Damage Modifying Effect
This page shows mechanics of damage modifying effects.
Damage modifying effects
Mechanics
Buff can only be inflicted on the users while debuff can only be inflicted on enemies.
Same-typed resistance modifications are treated as the same effect and can't be stacked stack in value, except for Weakening and Crippling.
Different-typed resistance modifications are treated as different effects and can be inflicted on the same creature at the same time.
General damage buff is stacked in value.
Resistance modifications are only applied after [resistance - piercing] has been calculated in the damage formula. General damage buff and armor buff are applied before the stats are put in damage calculation.
Examples
The attacker deals 10 physical damage and has 20% piercing. The defender has 10% physical resistance and 1 armor. The defender is inflicted with a - 30% resistance debuff and a + 2 armor buff.
=> Total damage = [10 - (1 + 2)] x [1 - (0 - 0.3)] = 9.1
Physical resistance buff
Affected creatures take less physical damage.
| Users (self) |
|
Physical resistance debuff
Affected creatures take more physical damage.
| Users |
|
Venom resistance buff
Affected creatures take less venom damage.
| Users (self) |
|
Venom resistance debuff
Affected creatures take more venom damage.
| Users |
|
General damage buff
Affected creatures can inflict more damage overall.
| Users (self) |
|
Armor buff
Affected creatures take less damage overall.
| Users (self) |
|
Invincibility
Affected creatures can't be targeted for attack and don't take any damage.
| Users (self) |
|
Trivia
(none)


