Hero's Grave
From He is Coming Official Wiki
| Effect | Choose one of three Heroic items. |
|---|---|
| Tags | Items |
| Region | Woodland, Swampland, Kingmaker |
Hero's Graves
let you choose one of three Heroic items. Only a limited number of the choices can be weapons.
Locations
- Woodland: always spawn some distance from the House, usually in an enclosed area whose gates only open at night. Rarely two graves spawn together.
- Swampland: found on the Boneyard Bog island.
- Kingmaker: found in the Elderwood Cemetery biome. Offers Heroic items from the bundles chosen for the run.
- Skipping a Hero's Grave is the goal of the challenge Beggars CAN be choosers.
Items found here
Woodland
Every Heroic Woodland item can appear.
Weapons
| Weapon | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Heroic |
Exposed & Wounded: Lose 2 attack | Woodland | ||
| Heroic |
Every other turn, gain 1 attack and restore 1 health | Woodland | ||
| Heroic |
Battle start: Gain 3 freeze | Woodland | ||
| Heroic |
On Hit: Spend 1 armor to gain 1 attack | Woodland | ||
| Heroic |
Your base armor is doubled | Woodland | ||
| Heroic |
The next weapon you equip gains 2 attack | Woodland | ||
| Heroic |
Your attack is always 7. This weapon cannot have edges | Woodland | ||
| Heroic |
On Hit: If you deal damage to the enemy's health, restore that much health | Woodland | ||
| Heroic |
On Hit: Gain 1 gold | Woodland | ||
| Heroic |
On Hit: Gain 2 armor | Woodland | ||
| Heroic |
Turn Start: Gain 1 additional strike | Woodland |
Items
| Item | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Heroic |
- | Whenever you lose armor, deal 1 damage | Woodland | |
| Heroic |
- | During the enemy's first turn, whenever they strike you, gain 2 attack | Woodland | |
| Heroic |
Whenever you lose health, take 1 additional damage | Woodland | ||
| Heroic |
- | Wounded: Regain your base armor | Woodland | |
| Heroic |
- | Whenever you lose health, restore 1 health | Woodland | |
| Heroic |
The first time you lose armor, regain that armor | Woodland | ||
| Heroic |
- | Woodland | ||
| Heroic |
- | Whenever you deal non-strike damage to the enemy, deal 1 additional damage | Woodland | |
| Heroic |
Battle Start: Give the enemy freeze equal to half your speed | Woodland | ||
| Heroic |
- | Turn Start: Gain 2 armor and lose 1 health | Woodland | |
| Heroic |
- | Battle Start: Gain armor equal to lost health | Woodland | |
| Heroic |
Enemy strikes deal 2 damage less while you have armor | Woodland | ||
| Heroic |
- | Battle Start: Gain 1 attack for each negative speed you have | Woodland | |
| Heroic |
- | Battle Start: Spend 50% of your current health to gain that much armor | Woodland | |
| Heroic |
- | Turn Start: If you're at or below 50% health, gain 2 armor | Woodland | |
| Heroic |
Wounded: Gain thorns equal to the enemy's attack | Woodland | ||
| Heroic |
- | Turn Start: Spend 1 gold to gain 3 armor | Woodland | |
| Heroic |
- | Whenever you gain armor, gain 1 additional armor | Woodland | |
| Heroic |
- | Every other turn, gain 3 thorns | Woodland | |
| Heroic |
- | On Hit: Deal 1 damage | Woodland | |
| Heroic |
Battle Start: Gain 1 additional strike | Woodland | ||
| Heroic |
- | Wounded: Gain 2 additional strikes | Woodland | |
| Heroic |
- | Exposed: Deal 3 damage for each turn taken this battle | Woodland |
Swampland
Every Heroic Swampland item can appear. On Swampland item pages it is listed as the Heroic Chest.
Weapons
| Weapon | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Heroic |
Battle Start: Steal 5 health from the enemy | Swampland | ||
| Heroic |
Exposed: Gain armor equal to your base armor | Swampland | ||
| Heroic |
Every 3 strikes, trigger Symphony | Swampland | ||
| Heroic |
Exposed and Wounded items triggers at battle start instead | Swampland | ||
| Heroic |
Battle Start: Gain 5 max health | Swampland | ||
| Heroic |
On Hit: Lose 1 attack | Swampland | ||
| Heroic |
While you're at or below 50% health, you cannot gain status effects | Swampland | ||
| Heroic |
Battle Start: Gain 2 purity. On Hit: Remove 1 purity | Swampland | ||
| Heroic |
The first time you gain a new status effect, gain 1 additional strike as well | Swampland | ||
| Heroic |
On hit: Give the enemy 2 poison | Swampland | ||
| Heroic |
On Hit: Give the enemy 1 riptide | Swampland | ||
| Heroic |
Whenever a strike would deal more than 5 damage, it only deals 5 damage instead | Swampland | ||
| Heroic |
Battle start: Stun yourself for 2 turns | Swampland |
Items
| Item | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Heroic |
- | While you have acid, temporarily gain attack equal to acid | Swampland | |
| Heroic |
Battle Start: Give the enemy acid equal to half your speed | Swampland | ||
| Heroic |
- | Battle Start: Gain 5 max health and restore 5 health | Swampland | |
| Heroic |
- | Every other turn, give the enemy 1 riptide | Swampland | |
| Heroic |
- | Whenever you give the enemy a status effect, give them 1 additional | Swampland | |
| Heroic |
- | Battle Start: Lose all your health except 1 and stun the enemy for 2 turns | Swampland | |
| Heroic |
- | Wounded: Gain 3 regeneration. Symphony | Swampland | |
| Heroic |
- | Wounded: Restore health to full and lose 3 attack | Swampland | |
| Heroic |
- | Battle Start: Gain armor equal to your opponent’s armor | Swampland | |
| Heroic |
Turn Start: Both you and the enemy gain 1 poison | Swampland | ||
| Heroic |
Battle Start: Give the enemy 1 stun for each equipped stone item | Swampland | ||
| Heroic |
- | Whenever you would gain a status effect, spend 3 armor for each status effect to prevent it | Swampland | |
| Heroic |
- | Every other turn, gain 1 purity | Swampland | |
| Heroic |
- | Every 4 turns, stun yourself for 1 turn and gain 3 regeneration | Swampland | |
| Heroic |
Battle Start: Give the enemy poison equal to your attack | Swampland | ||
| Heroic |
- | Wounded: Give the enemy 1 stun. Symphony | Swampland | |
| Heroic |
- | Turn Start: If you're at or above 50% health, lose 3 health and gain 1 attack | Swampland | |
| Heroic |
Wounded: Give the enemy 3 stun | Swampland | ||
| Heroic |
- | Wounded: gain 3 attack | Swampland | |
| Heroic |
Battle Start: If you have 0 base armor, gain armor equal to current health | Swampland |


