Stat Explanation: Difference between revisions

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=='''Measurement units'''==
=='''Introductions'''==
==='''Measurement units'''===
Time-related stats are measured in seconds.
Time-related stats are measured in seconds.


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=='''Common stats'''==
==='''Stat segregation'''===
* '''Cost:''' Creatures with this stat can be purchased from building menu. It shows how much food you need to spend to build a brood tile and spawn an ant or termite.
Some creatures have abilities and stats specifically designed for certain missions. They can't use them anywhere else.


* '''Health:''' Creatures become dead when their health are reduced to 0.
Some creatures have different stats between [[Story Mode|story mode]] and [[Custom Game Mode|custom game mode]]. In this wiki, story-mode stats are red while custom-game-mode stats are green.  


* '''Movement speed:''' It shows how quickly creatures move, from 5 to 1200 length units per second.
Some extra missions also make use of custom-game-mode stats.
 
*'''[[Cramped]]'''
 
*'''[[The Culling]]''' and '''[[The Culling 2]]'''
 
*'''[[Tug of War]]''', '''[[Tug of War 2]]''' and '''[[Tug of War 3]]'''
 
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=='''Explanations'''==
==='''Common stats'''===
* '''Cost:''' It shows how much food you need to spend to build a brood tile and spawn a unit.
 
* '''Health:''' It shows how much damage creatures can take.
 
* '''Movement speed:''' It shows how quickly creatures move.


* '''Food amount:''' It shows how much food dead creatures give.
* '''Food amount:''' It shows how much food dead creatures give.
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* '''Mount capacity:''' It shows how many ants or termites can mount each creature at once.
* '''Mount capacity:''' It shows how many ants or termites can mount each creature at once.


* '''Temperament:''' Creatures can either attack immediately, attack when favorable or move away when they encounter enemies.
* '''Temperament:''' It shows how creatures response when they encounter enemies.


* '''Score:''' It shows how much combat score you gain for eliminating a creature.
* '''Score:''' It shows how much combat score you gain for eliminating a creature.


* '''Threat:''' Creatures give themselves a stackable threat value each time they hit their attacks. Attacking creatures with higher threat value has higher chance to be the targets of retaliation. Basic threat generation speed is 0.1. Some creatures can generate additional threat value on top of the base value.
* '''Threat:''' It shows the extra amount of threat value creatures give themselves after each hitting attack.  


* '''Size:''' Only a limited number of creatures can fight in an enclosed space. Smaller creatures can move and attack beneath larger ones. Creatures are briefly prevented from attacking and move around to find better position if they can't reach enemies within their vision radius.
* '''Size:''' It shows which size group creatures belong to.  


* '''Healing speed:''' It shows how much health creatures can regain every second when they are out of combat.
* '''Healing speed:''' It shows how much health creatures can regain every second when they are out of combat.
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* '''Wander radius:''' It shows how far creatures move around when they are idling.
* '''Wander radius:''' It shows how far creatures move around when they are idling.


*'''Encumbered:''' Creatures with this stat must move 35% more slowly while carrying food.
* '''Encumbered:''' It shows that creatures move 35% more slowly while carrying resources.


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=='''Immunities'''==
==='''Immunities'''===
* '''Slow resistance:''' Creatures with this stat can reduce inflicted [[Speed Modifying Effect|speed debuff]] by a certain amount.
* '''Slow resistance:''' Creatures with this stat can reduce inflicted [[Speed Modifying Effect|speed debuff]] by a certain amount.


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* '''Immune to pickup/ knockback:''' Creatures with this stat is immune to [[Repositioning Effect|repositioning effects]].
* '''Immune to pickup/ knockback:''' Creatures with this stat is immune to [[Repositioning Effect|repositioning effects]].


* '''Immune to execution:''' Creatures with this stat is immune to [[Executing Effect|execution]].
* '''Immune to execution:''' Creatures with this stat is immune to [[Eliminating Effect|execution]].


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=='''Abilities'''==
==='''Abilities'''===
==='''Stats'''===  
* '''Target:''' Abilities must have targets and must be used on the nearest viable targets. Abilities can be used even if the targets is immune to their effects.
* '''Target:''' Each ability must have a target and must be used on the nearest viable target. Abilities can still be used even if the targets are immune to their effects. Pickup abilities are the exceptions.


* '''Trigger:''' Abilities can only be used if the users and the targets meet certain conditions. Most abilities are unusable when the targets aren't on the ground.
* '''Trigger:''' Abilities can only be used if the users and the targets meet certain conditions. Most abilities are unusable when the targets aren't on the ground.
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* '''Range:''' Abilities can only be used if the targets are within a certain distance from the users.
* '''Range:''' Abilities can only be used if the targets are within a certain distance from the users.


* '''Chance:''' Abilities with this stat only has certain chance to be activated even if all conditions are met.
* '''Chance:''' Abilities with this stat only have certain chance to be activated even if all conditions are met.
 
* '''Cooldown:''' Abilities with this stat can only be used when cooldown is over.


* '''Cooldown:''' Abilities with this stat can only be used when cooldown is over. Abilities without this stat can be used continuously.
* '''Attack speed:''' Abilities with this stat can be used continuously. It shows how many times abilities can be used within a second, assuming your frame rate is above 60FPS. The wiki will only mention attack speed of basic attack and some abilities.


* '''Damage:''' You can refer to [[Damage Calculation|this page]] for damage-related stats.
* '''Damage:''' You can refer to [[Damage Calculation|this page]] for damage-related stats.


* '''Radius:''' Abilities with this stat can inflict damage or effects to any enemies within a certain radius from the targets. Nearby enemies aren't affected if the abilities miss the main targets.
* '''Radius:''' Abilities with this stat can inflict damage or effects to any enemies within a certain radius from the targets. Nearby enemies aren't affected if the abilities miss the intended targets.
 
* '''Multihit:''' Abilities with this stat can inflict damage or effects multiple times on the same target before it enters cooldown. New targets will be chosen immediately if the original target becomes dead or moves away.


* '''Multitarget:''' Abilities with this stat can inflict damage or effects on multiple targets at once. Its damage isn't affected by AOE resistance.
* '''Multihit:''' Abilities with this stat can inflict damage or effects multiple times on the same target. Activation chance is applied separately for each hit.


* '''Attack speed:''' It only shows how quickly an ability finishes its animation loop compared to other similar abilities. The stat doesn't reflect the actual attack speed of the creature due to how Unreal Engine works. Only attack speed of basic attack and some abilities will be mentioned in this wiki.
* '''Multitarget:''' Abilities with this stat can inflict damage or effects on multiple targets once each.


* '''Projectile:''' Abilities with this stat don't trigger damage reflection.
* '''Projectile:''' Abilities with this stat don't trigger damage reflection.
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==='''Basic attack'''===
==='''Effects'''===
Basic attack is an ability that every creature has. It inflicts physical damage on a single enemy and doesn't have effect or cooldown. [[Titan|Titans]] and [[Uber Creature|Uber creatures]] can inflict splash damage with basic attack.
You can refer to [https://hoodedhorse.com/wiki/Empires_of_the_Undergrowth/index.php?title=Category:Status_Effects this page] for more informations about status effects. Each creature can be inflicted with multiple status effects at once.
 
* '''Stacking:''' It shows how the same status effect can be inflicted on the same creature multiple times at once.  


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=='''Effects'''==
==='''Stats'''===
* '''Effect value:''' It shows how strong an effect is.
* '''Effect value:''' It shows how strong an effect is.


* '''Duration:''' It shows how long an effect lasts.
* '''Duration:''' It shows how long an effect lasts.


* '''Type:''' Each creature can be inflicted with multiple different-typed effects at once.
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=='''More in-depth explanations'''==
==='''Attacking'''===
Abilities that either execute or inflict damage on enemies will be called ''attacks'' in this wiki.


* '''Stacking:''' Each creature can be inflicted with the same effects multiple times at once. Effect value and duration can be added up.
Every creature has basic attack but not all of them can use it. It inflicts physical damage on a single enemy and doesn't have effect or cooldown. Most [[Titan|titans]] and [[Uber Creature|uber creatures]] can inflict splash damage with basic attack.
 
Some ants and termites have special abilities that have the same animation as basic attack and no cooldown. It is done to create an impression that basic attack is inflicting status effects without going against the established mechanics. These attacks must be used while users are on the ground and basic attack can only be used while users are mounting enemies.


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==='''Type'''===
==='''Targeting'''===
* '''Damaging effects:''' damage-over-time, damage reflection
Attacking creatures give themselves a stackable threat value after each hitting attack. It reverts to normal over time. The basic threat generation speed is 0.1 per hit. Some creatures can generate extra threat value on top of it.


* '''Healing effects:''' heal, flash-heal
Attacking creatures randomly pick their targets among the closest enemies. The combat distance between attacking creatures is calculated based on the actual distance between their hitbox centers divided by threat value of the respective enemies.


* '''Disrupting effects:''' stun, confusion, fleeing, paralysis
Smaller and quicker creatures are more likely to be the targets of retaliation than larger and slower ones.


* '''Repositioning effects:''' pickup, knockback
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==='''Overlapping'''===
Smaller creatures can move and attack beneath larger ones. Only a certain number of same-sized creatures can move and attack at once in an area.


* '''Executing effects:''' execution
Attacking creatures are briefly prevented from attacking and move around to find better position if they can't hit enemies within their vision radius.


* '''Damage modifying effects:''' damage buff, damage flash-buff, resistance modification
{|class="mw-collapsible wikitable"
|width="900pt" colspan="3"|<big>'''Size of playable units'''</big>
|-
|width="33.3%" style="text-align:center"|'''Small'''
|width="33.3%" style="text-align:center"|'''Medium'''
|width="33.3%" style="text-align:center"|'''Large'''
|-
|style="vertical-align:top"|
* [[Gene-thief Ant|Gene-thief ant]] workers
* [[Black Ant|Black ant]] workers and soldiers
* [[Slave-maker Ant|Slave-maker ant]] soldiers
* [[Wood Ant|Wood ant]] workers, soldiers and shooters
* [[Leafcutter Ant|Leafcutter ant]] minors
* [[Trap-jaw Ant|Trap-jaw ant]] soldiers
* [[Army Ant|Army ant]] mediae
* [[Fire Ant|Fire ant]] workers and soldiers
* [[Big-headed Ant|Big-headed ant]] minors and majors
* [[Little Black Ant|Little black ant]] workers and soldiers
* [[Matabele Ant|Matabele ant]] workers
* [[Driver Ant|Driver ant]] workers and small soldiers
* [[Exploding Ant|Exploding ant]] workers and minor soldiers
* [[Termite]] minor workers and major workers
* [[Exploding Termite|Exploding termite]] workers
|style="vertical-align:top"|
* Royal guards
* Leafcutter ant mediae
* Army ant majors
* Big-headed ant supersoldiers
* Matabele ant medics
* Driver ant large soldiers
* Exploding ant major soldiers
* Termite minor soldiers
* Exploding termite soldiers
|style="vertical-align:top"|
* Leafcutter ant majors
* Matabele ant soldiers
* [[African Stink Ant|African stink ant]] soldiers
* Bullet ant soldiers
* Termite kings
* Termite major soldiers
* Exploding termite kings
* [[Super Leafcutter Ant Major|Super leafcutter ant major]]
|}


* '''Speed modifying effects:''' speedup, slowdown, attack speed modification, attack speed flash-buff
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==='''Stacking'''===
* '''Other effects:''' invulnerability, taunt, death
Effect value and duration can be added up when the same status effect is inflicted on the same creature multiple times at once.


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* '''None:''' Effect value remains the same. Effect duration is reset and counts down from the most recent hit.
==='''Stacking'''===
* '''None:''' Effect value remains the same. Duration is reset and counts down from the most recent hit.


* '''Length stacking:''' Effect value remains the same. Duration is added up.
* '''Length stacking:''' Effect value remains the same. Effect duration is added up.


* '''Value stacking:''' Effect value is added up. Duration remains the same and counts down from the first hit.
* '''Value stacking:''' Effect value is added up. Effect duration remains the same and counts down from the first hit.


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Latest revision as of 12:20, 11 June 2026

This page shows creature stats, abilities and effects.


Introductions

Measurement units

Time-related stats are measured in seconds.

Length-related stats should be used in comparison with the movement speed of gene-thief ant workers, which is 300 length units per second.


Stat segregation

Some creatures have abilities and stats specifically designed for certain missions. They can't use them anywhere else.

Some creatures have different stats between story mode and custom game mode. In this wiki, story-mode stats are red while custom-game-mode stats are green.

Some extra missions also make use of custom-game-mode stats.


Explanations

Common stats

  • Cost: It shows how much food you need to spend to build a brood tile and spawn a unit.
  • Health: It shows how much damage creatures can take.
  • Movement speed: It shows how quickly creatures move.
  • Food amount: It shows how much food dead creatures give.
  • Harvest capacity: It shows how many ants or termites can harvest from each dead creature at once. It is put in brackets right next to food amount in this wiki.
  • Harvest amount: It shows how much food each creature can take from large food.
  • Mount capacity: It shows how many ants or termites can mount each creature at once.
  • Temperament: It shows how creatures response when they encounter enemies.
  • Score: It shows how much combat score you gain for eliminating a creature.
  • Threat: It shows the extra amount of threat value creatures give themselves after each hitting attack.
  • Size: It shows which size group creatures belong to.
  • Healing speed: It shows how much health creatures can regain every second when they are out of combat.
  • Vision radius: It shows how far creatures can detect enemies.
  • Wander radius: It shows how far creatures move around when they are idling.
  • Encumbered: It shows that creatures move 35% more slowly while carrying resources.


Immunities

  • Slow resistance: Creatures with this stat can reduce inflicted speed debuff by a certain amount.
  • Immune to stun/ confusion/ fleeing: Creatures with this stat is immune to disrupting effects.
  • Immune to execution: Creatures with this stat is immune to execution.


Abilities

  • Target: Abilities must have targets and must be used on the nearest viable targets. Abilities can be used even if the targets is immune to their effects.
  • Trigger: Abilities can only be used if the users and the targets meet certain conditions. Most abilities are unusable when the targets aren't on the ground.
  • Range: Abilities can only be used if the targets are within a certain distance from the users.
  • Chance: Abilities with this stat only have certain chance to be activated even if all conditions are met.
  • Cooldown: Abilities with this stat can only be used when cooldown is over.
  • Attack speed: Abilities with this stat can be used continuously. It shows how many times abilities can be used within a second, assuming your frame rate is above 60FPS. The wiki will only mention attack speed of basic attack and some abilities.
  • Damage: You can refer to this page for damage-related stats.
  • Radius: Abilities with this stat can inflict damage or effects to any enemies within a certain radius from the targets. Nearby enemies aren't affected if the abilities miss the intended targets.
  • Multihit: Abilities with this stat can inflict damage or effects multiple times on the same target. Activation chance is applied separately for each hit.
  • Multitarget: Abilities with this stat can inflict damage or effects on multiple targets once each.
  • Projectile: Abilities with this stat don't trigger damage reflection.
  • Pickup: Abilities with this stat can't be used on immune targets.


Effects

You can refer to this page for more informations about status effects. Each creature can be inflicted with multiple status effects at once.

  • Stacking: It shows how the same status effect can be inflicted on the same creature multiple times at once.
  • Effect value: It shows how strong an effect is.
  • Duration: It shows how long an effect lasts.


More in-depth explanations

Attacking

Abilities that either execute or inflict damage on enemies will be called attacks in this wiki.

Every creature has basic attack but not all of them can use it. It inflicts physical damage on a single enemy and doesn't have effect or cooldown. Most titans and uber creatures can inflict splash damage with basic attack.

Some ants and termites have special abilities that have the same animation as basic attack and no cooldown. It is done to create an impression that basic attack is inflicting status effects without going against the established mechanics. These attacks must be used while users are on the ground and basic attack can only be used while users are mounting enemies.


Targeting

Attacking creatures give themselves a stackable threat value after each hitting attack. It reverts to normal over time. The basic threat generation speed is 0.1 per hit. Some creatures can generate extra threat value on top of it.

Attacking creatures randomly pick their targets among the closest enemies. The combat distance between attacking creatures is calculated based on the actual distance between their hitbox centers divided by threat value of the respective enemies.

Smaller and quicker creatures are more likely to be the targets of retaliation than larger and slower ones.


Overlapping

Smaller creatures can move and attack beneath larger ones. Only a certain number of same-sized creatures can move and attack at once in an area.

Attacking creatures are briefly prevented from attacking and move around to find better position if they can't hit enemies within their vision radius.

Size of playable units
Small Medium Large
  • Royal guards
  • Leafcutter ant mediae
  • Army ant majors
  • Big-headed ant supersoldiers
  • Matabele ant medics
  • Driver ant large soldiers
  • Exploding ant major soldiers
  • Termite minor soldiers
  • Exploding termite soldiers


Stacking

Effect value and duration can be added up when the same status effect is inflicted on the same creature multiple times at once.

  • None: Effect value remains the same. Effect duration is reset and counts down from the most recent hit.
  • Length stacking: Effect value remains the same. Effect duration is added up.
  • Value stacking: Effect value is added up. Effect duration remains the same and counts down from the first hit.


Trivia

(none)