Whenever: Difference between revisions

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Created page with "<!-- Trigger tag page: Whenever --> ''Trigger whenever a specified event occurs (e.g., taking damage, gaining armor, restoring health, riptide triggering).'' Whenever is part of the Trigger tags. = Items that trigger Whenever = == Weapons == {| class="wikitable sortable" ! Weapon ! Rarity ! Stats ! Effect ! Region |- {{:Blackbriar Blade | regionalRow}} |- {{:Lifeblood Spear | regionalRow}} |- {{:Swiftstrike Bow | regionalRow}} |- {{:Explosive Swo..."
 
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m added tag + trigger tag categories
 
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[[Category:Tag]] [[Category:Trigger_Tag]]
<!-- Trigger tag page: Whenever -->
<!-- Trigger tag page: Whenever -->


''Trigger whenever a specified event occurs (e.g., taking damage, gaining armor, restoring health, riptide triggering).''
''Trigger whenever a specified event occurs (e.g., taking damage, gaining armor, restoring health, riptide triggering).''
Whenever is part of the [[Tags#Trigger tags|Trigger tags]].
Whenever is part of the [[Tags#Trigger tags|Trigger tags]].


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{{:Clearspring Rose | regionalRow}}
{{:Clearspring Rose | regionalRow}}
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{{:Toxic Rose | regionalRow}}
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{{:Shield Talisman | regionalRow}}
{{:Shield Talisman | regionalRow}}

Latest revision as of 12:49, 23 December 2025


Trigger whenever a specified event occurs (e.g., taking damage, gaining armor, restoring health, riptide triggering).

Whenever is part of the Trigger tags.

Items that trigger Whenever

Weapons

Weapon Rarity Stats Effect Region
Blackbriar Blade Rare 1 Whenever you would gain thorns, gain 1 attack instead Woodland
Lifeblood Spear Rare 1 Whenever you restore 3 or more health, gain 1 attack Woodland
Swiftstrike Bow Rare 2 Whenever you gain an additional strike, gain twice as many Woodland
Explosive Sword Rare 3 Whenever a bomb deals 5 or more non-weapon damage, gain 1 additional strike Woodland

Standard items

Item Rarity Stats Effect Region
Lifeblood Bomb Rare - Whenever you restore 5 or more health, deal 5 damage Woodland
Blackbriar Rose Rare - Whenever you restore health, gain 2 thorns. You can only equip 1 rose Woodland
Iron Rose Rare - Whenever you restore health, gain 1 armor. You can only equip 1 rose Woodland
Sanguine Rose Rare - Whenever you restore health, increase health restored by 1. You can only equip 1 rose Woodland
Clearspring Rose Rare - Whenever you restore health, decrease a random status effect by 1. You can only equip 1 rose Swampland
Toxic Rose Rare - Whenever you restore health, give the enemy 1 poison. You can only equip 1 rose Swampland
Shield Talisman Heroic - Whenever you gain armor, gain 1 additional armor Woodland
Sword Talisman Heroic - Whenever you deal non-weapon damage to the enemy, deal 1 additional damage Woodland
Assault Greaves Heroic - Whenever you lose armor, deal 1 damage Woodland
Crimson Cloak Heroic - Whenever you lose health, restore 1 health Woodland
Druid's Cloak Heroic - Whenever you lose health, gain that much armor. You cannot restore health Woodland
Blackbriar Armor Heroic -1 Whenever you lose armor, gain 2 thorns Woodland
Brittlebark Armor Heroic 12 Whenever you lose health, take 1 additional damage Woodland
Riverflow Talisman Rare - Whenever you gain a status effect, gain 1 additional stack Swampland
Rusted Plate Rare - Whenever the enemy loses armor to acid, gain that armor Swampland
Silver Anchor Rare -1 Whenever you lose speed, give the enemy 1 riptide Swampland
Silverscale Armor Rare - Whenever riptide triggers, gain 2 armor Swampland
Frostbite Greaves Heroic 2 Battle Start: Give the enemy freeze equal to half your speed Woodland
Featherweight Armor Rare - Battle Start & Exposed & Wounded: Spend 1 speed to gain 5 armor Woodland
Vampiric Stasis Rare - Whenever you skip your strike, restore 3 health Swampland
Bloodmoon Armor Mythic 6 Whenever you would take damage from your own items, the enemy takes that damage instead Woodland
Razor Scales Mythic - Whenever you lose armor, deal that much damage Woodland
Serpent Scalemail Mythic 4 Whenever you lose armor, give the enemy 2 poison Swampland
Stormtide Anchor Mythic - Whenever riptide triggers, stun the enemy for 1 turn Swampland

Cauldron

Item Ingredient 1 Ingredient 2 Stats Effect
Melon Bomb Clearspring Watermelon Cherry Bomb - Battle Start: Deal 1 damage to the enemy 2 times. Whenever you deal 1 damage, decrease a random status effect by 1
Spiny Fish Silverscale Fish Spiny Chestnut - Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, gain 3 thorns
Crimson Fish Silverscale Fish Vampiric Wine - Wounded: Give the enemy 2 riptide. Whenever riptide triggers, restore 3 health