Stone: Difference between revisions

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<!-- Item tag page: Stone -->
* The following items explicitly reference '''Stone''' items in their effect:
Items with the '''Stone''' tag.
** [[Ore Heart]] — ''Battle Start: Gain 3 armor for each equipped stone item.''
** [[Petrified Statue]] — ''Battle Start: Give the enemy 1 stun for each equipped stone item.''


Stone is part of the [[Tags#Item tags|Item tags]].
= Items =
= Items =


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{{:Marble Sword | regionalRow}}
{{:Marble Sword | regionalRow}}
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{{:Mountain Cleaver | regionalRow}}
|-
|-
{{:Grindstone Club | regionalRow}}
{{:Grindstone Club | regionalRow}}
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{{:Ironstone Armor | regionalRow}}
{{:Ironstone Armor | regionalRow}}
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{{:Stone Steak | regionalRow}}
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{{:Granite Crown | regionalRow}}
{{:Granite Crown | regionalRow}}
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{{:Cracked Bouldershield | regionalRow}}
{{:Cracked Bouldershield | regionalRow}}
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{{:Cracked Whetstone | regionalRow}}
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{{:Granite Tome | regionalRow}}
|-
{{:Petrifying Flask | regionalRow}}
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{{:Petrifying Elixir | regionalRow}}
|}
|}
<span style="font-size:140%; font-weight:bold;">
<span style="font-size:140%; font-weight:bold;">
[[Cauldron]] [[File:Cauldron.png|24px]]
[[Cauldron]] [[File:Cauldron.png|24px]]
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! Effect
! Effect
|-
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{{:Bloody Steak | regionalRow}}
{{:Bloody Steak | regionalRowMirrored}}
|-
|-
{{:Granite Cherry | regionalRow}}
{{:Granite Cherry | regionalRow}}
|-
|-
{{:Limestone Fruit | regionalRow}}
{{:Limestone Fruit | regionalRowMirrored}}
|-
|-
{{:Marble Mushroom | regionalRow}}
{{:Marble Mushroom | regionalRow}}
|-
|-
{{:Marbled Stonefish | regionalRow}}
{{:Marbled Stonefish | regionalRowMirrored}}
|-
|-
{{:Mineral Water | regionalRow}}
{{:Mineral Water | regionalRowMirrored}}
|-
|-
{{:Petrified Chestnut | regionalRow}}
{{:Petrified Chestnut | regionalRowMirrored}}
|-
|-
{{:Rock Candy | regionalRow}}
{{:Rock Candy | regionalRowMirrored}}
|-
|-
{{:Rock Roast | regionalRow}}
{{:Rock Roast | regionalRowMirrored}}
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{{:Rocksalt Sword | regionalRow}}
{{:Rocksalt Sword | regionalRowMirrored}}
|}
|}
[[Category:Tag]] [[Category:Item_Tag]]

Latest revision as of 18:44, 21 January 2026

  • The following items explicitly reference Stone items in their effect:
    • Ore Heart — Battle Start: Gain 3 armor for each equipped stone item.
    • Petrified Statue — Battle Start: Give the enemy 1 stun for each equipped stone item.

Stone is part of the Item tags.

Items

Weapons

Weapon Rarity Stats Effect Region
Ironstone Greatsword Common 4
-2
- Woodland
Ironstone Bow Rare 6
1
On Hit: Lose 1 speed. If your speed is 0 or less, only strike every other turn Woodland
Ironstone Spear Common 2 While you have armor, temporarily gain 2 attack Swampland
Granite Hammer Heroic 2 On Hit: Convert 1 armor to 1 attack Woodland
Granite Lance Heroic 2
1
Your base armor is doubled Woodland
Granite Axe Rare 4 On Hit: Lose 2 health and gain 4 armor Swampland
Stoneslab Sword Heroic 2 On Hit: Gain 2 armor Woodland
Marble Sword Common 1
2
Exposed: Gain 3 attack Swampland
Mountain Cleaver Mythic 2 Attack always is equal to base armor Woodland
Grindstone Club Heroic 1 The next weapon you equip gains 2 attack Woodland

Standard items

Item Rarity Stats Effect Regions
Ironstone Bracelet Common -1 Enemy strikes deal 1 damage less while you have armor but 1 damage more otherwise Woodland
Ironstone Sandals Rare -1 While you have armor, temporarily gain 2 attack Woodland
Ironstone Armor Heroic -2 Enemy strikes deal 2 damage less while you have armor Woodland
Stone Steak Rare - Battle Start: If your health is full, gain 5 armor Woodland
Granite Crown Rare - Battle Start: Gain max health equal to your base armor Woodland
Granite Egg Common - Hatches after you defeat the next boss (Into Stoneborn Turtle) Swampland
Granite Fungi Rare - Turn End: Gain 2 armor and give the enemy 2 armor Swampland
Ore Heart Rare - Battle Start: Gain 3 armor for each equipped stone item Woodland
Petrified Statue Heroic -2 Battle Start: Give the enemy 1 stun for each equipped stone item Swampland
Stoneborn Turtle Heroic - Turn start: Restore 1 health. If your health is full, gain 2 armor instead Swampland
Granite Thorns Mythic - You don't lose any thorns on the enemy's first 3 strikes Woodland
Marble Mirror Heroic - Battle Start: Gain armor equal to your opponent’s armor Swampland
Cracked Bouldershield Rare - Exposed: Gain 7 armor Woodland
Cracked Whetstone Common - First Turn: Temporarily gain 2 attack — at Gold: 4 , at Diamond: 8 Woodland
Granite Tome Common - Countdown 4: Gain 6 armor — at Gold: 12 , at Diamond: 24 Swampland
Petrifying Flask Common - Wounded: Gain 10 armor and stun yourself for 2 turns — at Gold: 20 4, at Diamond: 40 8 Swampland
Petrifying Elixir Common - Wounded: Gain 10 armor and stun yourself and the enemy for 2 turns — at Gold: 20 4, at Diamond: 40 8 Swampland

Cauldron

Item Ingredient 1 Ingredient 2 Stats Effect
Bloody Steak Stone Steak Vampiric Wine - Wounded: Restore 10 health and gain 10 armor
Cherry Steak Stone Steak Cherry Bomb - Battle Start: If your health is full, deal 1 damage 5 times. Otherwise, gain 10 armor instead.
Limestone Fruit Stone Steak Sour Lemon 4 Battle start: Gain 1 acid and 8 armor. If your health is full, gain 2 acid and 16 armor instead
Marble Mushroom Stone Steak Poisonous Mushroom  4 Turn Start: Gain 1 poison and 3 armor
Marbled Stonefish Stone Steak Silverscale Fish - Exposed: Give the enemy 2 riptide and gain 3 armor for each riptide the enemy has
Mineral Water Stone Steak Clearspring Watermelon - Battle Start: Decrease all your status effects by 1 and gain 5 armor for each removed status effect
Petrified Chestnut Stone Steak Spiny Chestnut - Battle Start: If your health is full, gain 10 thorns and 10 armor
Rock Candy Stone Steak Honeycomb - Battle start: Gain 20 armor. If your health is full, gain 50 armor instead
Rock Roast Stone Steak Redwood Roast  5  5 -
Rocksalt Sword Stone Steak Grilling Skewer  3 On Hit: If your health is full, gain 3 armor