Woodland items: Difference between revisions

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Created page with "Woodland items can only be found in Woodland or Kingmaker games that use Woodland bundles. == Weapons == The player can only have one weapon. Choosing another weapon will destroy the existing one. {| class="wikitable" ! Weapon ! Rarity ! Stats ! Effect |- | Ironstone Greatsword || File:Rarity common.png Common || File:Icon attack.png 4<br>File:Icon speed.png -2 || - |- | Razorthorn Spear || File:Rarity common.png Common || File:Icon attack.png 1 || O..."
 
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Woodland items can only be found in Woodland or Kingmaker games that use Woodland bundles.
Woodland items only appear in Woodland runs and in Kingmaker runs that use Woodland bundles. They come in four rarities: Common, Rare, Heroic and Mythic.


== Weapons ==
Woodland items use these status effects, which can affect you or the enemy:
The player can only have one weapon. Choosing another weapon will destroy the existing one.
* [[File:Icon freeze.png]] '''Freeze''': halves attack while it lasts. Loses 1 stack at the end of each turn.
{| class="wikitable"
* [[File:Icon thorns.png]] '''Thorns''': when struck, deals that much damage back. All thorns are removed at the end of the turn.
! Weapon
 
! Rarity
=== Weapons ===
! Stats
You can only carry one weapon. Taking a new one destroys the old one.
{| class="wikitable sortable" style="width:100%;"
! style="width:170px;" | Weapon
! style="width:95px;" | Rarity
! style="width:75px;" | Stats
! Effect
! Effect
! style="width:130px;" | Region
|-
{{:Ironstone Greatsword | regionalRowOne}}
|-
{{:Razorthorn Spear | regionalRow}}
|-
{{:Redwood Rod | regionalRow}}
|-
{{:Spearshield Lance | regionalRow}}
|-
{{:Woodcutter's Axe | regionalRow}}
|-
{{:Boom Stick | regionalRow}}
|-
{{:Heart Drinker | regionalRow}}
|-
{{:Sword of the Hero | regionalRow}}
|-
{{:Hidden Dagger | regionalRow}}
|-
{{:Brittlebark Bow | regionalRow}}
|-
{{:Elderwood Staff | regionalRow}}
|-
{{:Featherweight Blade | regionalRow}}
|-
{{:Blackbriar Blade | regionalRow}}
|-
{{:Bejeweled Blade | regionalRow}}
|-
{{:Ironstone Bow | regionalRow}}
|-
{{:Lifeblood Spear | regionalRow}}
|-
{{:Bloodmoon Dagger | regionalRow}}
|-
|-
| Ironstone Greatsword || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 4<br>[[File:Icon speed.png]] -2 || -
{{:Bloodmoon Sickle | regionalRow}}
|-
|-
| Razorthorn Spear || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 1 || On Hit: Gain 2 thorns
{{:Frostbite Dagger | regionalRow}}
|-
|-
| Redwood Rod || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2<br>[[File:Icon health.png]] 4 || -
{{:Swiftstrike Bow | regionalRow}}
|-
|-
| Spearshield Lance || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 1<br>[[File:Icon armor.png]] 6 || -
{{:Swiftstrike Rapier | regionalRow}}
|-
|-
| Woodcutter's Axe || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 1 || Gain 2 attack for each empty equipment slot
{{:Battle Axe | regionalRow}}
|-
|-
| Boom Stick || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || On Hit: Deal 1 damage
{{:Gemstone Scepter | regionalRow}}
|-
|-
| Heart Drinker || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 1 || On Hit: Restore 1 health
{{:Granite Hammer | regionalRow}}
|-
|-
| Sword of the Hero || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 3 || -
{{:Granite Lance | regionalRow}}
|-
|-
| Hidden Dagger || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || Gets stronger for every new hidden dagger you find
{{:Stoneslab Sword | regionalRow}}
|-
|-
| Brittlebark Bow || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 4 || After 3 strikes: Lose 2 attack
{{:Frozen Iceblade | regionalRow}}
|-
|-
| Elderwood Staff || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 1<br>[[File:Icon armor.png]] 1<br>[[File:Icon speed.png]] 1 || -
{{:Royal Scepter | regionalRow}}
|-
|-
| Featherweight Blade || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2<br>[[File:Icon speed.png]] 2 || -
{{:Evergrowth Spear | regionalRow}}
|-
|-
| Blackbriar Blade || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1 || This weapon gains 2 attack for each stack of thorn you have
{{:Grindstone Club | regionalRow}}
|-
|-
| Bejeweled Blade || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1 || Gain 2 attack for each equipped jewelry item
{{:Twin Blade | regionalRow}}
|-
|-
| Ironstone Bow || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 6<br>[[File:Icon speed.png]] 1 || On Hit: Lose 1 speed. If your speed is 0 or less, only strike every other turn
{{:Lifesteal Scythe | regionalRow}}
|-
|-
| Lifeblood Spear || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1 || Whenever you restore 3 or more health, gain 1 attack
{{:Royal Crownblade | regionalRow}}
|-
|-
| Explosive Sword || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 3 || Whenever a bomb deals 5 or more non-weapon damage, gain 1 additional strike
{{:Brittlebark Club | regionalRow}}
|-
|-
| Icicle Spear || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 3 || Exposed: Give the enemy 1 freeze for each equipped water item
{{:Bearclaw Blade | regionalRow}}
|-
|-
| Bloodmoon Dagger || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 2 || Wounded: Gain 5 attack and take 2 damage
{{:Mountain Cleaver | regionalRow}}
|-
|-
| Bloodmoon Sickle || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 5 || On Hit: Take 1 damage
{{:Tempest Blade | regionalRow}}
|-
|-
| Frostbite Dagger || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 2 || First turn: Give the enemy freeze equal to your attack on hit
{{:Thorn Dagger | regionalRow}}
|-
|-
| Swiftstrike Bow || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 2 || Whenever you gain an additional strike, gain twice as many
{{:Glacial Spoon | regionalRow}}
|-
|-
| Swiftstrike Rapier || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 2 || Battle Start: If you have more speed than the enemy, gain 2 additional strikes
{{:Silver Fork | regionalRow}}
|-
|-
| Battle Axe || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 2 || While the enemy has armor double your attack
{{:Butcher's Cleaver | regionalRow}}
|-
|-
| Gemstone Scepter || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 2 || Gains On Hit effects from emerald, ruby, sapphire, and citrine items
{{:Unnamed Sword | regionalRow}}
|-
|-
| Granite Hammer || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 2 || On Hit: Convert 1 armor to 2 attack
{{:Starcry Sword | regionalRow}}
|-
|-
| Granite Lance || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 2<br>[[File:Icon armor.png]] 2 || Your base armor is doubled
{{:Golem Scepter | regionalRow}}
|-
|-
| Stoneslab Sword || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 2 || On Hit: Gain 2 armor
{{:Iron Flail | regionalRow}}
|-
|-
| Frozen Iceblade || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 7 || Battle start: Gain 3 freeze
{{:Leshen's Shovel | regionalRow}}
|-
|-
| Royal Scepter || [[File:Rarity heroic.png]] Heroic || || Attack is always equal to gold. You cannot have more than 10 gold
{{:Sword in the Stone | regionalRow}}
|-
|-
| Grindstone Club || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 1 || The next weapon you equip gains 2 attack
{{:Hunter's Knife | regionalRow}}
|}
 
=== Weapon modifications ===
Some weapons combine into a new one: with one of them equipped, pick up the other. See [[Weapon modifications]].
 
{| class="wikitable sortable" style="width:100%;"
! style="width:170px;" | Weapon
! style="width:95px;" | Rarity
! style="width:75px;" | Stats
! Effect
! style="width:130px;" | Region
! style="width:190px;" | Combination
<onlyinclude>
|-
|-
| Twin Blade || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 1 || Strike twice
{{:Brittlebark Blade | regionalRow}}
| {{:Brittlebark Club|iconLink}}<br>{{:Brittlebark Bow|iconLink}}
|-
|-
| Quickgrowth Spear || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 2 || Every other turn, gain 1 attack and restore 1 health
{{:Galestrike Rapier | regionalRow}}
| {{:Gale Staff|iconLink}}<br>{{:Swiftstrike Rapier|iconLink}}
|-
|-
| Lifesteal Scythe || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 1 || On Hit: If the enemy doesn't have any armor, restore health equal to your attack
{{:Liferoot Dagger | regionalRow}}
| {{:Liferoot Staff|iconLink}}<br>{{:Bloodmoon Dagger|iconLink}}
|-
|-
| Royal Crownblade || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 4 || On Hit: Gain 1 gold
{{:Perfect Iceblade | regionalRow}}
| {{:Melting Iceblade|iconLink}}<br>{{:Frozen Iceblade|iconLink}}
|-
|-
| Brittlebark Club || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 7 || Exposed & Wounded: Lose 2 attack
{{:Boom Spear | regionalRow}}
| {{:Boom Stick|iconLink}}<br>{{:Razorthorn Spear|iconLink}}
|-
|-
| Bearclaw Blade || [[File:Rarity mythic.png]] Mythic || [[File:Icon health.png]] 5 || Attack is always equal to missing health
{{:Spear of the Hero | regionalRow}}
| {{:Evergrowth Spear|iconLink}}<br>{{:Sword of the Hero|iconLink}}
|-
|-
| Mountain Cleaver || [[File:Rarity mythic.png]] Mythic || [[File:Icon armor.png]] 2 || Attack always is equal to base armor
{{:Stonesnake Sword | regionalRow}}
| {{:Stoneslab Sword|iconLink}}<br>{{:Serpent Dagger|iconLink}}
|-
|-
| Tempest Blade || [[File:Rarity mythic.png]] Mythic || [[File:Icon speed.png]] 2 || Attack always is equal to speed
{{:Frozen Spork | regionalRow}}
| {{:Glacial Spoon|iconLink}}<br>{{:Silver Fork|iconLink}}
</onlyinclude>
|}
|}


== Items ==
=== Items ===
The player starts the game with 4 item slots. Defeating each boss increases the number of item slots by 2.
You start with 4 item slots, and every boss you defeat adds 2 more.
{| class="wikitable sortable"
{| class="wikitable sortable" style="width:100%;"
! Item
! style="width:170px;" | Item
! Rarity
! style="width:95px;" | Rarity
! Stats
! style="width:75px;" | Stats
! Effect
! Effect
! style="width:130px;" | Region
|-
{{:Boots of the Hero | regionalRow}}
|-
{{:Cracked Whetstone | regionalRow}}
|-
{{:Double-plated Armor | regionalRow}}
|-
{{:Frostbite Gauntlet | regionalRow}}
|-
{{:Frostbite Trap | regionalRow}}
|-
{{:Horned Helmet | regionalRowOne}}
|-
{{:Iceblock Shield | regionalRow}}
|-
{{:Leather Glove | regionalRow}}
|-
{{:Leather Vest | regionalRow}}
|-
{{:Lifeblood Helmet | regionalRow}}
|-
{{:Loose Change | regionalRow}}
|-
{{:Redwood Cloak | regionalRow}}
|-
{{:Redwood Helmet | regionalRow}}
|-
{{:Saffron Feather | regionalRow}}
|-
{{:Shield of the Hero | regionalRow}}
|-
|-
| Horned Helmet || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 2 || Battle Start: Gain 1 thorns
{{:Swiftstrike Belt | regionalRow}}
|-
|-
| Ironstone Bracelet || [[File:Rarity common.png]] Common || [[File:Icon speed.png]] -1 || Enemy strikes deal 1 damage less while you have armor but 1 damage more otherwise
{{:Blackbriar Gauntlet | regionalRow}}
|-
|-
| Iceblock Shield || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 4 || Battle Start: Gain 2 freeze
{{:Blackbriar Rose | regionalRow}}
|-
|-
| Redwood Cloak || [[File:Rarity common.png]] Common || [[File:Icon health.png]] 2 || Battle Start: If your health is not full, restore 2 health
{{:Blacksmith Bond | regionalRow}}
|-
|-
| Redwood Helmet || [[File:Rarity common.png]] Common || [[File:Icon health.png]] 1<br>[[File:Icon armor.png]] 1 || Exposed: Restore 3 health
{{:Blastcap Armor | regionalRow}}
|-
|-
| Lifeblood Helmet || [[File:Rarity common.png]] Common || || First Turn: Restore health equal to damage dealt by strikes
{{:Blood Chain | regionalRow}}
|-
|-
| Double-plated Armor || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 2<br>[[File:Icon speed.png]] -2 || Exposed: Gain 3 armor
{{:Bramble Belt | regionalRow}}
|-
|-
| Swiftstrike Belt || [[File:Rarity common.png]] Common || || Battle Start: Take 3 damage and gain 1 additional strike
{{:Bramble Buckler | regionalRow}}
|-
|-
| Frostbite Gauntlet || [[File:Rarity common.png]] Common || || Battle Start: Give the enemy 1 freeze
{{:Bramble Vest | regionalRow}}
|-
|-
| Frostbite Trap || [[File:Rarity common.png]] Common || || Wounded: Give the enemy 3 freeze
{{:Brittlebark Buckler | regionalRow}}
|-
|-
| Saffron Feather || [[File:Rarity common.png]] Common || [[File:Icon speed.png]] 1 || Turn Start: Convert 1 speed to restore 2 health
{{:Cracked Bouldershield | regionalRow}}
|-
|-
| Leather Glove || [[File:Rarity common.png]] Common || [[File:Icon health.png]] 3<br>[[File:Icon speed.png]] 1 || -
{{:Double Explosion | regionalRow}}
|-
|-
| Leather Vest || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 2<br>[[File:Icon speed.png]] 1 || -
{{:Double-plated Vest | regionalRow}}
|-
|-
| Loose Change || [[File:Rarity common.png]] Common || || Gain 3 gold at the start of every day
{{:Energy Drain | regionalRow}}
|-
|-
| Boots of the Hero || [[File:Rarity common.png]] Common || [[File:Icon speed.png]] 2 || -
{{:Explosive Powder | regionalRow}}
|-
|-
| Shield of the Hero || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 3 || -
{{:Explosive Surprise | regionalRow}}
|-
|-
| Cracked Whetstone || [[File:Rarity common.png]] Common || || First Turn: Temporarily gain 2 attack
{{:Featherweight Armor | regionalRow}}
|-
|-
| Lifeblood Burst || [[File:Rarity rare.png]] Rare || || Whenever you restore 3 or more health, deal 3 damage
{{:Featherweight Greaves | regionalRow}}
|-
|-
| Blackbriar Gauntlet || [[File:Rarity rare.png]] Rare || || Gain 2 thorns for each armor removed by the enemy's first strike
{{:Featherweight Wings | regionalRow}}
|-
|-
| Blackbriar Rose || [[File:Rarity rare.png]] Rare || || Whenever you restore health, gain 2 thorns. You can only equip 1 rose
{{:Firecracker Belt | regionalRow}}
|-
|-
| Bramble Belt || [[File:Rarity rare.png]] Rare || || Battle Start: Gain 1 thorns and give the enemy 1 additional strike
{{:Fortified Gauntlet | regionalRow}}
|-
|-
| Bramble Buckler || [[File:Rarity rare.png]] Rare || [[File:Icon armor.png]] 2 || Turn Start: Convert 1 armor to 2 thorns
{{:Frostbite Shard | regionalRow}}
|-
|-
| Bramble Talisman || [[File:Rarity rare.png]] Rare || || Whenever you gain thorns, gain 1 armor
{{:Frostbite Curse | regionalRow}}
|-
|-
| Bramble Vest || [[File:Rarity rare.png]] Rare || [[File:Icon health.png]] 3 || The first time you lose thorns, restore health equal to thorns lost
{{:Heart-shaped Acorn | regionalRow}}
|-
|-
| Ice Spikes || [[File:Rarity rare.png]] Rare || || Turn Start: If you have freeze, gain 5 thorns
{{:Heart-shaped Potion | regionalRow}}
|-
|-
| Ice Tomb || [[File:Rarity rare.png]] Rare || || Turn Start: If you have no armor, gain 3 armor and 1 freeze
{{:Heart-shaped Elixir | regionalRow}}
|-
|-
| Leather Boots || [[File:Rarity rare.png]] Rare || || Battle Start: If you have more speed than the enemy, gain 2 attack
{{:Ice Spikes | regionalRow}}
|-
|-
| Cracked Bouldershield || [[File:Rarity rare.png]] Rare || || Exposed: Gain 7 armor
{{:Ice Tomb | regionalRow}}
|-
|-
| Fortified Gauntlet || [[File:Rarity rare.png]] Rare || || Turn Start: If you have armor, gain 1 additional armor
{{:Iron Rose | regionalRow}}
|-
|-
| Frostbite Curse || [[File:Rarity rare.png]] Rare || || Battle Start: Give yourself and the enemy 5 freeze each
{{:Iron Shrapnel | regionalRow}}
|-
|-
| Ore Heart || [[File:Rarity rare.png]] Rare || || Battle Start: Gain 3 armor for each equipped stone item
{{:Ironstone Sandals | regionalRow}}
|-
|-
| Pinecone Breastplate || [[File:Rarity rare.png]] Rare || || Battle Start: If your health is full, gain 1 thorn at turn start for the rest of battle
{{:Kindling Bomb | regionalRow}}
|-
|-
| Thorn Ring || [[File:Rarity rare.png]] Rare || || Battle Start: Take 5 damage and gain 10 thorns
{{:Leather Boots | regionalRow}}
|-
|-
| Bomb Bag || [[File:Rarity rare.png]] Rare || || Battle Start, Exposed & Wounded: Spend 3 speed to retrigger a random bomb
{{:Lifeblood Bomb | regionalRow}}
|-
|-
| Blacksmith Bond || [[File:Rarity rare.png]] Rare || || Exposed can trigger 1 additional time
{{:Oak Heart | regionalRow}}
|-
|-
| Blastcap Armor || [[File:Rarity rare.png]] Rare || [[File:Icon armor.png]] 8 || Exposed: Take 5 damage
{{:Ore Heart | regionalRow}}
|-
|-
| Energy Drain || [[File:Rarity rare.png]] Rare || || Before any other item triggers, if you have less speed than the enemy, steal all speed from the enemy
{{:Pinecone Breastplate | regionalRow}}
|-
|-
| Firecracker Belt || [[File:Rarity rare.png]] Rare || || Exposed: Deal 1 damage 4 times
{{:Powder Keg | regionalRow}}
|-
|-
| Granite Crown || [[File:Rarity rare.png]] Rare || || Battle Start: Gain max health equal to your base armor
{{:Royal Helmet | regionalRow}}
|-
|-
| Iron Rose || [[File:Rarity rare.png]] Rare || || Whenever you restore health, gain 1 armor. You can only equip 1 rose
{{:Sanguine Rose | regionalRow}}
|-
|-
| Kindling Bomb || [[File:Rarity rare.png]] Rare || || Battle Start: Deal 1 damage to the enemy. The damage of the next bomb that triggers is increased by 3
{{:Thorn Ring | regionalRow}}
|-
|-
| Powder Keg || [[File:Rarity rare.png]] Rare || || Battle Start: If you only have 1 bomb item equipped, it triggers 3 times
{{:Vampire's Tooth | regionalRow}}
|-
|-
| Double-plated Vest || [[File:Rarity rare.png]] Rare || || The second time you take damage each turn, gain 2 armor
{{:Frostbite Armor | regionalRow}}
|-
|-
| Explosive Powder || [[File:Rarity rare.png]] Rare || || The damage of all bomb items increases by 1
{{:Frostbite Greaves | regionalRow}}
|-
|-
| Explosive Surprise || [[File:Rarity rare.png]] Rare || || Exposed: Deal 6 damage
{{:Assault Greaves | regionalRow}}
|-
|-
| Heart-shaped Acorn || [[File:Rarity rare.png]] Rare || || Battle Start: If you have 0 base armor, restore health to full
{{:Blackbriar Armor | regionalRow}}
|-
|-
| Heart-shaped Potion || [[File:Rarity rare.png]] Rare || || When you are reduced to exactly 1 health for the first time, restore health to full
{{:Brittlebark Armor | regionalRow}}
|-
|-
| Iron Shrapnel || [[File:Rarity rare.png]] Rare || || Battle start: Deal 3 damage to the enemy, if they don't have armor, double the damage dealt
{{:Cactus Cap | regionalRow}}
|-
|-
| Oak Heart || [[File:Rarity rare.png]] Rare || || Gain 3 max health for each equipped wood item
{{:Chainmail Armor | regionalRow}}
|-
|-
| Blood Chain || [[File:Rarity rare.png]] Rare || || The first time the enemy becomes wounded, trigger all of your wounded items
{{:Crimson Cloak | regionalRow}}
|-
|-
| Ironstone Sandals || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] -1 || While you have armor, temporarily gain 3 attack
{{:Elderwood Necklace | regionalRow}}
|-
|-
| Royal Helmet || [[File:Rarity rare.png]] Rare || [[File:Icon armor.png]] 1 || Exposed: If you have more than 20 gold, gain 10 armor
{{:Iron Transfusion | regionalRow}}
|-
|-
| Sanguine Rose || [[File:Rarity rare.png]] Rare || || Whenever you restore health, restore 1 additional health. You can only equip 1 rose
{{:Ironskin Potion | regionalRow}}
|-
|-
| Featherweight Wings || [[File:Rarity rare.png]] Rare || || Battle Start: If you have less speed than the enemy, gain attack equal to your speed
{{:Ironskin Elixir | regionalRow}}
|-
|-
| Vampire's Tooth || [[File:Rarity rare.png]] Rare || || If you have exactly 1 sanguine item, double its healing
{{:Ironstone Armor | regionalRow}}
|-
|-
| Brittlebark Buckler || [[File:Rarity rare.png]] Rare || [[File:Icon armor.png]] 10 || Lose all your armor after your enemy's first strike
{{:Lifeblood Armor | regionalRow}}
|-
|-
| Featherweight Armor || [[File:Rarity rare.png]] Rare || || Whenever you gain speed, also gain an equal amount of armor
{{:Moonlight Shield | regionalRow}}
|-
|-
| Featherweight Greaves || [[File:Rarity rare.png]] Rare || || Turn Start: If you have 0 speed, gain 1 speed
{{:Razor Breastplate | regionalRow}}
|-
|-
| Featherweight Helmet || [[File:Rarity rare.png]] Rare || || Battle start: Spend 2 armor to gain 3 speed and 1 attack
{{:Royal Shield | regionalRow}}
|-
|-
| Frostbite Armor || [[File:Rarity rare.png]] Rare || [[File:Icon armor.png]] 2 || The enemy's first strike deals double damage, afterwards they gain 4 freeze
{{:Shield Talisman | regionalRow}}
|-
|-
| Plated Greaves || [[File:Rarity rare.png]] Rare || || Exposed: Convert 3 speed to 9 armor
{{:Studded Gauntlet | regionalRow}}
|-
|-
| Double Explosion || [[File:Rarity rare.png]] Rare || || The second time you deal non-weapon damage each turn, deal 3 damage
{{:Swiftstrike Cloak | regionalRow}}
|-
|-
| Frostbite Greaves || [[File:Rarity rare.png]] Rare || || Whenever you lose speed, give the enemy 1 freeze
{{:Swiftstrike Gauntlet | regionalRow}}
|-
|-
| Blackbriar Armor || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] -1 || Whenever you take damage, gain 2 thorns
{{:Explosive Talisman | regionalRow}}
|-
|-
| Cactus Cap || [[File:Rarity heroic.png]] Heroic || || If the enemy has no armor, thorns deal double damage
{{:Time Bomb | regionalRow}}
|-
|-
| Ironstone Armor || [[File:Rarity heroic.png]] Heroic || [[File:Icon speed.png]] -2 || Enemy strikes deal 2 damage less while you have armor
{{:Bloodmoon Armor | regionalRow}}
|-
|-
| Shield Talisman || [[File:Rarity heroic.png]] Heroic || || Whenever you gain armor, gain 1 additional armor
{{:Cold Resistance | regionalRow}}
|-
|-
| Moonlight Shield || [[File:Rarity heroic.png]] Heroic || || Turn Start: If you're below 50% health, gain 2 armor
{{:Granite Thorns | regionalRow}}
|-
|-
| Razor Breastplate || [[File:Rarity heroic.png]] Heroic || [[File:Icon armor.png]] 3 || Wounded: Gain thorns equal to enemy attack
{{:Razor Scales | regionalRow}}
|-
|-
| Brittlebark Armor || [[File:Rarity heroic.png]] Heroic || [[File:Icon health.png]] 12 || Whenever you take damage, take 1 additional damage
{{:Chainlink Medallion | regionalRow}}
|-
|-
| Druid's Cloak || [[File:Rarity heroic.png]] Heroic || || Whenever you lose health, gain that much armor. You cannot restore health
{{:Twinfuse Knot | regionalRow}}
|-
|-
| Studded Gauntlet || [[File:Rarity heroic.png]] Heroic || || On Hit: Deal 1 damage
{{:Swiftstrike Bolas | regionalRow}}
|-
|-
| Sword Talisman || [[File:Rarity heroic.png]] Heroic || || Whenever you deal non-weapon damage to the enemy, deal 1 additional damage
{{:Beetle Mask | regionalRow}}
|-
|-
| Time Bomb || [[File:Rarity heroic.png]] Heroic || || Exposed: Deal 1 damage. Turn start: This item gains 2 damage
{{:Spiked Earrings | regionalRow}}
|-
|-
| Assault Greaves || [[File:Rarity heroic.png]] Heroic || || Whenever you take damage, deal 1 damage
{{:Earring Box | regionalRow}}
|-
|-
| Ironskin Potion || [[File:Rarity heroic.png]] Heroic || || Battle Start: Gain armor equal to lost health
{{:Oily Cloak | regionalRow}}
|-
|-
| Crimson Cloak || [[File:Rarity heroic.png]] Heroic || || Whenever you take damage, restore 1 health
{{:Granite Gemstone | regionalRow}}
|-
|-
| Iron Transfusion || [[File:Rarity heroic.png]] Heroic || || Turn Start: Gain 2 armor and lose 1 health
{{:Lightspeed Hourglass | regionalRow}}
|-
|-
| Lifeblood Armor || [[File:Rarity heroic.png]] Heroic || || Battle Start: Convert 50% of your current health to that amount of armor
{{:Frost Booster | regionalRow}}
|-
|-
| Royal Shield || [[File:Rarity heroic.png]] Heroic || || Turn Start: Convert 1 gold to 3 armor
{{:Blackbriar Strike | regionalRow}}
|-
|-
| Swiftstrike Cloak || [[File:Rarity heroic.png]] Heroic || [[File:Icon speed.png]] 1 || Battle Start: If you have more speed than the enemy, gain 1 additional strike
{{:Berserker's Mark | regionalRow}}
|-
|-
| Swiftstrike Gauntlet || [[File:Rarity heroic.png]] Heroic || || Wounded: Gain 2 additional strikes
{{:Ironstone Shackles | regionalRow}}
|-
|-
| Chainmail Armor || [[File:Rarity heroic.png]] Heroic || || Wounded: Regain your base armor
{{:Double-plated Shield | regionalRow}}
|-
|-
| Elderwood Necklace || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 1<br>[[File:Icon armor.png]] 1<br>[[File:Icon speed.png]] 1 || -
{{:Petrified Root | regionalRow}}
|-
|-
| Bloodmoon Armor || [[File:Rarity mythic.png]] Mythic || [[File:Icon armor.png]] 6 || Whenever you would take damage from your own items, the enemy takes that damage instead
{{:Frozen Snowflake | regionalRow}}
|-
|-
| Cold Resistance || [[File:Rarity mythic.png]] Mythic || || Freeze doubles your attack instead of halving it
{{:Frostbite Cloak | regionalRow}}
|-
|-
| Granite Thorns || [[File:Rarity mythic.png]] Mythic || || You don't lose any thorns on the enemy's first 3 strikes
{{:Oakheart Shield | regionalRow}}
|-
|-
| Razor Scales || [[File:Rarity mythic.png]] Mythic || || Whenever you lose armor, deal that much damage
{{:Lost Doll | regionalRow}}
|-
|-
| Chainlink Medallion || [[File:Rarity mythic.png]] Mythic || || Your On Hit effects trigger twice
{{:Explosive Rose | regionalRow}}
|-
|-
| Twinfuse Knot || [[File:Rarity mythic.png]] Mythic || || Your bomb items trigger twice
{{:Spice Blend | regionalRow}}
|}
|}


=== Jewelry ===
=== Jewelry ===
Jewelry items can be obtained from Jewelry Boxes.
Jewelry items come from the [[Jewelry Box]].
{| class="wikitable sortable"
{| class="wikitable sortable" style="width:100%;"
! Item
! style="width:170px;" | Item
! Rarity
! style="width:95px;" | Rarity
! style="width:75px;" | Stats
! Effect
! Effect
! style="width:130px;" | Region
|-
|-
| Citrine Earring || [[File:Rarity common.png]] Common || Gain 1 speed every other turn
{{:Citrine Earring | regionalRowOne}}
|-
|-
| Emerald Earring || [[File:Rarity common.png]] Common || Restore 1 health every other turn
{{:Emerald Earring | regionalRow}}
|-
|-
| Ruby Earring || [[File:Rarity common.png]] Common || Deal 1 damage every other turn
{{:Ruby Earring | regionalRow}}
|-
|-
| Sapphire Earring || [[File:Rarity common.png]] Common || Gain 1 armor every other turn
{{:Sapphire Earring | regionalRow}}
|-
|-
| Emerald Crown || [[File:Rarity common.png]] Common || Gain 8 health and lose 1 attack
{{:Emerald Crown | regionalRow}}
|-
|-
| Ruby Crown || [[File:Rarity common.png]] Common || Gain 1 attack and lose 1 speed
{{:Ruby Crown | regionalRow}}
|-
|-
| Sapphire Crown || [[File:Rarity common.png]] Common || Gain 5 armor and lose 2 health
{{:Sapphire Crown | regionalRow}}
|-
|-
| Emerald Ring || [[File:Rarity common.png]] Common || Battle Start: Restore 3 health
{{:Emerald Ring | regionalRow}}
|-
|-
| Ruby Ring || [[File:Rarity common.png]] Common || Battle Start: Gain 2 attack and take 3 damage
{{:Ruby Ring | regionalRow}}
|-
|-
| Sapphire Ring || [[File:Rarity common.png]] Common || Battle Start: Steal 2 armor from the enemy
{{:Sapphire Ring | regionalRow}}
|-
|-
| Citrine Ring || [[File:Rarity rare.png]] Rare || Battle Start: Spend 5 speed to permanently gain 1 additional strike
{{:Citrine Ring | regionalRow}}
|-
|-
| Gold Ring || [[File:Rarity rare.png]] Rare || Battle Start: Gain 1 gold
{{:Gold Ring | regionalRow}}
|}
 
=== Food ===
Two food items can be combined at a [[Cauldron]] into one item with both effects. Combining a food with a [[Honeycomb]] greatly boosts its effects.
{| class="wikitable" style="width:100%;"
! style="width:170px;" | Item
! style="width:95px;" | Rarity
! Effect
! Cooked with {{:Honeycomb | iconLink}} effect
|-
|-
| Citrine Gemstone || [[File:Rarity heroic.png]] Heroic || Your base speed stat is inverted
| [[File:Cherry Bomb.png]] [[Cherry Bomb]] || style="text-align:center; white-space:nowrap;" | [[File:Rarity common.png]] Common || [[Battle Start]]: Deal 1 damage 2 times || [[Turn Start]]: Deal 1 damage 3 times
|-
|-
| Emerald Gemstone || [[File:Rarity heroic.png]] Heroic || Overhealing is dealt as damage
| [[File:Redwood Roast.png]] [[Redwood Roast]] || style="text-align:center; white-space:nowrap;" | [[File:Rarity common.png]] Common || [[File:Icon health.png]] 5 || Double your max {{ColorText|health}}
|-
|-
| Ruby Gemstone || [[File:Rarity heroic.png]] Heroic || If your attack is exactly 1, deal 4 damage on hit
| [[File:Spiny Chestnut.png]] [[Spiny Chestnut]] || style="text-align:center; white-space:nowrap;" | [[File:Rarity common.png]] Common || [[Battle Start]]: Gain 3 {{ColorText|thorns}} || Your {{ColorText|thorns}} deal double damage
|-
|-
| Sapphire Gemstone || [[File:Rarity heroic.png]] Heroic || Whenever you lose armor, restore that much health
| [[File:Vampiric Wine.png]] [[Vampiric Wine]] || style="text-align:center; white-space:nowrap;" | [[File:Rarity common.png]] Common || [[Wounded]]: Restore 4 {{ColorText|health}} || [[Wounded]]: Restore {{ColorText|health}} to full and restore 1 {{ColorText|health}} at [[Turn Start]] for the rest of the battle
|-
| [[File:Stone Steak.png]] [[Stone Steak]] || style="text-align:center; white-space:nowrap;" | [[File:Rarity rare.png]] Rare || [[Battle Start]]: If your {{ColorText|health}} is full, gain 5 {{ColorText|armor}} || [[Battle Start]]: Gain 20 {{ColorText|armor}}. If your {{ColorText|health}} is full, gain 50 {{ColorText|armor}} instead
|}
|}


=== Food ===
=== Food Combined ===
Food items can be combined at a Cauldron to create a single item with both effects. They can also be combined at a Cauldron with a Honeycomb item, which massively increases their effects.
These are made at a [[Cauldron]] from two food items. The [[Cauldron]] page lists every recipe.
{| class="wikitable"
{| class="wikitable sortable" style="width:100%;"
! Item
! style="width:170px;" | Item
! Rarity
! style="width:170px;" | Ingredient 1
! style="width:170px;" | Ingredient 2
! style="width:75px;" | Stats
! Effect
! Effect
! Cooked with honeycomb effect
|-
|-
| Cherry Bomb || [[File:Rarity common.png]] Common || Battle Start: Deal 1 damage 2 times || Turn Start: Deal 1 damage 3 times
{{:Explosive Roast | regionalRow}}
|-
{{:Trail Mix | regionalRow}}
|-
{{:Cherry Cocktail | regionalRow}}
|-
{{:Cherry Steak | regionalRow}}
|-
{{:Sugar Bomb | regionalRow}}
|-
{{:Roasted Chestnut | regionalRow}}
|-
{{:Blood Sausage | regionalRow}}
|-
{{:Rock Roast | regionalRow}}
|-
{{:Honey Ham | regionalRow}}
|-
{{:Spiked Wine | regionalRow}}
|-
{{:Petrified Chestnut | regionalRow}}
|-
{{:Candied Nuts | regionalRow}}
|-
{{:Bloody Steak | regionalRow}}
|-
{{:Honey Mead | regionalRow}}
|-
{{:Rock Candy | regionalRow}}
|-
|-
{{:Bloodwine Gourd | regionalRow}}
|-
{{:Explosive Pumpkin | regionalRow}}
|-
|-
| Redwood Roast || [[File:Rarity common.png]] Common || Gain 5 health || Double your max health
{{:Petrified Pumpkin | regionalRow}}
|-
|-
| Spiny Chestnut || [[File:Rarity common.png]] Common || Battle Start: Gain 3 thorns || Battle Start: Gain 3 thorns and thorns do double damage
{{:Prickly Pumpkin | regionalRow}}
|-
|-
| Vampiric Wine || [[File:Rarity common.png]] Common || Wounded: Restore 4 health || Wounded: Restore 30 health
{{:Pumpkin Pie | regionalRow}}
|-
|-
| Stone Steak || [[File:Rarity rare.png]] Rare || Battle Start: If your health is full, gain 5 armor || Battle Start: Gain 15 armor, if health is full gain another 15 armor
{{:Roasted Pumpkin | regionalRow}}
|}
|}

Latest revision as of 19:16, 23 October 2026

Woodland items only appear in Woodland runs and in Kingmaker runs that use Woodland bundles. They come in four rarities: Common, Rare, Heroic and Mythic.

Woodland items use these status effects, which can affect you or the enemy:

  • Freeze: halves attack while it lasts. Loses 1 stack at the end of each turn.
  • Thorns: when struck, deals that much damage back. All thorns are removed at the end of the turn.

Weapons

You can only carry one weapon. Taking a new one destroys the old one.

Weapon Rarity Stats Effect Region
Ironstone Greatsword Common 4
-2
- Woodland
Razorthorn Spear Common 1 On Hit: Gain 2 thorns Woodland
Redwood Rod Common 2
4
- Woodland
Spearshield Lance Common 1
6
- Woodland
Woodcutter's Axe Common 1 Gain 2 attack for each empty equipment slot Woodland
Boom Stick Common 1 On Hit: Deal 2 damage Woodland
Heart Drinker Common 1 On Hit: Restore 1 health Woodland
Sword of the Hero Common 3 - Woodland
Hidden Dagger Common 2 Gets stronger for every new hidden dagger you find Woodland
Brittlebark Bow Common 4 After 3 strikes: Lose 2 attack Woodland
Elderwood Staff Common 1
1
1
- Woodland
Featherweight Blade Common 2
2
- Woodland
Blackbriar Blade Rare 1 Whenever you would gain thorns, gain 1 attack instead Woodland
Bejeweled Blade Rare 1 Gain 2 attack for each equipped jewelry item Woodland
Ironstone Bow Rare 6
1
While you have 0 or less speed, your attack is halved. On Hit: Lose 1 speed Woodland
Lifeblood Spear Rare 2 The first time you restore 10 or more health, gain 6 attack Woodland
Bloodmoon Dagger Rare 2 Wounded: Gain 5 attack and take 2 damage Woodland
Bloodmoon Sickle Rare 5 On Hit: Take 1 damage Woodland
Frostbite Dagger Rare 3 Exposed: Give the enemy 2 freeze for each equipped water item Woodland
Swiftstrike Bow Rare 2 Whenever you gain additional strikes, gain double the amount Woodland
Swiftstrike Rapier Rare 2 Battle Start: If you have more speed than the enemy, gain 3 additional strikes Woodland
Battle Axe Rare 2 While the enemy has armor double your attack Woodland
Gemstone Scepter Heroic 2 Gains On Hit effects from emerald, ruby, sapphire, and citrine items Woodland
Granite Hammer Heroic 2 On Hit: Spend 1 armor to gain 1 attack Woodland
Granite Lance Heroic 2
1
Your base armor is doubled Woodland
Stoneslab Sword Heroic 2 On Hit: Gain 2 armor Woodland
Frozen Iceblade Heroic 6 Battle start: Gain 3 freeze Woodland
Royal Scepter Heroic 0 Your attack is always equal to your gold. You cannot have more than 10 gold Woodland
Evergrowth Spear Heroic 3 Every other turn, gain 1 attack and restore 1 health Woodland
Grindstone Club Heroic 1 The next weapon you equip gains 2 attack Woodland
Twin Blade Heroic 1 Turn Start: Gain 1 additional strike Woodland
Lifesteal Scythe Heroic 1 On Hit: If you deal damage to the enemy's health, restore that much health Woodland
Royal Crownblade Heroic 4 On Hit: Gain 1 gold Woodland
Brittlebark Club Heroic 7 Exposed & Wounded: Lose 2 attack Woodland
Bearclaw Blade Mythic 5 Attack is always equal to missing health Woodland
Mountain Cleaver Mythic 2 Attack always is equal to base armor Woodland
Tempest Blade Mythic 2 Attack always is equal to speed Woodland
Thorn Dagger Common 2 Wounded: Gain 10 thorns Woodland
Glacial Spoon Common 1 On Hit: Give the enemy 1 freeze Woodland
Silver Fork Common 1 On Hit: Trigger a random common rarity food item Woodland
Butcher's Cleaver Rare 2 Battle Start: Gain 1 attack for each equipped cauldron item Woodland
Unnamed Sword Rare 1 Upgrades after you defeat the next boss Woodland
Starcry Sword Rare 4 Your edges trigger 1 additional time Woodland
Golem Scepter Rare 3 Before each battle: Upgrade all common items into gold rarity until the end of the battle Woodland
Iron Flail Common 0 Can't Strike. Turn Start: Deal 1 damage 3 times Woodland
Leshen's Shovel Heroic 7 Your attack is always 7. This weapon cannot have edges Woodland
Sword in the Stone Heroic - Gain 2 attack for each equipped stone item Woodland
Hunter's Knife Mythic 1 Battle Start: Gain 1 attack for each enemy defeated with this weapon Woodland

Weapon modifications

Some weapons combine into a new one: with one of them equipped, pick up the other. See Weapon modifications.

Weapon Rarity Stats Effect Region Combination
Brittlebark Blade Heroic  12 On Hit: Lose 2 attack Woodland Brittlebark Club
Brittlebark Bow
Galestrike Rapier Heroic 2
6
Battle Start: If you have more speed than the enemy, gain 3 additional strikes. On Hit: Lose 1 speed Swampland
Woodland
Gale Staff
Swiftstrike Rapier
Liferoot Dagger Heroic  2 Wounded: Take 2 damage, then gain 3 regeneration and 5 attack Swampland
Woodland
Liferoot Staff
Bloodmoon Dagger
Perfect Iceblade Heroic  7 You cannot gain freeze Swampland
Woodland
Melting Iceblade
Frozen Iceblade
Boom Spear Heroic 1 On Hit: Gain 2 thorns and deal 2 damage Woodland Boom Stick
Razorthorn Spear
Spear of the Hero Heroic  3 Every other turn, gain 1 attack and restore 1 health Woodland Evergrowth Spear
Sword of the Hero
Stonesnake Sword Heroic  2 On Hit: Give the enemy 2 poison and gain 2 armor Woodland
Swampland
Stoneslab Sword
Serpent Dagger
Frozen Spork Weapon modification 1 On Hit: Trigger a random common rarity food item and give the enemy 1 freeze Woodland Glacial Spoon
Silver Fork

Items

You start with 4 item slots, and every boss you defeat adds 2 more.

Item Rarity Stats Effect Region
Boots of the Hero Common 2 / 4 / 8 - Woodland
Cracked Whetstone Common - First Turn: Temporarily gain 2 attack — at Gold: 4 , at Diamond: 8 Woodland
Double-plated Armor Common 2 / 4 / 8
-2 / -4 / -8
Exposed: Gain 3 armor — at Gold: 6 , at Diamond: 12 Woodland
Frostbite Gauntlet Common - Battle Start: Give the enemy 1 freeze — at Gold: 2 , at Diamond: 4 Woodland
Frostbite Trap Common - Wounded: Give the enemy 3 Freeze — at Gold: 6 , at Diamond: 12 Woodland
Horned Helmet Common 2 / 4 / 8 Battle Start: Gain 1 thorn — at Gold: 2 , at Diamond: 4 Woodland
Iceblock Shield Rare 8 Battle start: Gain 2 freeze Woodland
Leather Glove Common 3 / 6 / 12
1 / 2 / 4
- Woodland
Leather Vest Common 2 / 4 / 8
1 / 2 / 4
- Woodland
Lifeblood Helmet Common - First Turn: Restore 1 health for each damage dealt by your strikes Woodland
Loose Change Common - Gain 3 gold at the start of every day — at Gold: 6 , at Diamond: 12 Woodland
Redwood Cloak Common 2 / 4 / 8 Battle Start: If your health is not full, restore 2 health — at Gold: 4 , at Diamond: 8 Woodland
Redwood Helmet Common 1 / 2 / 4
1 / 2 / 4
Exposed: Restore 3 health — at Gold: 6 , at Diamond: 12 Woodland
Saffron Feather Rare 1 Turn Start: If your health is not full, Spend 1 speed to restore 2 health Woodland
Shield of the Hero Common 3 / 6 / 12 - Woodland
Swiftstrike Belt Common - Battle Start: Take 3 damage and gain 1 additional strike — at Gold: take 6 for 2, at Diamond: take 12 for 4 Woodland
Blackbriar Gauntlet Rare - Gain 2 thorns for each armor removed by the enemy's first strike Woodland
Blackbriar Rose Rare - Whenever you restore health, gain 2 thorns. You can only equip 1 rose Woodland
Blacksmith Bond Rare - You can activate Exposed 1 additional time per battle Woodland
Blastcap Armor Rare 10 Exposed: Take 5 damage Woodland
Blood Chain Rare - The first time the enemy becomes wounded, trigger all of your wounded items Woodland
Bramble Belt Rare - Battle Start: Gain 1 thorns and give the enemy 1 additional strike Woodland
Bramble Buckler Rare 2 Turn Start: Spend 1 armor to gain 2 thorns Woodland
Bramble Vest Rare 6 The first time you gain thorns, restore that much health Woodland
Brittlebark Buckler Rare 15 Lose all your armor after your enemy's first strike Woodland
Cracked Bouldershield Rare - Exposed: Gain 10 armor Woodland
Double Explosion Rare - The first time the enemy takes damage from a bomb, double it Woodland
Double-plated Vest Rare - Every third time you take damage each turn, gain 2 armor Woodland
Energy Drain Rare - Before any other item triggers, if you have less speed than the enemy, steal 5 speed from the enemy Woodland
Explosive Powder Rare - The damage of all bomb items increases by 1 Woodland
Explosive Surprise Rare - Exposed: Deal 8 damage Woodland
Featherweight Armor Rare - Battle Start & Exposed & Wounded: Spend 1 speed to gain 5 armor Woodland
Featherweight Greaves Rare  1
 3
Battle Start: Lose 3 armor Woodland
Featherweight Wings Rare 2 Battle Start: If you have less speed than the enemy, gain attack equal to your speed Woodland
Firecracker Belt Rare - Exposed: Deal 1 damage 5 times Woodland
Fortified Gauntlet Rare - Turn Start: If you have armor, gain 2 additional armor Woodland
Frostbite Shard Rare - Turn Start: If the enemy has freeze, gain 1 attack Woodland
Frostbite Curse Rare - Battle Start: Give yourself and the enemy 5 freeze each Woodland
Heart-shaped Acorn Rare - Battle Start: If you have 0 base armor, restore health to full Woodland
Heart-shaped Potion Rare - The first time you are reduced to exactly 1 health, restore health to full Woodland
Heart-shaped Elixir Rare - When you are reduced below 5 health for the first time, restore health to full Kingmaker
Ice Spikes Rare - Turn Start: If you have freeze, gain 5 thorns Woodland
Ice Tomb Rare - Turn Start: Gain 3 armor and 1 freeze Woodland
Iron Rose Rare - Whenever you restore health, gain 1 armor. You can only equip 1 rose Woodland
Iron Shrapnel Rare - Battle Start: Deal 4 damage to the enemy, if they don't have armor, triple the damage dealt Woodland
Ironstone Sandals Rare -1 While you have armor, temporarily gain 2 attack Woodland
Kindling Bomb Rare - Battle Start: Deal 1 damage and increase the damage of your next bomb that triggers by 3 Woodland
Leather Boots Rare - Battle Start: If you have more speed than the enemy, gain 2 attack Woodland
Lifeblood Bomb Rare - Whenever you restore 5 or more health, deal 5 damage Woodland
Oak Heart Rare - Gain 3 max health for each equipped wood item Woodland
Ore Heart Rare - Battle Start: Gain 3 armor for each equipped stone item Woodland
Pinecone Breastplate Rare - Battle Start: If your health is full, gain 1 thorn whenever the enemy strikes you the rest of the battle Woodland
Powder Keg Rare - If you have exactly 1 bomb item, it triggers 1 additional time Woodland
Royal Helmet Rare - Exposed: If you have 20 or more gold, gain 20 armor Woodland
Sanguine Rose Rare - Whenever you restore health, increase health restored by 1. You can only equip 1 rose Woodland
Thorn Ring Rare - Battle Start: Take 5 damage and gain 10 thorns Woodland
Vampire's Tooth Rare - If you have exactly 1 sanguine item, it triggers 1 additional time Woodland
Frostbite Armor Rare - Battle Start: Give the enemy 1 additional strike and 3 freeze Woodland
Frostbite Greaves Heroic 2 Battle Start: Give the enemy freeze equal to half your speed Woodland
Assault Greaves Heroic - Whenever you lose armor, deal 1 damage Woodland
Blackbriar Armor Rare - Battle Start: Gain 2 thorns, then gain armor equal to your thorns Woodland
Brittlebark Armor Heroic 12 Whenever you lose health, take 1 additional damage Woodland
Cactus Cap Rare - If the enemy has no armor, thorns deal double damage Woodland
Chainmail Armor Heroic - Wounded: Regain your base armor Woodland
Crimson Cloak Heroic - Whenever you lose health, restore 1 health Woodland
Elderwood Necklace Heroic 1
1
1
- Woodland
Iron Transfusion Heroic - Turn Start: Gain 2 armor and lose 1 health Woodland
Ironskin Potion Heroic - Battle Start: Gain armor equal to lost health Woodland
Ironskin Elixir Heroic - Battle Start: Gain 20 max health and gain armor equal to missing health Kingmaker
Ironstone Armor Heroic -2 Enemy strikes deal 2 damage less while you have armor Woodland
Lifeblood Armor Heroic - Battle Start: Spend 50% of your current health to gain that much armor Woodland
Moonlight Shield Heroic - Turn Start: If you're at or below 50% health, gain 2 armor Woodland
Razor Breastplate Heroic 3 Wounded: Gain thorns equal to the enemy's attack Woodland
Royal Shield Heroic - Turn Start: Spend 1 gold to gain 3 armor Woodland
Shield Talisman Heroic - Whenever you gain armor, gain 1 additional armor Woodland
Studded Gauntlet Heroic - On Hit: Deal 1 damage Woodland
Swiftstrike Cloak Heroic 2 Battle Start: Gain 1 additional strike Woodland
Swiftstrike Gauntlet Heroic - Wounded: Gain 2 additional strikes Woodland
Explosive Talisman Heroic - Whenever you deal non-strike damage to the enemy, deal 1 additional damage Woodland
Time Bomb Heroic - Exposed: Deal 3 damage for each turn taken this battle Woodland
Bloodmoon Armor Mythic 6 Whenever you would take damage from your own items, the enemy takes that damage instead Woodland
Cold Resistance Mythic - Freeze doubles your attack instead of halving it Woodland
Granite Thorns Mythic - You don't lose any thorns on the enemy's first 3 strikes Woodland
Razor Scales Mythic - Whenever you lose armor, deal that much damage Woodland
Chainlink Medallion Mythic - Your On Hit effects trigger twice Woodland
Twinfuse Knot Mythic - Your bomb items trigger twice Woodland
Swiftstrike Bolas Rare - Turn Start: Steal 1 speed from the enemy to gain 1 additional strike Woodland
Beetle Mask Rare - Battle Start: If the enemy has higher attack than you, they lose 2 attack Woodland
Spiked Earrings Heroic - Every other turn, gain 3 thorns Woodland
Earring Box Rare - Every 3 turns, trigger all your earrings 2 times Woodland
Oily Cloak Rare - Battle Start: If you have all 3 oils on your weapon, gain 2 attack Woodland
Granite Gemstone Rare - On Hit: If your attack is exactly 1, deal 4 damage Woodland
Lightspeed Hourglass Rare -2 Your base speed stat is inverted Woodland
Frost Booster Rare - Battle Start: Spend 1 freeze to gain 2 attack Woodland
Blackbriar Strike Rare - Whenever you do an additional strike, gain 2 thorns Woodland
Berserker's Mark Heroic - During the enemy's first turn, whenever they strike you, gain 2 attack Woodland
Ironstone Shackles Heroic - Battle Start: Gain 1 attack for each negative speed you have Woodland
Double-plated Shield Heroic -2 The first time you lose armor, regain that armor Woodland
Petrified Root Rare - Battle Start: Remove all your armor and gain max health equal to armor lost Woodland
Frozen Snowflake Common 1 Battle Start: Gain 1 freeze Woodland
Frostbite Cloak Rare - The effect of freeze is doubled Woodland
Oakheart Shield Rare - Battle Start: Gain 15 max health Woodland
Effect The Lost Doll must be returned to the Lost Child for a Mythic reward.
Tags Quest, Item
Region Woodland


Explosive Rose Mythic Whenever you restore health, deal that much damage. You can only equip 1 rose Woodland Spice Blend Mythic Cauldron items trigger 1 additional time Woodland

Jewelry

Jewelry items come from the Jewelry Box.

Item Rarity Stats Effect Region
Citrine Earring Common - Gain 1 speed every other turn — at Gold: 2 , at Diamond: 4 Woodland
Emerald Earring Common - Restore 1 health every other turn — at Gold: 2 , at Diamond: 4 Woodland
Ruby Earring Common - Deal 1 damage every other turn — at Gold: deal 2 , at Diamond: deal 4 Woodland
Sapphire Earring Common - Gain 1 armor every other turn — at Gold: 2 , at Diamond: 4 Woodland
Emerald Crown Common -1 / -2 / -4
8 / 16 / 32
- Woodland
Ruby Crown Common 1 / 2 / 4
-1 / -2 / -4
- Woodland
Sapphire Crown Common -2 / -4 / -8
5 / 10 / 20
- Woodland
Emerald Ring Common - Battle Start: Restore 3 health — at Gold: 6 , at Diamond: 12 Woodland
Ruby Ring Common - Battle Start: Gain 2 attack and take 3 damage — at Gold: take 6 for 4, at Diamond: take 12 for 8 Woodland
Sapphire Ring Common - Battle Start: Steal 2 armor from the enemy — at Gold: 4 , at Diamond: 8 Woodland
Citrine Ring Rare - Battle Start: Spend 5 speed to gain 1 additional strike at Turn Start for the rest of the battle Woodland
Gold Ring Rare - Battle Start: Gain 1 gold Woodland

Food

Two food items can be combined at a Cauldron into one item with both effects. Combining a food with a Honeycomb greatly boosts its effects.

Item Rarity Effect Cooked with Honeycomb effect
Cherry Bomb Common Battle Start: Deal 1 damage 2 times Turn Start: Deal 1 damage 3 times
Redwood Roast Common 5 Double your max health
Spiny Chestnut Common Battle Start: Gain 3 thorns Your thorns deal double damage
Vampiric Wine Common Wounded: Restore 4 health Wounded: Restore health to full and restore 1 health at Turn Start for the rest of the battle
Stone Steak Rare Battle Start: If your health is full, gain 5 armor Battle Start: Gain 20 armor. If your health is full, gain 50 armor instead

Food Combined

These are made at a Cauldron from two food items. The Cauldron page lists every recipe.

Item Ingredient 1 Ingredient 2 Stats Effect
Explosive Roast Cherry Bomb Redwood Roast 5 Battle Start: Deal 1 damage 3 times
Trail Mix Spiny Chestnut Cherry Bomb - Battle Start: Deal 1 damage 3 times and gain 1 thorn 3 times
Cherry Cocktail Cherry Bomb Vampiric Wine - Battle Start & Wounded: Deal 3 damage and restore 3 health
Cherry Steak Stone Steak Cherry Bomb - Battle Start: If your health is full, deal 1 damage 5 times. Otherwise, gain 10 armor instead.
Sugar Bomb Honeycomb Cherry Bomb - Turn Start: Deal 1 damage 3 times
Roasted Chestnut Redwood Roast Spiny Chestnut 5 Battle Start: Gain 5 thorns
Blood Sausage Redwood Roast Vampiric Wine 5 Wounded: Restore 1 health 5 times
Rock Roast Redwood Roast Stone Steak  5  5 -
Honey Ham Honeycomb Redwood Roast - Double your max health
Spiked Wine Spiny Chestnut Vampiric Wine - Wounded: Restore 5 health and gain 5 thorns
Petrified Chestnut Spiny Chestnut Stone Steak - Battle Start: If your health is full, gain 10 thorns and 10 armor
Candied Nuts Honeycomb Spiny Chestnut - Your thorns deal double damage
Bloody Steak Vampiric Wine Stone Steak - Wounded: Restore 10 health and gain 10 armor
Honey Mead Honeycomb Vampiric Wine - Wounded: Restore health to full and restore 1 health at Turn Start for the rest of battle
Rock Candy Honeycomb Stone Steak - Battle start: Gain 20 armor. If your health is full, gain 50 armor instead
Bloodwine Gourd Vampiric Wine Seasonal Pumpkin - Wounded: Steal 50% of the enemy's current health
Explosive Pumpkin Cherry Bomb Seasonal Pumpkin - Battle Start: Deal 1 damage 2 times and steal that much attack
Petrified Pumpkin Stone Steak Seasonal Pumpkin - Battle Start: If your health is full, steal all of the enemy's armor
Prickly Pumpkin Spiny Chestnut Seasonal Pumpkin - Battle Start: Gain 5 thorns. Whenever the enemy loses armor to thorns, gain that much armor
Pumpkin Pie Seasonal Pumpkin Honeycomb - Battle Start: Steal all attack from the enemy
Roasted Pumpkin Redwood Roast Seasonal Pumpkin 5 Battle Start: Steal 2 attack from the enemy