Stone: Difference between revisions
From He is Coming Official Wiki
HolyMormor (talk | contribs) Created page with "<!-- Item tag page: Stone --> Items with the '''Stone''' tag. = Items = === Weapons === {| class="wikitable sortable" ! Weapon ! Rarity ! Stats ! Effect ! Region |- {{:Ironstone Greatsword | regionalRow}} |- {{:Ironstone Bow | regionalRow}} |- {{:Ironstone Spear | regionalRow}} |- {{:Granite Hammer | regionalRow}} |- {{:Granite Lance | regionalRow}} |- {{:Granite Axe | regionalRow}} |- {{:Stoneslab Sword | regionalRow}} |- {{:Marble Sword | regionalRow}} |- {{:Grindsto..." |
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* The following items explicitly reference '''Stone''' items in their effect: | |||
** [[Ore Heart]] — ''Battle Start: Gain 3 armor for each equipped stone item.'' | |||
** [[Petrified Statue]] — ''Battle Start: Give the enemy 1 stun for each equipped stone item.'' | |||
Stone is part of the [[Tags#Item tags|Item tags]]. | |||
= Items = | = Items = | ||
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|- | |- | ||
{{:Marble Sword | regionalRow}} | {{:Marble Sword | regionalRow}} | ||
|- | |||
{{:Mountain Cleaver | regionalRow}} | |||
|- | |- | ||
{{:Grindstone Club | regionalRow}} | {{:Grindstone Club | regionalRow}} | ||
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|- | |- | ||
{{:Ironstone Armor | regionalRow}} | {{:Ironstone Armor | regionalRow}} | ||
|- | |||
{{:Stone Steak | regionalRow}} | |||
|- | |- | ||
{{:Granite Crown | regionalRow}} | {{:Granite Crown | regionalRow}} | ||
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|- | |- | ||
{{:Petrified Statue | regionalRow}} | {{:Petrified Statue | regionalRow}} | ||
|- | |- | ||
{{:Stoneborn Turtle | regionalRow}} | {{:Stoneborn Turtle | regionalRow}} | ||
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{{:Cracked Bouldershield | regionalRow}} | {{:Cracked Bouldershield | regionalRow}} | ||
|- | |- | ||
{{: | {{:Cracked Whetstone | regionalRow}} | ||
|- | |- | ||
{{: | {{:Granite Tome | regionalRow}} | ||
|- | |- | ||
{{: | {{:Petrifying Flask | regionalRow}} | ||
|- | |- | ||
{{: | {{:Petrifying Elixir | regionalRow}} | ||
|} | |} | ||
<span style="font-size:140%; font-weight:bold;"> | <span style="font-size:140%; font-weight:bold;"> | ||
[[Cauldron]] [[File:Cauldron.png|24px]] | [[Cauldron]] [[File:Cauldron.png|24px]] | ||
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! Effect | ! Effect | ||
|- | |- | ||
{{:Bloody Steak | | {{:Bloody Steak | regionalRowMirrored}} | ||
|- | |- | ||
{{:Granite Cherry | regionalRow}} | {{:Granite Cherry | regionalRow}} | ||
|- | |- | ||
{{:Limestone Fruit | | {{:Limestone Fruit | regionalRowMirrored}} | ||
|- | |- | ||
{{:Marble Mushroom | regionalRow}} | {{:Marble Mushroom | regionalRow}} | ||
|- | |- | ||
{{:Marbled Stonefish | | {{:Marbled Stonefish | regionalRowMirrored}} | ||
|- | |- | ||
{{:Mineral Water | | {{:Mineral Water | regionalRowMirrored}} | ||
|- | |- | ||
{{:Petrified Chestnut | | {{:Petrified Chestnut | regionalRowMirrored}} | ||
|- | |- | ||
{{:Rock Candy | | {{:Rock Candy | regionalRowMirrored}} | ||
|- | |- | ||
{{:Rock Roast | | {{:Rock Roast | regionalRowMirrored}} | ||
|- | |- | ||
{{:Rocksalt Sword | | {{:Rocksalt Sword | regionalRowMirrored}} | ||
|} | |} | ||
[[Category:Tag]] [[Category:Item_Tag]] | |||
Latest revision as of 18:44, 21 January 2026
- The following items explicitly reference Stone items in their effect:
- Ore Heart — Battle Start: Gain 3 armor for each equipped stone item.
- Petrified Statue — Battle Start: Give the enemy 1 stun for each equipped stone item.
Stone is part of the Item tags.
Items
Weapons
| Weapon | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Common |
- | Woodland | ||
| Rare |
On Hit: Lose 1 speed. If your speed is 0 or less, only strike every other turn | Woodland | ||
| Common |
While you have armor, temporarily gain 2 attack | Swampland | ||
| Heroic |
On Hit: Convert 1 armor to 1 attack | Woodland | ||
| Heroic |
Your base armor is doubled | Woodland | ||
| Rare |
On Hit: Lose 2 health and gain 4 armor | Swampland | ||
| Heroic |
On Hit: Gain 2 armor | Woodland | ||
| Common |
Exposed: Gain 3 attack | Swampland | ||
| Mythic |
Attack always is equal to base armor | Woodland | ||
| Heroic |
The next weapon you equip gains 2 attack | Woodland |
Standard items
| Item | Rarity | Stats | Effect | Regions |
|---|---|---|---|---|
| Common |
Enemy strikes deal 1 damage less while you have armor but 1 damage more otherwise | Woodland | ||
| Rare |
While you have armor, temporarily gain 2 attack | Woodland | ||
| Heroic |
Enemy strikes deal 2 damage less while you have armor | Woodland | ||
| Rare |
- | Battle Start: If your health is full, gain 5 armor | Woodland | |
| Rare |
- | Battle Start: Gain max health equal to your base armor | Woodland | |
| Common |
- | Hatches after you defeat the next boss (Into |
Swampland | |
| Rare |
- | Turn End: Gain 2 armor and give the enemy 2 armor | Swampland | |
| Rare |
- | Battle Start: Gain 3 armor for each equipped stone item | Woodland | |
| Heroic |
Battle Start: Give the enemy 1 stun for each equipped stone item | Swampland | ||
| Heroic |
- | Turn start: Restore 1 health. If your health is full, gain 2 armor instead | Swampland | |
| Mythic |
- | You don't lose any thorns on the enemy's first 3 strikes | Woodland | |
| Heroic |
- | Battle Start: Gain armor equal to your opponent’s armor | Swampland | |
| Rare |
- | Exposed: Gain 7 armor | Woodland | |
| Common |
- | First Turn: Temporarily gain 2 attack — at Gold: |
Woodland | |
| Common |
- | Countdown 4: Gain 6 armor — at Gold: |
Swampland | |
| Common |
- | Wounded: Gain 10 armor and stun yourself for 2 turns — at Gold: |
Swampland | |
| Common |
- | Wounded: Gain 10 armor and stun yourself and the enemy for 2 turns — at Gold: |
Swampland |
| Item | Ingredient 1 | Ingredient 2 | Stats | Effect |
|---|---|---|---|---|
| - | Wounded: Restore 10 health and gain 10 armor | |||
| - | Battle Start: If your health is full, deal 1 damage 5 times. Otherwise, gain 10 armor instead. | |||
| Battle start: Gain 1 acid and 8 armor. If your health is full, gain 2 acid and 16 armor instead | ||||
| Turn Start: Gain 1 poison and 3 armor | ||||
| - | Exposed: Give the enemy 2 riptide and gain 3 armor for each riptide the enemy has | |||
| - | Battle Start: Decrease all your status effects by 1 and gain 5 armor for each removed status effect | |||
| - | Battle Start: If your health is full, gain 10 thorns and 10 armor | |||
| - | Battle start: Gain 20 armor. If your health is full, gain 50 armor instead | |||
| - | ||||
| On Hit: If your health is full, gain 3 armor |


