Woodland items: Difference between revisions
Applied regionalRow to Jewelry. Also removed from these liistings (but not from the wiki) mention of items (Energy Drain, Emerald Gemstone) recently patched out of existence in the game. |
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Woodland items | Woodland items only appear in Woodland runs and in Kingmaker runs that use Woodland bundles. They come in four rarities: Common, Rare, Heroic and Mythic. | ||
Woodland items | Woodland items use these status effects, which can affect you or the enemy: | ||
* [[File:Icon freeze.png]] Freeze halves | * [[File:Icon freeze.png]] '''Freeze''': halves attack while it lasts. Loses 1 stack at the end of each turn. | ||
* [[File:Icon thorns.png]] Thorns deals damage | * [[File:Icon thorns.png]] '''Thorns''': when struck, deals that much damage back. All thorns are removed at the end of the turn. | ||
=== Weapons === | === Weapons === | ||
You can only carry one weapon. Taking a new one destroys the old one. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" style="width:100%;" | ||
! Weapon | ! style="width:170px;" | Weapon | ||
! Rarity | ! style="width:95px;" | Rarity | ||
! Stats | ! style="width:75px;" | Stats | ||
! Effect | ! Effect | ||
! style="width:130px;" | Region | |||
|- | |- | ||
{{:Ironstone Greatsword | | {{:Ironstone Greatsword | regionalRowOne}} | ||
|- | |- | ||
{{:Razorthorn Spear | regionalRow}} | {{:Razorthorn Spear | regionalRow}} | ||
| Line 44: | Line 45: | ||
|- | |- | ||
{{:Lifeblood Spear | regionalRow}} | {{:Lifeblood Spear | regionalRow}} | ||
|- | |- | ||
{{:Bloodmoon Dagger | regionalRow}} | {{:Bloodmoon Dagger | regionalRow}} | ||
| Line 72: | Line 69: | ||
|- | |- | ||
{{:Royal Scepter | regionalRow}} | {{:Royal Scepter | regionalRow}} | ||
|- | |||
{{:Evergrowth Spear | regionalRow}} | |||
|- | |- | ||
{{:Grindstone Club | regionalRow}} | {{:Grindstone Club | regionalRow}} | ||
|- | |- | ||
{{:Twin Blade | regionalRow}} | {{:Twin Blade | regionalRow}} | ||
|- | |- | ||
{{:Lifesteal Scythe | regionalRow}} | {{:Lifesteal Scythe | regionalRow}} | ||
| Line 90: | Line 87: | ||
|- | |- | ||
{{:Tempest Blade | regionalRow}} | {{:Tempest Blade | regionalRow}} | ||
|- | |||
{{:Thorn Dagger | regionalRow}} | |||
|- | |||
{{:Glacial Spoon | regionalRow}} | |||
|- | |||
{{:Silver Fork | regionalRow}} | |||
|- | |||
{{:Butcher's Cleaver | regionalRow}} | |||
|- | |||
{{:Unnamed Sword | regionalRow}} | |||
|- | |||
{{:Starcry Sword | regionalRow}} | |||
|- | |||
{{:Golem Scepter | regionalRow}} | |||
|- | |||
{{:Iron Flail | regionalRow}} | |||
|- | |||
{{:Leshen's Shovel | regionalRow}} | |||
|- | |||
{{:Sword in the Stone | regionalRow}} | |||
|- | |||
{{:Hunter's Knife | regionalRow}} | |||
|} | |} | ||
=== | === Weapon modifications === | ||
Some weapons combine into a new one: with one of them equipped, pick up the other. See [[Weapon modifications]]. | |||
{| class="wikitable sortable" | |||
! | {| class="wikitable sortable" style="width:100%;" | ||
! Rarity | ! style="width:170px;" | Weapon | ||
! Stats | ! style="width:95px;" | Rarity | ||
! style="width:75px;" | Stats | |||
! Effect | ! Effect | ||
! style="width:130px;" | Region | |||
! style="width:190px;" | Combination | |||
<onlyinclude> | |||
|- | |||
{{:Brittlebark Blade | regionalRow}} | |||
| {{:Brittlebark Club|iconLink}}<br>{{:Brittlebark Bow|iconLink}} | |||
|- | |||
{{:Galestrike Rapier | regionalRow}} | |||
| {{:Gale Staff|iconLink}}<br>{{:Swiftstrike Rapier|iconLink}} | |||
|- | |||
{{:Liferoot Dagger | regionalRow}} | |||
| {{:Liferoot Staff|iconLink}}<br>{{:Bloodmoon Dagger|iconLink}} | |||
|- | |||
{{:Perfect Iceblade | regionalRow}} | |||
| {{:Melting Iceblade|iconLink}}<br>{{:Frozen Iceblade|iconLink}} | |||
|- | |- | ||
| {{: | {{:Boom Spear | regionalRow}} | ||
| {{:Boom Stick|iconLink}}<br>{{:Razorthorn Spear|iconLink}} | |||
|- | |- | ||
{{: | {{:Spear of the Hero | regionalRow}} | ||
| {{:Evergrowth Spear|iconLink}}<br>{{:Sword of the Hero|iconLink}} | |||
|- | |- | ||
{{: | {{:Stonesnake Sword | regionalRow}} | ||
| {{:Stoneslab Sword|iconLink}}<br>{{:Serpent Dagger|iconLink}} | |||
|- | |- | ||
{{: | {{:Frozen Spork | regionalRow}} | ||
| {{:Glacial Spoon|iconLink}}<br>{{:Silver Fork|iconLink}} | |||
</onlyinclude> | |||
|} | |||
=== Items === | |||
You start with 4 item slots, and every boss you defeat adds 2 more. | |||
{| class="wikitable sortable" style="width:100%;" | |||
! style="width:170px;" | Item | |||
! style="width:95px;" | Rarity | |||
! style="width:75px;" | Stats | |||
! Effect | |||
! style="width:130px;" | Region | |||
|- | |- | ||
{{: | {{:Boots of the Hero | regionalRow}} | ||
|- | |- | ||
{{: | {{:Cracked Whetstone | regionalRow}} | ||
|- | |- | ||
{{:Double-plated Armor | regionalRow}} | {{:Double-plated Armor | regionalRow}} | ||
|- | |- | ||
{{:Frostbite Gauntlet | regionalRow}} | {{:Frostbite Gauntlet | regionalRow}} | ||
| Line 120: | Line 168: | ||
{{:Frostbite Trap | regionalRow}} | {{:Frostbite Trap | regionalRow}} | ||
|- | |- | ||
{{: | {{:Horned Helmet | regionalRowOne}} | ||
|- | |||
{{:Iceblock Shield | regionalRow}} | |||
|- | |- | ||
{{:Leather Glove | regionalRow}} | {{:Leather Glove | regionalRow}} | ||
|- | |- | ||
{{:Leather Vest | regionalRow}} | {{:Leather Vest | regionalRow}} | ||
|- | |||
{{:Lifeblood Helmet | regionalRow}} | |||
|- | |- | ||
{{:Loose Change | regionalRow}} | {{:Loose Change | regionalRow}} | ||
|- | |- | ||
{{: | {{:Redwood Cloak | regionalRow}} | ||
|- | |||
{{:Redwood Helmet | regionalRow}} | |||
|- | |||
{{:Saffron Feather | regionalRow}} | |||
|- | |- | ||
{{:Shield of the Hero | regionalRow}} | {{:Shield of the Hero | regionalRow}} | ||
|- | |- | ||
{{: | {{:Swiftstrike Belt | regionalRow}} | ||
|- | |- | ||
{{:Blackbriar Gauntlet | regionalRow}} | {{:Blackbriar Gauntlet | regionalRow}} | ||
|- | |- | ||
{{:Blackbriar Rose | regionalRow}} | {{:Blackbriar Rose | regionalRow}} | ||
|- | |||
{{:Blacksmith Bond | regionalRow}} | |||
|- | |||
{{:Blastcap Armor | regionalRow}} | |||
|- | |||
{{:Blood Chain | regionalRow}} | |||
|- | |- | ||
{{:Bramble Belt | regionalRow}} | {{:Bramble Belt | regionalRow}} | ||
|- | |- | ||
{{:Bramble Buckler | regionalRow}} | {{:Bramble Buckler | regionalRow}} | ||
|- | |- | ||
{{:Bramble Vest | regionalRow}} | {{:Bramble Vest | regionalRow}} | ||
|- | |- | ||
{{: | {{:Brittlebark Buckler | regionalRow}} | ||
|- | |- | ||
{{:Cracked Bouldershield | regionalRow}} | {{:Cracked Bouldershield | regionalRow}} | ||
|- | |- | ||
{{: | {{:Double Explosion | regionalRow}} | ||
|- | |- | ||
{{: | {{:Double-plated Vest | regionalRow}} | ||
|- | |- | ||
{{: | {{:Energy Drain | regionalRow}} | ||
|- | |- | ||
{{: | {{:Explosive Powder | regionalRow}} | ||
|- | |- | ||
{{: | {{:Explosive Surprise | regionalRow}} | ||
|- | |- | ||
{{: | {{:Featherweight Armor | regionalRow}} | ||
|- | |- | ||
{{: | {{:Featherweight Greaves | regionalRow}} | ||
|- | |- | ||
{{: | {{:Featherweight Wings | regionalRow}} | ||
|- | |- | ||
{{:Firecracker Belt | regionalRow}} | {{:Firecracker Belt | regionalRow}} | ||
|- | |- | ||
{{: | {{:Fortified Gauntlet | regionalRow}} | ||
|- | |- | ||
{{: | {{:Frostbite Shard | regionalRow}} | ||
|- | |- | ||
{{: | {{:Frostbite Curse | regionalRow}} | ||
|- | |- | ||
{{: | {{:Heart-shaped Acorn | regionalRow}} | ||
|- | |- | ||
{{: | {{:Heart-shaped Potion | regionalRow}} | ||
|- | |- | ||
{{: | {{:Heart-shaped Elixir | regionalRow}} | ||
|- | |- | ||
{{: | {{:Ice Spikes | regionalRow}} | ||
|- | |- | ||
{{: | {{:Ice Tomb | regionalRow}} | ||
|- | |- | ||
{{: | {{:Iron Rose | regionalRow}} | ||
|- | |- | ||
{{:Iron Shrapnel | regionalRow}} | {{:Iron Shrapnel | regionalRow}} | ||
|- | |||
{{:Ironstone Sandals | regionalRow}} | |||
|- | |||
{{:Kindling Bomb | regionalRow}} | |||
|- | |||
{{:Leather Boots | regionalRow}} | |||
|- | |||
{{:Lifeblood Bomb | regionalRow}} | |||
|- | |- | ||
{{:Oak Heart | regionalRow}} | {{:Oak Heart | regionalRow}} | ||
|- | |- | ||
{{: | {{:Ore Heart | regionalRow}} | ||
|- | |||
{{:Pinecone Breastplate | regionalRow}} | |||
|- | |- | ||
{{: | {{:Powder Keg | regionalRow}} | ||
|- | |- | ||
{{:Royal Helmet | regionalRow}} | {{:Royal Helmet | regionalRow}} | ||
| Line 204: | Line 268: | ||
{{:Sanguine Rose | regionalRow}} | {{:Sanguine Rose | regionalRow}} | ||
|- | |- | ||
{{: | {{:Thorn Ring | regionalRow}} | ||
|- | |- | ||
{{:Vampire's Tooth | regionalRow}} | {{:Vampire's Tooth | regionalRow}} | ||
|- | |- | ||
{{: | {{:Frostbite Armor | regionalRow}} | ||
|- | |||
{{:Frostbite Greaves | regionalRow}} | |||
|- | |||
{{:Assault Greaves | regionalRow}} | |||
|- | |- | ||
{{: | {{:Blackbriar Armor | regionalRow}} | ||
|- | |- | ||
{{: | {{:Brittlebark Armor | regionalRow}} | ||
|- | |- | ||
{{: | {{:Cactus Cap | regionalRow}} | ||
|- | |- | ||
{{: | {{:Chainmail Armor | regionalRow}} | ||
|- | |- | ||
{{: | {{:Crimson Cloak | regionalRow}} | ||
|- | |- | ||
{{: | {{:Elderwood Necklace | regionalRow}} | ||
|- | |- | ||
{{: | {{:Iron Transfusion | regionalRow}} | ||
|- | |- | ||
{{: | {{:Ironskin Potion | regionalRow}} | ||
|- | |- | ||
{{: | {{:Ironskin Elixir | regionalRow}} | ||
|- | |- | ||
{{:Ironstone Armor | regionalRow}} | {{:Ironstone Armor | regionalRow}} | ||
|- | |- | ||
{{: | {{:Lifeblood Armor | regionalRow}} | ||
|- | |- | ||
{{:Moonlight Shield | regionalRow}} | {{:Moonlight Shield | regionalRow}} | ||
| Line 236: | Line 304: | ||
{{:Razor Breastplate | regionalRow}} | {{:Razor Breastplate | regionalRow}} | ||
|- | |- | ||
{{: | {{:Royal Shield | regionalRow}} | ||
|- | |- | ||
{{: | {{:Shield Talisman | regionalRow}} | ||
|- | |- | ||
{{:Studded Gauntlet | regionalRow}} | {{:Studded Gauntlet | regionalRow}} | ||
|- | |- | ||
{{: | {{:Swiftstrike Cloak | regionalRow}} | ||
|- | |||
{{:Swiftstrike Gauntlet | regionalRow}} | |||
|- | |||
{{:Explosive Talisman | regionalRow}} | |||
|- | |- | ||
{{:Time Bomb | regionalRow}} | {{:Time Bomb | regionalRow}} | ||
|- | |- | ||
{{: | {{:Bloodmoon Armor | regionalRow}} | ||
|- | |||
{{:Cold Resistance | regionalRow}} | |||
|- | |||
{{:Granite Thorns | regionalRow}} | |||
|- | |||
{{:Razor Scales | regionalRow}} | |||
|- | |||
{{:Chainlink Medallion | regionalRow}} | |||
|- | |||
{{:Twinfuse Knot | regionalRow}} | |||
|- | |||
{{:Swiftstrike Bolas | regionalRow}} | |||
|- | |||
{{:Beetle Mask | regionalRow}} | |||
|- | |||
{{:Spiked Earrings | regionalRow}} | |||
|- | |||
{{:Earring Box | regionalRow}} | |||
|- | |- | ||
{{: | {{:Oily Cloak | regionalRow}} | ||
|- | |- | ||
{{: | {{:Granite Gemstone | regionalRow}} | ||
|- | |- | ||
{{: | {{:Lightspeed Hourglass | regionalRow}} | ||
|- | |- | ||
{{: | {{:Frost Booster | regionalRow}} | ||
|- | |- | ||
{{: | {{:Blackbriar Strike | regionalRow}} | ||
|- | |- | ||
{{: | {{:Berserker's Mark | regionalRow}} | ||
|- | |- | ||
{{: | {{:Ironstone Shackles | regionalRow}} | ||
|- | |- | ||
{{: | {{:Double-plated Shield | regionalRow}} | ||
|- | |- | ||
{{: | {{:Petrified Root | regionalRow}} | ||
|- | |- | ||
{{: | {{:Frozen Snowflake | regionalRow}} | ||
|- | |- | ||
{{: | {{:Frostbite Cloak | regionalRow}} | ||
|- | |- | ||
{{: | {{:Oakheart Shield | regionalRow}} | ||
|- | |- | ||
{{: | {{:Lost Doll | regionalRow}} | ||
|- | |- | ||
{{: | {{:Explosive Rose | regionalRow}} | ||
|- | |- | ||
{{: | {{:Spice Blend | regionalRow}} | ||
|} | |} | ||
=== Jewelry === | === Jewelry === | ||
Jewelry items | Jewelry items come from the [[Jewelry Box]]. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" style="width:100%;" | ||
! Item | ! style="width:170px;" | Item | ||
! Rarity | ! style="width:95px;" | Rarity | ||
! style="width:75px;" | Stats | |||
! Effect | ! Effect | ||
! style="width:130px;" | Region | |||
|- | |- | ||
{{:Citrine Earring | | {{:Citrine Earring | regionalRowOne}} | ||
|- | |- | ||
{{:Emerald Earring | regionalRow}} | {{:Emerald Earring | regionalRow}} | ||
| Line 309: | Line 401: | ||
|- | |- | ||
{{:Gold Ring | regionalRow}} | {{:Gold Ring | regionalRow}} | ||
|} | |||
=== Food === | |||
Two food items can be combined at a [[Cauldron]] into one item with both effects. Combining a food with a [[Honeycomb]] greatly boosts its effects. | |||
{| class="wikitable" style="width:100%;" | |||
! style="width:170px;" | Item | |||
! style="width:95px;" | Rarity | |||
! Effect | |||
! Cooked with {{:Honeycomb | iconLink}} effect | |||
|- | |||
| [[File:Cherry Bomb.png]] [[Cherry Bomb]] || style="text-align:center; white-space:nowrap;" | [[File:Rarity common.png]] Common || [[Battle Start]]: Deal 1 damage 2 times || [[Turn Start]]: Deal 1 damage 3 times | |||
|- | |- | ||
{{ | | [[File:Redwood Roast.png]] [[Redwood Roast]] || style="text-align:center; white-space:nowrap;" | [[File:Rarity common.png]] Common || [[File:Icon health.png]] 5 || Double your max {{ColorText|health}} | ||
|- | |- | ||
{{ | | [[File:Spiny Chestnut.png]] [[Spiny Chestnut]] || style="text-align:center; white-space:nowrap;" | [[File:Rarity common.png]] Common || [[Battle Start]]: Gain 3 {{ColorText|thorns}} || Your {{ColorText|thorns}} deal double damage | ||
|- | |- | ||
{{: | | [[File:Vampiric Wine.png]] [[Vampiric Wine]] || style="text-align:center; white-space:nowrap;" | [[File:Rarity common.png]] Common || [[Wounded]]: Restore 4 {{ColorText|health}} || [[Wounded]]: Restore {{ColorText|health}} to full and restore 1 {{ColorText|health}} at [[Turn Start]] for the rest of the battle | ||
|- | |||
| [[File:Stone Steak.png]] [[Stone Steak]] || style="text-align:center; white-space:nowrap;" | [[File:Rarity rare.png]] Rare || [[Battle Start]]: If your {{ColorText|health}} is full, gain 5 {{ColorText|armor}} || [[Battle Start]]: Gain 20 {{ColorText|armor}}. If your {{ColorText|health}} is full, gain 50 {{ColorText|armor}} instead | |||
|} | |} | ||
=== Food === | === Food Combined === | ||
These are made at a [[Cauldron]] from two food items. The [[Cauldron]] page lists every recipe. | |||
{| class="wikitable" | {| class="wikitable sortable" style="width:100%;" | ||
! Item | ! style="width:170px;" | Item | ||
! | ! style="width:170px;" | Ingredient 1 | ||
! style="width:170px;" | Ingredient 2 | |||
! style="width:75px;" | Stats | |||
! Effect | ! Effect | ||
|- | |- | ||
| | {{:Explosive Roast | regionalRow}} | ||
|- | |||
{{:Trail Mix | regionalRow}} | |||
|- | |||
{{:Cherry Cocktail | regionalRow}} | |||
|- | |||
{{:Cherry Steak | regionalRow}} | |||
|- | |||
{{:Sugar Bomb | regionalRow}} | |||
|- | |||
{{:Roasted Chestnut | regionalRow}} | |||
|- | |||
{{:Blood Sausage | regionalRow}} | |||
|- | |||
{{:Rock Roast | regionalRow}} | |||
|- | |||
{{:Honey Ham | regionalRow}} | |||
|- | |||
{{:Spiked Wine | regionalRow}} | |||
|- | |||
{{:Petrified Chestnut | regionalRow}} | |||
|- | |||
{{:Candied Nuts | regionalRow}} | |||
|- | |||
{{:Bloody Steak | regionalRow}} | |||
|- | |||
{{:Honey Mead | regionalRow}} | |||
|- | |||
{{:Rock Candy | regionalRow}} | |||
|- | |||
|- | |||
{{:Bloodwine Gourd | regionalRow}} | |||
|- | |||
{{:Explosive Pumpkin | regionalRow}} | |||
|- | |- | ||
{{:Petrified Pumpkin | regionalRow}} | |||
|- | |- | ||
{{:Prickly Pumpkin | regionalRow}} | |||
|- | |- | ||
{{:Pumpkin Pie | regionalRow}} | |||
|- | |- | ||
{{:Roasted Pumpkin | regionalRow}} | |||
|} | |} | ||
Latest revision as of 19:16, 23 October 2026
Woodland items only appear in Woodland runs and in Kingmaker runs that use Woodland bundles. They come in four rarities: Common, Rare, Heroic and Mythic.
Woodland items use these status effects, which can affect you or the enemy:
Freeze: halves attack while it lasts. Loses 1 stack at the end of each turn.
Thorns: when struck, deals that much damage back. All thorns are removed at the end of the turn.
Weapons
You can only carry one weapon. Taking a new one destroys the old one.
| Weapon | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Common |
- | Woodland | ||
| Common |
On Hit: Gain 2 thorns | Woodland | ||
| Common |
- | Woodland | ||
| Common |
- | Woodland | ||
| Common |
Gain 2 attack for each empty equipment slot | Woodland | ||
| Common |
On Hit: Deal 2 damage | Woodland | ||
| Common |
On Hit: Restore 1 health | Woodland | ||
| Common |
- | Woodland | ||
| Common |
Gets stronger for every new hidden dagger you find | Woodland | ||
| Common |
After 3 strikes: Lose 2 attack | Woodland | ||
| Common |
- | Woodland | ||
| Common |
- | Woodland | ||
| Rare |
Whenever you would gain thorns, gain 1 attack instead | Woodland | ||
| Rare |
Gain 2 attack for each equipped jewelry item | Woodland | ||
| Rare |
While you have 0 or less speed, your attack is halved. On Hit: Lose 1 speed | Woodland | ||
| Rare |
The first time you restore 10 or more health, gain 6 attack | Woodland | ||
| Rare |
Wounded: Gain 5 attack and take 2 damage | Woodland | ||
| Rare |
On Hit: Take 1 damage | Woodland | ||
| Rare |
Exposed: Give the enemy 2 freeze for each equipped water item | Woodland | ||
| Rare |
Whenever you gain additional strikes, gain double the amount | Woodland | ||
| Rare |
Battle Start: If you have more speed than the enemy, gain 3 additional strikes | Woodland | ||
| Rare |
While the enemy has armor double your attack | Woodland | ||
| Heroic |
Gains On Hit effects from emerald, ruby, sapphire, and citrine items | Woodland | ||
| Heroic |
On Hit: Spend 1 armor to gain 1 attack | Woodland | ||
| Heroic |
Your base armor is doubled | Woodland | ||
| Heroic |
On Hit: Gain 2 armor | Woodland | ||
| Heroic |
Battle start: Gain 3 freeze | Woodland | ||
| Heroic |
Your attack is always equal to your gold. You cannot have more than 10 gold | Woodland | ||
| Heroic |
Every other turn, gain 1 attack and restore 1 health | Woodland | ||
| Heroic |
The next weapon you equip gains 2 attack | Woodland | ||
| Heroic |
Turn Start: Gain 1 additional strike | Woodland | ||
| Heroic |
On Hit: If you deal damage to the enemy's health, restore that much health | Woodland | ||
| Heroic |
On Hit: Gain 1 gold | Woodland | ||
| Heroic |
Exposed & Wounded: Lose 2 attack | Woodland | ||
| Mythic |
Attack is always equal to missing health | Woodland | ||
| Mythic |
Attack always is equal to base armor | Woodland | ||
| Mythic |
Attack always is equal to speed | Woodland | ||
| Common |
Wounded: Gain 10 thorns | Woodland | ||
| Common |
On Hit: Give the enemy 1 freeze | Woodland | ||
| Common |
On Hit: Trigger a random common rarity food item | Woodland | ||
| Rare |
Battle Start: Gain 1 attack for each equipped cauldron item | Woodland | ||
| Rare |
Upgrades after you defeat the next boss | Woodland | ||
| Rare |
Your edges trigger 1 additional time | Woodland | ||
| Rare |
Before each battle: Upgrade all common items into gold rarity until the end of the battle | Woodland | ||
| Common |
Can't Strike. Turn Start: Deal 1 damage 3 times | Woodland | ||
| Heroic |
Your attack is always 7. This weapon cannot have edges | Woodland | ||
| Heroic |
- | Gain 2 attack for each equipped stone item | Woodland | |
| Mythic |
Battle Start: Gain 1 attack for each enemy defeated with this weapon | Woodland |
Weapon modifications
Some weapons combine into a new one: with one of them equipped, pick up the other. See Weapon modifications.
| Weapon | Rarity | Stats | Effect | Region | Combination |
|---|---|---|---|---|---|
| Heroic |
On Hit: Lose 2 attack | Woodland |
|||
| Heroic |
Battle Start: If you have more speed than the enemy, gain 3 additional strikes. On Hit: Lose 1 speed | Swampland Woodland |
|||
| Heroic |
Wounded: Take 2 damage, then gain 3 regeneration and 5 attack | Swampland Woodland |
|||
| Heroic |
You cannot gain freeze | Swampland Woodland |
|||
| Heroic |
On Hit: Gain 2 thorns and deal 2 damage | Woodland |
|||
| Heroic |
Every other turn, gain 1 attack and restore 1 health | Woodland |
|||
| Heroic |
On Hit: Give the enemy 2 poison and gain 2 armor | Woodland Swampland |
|||
| Weapon modification | On Hit: Trigger a random common rarity food item and give the enemy 1 freeze | Woodland |
Items
You start with 4 item slots, and every boss you defeat adds 2 more.
| Item | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Common |
- | Woodland | ||
| Common |
- | First Turn: Temporarily gain 2 attack — at Gold: |
Woodland | |
| Common |
Exposed: Gain 3 armor — at Gold: |
Woodland | ||
| Common |
- | Battle Start: Give the enemy 1 freeze — at Gold: |
Woodland | |
| Common |
- | Wounded: Give the enemy 3 Freeze — at Gold: |
Woodland | |
| Common |
Battle Start: Gain 1 thorn — at Gold: |
Woodland | ||
| Rare |
Battle start: Gain 2 freeze | Woodland | ||
| Common |
- | Woodland | ||
| Common |
- | Woodland | ||
| Common |
- | First Turn: Restore 1 health for each damage dealt by your strikes | Woodland | |
| Common |
- | Gain 3 gold at the start of every day — at Gold: |
Woodland | |
| Common |
Battle Start: If your health is not full, restore 2 health — at Gold: |
Woodland | ||
| Common |
Exposed: Restore 3 health — at Gold: |
Woodland | ||
| Rare |
Turn Start: If your health is not full, Spend 1 speed to restore 2 health | Woodland | ||
| Common |
- | Woodland | ||
| Common |
- | Battle Start: Take 3 damage and gain 1 additional strike — at Gold: take 6 for |
Woodland | |
| Rare |
- | Gain 2 thorns for each armor removed by the enemy's first strike | Woodland | |
| Rare |
- | Whenever you restore health, gain 2 thorns. You can only equip 1 rose | Woodland | |
| Rare |
- | You can activate Exposed 1 additional time per battle | Woodland | |
| Rare |
Exposed: Take 5 damage | Woodland | ||
| Rare |
- | The first time the enemy becomes wounded, trigger all of your wounded items | Woodland | |
| Rare |
- | Battle Start: Gain 1 thorns and give the enemy 1 additional strike | Woodland | |
| Rare |
Turn Start: Spend 1 armor to gain 2 thorns | Woodland | ||
| Rare |
The first time you gain thorns, restore that much health | Woodland | ||
| Rare |
Lose all your armor after your enemy's first strike | Woodland | ||
| Rare |
- | Exposed: Gain 10 armor | Woodland | |
| Rare |
- | The first time the enemy takes damage from a bomb, double it | Woodland | |
| Rare |
- | Every third time you take damage each turn, gain 2 armor | Woodland | |
| Rare |
- | Before any other item triggers, if you have less speed than the enemy, steal 5 speed from the enemy | Woodland | |
| Rare |
- | The damage of all bomb items increases by 1 | Woodland | |
| Rare |
- | Exposed: Deal 8 damage | Woodland | |
| Rare |
- | Battle Start & Exposed & Wounded: Spend 1 speed to gain 5 armor | Woodland | |
| Rare |
Battle Start: Lose 3 armor | Woodland | ||
| Rare |
Battle Start: If you have less speed than the enemy, gain attack equal to your speed | Woodland | ||
| Rare |
- | Exposed: Deal 1 damage 5 times | Woodland | |
| Rare |
- | Turn Start: If you have armor, gain 2 additional armor | Woodland | |
| Rare |
- | Turn Start: If the enemy has freeze, gain 1 attack | Woodland | |
| Rare |
- | Battle Start: Give yourself and the enemy 5 freeze each | Woodland | |
| Rare |
- | Battle Start: If you have 0 base armor, restore health to full | Woodland | |
| Rare |
- | The first time you are reduced to exactly 1 health, restore health to full | Woodland | |
| Rare |
- | When you are reduced below 5 health for the first time, restore health to full | Kingmaker | |
| Rare |
- | Turn Start: If you have freeze, gain 5 thorns | Woodland | |
| Rare |
- | Turn Start: Gain 3 armor and 1 freeze | Woodland | |
| Rare |
- | Whenever you restore health, gain 1 armor. You can only equip 1 rose | Woodland | |
| Rare |
- | Battle Start: Deal 4 damage to the enemy, if they don't have armor, triple the damage dealt | Woodland | |
| Rare |
While you have armor, temporarily gain 2 attack | Woodland | ||
| Rare |
- | Battle Start: Deal 1 damage and increase the damage of your next bomb that triggers by 3 | Woodland | |
| Rare |
- | Battle Start: If you have more speed than the enemy, gain 2 attack | Woodland | |
| Rare |
- | Whenever you restore 5 or more health, deal 5 damage | Woodland | |
| Rare |
- | Gain 3 max health for each equipped wood item | Woodland | |
| Rare |
- | Battle Start: Gain 3 armor for each equipped stone item | Woodland | |
| Rare |
- | Battle Start: If your health is full, gain 1 thorn whenever the enemy strikes you the rest of the battle | Woodland | |
| Rare |
- | If you have exactly 1 bomb item, it triggers 1 additional time | Woodland | |
| Rare |
- | Exposed: If you have 20 or more gold, gain 20 armor | Woodland | |
| Rare |
- | Whenever you restore health, increase health restored by 1. You can only equip 1 rose | Woodland | |
| Rare |
- | Battle Start: Take 5 damage and gain 10 thorns | Woodland | |
| Rare |
- | If you have exactly 1 sanguine item, it triggers 1 additional time | Woodland | |
| Rare |
- | Battle Start: Give the enemy 1 additional strike and 3 freeze | Woodland | |
| Heroic |
Battle Start: Give the enemy freeze equal to half your speed | Woodland | ||
| Heroic |
- | Whenever you lose armor, deal 1 damage | Woodland | |
| Rare |
- | Battle Start: Gain 2 thorns, then gain armor equal to your thorns | Woodland | |
| Heroic |
Whenever you lose health, take 1 additional damage | Woodland | ||
| Rare |
- | If the enemy has no armor, thorns deal double damage | Woodland | |
| Heroic |
- | Wounded: Regain your base armor | Woodland | |
| Heroic |
- | Whenever you lose health, restore 1 health | Woodland | |
| Heroic |
- | Woodland | ||
| Heroic |
- | Turn Start: Gain 2 armor and lose 1 health | Woodland | |
| Heroic |
- | Battle Start: Gain armor equal to lost health | Woodland | |
| Heroic |
- | Battle Start: Gain 20 max health and gain armor equal to missing health | Kingmaker | |
| Heroic |
Enemy strikes deal 2 damage less while you have armor | Woodland | ||
| Heroic |
- | Battle Start: Spend 50% of your current health to gain that much armor | Woodland | |
| Heroic |
- | Turn Start: If you're at or below 50% health, gain 2 armor | Woodland | |
| Heroic |
Wounded: Gain thorns equal to the enemy's attack | Woodland | ||
| Heroic |
- | Turn Start: Spend 1 gold to gain 3 armor | Woodland | |
| Heroic |
- | Whenever you gain armor, gain 1 additional armor | Woodland | |
| Heroic |
- | On Hit: Deal 1 damage | Woodland | |
| Heroic |
Battle Start: Gain 1 additional strike | Woodland | ||
| Heroic |
- | Wounded: Gain 2 additional strikes | Woodland | |
| Heroic |
- | Whenever you deal non-strike damage to the enemy, deal 1 additional damage | Woodland | |
| Heroic |
- | Exposed: Deal 3 damage for each turn taken this battle | Woodland | |
| Mythic |
Whenever you would take damage from your own items, the enemy takes that damage instead | Woodland | ||
| Mythic |
- | Freeze doubles your attack instead of halving it | Woodland | |
| Mythic |
- | You don't lose any thorns on the enemy's first 3 strikes | Woodland | |
| Mythic |
- | Whenever you lose armor, deal that much damage | Woodland | |
| Mythic |
- | Your On Hit effects trigger twice | Woodland | |
| Mythic |
- | Your bomb items trigger twice | Woodland | |
| Rare |
- | Turn Start: Steal 1 speed from the enemy to gain 1 additional strike | Woodland | |
| Rare |
- | Battle Start: If the enemy has higher attack than you, they lose 2 attack | Woodland | |
| Heroic |
- | Every other turn, gain 3 thorns | Woodland | |
| Rare |
- | Every 3 turns, trigger all your earrings 2 times | Woodland | |
| Rare |
- | Battle Start: If you have all 3 oils on your weapon, gain 2 attack | Woodland | |
| Rare |
- | On Hit: If your attack is exactly 1, deal 4 damage | Woodland | |
| Rare |
Your base speed stat is inverted | Woodland | ||
| Rare |
- | Battle Start: Spend 1 freeze to gain 2 attack | Woodland | |
| Rare |
- | Whenever you do an additional strike, gain 2 thorns | Woodland | |
| Heroic |
- | During the enemy's first turn, whenever they strike you, gain 2 attack | Woodland | |
| Heroic |
- | Battle Start: Gain 1 attack for each negative speed you have | Woodland | |
| Heroic |
The first time you lose armor, regain that armor | Woodland | ||
| Rare |
- | Battle Start: Remove all your armor and gain max health equal to armor lost | Woodland | |
| Common |
Battle Start: Gain 1 freeze | Woodland | ||
| Rare |
- | The effect of freeze is doubled | Woodland | |
| Rare |
- | Battle Start: Gain 15 max health | Woodland |
| Effect | The Lost Doll |
|---|---|
| Tags | Quest, Item |
| Region | Woodland |
Explosive Rose
Mythic
Whenever you restore health, deal that much damage. You can only equip 1 rose
Woodland
Spice Blend
Mythic
Cauldron items trigger 1 additional time
Woodland
Jewelry
Jewelry items come from the Jewelry Box.
| Item | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Common |
- | Gain 1 speed every other turn — at Gold: |
Woodland | |
| Common |
- | Restore 1 health every other turn — at Gold: |
Woodland | |
| Common |
- | Deal 1 damage every other turn — at Gold: deal 2 , at Diamond: deal 4 | Woodland | |
| Common |
- | Gain 1 armor every other turn — at Gold: |
Woodland | |
| Common |
- | Woodland | ||
| Common |
- | Woodland | ||
| Common |
- | Woodland | ||
| Common |
- | Battle Start: Restore 3 health — at Gold: |
Woodland | |
| Common |
- | Battle Start: Gain 2 attack and take 3 damage — at Gold: take 6 for |
Woodland | |
| Common |
- | Battle Start: Steal 2 armor from the enemy — at Gold: |
Woodland | |
| Rare |
- | Battle Start: Spend 5 speed to gain 1 additional strike at Turn Start for the rest of the battle | Woodland | |
| Rare |
- | Battle Start: Gain 1 gold | Woodland |
Food
Two food items can be combined at a Cauldron into one item with both effects. Combining a food with a Honeycomb greatly boosts its effects.
| Item | Rarity | Effect | Cooked with |
|---|---|---|---|
| Battle Start: Deal 1 damage 2 times | Turn Start: Deal 1 damage 3 times | ||
| Double your max health | |||
| Battle Start: Gain 3 thorns | Your thorns deal double damage | ||
| Wounded: Restore 4 health | Wounded: Restore health to full and restore 1 health at Turn Start for the rest of the battle | ||
| Battle Start: If your health is full, gain 5 armor | Battle Start: Gain 20 armor. If your health is full, gain 50 armor instead |
Food Combined
These are made at a Cauldron from two food items. The Cauldron page lists every recipe.
| Item | Ingredient 1 | Ingredient 2 | Stats | Effect |
|---|---|---|---|---|
| Battle Start: Deal 1 damage 3 times | ||||
| - | Battle Start: Deal 1 damage 3 times and gain 1 thorn 3 times | |||
| - | Battle Start & Wounded: Deal 3 damage and restore 3 health | |||
| - | Battle Start: If your health is full, deal 1 damage 5 times. Otherwise, gain 10 armor instead. | |||
| - | Turn Start: Deal 1 damage 3 times | |||
| Battle Start: Gain 5 thorns | ||||
| Wounded: Restore 1 health 5 times | ||||
| - | ||||
| - | Double your max health | |||
| - | Wounded: Restore 5 health and gain 5 thorns | |||
| - | Battle Start: If your health is full, gain 10 thorns and 10 armor | |||
| - | Your thorns deal double damage | |||
| - | Wounded: Restore 10 health and gain 10 armor | |||
| - | Wounded: Restore health to full and restore 1 health at Turn Start for the rest of battle | |||
| - | Battle start: Gain 20 armor. If your health is full, gain 50 armor instead | |||
| - | Wounded: Steal 50% of the enemy's current health | |||
| - | Battle Start: Deal 1 damage 2 times and steal that much attack | |||
| - | Battle Start: If your health is full, steal all of the enemy's armor | |||
| - | Battle Start: Gain 5 thorns. Whenever the enemy loses armor to thorns, gain that much armor | |||
| - | Battle Start: Steal all attack from the enemy | |||
| Battle Start: Steal 2 attack from the enemy |


