Woodland items: Difference between revisions

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Woodland items can only be found in Woodland or Kingmaker games that use Woodland bundles.
Woodland items can only be found in Woodland or Kingmaker games that use Woodland bundles. Woodland items come in 4 levels of rarity: Common, Rare, Heroic, and Mythic.


Woodland items may inflict the following status effects on either enemies or the player:
Woodland items may inflict the following status effects on either enemies or the player:
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* [[File:Icon thorns.png]] Thorns deals damage equal to the amount of thorns when struck and removes all thorns stacks at the end of the turn
* [[File:Icon thorns.png]] Thorns deals damage equal to the amount of thorns when struck and removes all thorns stacks at the end of the turn


== Weapons ==
=== Weapons ===
The player can only have one weapon. Choosing another weapon will destroy the existing one.
The player can only have one weapon. Choosing another weapon will destroy the existing one.
{| class="wikitable"
{| class="wikitable sortable"
! Weapon
! style="width:150px" | Weapon
! Rarity
! style="width:100px" | Rarity
! Stats
! Stats
! Effect
! Effect
! Region
|-
{{:Ironstone Greatsword | regionalRowOne}}
|-
|-
| Ironstone Greatsword || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 4<br>[[File:Icon speed.png]] -2 || -
{{:Razorthorn Spear | regionalRow}}
|-
|-
| Razorthorn Spear || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 1 || On Hit: Gain 2 thorns
{{:Redwood Rod | regionalRow}}
|-
|-
| Redwood Rod || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2<br>[[File:Icon health.png]] 4 || -
{{:Spearshield Lance | regionalRow}}
|-
|-
| Spearshield Lance || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 1<br>[[File:Icon armor.png]] 6 || -
{{:Woodcutter's Axe | regionalRow}}
|-
|-
| Woodcutter's Axe || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 1 || Gain 2 attack for each empty equipment slot
{{:Boom Stick | regionalRow}}
|-
|-
| Boom Stick || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || On Hit: Deal 1 damage
{{:Heart Drinker | regionalRow}}
|-
|-
| Heart Drinker || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 1 || On Hit: Restore 1 health
{{:Sword of the Hero | regionalRow}}
|-
|-
| Sword of the Hero || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 3 || -
{{:Hidden Dagger | regionalRow}}
|-
|-
| Hidden Dagger || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || Gets stronger for every new hidden dagger you find
{{:Brittlebark Bow | regionalRow}}
|-
|-
| Brittlebark Bow || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 4 || After 3 strikes: Lose 2 attack
{{:Elderwood Staff | regionalRow}}
|-
|-
| Elderwood Staff || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 1<br>[[File:Icon armor.png]] 1<br>[[File:Icon speed.png]] 1 || -
{{:Featherweight Blade | regionalRow}}
|-
|-
| Featherweight Blade || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2<br>[[File:Icon speed.png]] 2 || -
{{:Blackbriar Blade | regionalRow}}
|-
|-
| Blackbriar Blade || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1 || This weapon gains 2 attack for each stack of thorn you have
{{:Bejeweled Blade | regionalRow}}
|-
|-
| Bejeweled Blade || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1 || Gain 2 attack for each equipped jewelry item
{{:Ironstone Bow | regionalRow}}
|-
|-
| Ironstone Bow || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 6<br>[[File:Icon speed.png]] 1 || On Hit: Lose 1 speed. If your speed is 0 or less, only strike every other turn
{{:Lifeblood Spear | regionalRow}}
|-
|-
| Lifeblood Spear || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1 || Whenever you restore 3 or more health, gain 1 attack
{{:Explosive Sword | regionalRow}}
|-
|-
| Explosive Sword || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 3 || Whenever a bomb deals 5 or more non-weapon damage, gain 1 additional strike
{{:Icicle Spear | regionalRow}}
|-
|-
| Icicle Spear || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 3 || Exposed: Give the enemy 1 freeze for each equipped water item
{{:Bloodmoon Dagger | regionalRow}}
|-
|-
| Bloodmoon Dagger || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 2 || Wounded: Gain 5 attack and take 2 damage
{{:Bloodmoon Sickle | regionalRow}}
|-
|-
| Bloodmoon Sickle || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 5 || On Hit: Take 1 damage
{{:Frostbite Dagger | regionalRow}}
|-
|-
| Frostbite Dagger || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 2 || First turn: Give the enemy freeze equal to your attack on hit
{{:Swiftstrike Bow | regionalRow}}
|-
|-
| Swiftstrike Bow || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 2 || Whenever you gain an additional strike, gain twice as many
{{:Swiftstrike Rapier | regionalRow}}
|-
|-
| Swiftstrike Rapier || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 2 || Battle Start: If you have more speed than the enemy, gain 2 additional strikes
{{:Battle Axe | regionalRow}}
|-
|-
| Battle Axe || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 2 || While the enemy has armor double your attack
{{:Gemstone Scepter | regionalRow}}
|-
|-
| Gemstone Scepter || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 2 || Gains On Hit effects from emerald, ruby, sapphire, and citrine items
{{:Granite Hammer | regionalRow}}
|-
|-
| Granite Hammer || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 2 || On Hit: Convert 1 armor to 2 attack
{{:Granite Lance | regionalRow}}
|-
|-
| Granite Lance || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 2<br>[[File:Icon armor.png]] 2 || Your base armor is doubled
{{:Stoneslab Sword | regionalRow}}
|-
|-
| Stoneslab Sword || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 2 || On Hit: Gain 2 armor
{{:Frozen Iceblade | regionalRow}}
|-
|-
| Frozen Iceblade || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 7 || Battle start: Gain 3 freeze
{{:Royal Scepter | regionalRow}}
|-
|-
| Royal Scepter || [[File:Rarity heroic.png]] Heroic || || Attack is always equal to gold. You cannot have more than 10 gold
{{:Evergrowth Spear | regionalRow}}
|-
|-
| Grindstone Club || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 1 || The next weapon you equip gains 2 attack
{{:Grindstone Club | regionalRow}}
|-
|-
| Twin Blade || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 1 || Strike twice
{{:Twin Blade | regionalRow}}
|-
{{:Lifesteal Scythe | regionalRow}}
|-
{{:Royal Crownblade | regionalRow}}
|-
{{:Brittlebark Club | regionalRow}}
|-
{{:Bearclaw Blade | regionalRow}}
|-
{{:Mountain Cleaver | regionalRow}}
|-
{{:Tempest Blade | regionalRow}}
|}
 
=== Weapon modifications ===
Weapon modifications can be done by holding a certain weapon and then picking up another weapon
 
{| class="wikitable sortable"
! style="width:150px" | Weapon
! style="width:100px" | Rarity
! Stats
! Effect
! Region
! Combination
<onlyinclude>
|-
|-
| Quickgrowth Spear || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 2 || Every other turn, gain 1 attack and restore 1 health
{{:Brittlebark Blade | regionalRow}}
| [[Brittlebark Club]] + [[Brittlebark Bow]]
|-
|-
| Lifesteal Scythe || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 1 || On Hit: If the enemy doesn't have any armor, restore health equal to your attack
{{:Galestrike Rapier | regionalRow}}
| [[Gale Staff]] + [[Swiftstrike Rapier]]
|-
|-
| Royal Crownblade || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 4 || On Hit: Gain 1 gold
{{:Liferoot Dagger | regionalRow}}
| [[Liferoot Staff]] + [[Bloodmoon Dagger]]
|-
|-
| Brittlebark Club || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 7 || Exposed & Wounded: Lose 2 attack
{{:Perfect Iceblade | regionalRow}}
| [[Melting Iceblade]] + [[Frozen Iceblade]]
|-
|-
| Bearclaw Blade || [[File:Rarity mythic.png]] Mythic || [[File:Icon health.png]] 5 || Attack is always equal to missing health
{{:Boom Spear | regionalRow}}
| [[Boom Stick]] + [[Razorthorn Spear]]
|-
|-
| Mountain Cleaver || [[File:Rarity mythic.png]] Mythic || [[File:Icon armor.png]] 2 || Attack always is equal to base armor
{{:Spear of the Hero | regionalRow}}
| [[Evergrowth Spear]] + [[Sword of the Hero]]
|-
|-
| Tempest Blade || [[File:Rarity mythic.png]] Mythic || [[File:Icon speed.png]] 2 || Attack always is equal to speed
{{:Stonesnake Sword | regionalRow}}
| [[Stoneslab Sword]] + [[Serpent Dagger]]
</onlyinclude>
|}
|}


== Items ==
=== Items ===
The player starts the game with 4 item slots. Defeating each boss increases the number of item slots by 2.
The player starts the game with 4 item slots. Defeating each boss increases the number of item slots by 2.
{| class="wikitable sortable"
{| class="wikitable sortable"
! Item
! style="width:150px" | Item
! Rarity
! style="width:8%" | Rarity
! Stats
! style="width:9%" | Stats
! Effect
! Effect
! style="width:10%" | Region
|-
|-
| Horned Helmet || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 2 || Battle Start: Gain 1 thorns
{{:Boots of the Hero | regionalRow}}
|-
|-
| Ironstone Bracelet || [[File:Rarity common.png]] Common || [[File:Icon speed.png]] -1 || Enemy strikes deal 1 damage less while you have armor but 1 damage more otherwise
{{:Cracked Whetstone | regionalRow}}
|-
|-
| Iceblock Shield || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 4 || Battle Start: Gain 2 freeze
{{:Double-plated Armor | regionalRow}}
|-
|-
| Redwood Cloak || [[File:Rarity common.png]] Common || [[File:Icon health.png]] 2 || Battle Start: If your health is not full, restore 2 health
{{:Frostbite Gauntlet | regionalRow}}
|-
|-
| Redwood Helmet || [[File:Rarity common.png]] Common || [[File:Icon health.png]] 1<br>[[File:Icon armor.png]] 1 || Exposed: Restore 3 health
{{:Frostbite Trap | regionalRow}}
|-
|-
| Lifeblood Helmet || [[File:Rarity common.png]] Common || || First Turn: Restore health equal to damage dealt by strikes
{{:Horned Helmet | regionalRowOne}}
|-
|-
| Double-plated Armor || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 2<br>[[File:Icon speed.png]] -2 || Exposed: Gain 3 armor
{{:Iceblock Shield | regionalRow}}
|-
|-
| Swiftstrike Belt || [[File:Rarity common.png]] Common || || Battle Start: Take 3 damage and gain 1 additional strike
{{:Ironstone Bracelet | regionalRow}}
|-
|-
| Frostbite Gauntlet || [[File:Rarity common.png]] Common || || Battle Start: Give the enemy 1 freeze
{{:Leather Glove | regionalRow}}
|-
|-
| Frostbite Trap || [[File:Rarity common.png]] Common || || Wounded: Give the enemy 3 freeze
{{:Leather Vest | regionalRow}}
|-
|-
| Saffron Feather || [[File:Rarity common.png]] Common || [[File:Icon speed.png]] 1 || Turn Start: Convert 1 speed to restore 2 health
{{:Lifeblood Helmet | regionalRow}}
|-
|-
| Leather Glove || [[File:Rarity common.png]] Common || [[File:Icon health.png]] 3<br>[[File:Icon speed.png]] 1 || -
{{:Loose Change | regionalRow}}
|-
|-
| Leather Vest || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 2<br>[[File:Icon speed.png]] 1 || -
{{:Redwood Cloak | regionalRow}}
|-
|-
| Loose Change || [[File:Rarity common.png]] Common || || Gain 3 gold at the start of every day
{{:Redwood Helmet | regionalRow}}
|-
|-
| Boots of the Hero || [[File:Rarity common.png]] Common || [[File:Icon speed.png]] 2 || -
{{:Saffron Feather | regionalRow}}
|-
|-
| Shield of the Hero || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 3 || -
{{:Shield of the Hero | regionalRow}}
|-
|-
| Cracked Whetstone || [[File:Rarity common.png]] Common || || First Turn: Temporarily gain 2 attack
{{:Swiftstrike Belt | regionalRow}}
|-
|-
| Lifeblood Burst || [[File:Rarity rare.png]] Rare || || Whenever you restore 3 or more health, deal 3 damage
{{:Blackbriar Gauntlet | regionalRow}}
|-
|-
| Blackbriar Gauntlet || [[File:Rarity rare.png]] Rare || || Gain 2 thorns for each armor removed by the enemy's first strike
{{:Blackbriar Rose | regionalRow}}
|-
|-
| Blackbriar Rose || [[File:Rarity rare.png]] Rare || || Whenever you restore health, gain 2 thorns. You can only equip 1 rose
{{:Blacksmith Bond | regionalRow}}
|-
|-
| Bramble Belt || [[File:Rarity rare.png]] Rare || || Battle Start: Gain 1 thorns and give the enemy 1 additional strike
{{:Blastcap Armor | regionalRow}}
|-
|-
| Bramble Buckler || [[File:Rarity rare.png]] Rare || [[File:Icon armor.png]] 2 || Turn Start: Convert 1 armor to 2 thorns
{{:Blood Chain | regionalRow}}
|-
|-
| Bramble Talisman || [[File:Rarity rare.png]] Rare || || Whenever you gain thorns, gain 1 armor
{{:Bomb Bag | regionalRow}}
|-
|-
| Bramble Vest || [[File:Rarity rare.png]] Rare || [[File:Icon health.png]] 3 || The first time you lose thorns, restore health equal to thorns lost
{{:Bramble Belt | regionalRow}}
|-
|-
| Ice Spikes || [[File:Rarity rare.png]] Rare || || Turn Start: If you have freeze, gain 5 thorns
{{:Bramble Buckler | regionalRow}}
|-
|-
| Ice Tomb || [[File:Rarity rare.png]] Rare || || Turn Start: If you have no armor, gain 3 armor and 1 freeze
{{:Bramble Talisman | regionalRow}}
|-
|-
| Leather Boots || [[File:Rarity rare.png]] Rare || || Battle Start: If you have more speed than the enemy, gain 2 attack
{{:Bramble Vest | regionalRow}}
|-
|-
| Cracked Bouldershield || [[File:Rarity rare.png]] Rare || || Exposed: Gain 7 armor
{{:Brittlebark Buckler | regionalRow}}
|-
|-
| Fortified Gauntlet || [[File:Rarity rare.png]] Rare || || Turn Start: If you have armor, gain 1 additional armor
{{:Cracked Bouldershield | regionalRow}}
|-
|-
| Frostbite Curse || [[File:Rarity rare.png]] Rare || || Battle Start: Give yourself and the enemy 5 freeze each
{{:Double Explosion | regionalRow}}
|-
|-
| Ore Heart || [[File:Rarity rare.png]] Rare || || Battle Start: Gain 3 armor for each equipped stone item
{{:Double-plated Vest | regionalRow}}
|-
|-
| Pinecone Breastplate || [[File:Rarity rare.png]] Rare || || Battle Start: If your health is full, gain 1 thorn at turn start for the rest of battle
{{:Energy Drain | regionalRow}}
|-
|-
| Thorn Ring || [[File:Rarity rare.png]] Rare || || Battle Start: Take 5 damage and gain 10 thorns
{{:Explosive Powder | regionalRow}}
|-
|-
| Bomb Bag || [[File:Rarity rare.png]] Rare || || Battle Start, Exposed & Wounded: Spend 3 speed to retrigger a random bomb
{{:Explosive Surprise | regionalRow}}
|-
|-
| Blacksmith Bond || [[File:Rarity rare.png]] Rare || || Exposed can trigger 1 additional time
{{:Featherweight Armor | regionalRow}}
|-
|-
| Blastcap Armor || [[File:Rarity rare.png]] Rare || [[File:Icon armor.png]] 8 || Exposed: Take 5 damage
{{:Featherweight Greaves | regionalRow}}
|-
|-
| Energy Drain || [[File:Rarity rare.png]] Rare || || Before any other item triggers, if you have less speed than the enemy, steal all speed from the enemy
{{:Featherweight Wings | regionalRow}}
|-
|-
| Firecracker Belt || [[File:Rarity rare.png]] Rare || || Exposed: Deal 1 damage 4 times
{{:Firecracker Belt | regionalRow}}
|-
|-
| Granite Crown || [[File:Rarity rare.png]] Rare || || Battle Start: Gain max health equal to your base armor
{{:Fortified Gauntlet | regionalRow}}
|-
|-
| Iron Rose || [[File:Rarity rare.png]] Rare || || Whenever you restore health, gain 1 armor. You can only equip 1 rose
{{:Frostbite Claw| regionalRow}}
|-
|-
| Kindling Bomb || [[File:Rarity rare.png]] Rare || || Battle Start: Deal 1 damage to the enemy. The damage of the next bomb that triggers is increased by 3
{{:Frostbite Curse | regionalRow}}
|-
|-
| Powder Keg || [[File:Rarity rare.png]] Rare || || Battle Start: If you only have 1 bomb item equipped, it triggers 3 times
{{:Granite Crown | regionalRow}}
|-
|-
| Double-plated Vest || [[File:Rarity rare.png]] Rare || || The second time you take damage each turn, gain 2 armor
{{:Heart-shaped Acorn | regionalRow}}
|-
|-
| Explosive Powder || [[File:Rarity rare.png]] Rare || || The damage of all bomb items increases by 1
{{:Heart-shaped Potion | regionalRow}}
|-
|-
| Explosive Surprise || [[File:Rarity rare.png]] Rare || || Exposed: Deal 6 damage
{{:Ice Spikes | regionalRow}}
|-
|-
| Heart-shaped Acorn || [[File:Rarity rare.png]] Rare || || Battle Start: If you have 0 base armor, restore health to full
{{:Ice Tomb | regionalRow}}
|-
|-
| Heart-shaped Potion || [[File:Rarity rare.png]] Rare || || When you are reduced to exactly 1 health for the first time, restore health to full
{{:Iron Rose | regionalRow}}
|-
|-
| Iron Shrapnel || [[File:Rarity rare.png]] Rare || || Battle start: Deal 3 damage to the enemy, if they don't have armor, double the damage dealt
{{:Iron Shrapnel | regionalRow}}
|-
|-
| Oak Heart || [[File:Rarity rare.png]] Rare || || Gain 3 max health for each equipped wood item
{{:Ironstone Sandals | regionalRow}}
|-
|-
| Blood Chain || [[File:Rarity rare.png]] Rare || || The first time the enemy becomes wounded, trigger all of your wounded items
{{:Kindling Bomb | regionalRow}}
|-
|-
| Ironstone Sandals || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] -1 || While you have armor, temporarily gain 3 attack
{{:Leather Boots | regionalRow}}
|-
|-
| Royal Helmet || [[File:Rarity rare.png]] Rare || [[File:Icon armor.png]] 1 || Exposed: If you have more than 20 gold, gain 10 armor
{{:Lifeblood Burst | regionalRow}}
|-
|-
| Sanguine Rose || [[File:Rarity rare.png]] Rare || || Whenever you restore health, restore 1 additional health. You can only equip 1 rose
{{:Oak Heart | regionalRow}}
|-
|-
| Featherweight Wings || [[File:Rarity rare.png]] Rare || || Battle Start: If you have less speed than the enemy, gain attack equal to your speed
{{:Ore Heart | regionalRow}}
|-
|-
| Vampire's Tooth || [[File:Rarity rare.png]] Rare || || If you have exactly 1 sanguine item, double its healing
{{:Pinecone Breastplate | regionalRow}}
|-
|-
| Brittlebark Buckler || [[File:Rarity rare.png]] Rare || [[File:Icon armor.png]] 10 || Lose all your armor after your enemy's first strike
{{:Powder Keg | regionalRow}}
|-
|-
| Featherweight Armor || [[File:Rarity rare.png]] Rare || || Whenever you gain speed, also gain an equal amount of armor
{{:Royal Helmet | regionalRow}}
|-
|-
| Featherweight Greaves || [[File:Rarity rare.png]] Rare || || Turn Start: If you have 0 speed, gain 1 speed
{{:Sanguine Rose | regionalRow}}
|-
|-
| Featherweight Helmet || [[File:Rarity rare.png]] Rare || || Battle start: Spend 2 armor to gain 3 speed and 1 attack
{{:Thorn Ring | regionalRow}}
|-
|-
| Frostbite Armor || [[File:Rarity rare.png]] Rare || [[File:Icon armor.png]] 2 || The enemy's first strike deals double damage, afterwards they gain 4 freeze
{{:Vampire's Tooth | regionalRow}}
|-
|-
| Plated Greaves || [[File:Rarity rare.png]] Rare || || Exposed: Convert 3 speed to 9 armor
{{:Featherweight Helmet | regionalRow}}
|-
|-
| Double Explosion || [[File:Rarity rare.png]] Rare || || The second time you deal non-weapon damage each turn, deal 3 damage
{{:Frostbite Armor | regionalRow}}
|-
|-
| Frostbite Greaves || [[File:Rarity rare.png]] Rare || || Whenever you lose speed, give the enemy 1 freeze
{{:Plated Greaves | regionalRow}}
|-
|-
| Blackbriar Armor || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] -1 || Whenever you take damage, gain 2 thorns
{{:Frostbite Greaves | regionalRow}}
|-
|-
| Cactus Cap || [[File:Rarity heroic.png]] Heroic || || If the enemy has no armor, thorns deal double damage
{{:Assault Greaves | regionalRow}}
|-
|-
| Ironstone Armor || [[File:Rarity heroic.png]] Heroic || [[File:Icon speed.png]] -2 || Enemy strikes deal 2 damage less while you have armor
{{:Blackbriar Armor | regionalRow}}
|-
|-
| Shield Talisman || [[File:Rarity heroic.png]] Heroic || || Whenever you gain armor, gain 1 additional armor
{{:Brittlebark Armor | regionalRow}}
|-
|-
| Moonlight Shield || [[File:Rarity heroic.png]] Heroic || || Turn Start: If you're below 50% health, gain 2 armor
{{:Cactus Cap | regionalRow}}
|-
|-
| Razor Breastplate || [[File:Rarity heroic.png]] Heroic || [[File:Icon armor.png]] 3 || Wounded: Gain thorns equal to enemy attack
{{:Chainmail Armor | regionalRow}}
|-
|-
| Brittlebark Armor || [[File:Rarity heroic.png]] Heroic || [[File:Icon health.png]] 12 || Whenever you take damage, take 1 additional damage
{{:Crimson Cloak | regionalRow}}
|-
|-
| Druid's Cloak || [[File:Rarity heroic.png]] Heroic || || Whenever you lose health, gain that much armor. You cannot restore health
{{:Druid's Cloak | regionalRow}}
|-
|-
| Studded Gauntlet || [[File:Rarity heroic.png]] Heroic || || On Hit: Deal 1 damage
{{:Elderwood Necklace | regionalRow}}
|-
|-
| Sword Talisman || [[File:Rarity heroic.png]] Heroic || || Whenever you deal non-weapon damage to the enemy, deal 1 additional damage
{{:Iron Transfusion | regionalRow}}
|-
|-
| Time Bomb || [[File:Rarity heroic.png]] Heroic || || Exposed: Deal 1 damage. Turn start: This item gains 2 damage
{{:Ironskin Potion | regionalRow}}
|-
|-
| Assault Greaves || [[File:Rarity heroic.png]] Heroic || || Whenever you take damage, deal 1 damage
{{:Ironstone Armor | regionalRow}}
|-
|-
| Ironskin Potion || [[File:Rarity heroic.png]] Heroic || || Battle Start: Gain armor equal to lost health
{{:Lifeblood Armor | regionalRow}}
|-
|-
| Crimson Cloak || [[File:Rarity heroic.png]] Heroic || || Whenever you take damage, restore 1 health
{{:Moonlight Shield | regionalRow}}
|-
|-
| Iron Transfusion || [[File:Rarity heroic.png]] Heroic || || Turn Start: Gain 2 armor and lose 1 health
{{:Razor Breastplate | regionalRow}}
|-
|-
| Lifeblood Armor || [[File:Rarity heroic.png]] Heroic || || Battle Start: Convert 50% of your current health to that amount of armor
{{:Royal Shield | regionalRow}}
|-
|-
| Royal Shield || [[File:Rarity heroic.png]] Heroic || || Turn Start: Convert 1 gold to 3 armor
{{:Shield Talisman | regionalRow}}
|-
|-
| Swiftstrike Cloak || [[File:Rarity heroic.png]] Heroic || [[File:Icon speed.png]] 1 || Battle Start: If you have more speed than the enemy, gain 1 additional strike
{{:Studded Gauntlet | regionalRow}}
|-
|-
| Swiftstrike Gauntlet || [[File:Rarity heroic.png]] Heroic || || Wounded: Gain 2 additional strikes
{{:Swiftstrike Cloak | regionalRow}}
|-
|-
| Chainmail Armor || [[File:Rarity heroic.png]] Heroic || || Wounded: Regain your base armor
{{:Swiftstrike Gauntlet | regionalRow}}
|-
|-
| Elderwood Necklace || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 1<br>[[File:Icon armor.png]] 1<br>[[File:Icon speed.png]] 1 || -
{{:Sword Talisman | regionalRow}}
|-
|-
| Bloodmoon Armor || [[File:Rarity mythic.png]] Mythic || [[File:Icon armor.png]] 6 || Whenever you would take damage from your own items, the enemy takes that damage instead
{{:Time Bomb | regionalRow}}
|-
|-
| Cold Resistance || [[File:Rarity mythic.png]] Mythic || || Freeze doubles your attack instead of halving it
{{:Bloodmoon Armor | regionalRow}}
|-
|-
| Granite Thorns || [[File:Rarity mythic.png]] Mythic || || You don't lose any thorns on the enemy's first 3 strikes
{{:Cold Resistance | regionalRow}}
|-
|-
| Razor Scales || [[File:Rarity mythic.png]] Mythic || || Whenever you lose armor, deal that much damage
{{:Granite Thorns | regionalRow}}
|-
|-
| Chainlink Medallion || [[File:Rarity mythic.png]] Mythic || || Your On Hit effects trigger twice
{{:Razor Scales | regionalRow}}
|-
|-
| Twinfuse Knot || [[File:Rarity mythic.png]] Mythic || || Your bomb items trigger twice
{{:Chainlink Medallion | regionalRow}}
|-
{{:Twinfuse Knot | regionalRow}}
|}
|}


Line 285: Line 324:
{| class="wikitable sortable"
{| class="wikitable sortable"
! Item
! Item
! Rarity
! style="width:8%" | Rarity
! style="width:9%" | Stats
! Effect
! Effect
! style="width:10%" | Region
|-
|-
| Citrine Earring || [[File:Rarity common.png]] Common || Gain 1 speed every other turn
{{:Citrine Earring | regionalRowOne}}
|-
|-
| Emerald Earring || [[File:Rarity common.png]] Common || Restore 1 health every other turn
{{:Emerald Earring | regionalRow}}
|-
|-
| Ruby Earring || [[File:Rarity common.png]] Common || Deal 1 damage every other turn
{{:Ruby Earring | regionalRow}}
|-
|-
| Sapphire Earring || [[File:Rarity common.png]] Common || Gain 1 armor every other turn
{{:Sapphire Earring | regionalRow}}
|-
|-
| Emerald Crown || [[File:Rarity common.png]] Common || Gain 8 health and lose 1 attack
{{:Emerald Crown | regionalRow}}
|-
|-
| Ruby Crown || [[File:Rarity common.png]] Common || Gain 1 attack and lose 1 speed
{{:Ruby Crown | regionalRow}}
|-
|-
| Sapphire Crown || [[File:Rarity common.png]] Common || Gain 5 armor and lose 2 health
{{:Sapphire Crown | regionalRow}}
|-
|-
| Emerald Ring || [[File:Rarity common.png]] Common || Battle Start: Restore 3 health
{{:Emerald Ring | regionalRow}}
|-
|-
| Ruby Ring || [[File:Rarity common.png]] Common || Battle Start: Gain 2 attack and take 3 damage
{{:Ruby Ring | regionalRow}}
|-
|-
| Sapphire Ring || [[File:Rarity common.png]] Common || Battle Start: Steal 2 armor from the enemy
{{:Sapphire Ring | regionalRow}}
|-
|-
| Citrine Ring || [[File:Rarity rare.png]] Rare || Battle Start: Spend 5 speed to permanently gain 1 additional strike
{{:Citrine Ring | regionalRow}}
|-
|-
| Gold Ring || [[File:Rarity rare.png]] Rare || Battle Start: Gain 1 gold
{{:Gold Ring | regionalRow}}
|-
|-
| Citrine Gemstone || [[File:Rarity heroic.png]] Heroic || Your base speed stat is inverted
{{:Citrine Gemstone | regionalRow}}
|-
|-
| Emerald Gemstone || [[File:Rarity heroic.png]] Heroic || Overhealing is dealt as damage
{{:Emerald Gemstone | regionalRow}}
|-
|-
| Ruby Gemstone || [[File:Rarity heroic.png]] Heroic || If your attack is exactly 1, deal 4 damage on hit
{{:Ruby Gemstone | regionalRow}}
|-
|-
| Sapphire Gemstone || [[File:Rarity heroic.png]] Heroic || Whenever you lose armor, restore that much health
{{:Sapphire Gemstone | regionalRow}}
|}
|}


=== Food ===
=== Food ===
Food items can be combined at a Cauldron to create a single item with both effects. They can also be combined at a Cauldron with a Honeycomb item, which massively increases their effects.
Food items can be combined at a [[Cauldron|Cauldron]] to create a single item with both effects. They can also be combined at a Cauldron with a Honeycomb item, which massively increases their effects.
{| class="wikitable"
{| class="wikitable"
! Item
! Item
! Rarity
! Rarity
! Effect
! Effect
! Cooked with honeycomb effect
! Cooked with {{:Honeycomb | iconLink}} effect
|-
| [[File:Cherry Bomb.png]] [[Cherry Bomb]] || [[File:Rarity common.png]] Common || Battle Start: Deal 1 damage 2 times || Turn Start: Deal 1 damage 3 times
|-
| [[File:Redwood Roast.png]] [[Redwood Roast]] || [[File:Rarity common.png]] Common || Gain 5 health || Double your max health
|-
| [[File:Spiny Chestnut.png]] [[Spiny Chestnut]] || [[File:Rarity common.png]] Common || Battle Start: Gain 3 thorns || Battle Start: Gain 3 thorns and thorns do double damage
|-
| [[File:Vampiric Wine.png]] [[Vampiric Wine]] || [[File:Rarity common.png]] Common || Wounded: Restore 4 health || Wounded: Restore 30 health
|-
| [[File:Stone Steak.png]] [[Stone Steak]] || [[File:Rarity rare.png]] Rare || Battle Start: If your health is full, gain 5 armor || Battle Start: Gain 15 armor, if health is full gain another 15 armor
|}
 
=== Food Combined ===
Food items can be combined at a [[Cauldron|Cauldron]] to create a single item with both effects. They can also be combined at a Cauldron with a Honeycomb item, which massively increases their effects.
{| class="wikitable sortable"
! Item
! Ingredient 1
! Ingredient 2
! Stats
! Effect
|-
{{:Explosive Roast | regionalRow}}
|-
{{:Trail Mix | regionalRow}}
|-
{{:Cherry Cocktail | regionalRow}}
|-
{{:Granite Cherry | regionalRow}}
|-
{{:Sugar Bomb | regionalRow}}
|-
{{:Roasted Chestnut | regionalRow}}
|-
{{:Blood Sausage | regionalRow}}
|-
{{:Rock Roast | regionalRow}}
|-
{{:Honey Ham | regionalRow}}
|-
{{:Spiked Wine | regionalRow}}
|-
{{:Petrified Chestnut | regionalRow}}
|-
|-
| Cherry Bomb || [[File:Rarity common.png]] Common || Battle Start: Deal 1 damage 2 times || Turn Start: Deal 1 damage 3 times
{{:Candied Nuts | regionalRow}}
|-
|-
| Redwood Roast || [[File:Rarity common.png]] Common || Gain 5 health || Double your max health
{{:Bloody Steak | regionalRow}}
|-
|-
| Spiny Chestnut || [[File:Rarity common.png]] Common || Battle Start: Gain 3 thorns || Battle Start: Gain 3 thorns and thorns do double damage
{{:Sweet Wine | regionalRow}}
|-
|-
| Vampiric Wine || [[File:Rarity common.png]] Common || Wounded: Restore 4 health || Wounded: Restore 30 health
{{:Rock Candy | regionalRow}}
|-
|-
| Stone Steak || [[File:Rarity rare.png]] Rare || Battle Start: If your health is full, gain 5 armor || Battle Start: Gain 15 armor, if health is full gain another 15 armor
|}
|}

Latest revision as of 15:56, 9 May 2026

Woodland items can only be found in Woodland or Kingmaker games that use Woodland bundles. Woodland items come in 4 levels of rarity: Common, Rare, Heroic, and Mythic.

Woodland items may inflict the following status effects on either enemies or the player:

  • Freeze halves the attack as long as there are freeze stacks and removes 1 freeze stack at the end of the turn
  • Thorns deals damage equal to the amount of thorns when struck and removes all thorns stacks at the end of the turn

Weapons

The player can only have one weapon. Choosing another weapon will destroy the existing one.

Weapon Rarity Stats Effect Region
Ironstone Greatsword Common 4
-2
- Woodland
Razorthorn Spear Common 1 On Hit: Gain 2 thorns Woodland
Redwood Rod Common 2
4
- Woodland
Spearshield Lance Common 1
6
- Woodland
Woodcutter's Axe Common 1 Gain 2 attack for each empty equipment slot Woodland
Boom Stick Common 1 On Hit: Deal 2 damage Woodland
Heart Drinker Common 1 On Hit: Restore 1 health Woodland
Sword of the Hero Common 3 - Woodland
Hidden Dagger Common 2 Gets stronger for every new hidden dagger you find Woodland
Brittlebark Bow Common 4 After 3 strikes: Lose 2 attack Woodland
Elderwood Staff Common 1
1
1
- Woodland
Featherweight Blade Common 2
2
- Woodland
Blackbriar Blade Rare 1 Whenever you would gain thorns, gain 1 attack instead Woodland
Bejeweled Blade Rare 1 Gain 2 attack for each equipped jewelry item Woodland
Ironstone Bow Rare 6
1
On Hit: Lose 1 speed. If your speed is 0 or less, only strike every other turn Woodland
Lifeblood Spear Rare 1 Whenever you restore 3 or more health, gain 1 attack Woodland
Explosive Sword Rare 3 Whenever a bomb deals 5 or more non-weapon damage, gain 1 additional strike Woodland
Icicle Spear Rare 3 Exposed: Give the enemy 2 freeze for each equipped water item Woodland
Bloodmoon Dagger Rare 2 Wounded: Gain 5 attack and take 2 damage Woodland
Bloodmoon Sickle Rare 5 On Hit: Take 1 damage Woodland
Frostbite Dagger Rare 2 First turn: Give the enemy freeze equal to your attack on hit Woodland
Swiftstrike Bow Rare 2 Whenever you gain an additional strike, gain twice as many Woodland
Swiftstrike Rapier Rare 2 Battle Start: If you have more speed than the enemy, gain 3 additional strikes Woodland
Battle Axe Rare 2 While the enemy has armor double your attack Woodland
Gemstone Scepter Heroic 2 Gains On Hit effects from emerald, ruby, sapphire, and citrine items Woodland
Granite Hammer Heroic 2 On Hit: Convert 1 armor to 1 attack Woodland
Granite Lance Heroic 2
1
Your base armor is doubled Woodland
Stoneslab Sword Heroic 2 On Hit: Gain 2 armor Woodland
Frozen Iceblade Heroic 6 Battle start: Gain 3 freeze Woodland
Royal Scepter Heroic 0 Attack is always equal to gold. You cannot have more than 10 gold Woodland
Evergrowth Spear Heroic 3 Every other turn, gain 1 attack and restore 1 health Woodland
Grindstone Club Heroic 1 The next weapon you equip gains 2 attack Woodland
Twin Blade Heroic 1 Strike twice Woodland
Lifesteal Scythe Heroic 1 On Hit: If the enemy doesn't have any armor, restore health equal to your attack Woodland
Royal Crownblade Heroic 4 On Hit: Gain 1 gold Woodland
Brittlebark Club Heroic 7 Exposed & Wounded: Lose 2 attack Woodland
Bearclaw Blade Mythic 5 Attack is always equal to missing health Woodland
Mountain Cleaver Mythic 2 Attack always is equal to base armor Woodland
Tempest Blade Mythic 2 Attack always is equal to speed Woodland

Weapon modifications

Weapon modifications can be done by holding a certain weapon and then picking up another weapon

Weapon Rarity Stats Effect Region Combination
Brittlebark Blade Heroic  12 On Hit: Lose 2 attack Woodland Brittlebark Club + Brittlebark Bow
Galestrike Rapier Heroic  2
 7
Battle Start: If you have more speed than the enemy, gain 3 additional strikes. On Hit: Lose 1 speed Swampland
Woodland
Gale Staff + Swiftstrike Rapier
Liferoot Dagger Heroic  2 Wounded: Take 2 damage, then gain 3 regeneration and 5 attack Swampland
Woodland
Liferoot Staff + Bloodmoon Dagger
Perfect Iceblade Heroic  7 You cannot gain freeze Swampland
Woodland
Melting Iceblade + Frozen Iceblade
Boom Spear Heroic 1 On Hit: Gain 2 thorns and deal 2 damage Woodland Boom Stick + Razorthorn Spear
Spear of the Hero Heroic  3 Every other turn, gain 1 attack and restore 1 health Woodland Evergrowth Spear + Sword of the Hero
Stonesnake Sword Heroic  2 On Hit: Give the enemy 2 poison and gain 2 armor Woodland
Swampland
Stoneslab Sword + Serpent Dagger

Items

The player starts the game with 4 item slots. Defeating each boss increases the number of item slots by 2.

Item Rarity Stats Effect Region
Boots of the Hero Common 2 / 4 / 8 - Woodland
Cracked Whetstone Common - First Turn: Temporarily gain 2 attack — at Gold: 4 , at Diamond: 8 Woodland
Double-plated Armor Common 2 / 4 / 8
-2 / -4 / -8
Exposed: Gain 3 armor — at Gold: 6 , at Diamond: 12 Woodland
Frostbite Gauntlet Common - Battle Start: Give the enemy 1 freeze — at Gold: 2 , at Diamond: 4 Woodland
Frostbite Trap Common - Wounded: Give the enemy 3 Freeze — at Gold: 6 , at Diamond: 12 Woodland
Horned Helmet Common 2 / 4 / 8 Battle Start: Gain 1 stack of thorns — at Gold: 2 , at Diamond: 4 Woodland
Iceblock Shield Rare 8 Battle start: Gain 2 freeze Woodland
Ironstone Bracelet Common -1 Enemy strikes deal 1 damage less while you have armor but 1 damage more otherwise Woodland
Leather Glove Common 3 / 6 / 12
1 / 2 / 4
- Woodland
Leather Vest Common 2 / 4 / 8
1 / 2 / 4
- Woodland
Lifeblood Helmet Common - First Turn: Restore health equal to damage dealt by strikes Woodland
Loose Change Common - Gain 3 gold at the start of every day — at Gold: 6 , at Diamond: 12 Woodland
Redwood Cloak Common 2 / 4 / 8 Battle Start: If your health is not full, restore 2 health — at Gold: 4 , at Diamond: 8 Woodland
Redwood Helmet Common 1 / 2 / 4
1 / 2 / 4
Exposed: Restore 3 health — at Gold: 6 , at Diamond: 12 Woodland
Saffron Feather Rare 1 Turn Start: If your health is not full, Spend 1 speed to restore 2 health Woodland
Shield of the Hero Common 3 / 6 / 12 - Woodland
Swiftstrike Belt Common - Battle Start: Take 3 damage and gain 1 additional strike — at Gold: take 6 for 2, at Diamond: take 12 for 4 Woodland
Blackbriar Gauntlet Rare - Gain 2 thorns for each armor removed by the enemy's first strike Woodland
Blackbriar Rose Rare - Whenever you restore health, gain 2 thorns. You can only equip 1 rose Woodland
Blacksmith Bond Rare - Exposed can trigger 1 additional time Woodland
Blastcap Armor Rare 10 Exposed: Take 5 damage Woodland
Blood Chain Rare - The first time the enemy becomes wounded, trigger all of your wounded items Woodland
Bomb Bag Rare - Battle Start, Exposed & Wounded: Spend 3 speed to retrigger a random bomb Woodland
Bramble Belt Rare - Battle Start: Gain 1 thorns and give the enemy 1 additional strike Woodland
Bramble Buckler Rare 2 Turn Start: Spend 1 armor to gain 2 thorns Woodland
Bramble Talisman Rare - Whenever you gain thorns, gain 1 armor Woodland
Bramble Vest Rare 3 The first time you lose thorns, restore health equal to thorns lost Woodland
Brittlebark Buckler Rare 12 Lose all your armor after your enemy's first strike Woodland
Cracked Bouldershield Rare - Exposed: Gain 7 armor Woodland
Double Explosion Rare - The second time you deal non-weapon damage each turn, deal 3 damage Woodland
Double-plated Vest Rare - Every third time you take damage each turn, gain 2 armor Woodland
Energy Drain Rare - Before any other item triggers, if you have less speed than the enemy, steal 5 speed from the enemy Woodland
Explosive Powder Rare - The damage of all bomb items increases by 1 Woodland
Explosive Surprise Rare - Exposed: Deal 6 damage Woodland
Featherweight Armor Rare - Battle Start & Exposed & Wounded: Spend 1 speed to gain 5 armor Woodland
Featherweight Greaves Rare  1
 3
Battle Start: Lose 3 armor Woodland
Featherweight Wings Rare 2 Battle Start: If you have less speed than the enemy, gain attack equal to your speed Woodland
Firecracker Belt Rare - Exposed: Deal 1 damage 4 times Woodland
Fortified Gauntlet Rare - Turn Start: If you have armor, gain 1 additional armor Woodland
Frostbite Claw Rare - Turn start: If the enemy has freeze, temporarily gain 3 attack Woodland
Frostbite Curse Rare - Battle Start: Give yourself and the enemy 5 freeze each Woodland
Granite Crown Rare - Battle Start: Gain max health equal to your base armor Woodland
Heart-shaped Acorn Rare - Battle Start: If you have 0 base armor, restore health to full Woodland
Heart-shaped Potion Rare - When you are reduced to exactly 1 health for the first time, restore health to full Woodland
Ice Spikes Rare - Turn Start: If you have freeze, gain 5 thorns Woodland
Ice Tomb Rare - Turn Start: If you have no armor, gain 3 armor and 1 freeze Woodland
Iron Rose Rare - Whenever you restore health, gain 1 armor. You can only equip 1 rose Woodland
Iron Shrapnel Rare - Battle start: Deal 3 damage to the enemy, if they don't have armor, tripple the damage dealt Woodland
Ironstone Sandals Rare -1 While you have armor, temporarily gain 2 attack Woodland
Kindling Bomb Rare - Battle Start: Deal 1 damage to the enemy. The damage of the next bomb that triggers is increased by 3 Woodland
Leather Boots Rare - Battle Start: If you have more speed than the enemy, gain 2 attack Woodland
Lifeblood Bomb Rare - Whenever you restore 5 or more health, deal 5 damage Woodland
Oak Heart Rare - Gain 3 max health for each equipped wood item Woodland
Ore Heart Rare - Battle Start: Gain 3 armor for each equipped stone item Woodland
Pinecone Breastplate Rare - Battle Start: If your health is full, gain 1 thorn whenever the enemy strikes you the rest of battle Woodland
Powder Keg Rare - Battle Start: If you only have 1 bomb item equipped, it triggers 3 times Woodland
Royal Helmet Rare 1 Exposed: If you have more than 20 gold, gain 10 armor Woodland
Sanguine Rose Rare - Whenever you restore health, increase health restored by 1. You can only equip 1 rose Woodland
Thorn Ring Rare - Battle Start: Take 5 damage and gain 10 thorns Woodland
Vampire's Tooth Rare - If you have exactly 1 sanguine item, it triggers 1 additional time Woodland
Featherweight Helmet Rare - Battle start: Spend 2 armor to gain 3 speed and 1 attack Woodland
Frostbite Armor Rare 2 The enemy's first strike deals double damage, afterwards they gain 4 freeze Woodland
Plated Greaves Rare - Exposed: Convert 3 speed to 9 armor Woodland
Frostbite Greaves Heroic 2 Battle Start: Give the enemy freeze equal to half your speed Woodland
Assault Greaves Heroic - Whenever you lose armor, deal 1 damage Woodland
Blackbriar Armor Heroic -1 Whenever you lose armor, gain 2 thorns Woodland
Brittlebark Armor Heroic 12 Whenever you lose health, take 1 additional damage Woodland
Cactus Cap Rare - If the enemy has no armor, thorns deal double damage Woodland
Chainmail Armor Heroic -1 Wounded: Regain your base armor Woodland
Crimson Cloak Heroic - Whenever you lose health, restore 1 health Woodland
Druid's Cloak Heroic - Whenever you lose health, gain that much armor. You cannot restore health Woodland
Elderwood Necklace Heroic 1
1
1
- Woodland
Iron Transfusion Heroic - Turn Start: Gain 2 armor and lose 1 health Woodland
Ironskin Potion Heroic - Battle Start: Gain armor equal to lost health Woodland
Ironstone Armor Heroic -2 Enemy strikes deal 2 damage less while you have armor Woodland
Lifeblood Armor Heroic - Battle Start: Convert 50% of your current health to that amount of armor Woodland
Moonlight Shield Heroic - Turn Start: If you're below 50% health, gain 2 armor Woodland
Razor Breastplate Heroic 3 Wounded: Gain thorns equal to enemy attack Woodland
Royal Shield Heroic - Turn Start: Convert 1 gold to 3 armor Woodland
Shield Talisman Heroic - Whenever you gain armor, gain 1 additional armor Woodland
Studded Gauntlet Heroic - On Hit: Deal 1 damage Woodland
Swiftstrike Cloak Heroic 2 Battle Start: If you have more speed than the enemy, gain 1 additional strike Woodland
Swiftstrike Gauntlet Heroic - Wounded: Gain 2 additional strikes Woodland
Sword Talisman Heroic - Whenever you deal non-weapon damage to the enemy, deal 1 additional damage Woodland
Time Bomb Heroic - Exposed: Deal 1 damage. Turn start: This item gains 2 damage Woodland
Bloodmoon Armor Mythic 6 Whenever you would take damage from your own items, the enemy takes that damage instead Woodland
Cold Resistance Mythic - Freeze doubles your attack instead of halving it Woodland
Granite Thorns Mythic - You don't lose any thorns on the enemy's first 3 strikes Woodland
Razor Scales Mythic - Whenever you lose armor, deal that much damage Woodland
Chainlink Medallion Mythic - Your On Hit effects trigger twice Woodland
Twinfuse Knot Mythic - Your bomb items trigger twice Woodland

Jewelry

Jewelry items can be obtained from Jewelry Boxes.

Item Rarity Stats Effect Region
Citrine Earring Common - Gain 1 speed every other turn — at Gold: 2 , at Diamond: 4 Woodland
Emerald Earring Common - Restore 1 health every other turn — at Gold: 2 , at Diamond: 4 Woodland
Ruby Earring Common - Deal 1 damage every other turn — at Gold: deal 2 , at Diamond: deal 4 Woodland
Sapphire Earring Common - Gain 1 armor every other turn — at Gold: 2 , at Diamond: 4 Woodland
Emerald Crown Common -1 / -2 / -4
8 / 16 / 32
- Woodland
Ruby Crown Common 1 / 2 / 4
-1 / -2 / -4
- Woodland
Sapphire Crown Common -2 / -4 / -8
5 / 10 / 20
- Woodland
Emerald Ring Common - Battle Start: Restore 3 health — at Gold: 6 , at Diamond: 12 Woodland
Ruby Ring Common - Battle Start: Gain 2 attack and take 3 damage — at Gold: take 6 for 4, at Diamond: take 12 for 8 Woodland
Sapphire Ring Common - Battle Start: Steal 2 from the enemy — at Gold: 4 , at Diamond: 8 Woodland
Citrine Ring Rare - Battle Start: Spend 5 speed to permanently gain 1 additional strike Woodland
Gold Ring Rare - Battle Start: Gain 1 gold Woodland
Citrine Gemstone Heroic -5 Your base speed stat is inverted Woodland
Emerald Gemstone Heroic - Battle Start: If you have less max health than the enemy, set your max health equal to their max health Woodland
Ruby Gemstone Heroic - If your attack is exactly 1, deal 4 damage on hit Woodland
Sapphire Gemstone Heroic - Whenever you lose armor, restore that much health Woodland

Food

Food items can be combined at a Cauldron to create a single item with both effects. They can also be combined at a Cauldron with a Honeycomb item, which massively increases their effects.

Item Rarity Effect Cooked with Honeycomb effect
Cherry Bomb Common Battle Start: Deal 1 damage 2 times Turn Start: Deal 1 damage 3 times
Redwood Roast Common Gain 5 health Double your max health
Spiny Chestnut Common Battle Start: Gain 3 thorns Battle Start: Gain 3 thorns and thorns do double damage
Vampiric Wine Common Wounded: Restore 4 health Wounded: Restore 30 health
Stone Steak Rare Battle Start: If your health is full, gain 5 armor Battle Start: Gain 15 armor, if health is full gain another 15 armor

Food Combined

Food items can be combined at a Cauldron to create a single item with both effects. They can also be combined at a Cauldron with a Honeycomb item, which massively increases their effects.

Item Ingredient 1 Ingredient 2 Stats Effect
Explosive Roast Cherry Bomb Redwood Roast 5 Battle Start: Deal 1 damage 3 times
Trail Mix Spiny Chestnut Cherry Bomb - Battle Start: Deal 1 damage 3 times and gain 1 thorn 3 times
Cherry Cocktail Cherry Bomb Vampiric Wine - Battle Start & Wounded: Deal 3 damage and restore 3 health
Cherry Steak Stone Steak Cherry Bomb - Battle Start: If your health is full, deal 1 damage 5 times. Otherwise, gain 10 armor instead.
Sugar Bomb Honeycomb Cherry Bomb - Turn Start: Deal 1 damage 3 times
Roasted Chestnut Redwood Roast Spiny Chestnut 5 Battle Start: Gain 5 thorns
Blood Sausage Redwood Roast Vampiric Wine 5 Wounded: Restore 1 health 5 times
Rock Roast Redwood Roast Stone Steak  5  5 -
Honey Ham Honeycomb Redwood Roast - Double your max health
Spiked Wine Spiny Chestnut Vampiric Wine - Wounded: Restore 5 health and gain 5 thorns
Petrified Chestnut Spiny Chestnut Stone Steak - Battle Start: If your health is full, gain 10 thorns and 10 armor
Candied Nuts Honeycomb Spiny Chestnut - Your thorns deal double damage
Bloody Steak Vampiric Wine Stone Steak - Wounded: Restore 10 health and gain 10 armor
Sweet Wine Honeycomb Vampiric Wine - Wounded: Restore 30 health
Rock Candy Honeycomb Stone Steak - Battle start: Gain 20 armor. If your health is full, gain 50 armor instead