Damage Modifying Effect: Difference between revisions
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Specified that general damage buffs can be either flat or % |
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==='''General damage buff'''=== | ==='''General damage buff'''=== | ||
Affected creatures can inflict more damage overall. | Affected creatures can inflict more damage overall. This can be a percentage multiplier, or a flat increase. | ||
{|class="mw-collapsible wikitable" | {|class="mw-collapsible wikitable" | ||
Revision as of 13:44, 29 January 2026
This page shows mechanics of damage modifying effects.
Damage modifying effects
Mechanics
Buff can only be inflicted on the users while debuff can only be inflicted on enemies.
Each creature can be inflicted with the same damage modifying effect multiple times at once but the effects can't be stacked in value, except for Weakening, Crippling and damage flash-buff.
Resistance modifications are only applied after [resistance - piercing] has been calculated in the damage formula. General damage buff and armor buff are applied before the stats are put in damage calculation.
Examples
The attacker deals 10 physical damage and has 20% piercing. The defender has 10% physical resistance and 1 armor. The defender is inflicted with a - 30% resistance debuff and a + 2 armor buff.
=> Total damage = [10 - (1 + 2)] x [1 - (0 - 0.3)] = 9.1
Physical resistance buff
Affected creatures take less physical damage.
| Users (self) |
|
Physical resistance debuff
Affected creatures take more physical damage.
| Users |
|
Venom resistance buff
Affected creatures take less venom damage.
| Users (self) |
|
Venom resistance debuff
Affected creatures take more venom damage.
| Users |
|
General damage buff
Affected creatures can inflict more damage overall. This can be a percentage multiplier, or a flat increase.
| Users (self) |
|
Armor buff
Affected creatures take less damage overall.
| Users (self) |
|
Invincibility
Affected creatures can't be targeted for attack and don't take any damage.
| Users (self) |
|
Trivia
(none)


