Leather Whip
Galestrike Rapier Heroic  2
 7
Battle Start: If you have more speed than the enemy, gain 3 additional strikes. On Hit: Lose 1 speed Swampland
Woodland
Gale Staff
Swiftstrike Rapier
Liferoot Dagger Heroic  2 Wounded: Take 2 damage, then gain 3 regeneration and 5 attack Swampland
Woodland
Liferoot Staff
Bloodmoon Dagger
Pacifist Trident Heroic 0 On Hit: Give the enemy 1 riptide and gain 1 armor and restore 1 health Swampland Pacifist Staff
Silverscale Trident
Perfect Iceblade Heroic  7 You cannot gain freeze Swampland
Woodland
Melting Iceblade
Frozen Iceblade
Stonesnake Sword Heroic  2 On Hit: Give the enemy 2 poison and gain 2 armor Woodland
Swampland
Stoneslab Sword
Serpent Dagger

Items

The player starts the game with 4 item slots. Defeating each boss increases the number of item slots by 2.

Item Rarity Stats Effect Region
Arcane Bell Rare - Battle Start: Decrease all countdowns by 2. Symphony Swampland
Champion's Armor Common 6 / 12 / 24 - Swampland
Clearspring Feather Common - Battle Start: Decrease a random status effect by 1 and give it to the enemy — at Gold: transfer 2 , at Diamond: transfer 4 Swampland
Clearspring Watermelon Common - Battle Start, Exposed & Wounded: Decrease a random status effect by 1 — at Gold: decrease 2 , at Diamond: decrease 4 Swampland
Deviled Egg Common - Hatches after you defeat the next boss (Into Sanguine Imp) Swampland
Granite Egg Common - Hatches after you defeat the next boss (Into Stoneborn Turtle) Swampland
Holy Shield Common -1 / -2 / -4
6 / 12 / 24
-1 / -2 / -4
- Swampland
Knight's Armor Common 4 / 8 / 16 Upgrades after you defeat the next boss Swampland
Leather Belt Common 3 / 6 / 12 If you have 0 base armor, double this item's max health — at Gold: x 4 =  12, at Diamond: x 8 =  24 Swampland
Liferoot Gauntlet Common 3 / 6 / 12 Battle start: Gain 1 regeneration — at Gold: 2 , at Diamond: 4 Swampland
Lightspeed Potion Common 1 Battle Start: Restore health equal to speed Swampland
Muscle Potion Common - Every 3 strikes: Gain 1 attack — at Gold: 2 , at Diamond: 4 Swampland
Petrifying Flask Common - Wounded: Gain 10 armor and stun yourself for 2 turns — at Gold: 20 4, at Diamond: 40 8 Swampland
Purelake Helmet Common 2 / 4 / 8 Battle Start: Gain 1 Purity — at Gold: 2 , at Diamond: 4 Swampland
Royal Horn Common - Wounded: Gain 2 gold. Symphony Swampland
Rusty Ring Common - Battle Start: Give the enemy 1 acid — at Gold: 2 , at Diamond: 4 Swampland
Serpent Lyre Rare - Exposed: Give the enemy 4 poison. Symphony Swampland
Silverscale Fish Common - Exposed: Give the enemy 1 riptide — at Gold: 2 , at Diamond: 4 Swampland
Slime Armor Common 5 / 10 / 20 Battle Start: Gain 1 acid — at Gold: 2 , at Diamond: 4 Swampland
Sour Lemon Common 3 / 6 / 12 Battle Start: Gain 1 acid — at Gold: 2 , at Diamond: 4 Swampland
Squire's Armor Common 2 / 4 / 8 Upgrades after you defeat the next boss Swampland
Treebark Egg Common - Hatches after you defeat the next boss (Into Liferoot Beast) Swampland
Venomous Fang Common - First Turn: Give the enemy 2 poison on hit — at Gold: 4 , at Diamond: 8 Swampland
Weaver Shield Common - Battle Start: If you have 0 base armor, gain 4 armor — at Gold: 8 , at Diamond: 16 Swampland
Wet Egg Common - Hatches after you defeat the next boss (Into Clearspring Duck) Swampland
Arcane Gauntlet Heroic - Battle Start: Halve all countdowns for the rest of the battle Swampland
Arcane Lens Heroic - If you have exactly 1 tome equipped, it triggers 1 additional time Swampland
Basilisk Scale Rare - Battle Start: Gain 5 armor and 5 poison Swampland
Chainmail Cloak Rare 2 Turn Start: If you have armor, restore 2 health Swampland
Clearspring Opal Rare 2 Turn Start: If you have any status effects, spend 1 speed to decrease a random status effect by 1 Swampland
Clearspring Rose Rare - Whenever you restore health, decrease a random status effect by 1. You can only equip 1 rose Swampland
Corroded Bone Rare - Battle Start: Convert 50% of the enemy's health into armor Swampland
Crimson Fang Rare - Battle Start: If your health is full, lose 5 health and gain 2 additional strikes Swampland
Forge Gauntlet Rare 1 Battle Start: Give the enemy 5 armor Swampland
Friendship Bracelet Rare -1 Battle Start: The enemy loses 1 attack Swampland
Granite Fungi Rare - Turn End: Gain 2 armor and give the enemy 2 armor Swampland
Hero's Crossguard Rare - First Turn: Your On Hit effects trigger twice Swampland
Impressive Physique Rare 2 Exposed: Stun the enemy for 1 turn Swampland
Leather Waterskin Rare - Exposed: Gain 1 purity for each equipped water item Swampland
Lightning Bottle Rare 1
2
Battle Start: Stun yourself for 1 turn Swampland
Marshlight Lantern Rare - Exposed: Lose 5 health and gain 15 armor Swampland
Moonlight Crest Rare - Turn Start: If you're below 50% health, gain 1 regeneration Swampland
Muscle Growth Rare - While you have regeneration, temporarily gain 3 attack Swampland
Mushroom Buckler Rare 3 If you have poison, enemy strikes deal 1 less damage Swampland
Nerve Poison Rare - The first time the enemy gains poison, stun them for 1 turn Swampland
Plated Shield Rare -1 The first time you gain armor, double it Swampland
Poisonous Mushroom Rare 2 Turn Start: Gain 1 poison Swampland
Purelake Armor Rare - Exposed: Remove 1 purity to gain 5 armor and 2 purity Swampland
Purelake Potion Rare - Battle start: Remove all your armor and gain 3 purity Swampland
Riverflow Talisman Rare - Whenever you gain a status effect, gain 1 additional stack Swampland
Riverflow Violin Rare - Exposed: Gain 6 armor. Symphony Swampland
Rusted Plate Rare - Whenever the enemy loses armor to acid, gain that armor Swampland
Saltcrusted Crown Rare 8 Battle Start: Gain 1 riptide Swampland
Silver Anchor Rare -1 Whenever you lose speed, give the enemy 1 riptide Swampland
Silverscale Armor Rare - Whenever riptide triggers, gain 2 armor Swampland
Silverscale Greaves Rare 1 Battle Start: If you have more speed than the enemy, give them 2 riptide Swampland
Sinful Mirror Rare - Wounded: Remove all your purity Swampland
Slime Booster Rare - Battle Start: Convert 1 acid into 2 attack Swampland
Slime Heart Rare - Wounded: Remove all your acid and restore 2 health for each acid removed Swampland
Slime Potion Rare - Wounded: Gain armor equal to lost health and gain 5 acid Swampland
Soap Stone Rare - First turn: Spend 2 speed to temporarily gain 4 attack Swampland
Spiral Shell Rare - Turn Start: If you're stunned, give the enemy 1 riptide Swampland
Spiritual Balance Rare - Battle Start: If your speed is equal to your attack, gain 3 attack Swampland
Stillwater Pearl Rare - Riptide can trigger twice per turn Swampland
Stormcloud Armor Rare 3 Battle Start: If you have more speed than armor, stun the enemy for 2 turns Swampland
Stormcloud Curse Rare - Battle Start: Stun the enemy and yourself for 2 turns Swampland
Toxic Algae Rare - The first time riptide triggers, give the enemy 5 poison Swampland
Toxic Rose Rare - Whenever you restore health, give the enemy 1 poison. You can only equip 1 rose Swampland
Twisted Root Rare - Exposed: Gain 1 regeneration for each equipped wood item Swampland
Vampiric Stasis Rare - Whenever you skip your strike, restore 3 health Swampland
Viper Extract Rare - The first time the enemy gains poison, give them 3 additional poison Swampland
Acid Mutation Heroic - Battle Start: Gain 1 acid. While you have acid, temporarily gain attack equal to acid Swampland
Acidic Witherleaf Heroic 2 Battle Start: Give the enemy acid equal to half your speed Swampland
Bloodstone Ring Heroic - Battle Start: Gain 5 max health and restore 5 health Swampland
Fungal Cloak Rare - Exposed: Remove all your poison and gain 2 armor equal to stacks removed Swampland
Clearspring Duck Heroic - Turn Start: Gain 1 armor and decrease a random status effect by 1 Swampland
Explosive Arrow Heroic - Turn Start: If the enemy doesn't have any armor, deal 3 damage Swampland
Life Zap Heroic - Battle Start: Lose all your health except 1 and stun the enemy for 2 turns Swampland
Liferoot Beast Heroic - Turn Start: If you don't have any regeneration, gain 3 regeneration Swampland
Liferoot Lute Heroic - Wounded: Gain 3 regeneration. Symphony Swampland
Marble Mirror Heroic - Battle Start: Gain armor equal to your opponent’s armor Swampland
Mist Armor Rare 10
2
Enemy strikes ignore armor Swampland
Noxious Gas Heroic 6 Turn Start: Both you and the enemy gain 1 poison Swampland
Petrified Statue Heroic -2 Battle Start: Give the enemy 1 stun for each equipped stone item Swampland
Purelake Chalice Heroic - Gain 1 purity every other turn Swampland
Sanguine Imp Heroic - Turn Start: Deal 1 damage and restore 1 health Swampland
Sanguine Morphosis Heroic - Every 4th turn: Stun yourself for 1 turn and gain 3 regeneration Swampland
Serpent Mask Heroic 1 Battle Start: Give the enemy poison equal to your attack Swampland
Silverscale Gauntlet Heroic - Give the enemy 1 riptide every other turn Swampland
Stoneborn Turtle Heroic - Turn start: Restore 1 health. If your health is full, gain 2 armor instead Swampland
Stormcloud Drum Heroic - Wounded: Stun the enemy for 1 turn. Symphony Swampland
Sunlight Crest Heroic - Turn Start: If you're above 50% health, lose 3 health and gain 1 attack Swampland
Thunder Cloud Heroic -1 Wounded: Stun the enemy for 3 turns Swampland
Weaver Armor Heroic -2 Battle Start: If you have 0 base armor, gain armor equal to current health Swampland
Blood Rune Heroic - Wounded: Re-trigger the last triggered wounded item Swampland
Echo Rune Heroic - Wounded: Re-trigger a random battle start item Swampland
Iron Rune Heroic - If you have exactly 1 item with exposed, it triggers thrice Swampland
Arcane Cloak Heroic - Reset countdowns after they trigger Swampland
Grand Crescendo Mythic - Symphony triggers all your other instruments Swampland
Prime Form Mythic - Double attack while your health is full Swampland
Primordial Soup Mythic - If the enemy has no armor, acid removes health instead Swampland
Serpent Scalemail Mythic 4 Whenever you lose armor, give the enemy 2 poison Swampland
Stormtide Anchor Mythic - Whenever riptide triggers, stun the enemy for 1 turn Swampland
Belt of Gluttony Cursed 15 Your health is hidden Swampland
Boots of Sloth Cursed 10 You lose more time per step Swampland
Chest of Lust Cursed 8 Monsters always hunt you Swampland
Helmet of Envy Cursed 5 Battle Start: Double the enemy's attack Swampland

Tomes

Tome items can be obtained from Ancient Tomes and Miniboss rewards.

Item Rarity Stats Effect Region
Granite Tome Common - Countdown 4: Gain 6 armor — at Gold: 12 , at Diamond: 24 Swampland
Holy Tome Rare -1 Countdown 4: Gain 4 attack Swampland
Liferoot Tome Common - Countdown 4: Gain 3 regeneration — at Gold: 6 , at Diamond: 12 Swampland
Silverscale Tome Common - Countdown 3: Give the enemy 2 riptide — at Gold: 4 , at Diamond: 8 Swampland
Stormcloud Tome Common - Countdown 4: Stun the enemy for 1 turn — at Gold: 2 turns, at Diamond: 4 turns Swampland
Caustic Tome Rare - Countdown 3: Give the enemy 3 acid. If they don't have any armor, give them 5 poison instead Swampland
Flameburst Tome Rare - Countdown 4: Deal 4 damage and reset countdown Swampland
Purelake Tome Rare - Countdown 3: If you have purity, remove 1 purity. Otherwise, gain 1 purity. Reset countdown Swampland
Sanguine Tome Rare - Countdown 6: Restore health to full Swampland
Grand Tome Heroic - Countdown 10: Retrigger all your other tomes Swampland
Slime Tome Rare - Countdown 6: Give the enemy 20 acid Swampland
Serpent Tome Rare  1 Countdown 8: Give the enemy 10 poison Swampland
Death Tome Mythic - Countdown 10: Deal lethal damage to the enemy Swampland
Sheet Music Heroic - Countdown 6: Trigger Symphony 3 times Swampland

Elixirs

Elixir items can be obtained from Potion Maker.

Item Rarity Stats Effect Region
Lightspeed Elixir Common 1 Battle Start: Gain max health equal to your speed and then restore health equal to your speed Swampland
Muscle Elixir Common - Every 3 strikes: Gain 1 attack, 1 armor and 1 speed — at Gold: 2 , at Diamond: 4 Swampland
Petrifying Elixir Common - Wounded: Gain 10 armor and stun yourself and the enemy for 2 turns — at Gold: 20 4, at Diamond: 40 8 Swampland
Lightning Elixir Rare  3
 4
Battle Start: Stun yourself for 2 turns Swampland
Nerve Elixir Rare - The first time the enemy gains poison, stun them for 3 turns Swampland
Purelake Elixir Rare - Battle start: Lose 5 armor and gain 5 purity Swampland
Slime Elixir Rare - Wounded: Gain armor equal to max health and gain 5 acid Swampland
Viper Elixir Rare - The first time the enemy gains poison, give them 9 additional poison Swampland

Food

Food items can be combined at a Cauldron to create a single item with both effects. They can also be combined at a Cauldron with a Honeycomb item, which massively increases their effects.

Item Rarity Stats Effect Region
Clearspring Watermelon Common - Battle Start, Exposed & Wounded: Decrease a random status effect by 1 — at Gold: decrease 2 , at Diamond: decrease 4 Swampland
Sour Lemon Common 3 / 6 / 12 Battle Start: Gain 1 acid — at Gold: 2 , at Diamond: 4 Swampland
Silverscale Fish Common - Exposed: Give the enemy 1 riptide — at Gold: 2 , at Diamond: 4 Swampland
Poisonous Mushroom Rare 2 Turn Start: Gain 1 poison Swampland
Grilling Skewer Common 1 Battle Start: Gain 1 additional strike Swampland

Food Combined

Food items can be combined at a Cauldron to create a single item with both effects. They can also be combined at a Cauldron with a Honeycomb item, which massively increases their effects.

Item Ingredient 1 Ingredient 2 Stats Effect
Melonvine Whip Grilling Skewer Clearspring Watermelon 2 Battle Start: Gain 1 additional strike. On Hit: Decrease 1 random status effect
Silverscale Swordfish Grilling Skewer Silverscale Fish 3 Battle Start: Gain 1 additional strike. First Turn: Give the enemy 1 riptide on hit
Lemontree Branch Grilling Skewer Sour Lemon  2  3 On Hit: Spend 2 speed and gain 1 additional strike on your next turn
Deathcap Bow Grilling Skewer Poisonous Mushroom 5 Battle Start: Gain 3 poison. Turn Start: If you have poison. Gain 1 additional strike
Bee Stinger Grilling Skewer Honeycomb 3 First Turn: Give the enemy 4 poison, 3 acid, and 2 stun on hit
Underwater Watermelon Silverscale Fish Clearspring Watermelon - Battle Start, Exposed & Wounded: Decrease 1 random status effect and give the enemy 1 riptide
Melon Lemonade Clearspring Watermelon Sour Lemon 3 Battle Start, Exposed & Wounded: Remove all your acid
Bitter Melon Clearspring Watermelon Poisonous Mushroom 2 Turn Start: Spend 1 stack of another random status effect to gain 1 poison
Honeydew Melon Clearspring Watermelon Honeycomb - Battle Start: Give all your status effects to the enemy
Lemon Shark Silverscale Fish Sour Lemon 3 Battle Start: Gain 1 acid.
Exposed: Give the enemy riptide equal to your acid
Poisonous Pufferfish Silverscale Fish Poisonous Mushroom 2 Battle Start: Gain 3 poison and give the enemy riptide equal to your poison
Honey Caviar Silverscale Fish Honeycomb - Exposed: Give the enemy 10 riptide
Poisonous Lemon Poisonous Mushroom Sour Lemon  3  4 Battle Start: Gain 1 acid and 5 poison
Lemon Syrup Sour Lemon Honeycomb 3 Battle Start: Double your speed
Honey-glazed Shroom Honeycomb Poisonous Mushroom 4 Turn Start: Give the enemy 2 poison

Changes

Date Changes
3/30/2026 Removed cookbook, arcane shield and tome of the hero, added serpent tome (Patch #13)