Damage Modifying Effect

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Revision as of 11:12, 9 August 2025 by AntBZK (talk | contribs)

This page shows mechanics of damage modifying effects.


Damage modifying effects

Mechanics

Buff can only be inflicted on the users while debuff can only be inflicted on enemies.

Each creature can be inflicted with the same damage modifying effect multiple times at once but the effects can't be stacked in value, except for Weakening, Crippling and flsh general damage buff.

Resistance modifications are only applied after [resistance - piercing] has been calculated in the damage formula. General damage buff and armor buff are applied before the stats are put in damage calculation.

Examples

The attacker deals 10 physical damage and has 20% piercing. The defender has 10% physical resistance and 1 armor. The defender is inflicted with a - 30% resistance debuff and a + 2 armor buff.

=> Total damage = [10 - (1 + 2)] x [1 - (0 - 0.3)] = 9.1


Physical resistance buff

Affected creatures take less physical damage.

Users (self)


Physical resistance debuff

Affected creatures take more physical damage.

Users


Venom resistance buff

Affected creatures take less venom damage.

Users (self)
  • Taunt leafcutter ant majors
  • Vigorous fire ant soldiers
  • Big-headed ant majors
  • Resilient


Venom resistance debuff

Affected creatures take more venom damage.

Users


General damage buff

Affected creatures can inflict more damage overall.

Users (self)
  • Vigorous fire ant soldiers
  • Army ant majors (flash)


Armor buff

Affected creatures take less damage overall.

Users (self)


Invincibility

Affected creatures can't be targeted for attack and don't take any damage.

Users (self)
  • Leafcutter ant minims
  • Termite kings (colony)
  • Assassin bugs
  • Second Wind


Trivia

(none)