Exploding Termite: Difference between revisions
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Exploding termites attack mostly by biting. | Exploding termites attack mostly by biting. | ||
Workers | Workers can explode to [[Disrupting Effect|confuse]] and [[Damaging Effect|damage enemies over time]]. Level 3 workers don't get speed debuff or waste poisoning while moving on non-highway tiles. | ||
Soldiers can stun enemies and launch themselves away when they are fighting on the surface. | Soldiers can stun enemies and launch themselves away when they are fighting on the surface. | ||
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=='''Exploding'''== | =='''Exploding'''== | ||
Workers can only explode 2 minutes after they are spawned. Explosion damage and effect damage increases along with living time. The stat buff reaches the maximum value 2 minutes after they become explosive. | |||
You can disable exploding to prevent your workers from exploding and let them attack normally. | You can disable exploding to prevent your workers from exploding and let them attack normally. | ||
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|width="45%"| | |width="45%"| | ||
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|rowspan="2"|'''Explode'''<br/>'''( | |rowspan="2"|'''Explode'''<br/>'''(maximum value)''' | ||
|rowspan="2"| | |rowspan="2"| | ||
*''Trigger:'' User isn't mounting. | *''Trigger:'' User isn't mounting. | ||
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*''Trigger:'' User is underground and isn't mounting. | *''Trigger:'' User is underground and isn't mounting. | ||
*''Chance:'' 10%/ 10%/ 10% | |||
*''Damage (physical):'' 60/ 80/ 100 | *''Damage (physical):'' 60/ 80/ 100 | ||
*''Cooldown:'' 60/ 60/ 60 | *''Cooldown:'' 60/ 60/ 60 | ||
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*''Trigger:'' User is on the surface and isn't mounting. | *''Trigger:'' User is on the surface and isn't mounting. | ||
*''Chance:'' 10%/ 10%/ 10% | |||
*''Damage (physical):'' 30/ 50/ 70 | *''Damage (physical):'' 30/ 50/ 70 | ||
*''Cooldown:'' 60/ 60/ 60 | *''Cooldown:'' 60/ 60/ 60 | ||
Revision as of 03:15, 23 March 2025
| Information | |
|---|---|
| Common name | Exploding termite |
| Scientific name | Neocapritermes taracua |
| Environment | DLC |
| Castes | Queen King Worker Soldier |
| Traits | Autothysis Speed debuff Armor buff |
| Playable colony | Yes |
Exploding termites (Neocapritermes taracua) are playable as complete colonies in extra missions and custom games if you have the Exploding DLC.
Abilities
Exploding termites attack mostly by biting.
Workers can explode to confuse and damage enemies over time. Level 3 workers don't get speed debuff or waste poisoning while moving on non-highway tiles.
Soldiers can stun enemies and launch themselves away when they are fighting on the surface.
Exploding
Workers can only explode 2 minutes after they are spawned. Explosion damage and effect damage increases along with living time. The stat buff reaches the maximum value 2 minutes after they become explosive.
You can disable exploding to prevent your workers from exploding and let them attack normally.
You can enable both exploding and attacking to make workers explode immediately against any enemies.
You can enable exploding and disable attacking to make workers explode only against attacking enemies.
Food processing
Exploding termites can only feed on lignocellulose.
Lignocellulose storage tiles can hold 10/ 40/ 100 lignocellulose. Queen tiles can't hold any resources.
You receive 66.67% of the building cost as lignocellulose from deleting tiles.
Appearances
You can play as an exploding termite colony in:
Notable stats
| Exploding termite queen | ||
| Common stats |
| |
| Damage modifications |
| |
| Immunities |
| |
Trivia
- Exploding termite workers store laccase BP76 in special pouches on their backs in the form of blue crystals. The enzyme will be mixed with hydroquinone substrates in their salivary glands to create toxic liquid during autothysis.
- Exploding termite soldiers have the fastest bite speed in the world most likely due to their asymmetrical jaws.



