Wood: Difference between revisions

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* The following items explicitly reference '''Wood''' items in their effect:
* The following items explicitly reference '''Wood''' items in their effect:
** [[Oak Heart]] — ''Gain 3 max health for each equipped wood item.''
** [[Oak Heart]] — ''Gain 3 max health for each equipped wood item''
** [[Twisted Root]] — ''Exposed: Gain 1 regeneration for each equipped wood item.''
** [[Twisted Root]] — ''Exposed: Gain 1 regeneration for each equipped wood item''


Wood is part of the [[Tags#Item tags|Item tags]].
Wood is part of the [[Tags#Item tags|Item tags]].
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=== Weapons ===
=== Weapons ===
{| class="wikitable sortable"
{| class="wikitable sortable" style="width:100%;"
! Weapon
! style="width:170px;" | Weapon
! Rarity
! style="width:95px;" | Rarity
! Stats
! style="width:75px;" | Stats
! Effect
! Effect
! Region
! style="width:130px;" | Region
|-
|-
{{:Elderwood Staff | regionalRow}}
{{:Elderwood Staff | regionalRow}}
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|-
|-
{{:Woodcutter's Axe | regionalRow}}
{{:Woodcutter's Axe | regionalRow}}
|-
{{:Brittlebark Blade | regionalRow}}
|-
{{:Conductor's Baton | regionalRow}}
|-
{{:Leshen's Shovel | regionalRow}}
|-
{{:Liferoot Dagger | regionalRow}}
|-
{{:Pacifist Trident | regionalRow}}
|-
{{:Wooden Stick | regionalRow}}
|}
|}


=== Standard items ===
=== Standard items ===
{| class="wikitable sortable"
{| class="wikitable sortable" style="width:100%;"
! Item
! style="width:170px;" | Item
! Rarity
! style="width:95px;" | Rarity
! Stats
! style="width:75px;" | Stats
! Effect
! Effect
! Regions
! style="width:130px;" | Regions
|-
|-
{{:Redwood Cloak | regionalRow}}
{{:Redwood Cloak | regionalRow}}
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|-
|-
{{:Liferoot Tome | regionalRow}}
{{:Liferoot Tome | regionalRow}}
|-
{{:Mandrake Root | regionalRow}}
|-
{{:Oakheart Shield | regionalRow}}
|-
{{:Woodcutter's Boots | regionalRow}}
|}
|}


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</span>
</span>


{| class="wikitable sortable"
{| class="wikitable sortable" style="width:100%;"
! Item
! style="width:170px;" | Item
! Ingredient 1
! style="width:170px;" | Ingredient 1
! Ingredient 2
! style="width:170px;" | Ingredient 2
! Stats
! style="width:75px;" | Stats
! Effect
! Effect
|-
|-
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|-
|-
{{:Mushroom Soup | regionalRow}}
{{:Mushroom Soup | regionalRow}}
|-
{{:Roasted Pumpkin | regionalRow}}
|}
|}
[[Category:Tag]] [[Category:Item_Tag]]

Latest revision as of 21:55, 23 October 2026

  • The following items explicitly reference Wood items in their effect:
    • Oak Heart — Gain 3 max health for each equipped wood item
    • Twisted Root — Exposed: Gain 1 regeneration for each equipped wood item

Wood is part of the Item tags.

Items

Weapons

Weapon Rarity Stats Effect Region
Elderwood Staff Common 1
1
1
- Woodland
Redwood Rod Common 2
4
- Woodland
Brittlebark Bow Common 4 After 3 strikes: Lose 2 attack Woodland
Brittlebark Club Heroic 7 Exposed & Wounded: Lose 2 attack Woodland
Liferoot Staff Common 2 Wounded: Gain 3 regeneration Swampland
Liferoot Hammer Rare 3 Turn Start: If you have regeneration, gain 1 additional strike Swampland
Evergrowth Spear Heroic 3 Every other turn, gain 1 attack and restore 1 health Woodland
Pacifist Staff Common 0 On Hit: Gain 1 armor and restore 1 health Swampland
Arcane Wand Rare 0 Can't attack. Turn Start: Deal 1 damage. Increase the damage by 2 for each tome equipped Swampland
Woodcutter's Axe Common 1 Gain 2 attack for each empty equipment slot Woodland
Brittlebark Blade Heroic  12 On Hit: Lose 2 attack Woodland
Conductor's Baton Heroic 4 Every 3 strikes, trigger Symphony Swampland
Leshen's Shovel Heroic 7 Your attack is always 7. This weapon cannot have edges Woodland
Liferoot Dagger Heroic  2 Wounded: Take 2 damage, then gain 3 regeneration and 5 attack Swampland
Woodland
Pacifist Trident Heroic 0 On Hit: Give the enemy 1 riptide and gain 1 armor and restore 1 health Swampland
Wooden Stick Common 1 - All

Standard items

Item Rarity Stats Effect Regions
Redwood Cloak Common 2 / 4 / 8 Battle Start: If your health is not full, restore 2 health — at Gold: 4 , at Diamond: 8 Woodland
Redwood Helmet Common 1 / 2 / 4
1 / 2 / 4
Exposed: Restore 3 health — at Gold: 6 , at Diamond: 12 Woodland
Redwood Roast Common 5 / 10 / 20 - Woodland
Liferoot Gauntlet Common 3 / 6 / 12 Battle start: Gain 1 regeneration — at Gold: 2 , at Diamond: 4 Swampland
Pinecone Breastplate Rare - Battle Start: If your health is full, gain 1 thorn whenever the enemy strikes you the rest of the battle Woodland
Heart-shaped Acorn Rare - Battle Start: If you have 0 base armor, restore health to full Woodland
Oak Heart Rare - Gain 3 max health for each equipped wood item Woodland
Brittlebark Buckler Rare 15 Lose all your armor after your enemy's first strike Woodland
Brittlebark Armor Heroic 12 Whenever you lose health, take 1 additional damage Woodland
Elderwood Necklace Heroic 1
1
1
- Woodland
Twisted Root Rare - Exposed: Gain 1 regeneration for each equipped wood item Swampland
Treebark Egg Common - Hatches after you defeat the next boss (Into Liferoot Beast) Swampland
Liferoot Beast Heroic - Turn Start: If you don't have any regeneration, gain 3 regeneration Swampland
Liferoot Banjo Heroic - Wounded: Gain 3 regeneration. Symphony Swampland
Muscle Growth Rare - While you have regeneration, temporarily gain 3 attack Swampland
Oakheart Tome Rare - Countdown 8: Gain 50 max health Swampland
Mandrake Root Heroic - Wounded: Restore health to full and lose 3 attack Swampland
Oakheart Shield Rare - Battle Start: Gain 15 max health Woodland
Woodcutter's Boots Rare - Battle Start: Gain 1 additional strike for each empty equipment slot Swampland

Cauldron

Item Ingredient 1 Ingredient 2 Stats Effect
Ham Bat Redwood Roast Grilling Skewer 5 4 Battle Start: Gain 2 additional strikes
Lemontree Branch Grilling Skewer Sour Lemon  2  3 On Hit: Spend 2 speed and gain 1 additional strike on your next turn
Mushroom Soup Poisonous Mushroom Vampiric Wine 2 Turn Start: Gain 2 poison and restore 5 health
Roasted Pumpkin Redwood Roast Seasonal Pumpkin 5 Battle Start: Steal 2 attack from the enemy