Bed: Difference between revisions
mNo edit summary |
m limited expansion, linking potential |
||
| Line 1: | Line 1: | ||
A '''Bed''' is somewhere to sleep. | A '''Bed''' is somewhere to sleep. | ||
[[Clanfellow|Clanfolk]] and [[Animal]]s both need sleep to remain healthy, sleeping in a proper | [[Clanfellow|Clanfolk]] and [[Animal]]s both need sleep to remain healthy, sleeping in a proper Bed is more restful than sleeping on the bare ground. Sleeping inside a [[Room]] is more restful again. | ||
<br> Every Bed besides the Zones require Straw to build. Most will also need other Ingredients. | |||
=== Clanfolk === | === Clanfolk === | ||
Beds may ''owned'' by particular | Beds may be ''owned'' by particular Clanfellow if the player uses that feature. Nothing prevents the player from assigning multiple beds to the same Clanfellow (which could leave another Clanfellow unable to find somewhere to sleep). When a married Clanfellow is assigned a bed the other partner will also be considered an owner. Some [[Visitor]]s (Workers and Travellers) can also be granted ownership of a Bed, and will void that ownership when leaving the Map. | ||
<br>Assigning a nursing mother to the bed closest to a Baby Basket if one is being used can reduce the disturbance night feeds may cause other Clanfolk. | <br>Assigning a nursing mother to the bed closest to a Baby Basket if one is being used can reduce the disturbance that night feeds may cause other Clanfolk. | ||
In addition to the [[Attribute]]s altered by the bed used (in table below) | In addition to the [[Attribute]]s altered by the bed used (in table below), some [[Affliction]]s and [[Trait]]s affect sleep. | ||
* ''Private Room'' | * ''Private Room'' Affliction (+1500 Mood, +5/s Sleep, +4/s Satisfaction) may be gained if alone in a Room while sleeping. Sharing a bed with a spouse doesn't negate the Affliction, but using two single beds would. | ||
* ''Disturbed Sleep'' Affliction (-2000 Mood, -4/s Sleep) will be inflicted if other Clanfolk or Animals move through the Room. This Affliction will also likely impact Clanfolk sleeping outside. The Heavy Sleeper | * ''Disturbed Sleep'' Affliction (-2000 Mood, -4/s Sleep) will be inflicted if other Clanfolk or Animals move through the Room. This Affliction will also likely impact Clanfolk sleeping outside. The Heavy Sleeper Trait prevents this. | ||
* ''Sleeping Outside'' Affliction (-500 Mood, -2/s Sleep) will be inflicted on any Clanfellow that is not sleeping inside a Room | * ''Sleeping Outside'' Affliction (-500 Mood, -2/s Sleep) will be inflicted on any Clanfellow that is not sleeping inside a Room | ||
* Having the ''Tireless'' Trait grants a permanent +2/s Sleep bonus. | * Having the ''Tireless'' Trait grants a permanent +2/s Sleep bonus. | ||
* Having the ''Weary'' Trait inflicts a permanent -2/s Sleep penalty. | * Having the ''Weary'' Trait inflicts a permanent -2/s Sleep penalty. | ||
* Juveniles or Babies with ''Afraid of the Dark'' Trait will get the ''Darkness Fear'' Affliction (-1500 Mood, -1/s Sleep) unless the Bed is lit at least in part. | * Juveniles or Babies with ''Afraid of the Dark'' Trait will get the ''Darkness Fear'' Affliction (-1500 Mood, -1/s Sleep) unless the Bed is lit at least in part. | ||
* | * Any Clanfellow that does not have the ''Afraid of the Dark'' Trait needs the bed to be unlit while sleeping to avoid the ''Too Bright'' Affliction (-1500 Mood, -1/s Sleep) | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 21: | Line 22: | ||
! Bed !! Cost to Build !! Attribute changes !! Notes | ! Bed !! Cost to Build !! Attribute changes !! Notes | ||
|- | |- | ||
| [[File:BedZone.png|50px]] <br> Sleep Zone || None (placed on ground) || Sleep +5/s <br> Health +3/s <br> Cleanliness -5/s | | [[File:BedZone.png|50px]] <br> Sleep Zone || None (placed on ground) || Sleep +5/s <br> Health +3/s <br> Cleanliness -5/s || Instant creation as player places it | ||
|- | |- | ||
| [[File: | | [[File:Sleeping_Straw.png|50px]] <br> Sleeping Straw || [[File:Straw.png|25px]] xx Straw || Sleep +7/s <br> Health +4/s | ||
|- | |- | ||
| [[File:SleepMat.png|50px]] <br> Sleep Mat || [[File:Straw.png|25px]] 25 Straw <br> [[File:Twine.png|25px]] 3 Twine || Sleep +8/s <br> Health +4/s | | [[File:SleepMat.png|50px]] <br> Sleep Mat || [[File:Straw.png|25px]] 25 Straw <br> [[File:Twine.png|25px]] 3 Twine || Sleep +8/s <br> Health +4/s | ||
|- | |- | ||
| [[File: | | [[File:Double_Sleep_Mat.png|50px]] <br> Double Sleep Mat || [[File:Straw.png|25px]] 50 Straw <br> [[File:Twine.png|25px]] 5 Twine || Sleep +8/s <br> Health +4/s || May be shared with partner <br> Chance for baby if high Mood | ||
|- | |- | ||
| [[File:StrawBed.png|50px]] <br> Straw Bed || [[File:Straw.png|25px]] 50 Straw <br> [[File:Twine.png|25px]] 10 Twine <br> [[File:Plank.png|25px]] 8 Planks <br> [[File:Nails.png|25px]] 8 Nails || Sleep +10/s <br> Health +5/s <br> Mood +500 <br> Warmth +1000 | | [[File:StrawBed.png|50px]] <br> Straw Bed || [[File:Straw.png|25px]] 50 Straw <br> [[File:Twine.png|25px]] 10 Twine <br> [[File:Plank.png|25px]] 8 Planks <br> [[File:Nails.png|25px]] 8 Nails || Sleep +10/s <br> Health +5/s <br> Mood +500 <br> Warmth +1000 | ||
| Line 33: | Line 34: | ||
| [[File:StrawBedDouble.png|100px]] <br> Straw Double Bed || [[File:Straw.png|25px]] 100 Straw <br> [[File:Twine.png|25px]] 15 Twine <br> [[File:Plank.png|25px]] 8 Planks <br> [[File:Nails.png|25px]] 20 Nails || Sleep +10/s <br> Health +5/s <br> Mood +500 <br> Warmth +1000 || May be shared with partner <br> Chance for baby if high Mood | | [[File:StrawBedDouble.png|100px]] <br> Straw Double Bed || [[File:Straw.png|25px]] 100 Straw <br> [[File:Twine.png|25px]] 15 Twine <br> [[File:Plank.png|25px]] 8 Planks <br> [[File:Nails.png|25px]] 20 Nails || Sleep +10/s <br> Health +5/s <br> Mood +500 <br> Warmth +1000 || May be shared with partner <br> Chance for baby if high Mood | ||
|- | |- | ||
| [[File: | | [[File:Baby_Basket.png|50px]] <br> Baby Basket || [[File:Sticks.png|25px]] 20 Branches <br> [[File:Straw.png|25px]] 50 Straw <br> [[File:Twine.png|25px]] 5 Twine || Sleep +8/s <br> Health +4/s || Babies only | ||
|} | |} | ||
=== Animals === | === Animals === | ||
Animals do not ever ''own'' a bed, nor do they share, regardless of size. As such every tame animal should have a bed, but the player need only count, not assign beds. With each use of an Animal Bed degradation occurs and Straw must be used to replenish it. (This will be done by a Clanfellow with sufficient [[Farming]] Skill priority as long as there is Straw available.) | Animals do not ever ''own'' a bed, nor do they share, regardless of size. As such every tame animal should have a bed, but the player need only count, not assign beds. With each use of an Animal Bed degradation occurs and Straw must be used to replenish it. (This will be done by a Clanfellow with sufficient [[Farming]] Skill priority as long as there is Straw available.) | ||
<br>If the beds are inside a Room (important for warmth during Winter) the Door Lock must be set to Animals level to allow the animals free access to the Room. N.B. Chickens will need a Critter Door as they cannot use any other doors. | <br>If the beds are inside a Room (important for warmth during Winter) the [[Door Lock]] must be set to Animals level to allow the animals free access to the Room. N.B. Chickens will need a Critter Door as they cannot use any other doors. | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 45: | Line 46: | ||
! Bed name!! Resource cost !! Attributes !! Notes | ! Bed name!! Resource cost !! Attributes !! Notes | ||
|- | |- | ||
| [[File: | | [[File:Pet_Zone.png|75px]] <br> Pet Zone || None (placed on ground) || Care +1/s <br> Health +1/s || Deerhounds and Tame Cats only | ||
|- | |- | ||
| [[File:NestReady1.png|75px]] || [[File:Straw.png|25px]] 10 Straw || Care +2/s <br> Health +4/s || Tame Animals only | | [[File:NestReady1.png|75px]] <br> Animal Bed || [[File:Straw.png|25px]] 10 Straw || Care +2/s <br> Health +4/s || Tame Animals only | ||
|- | |- | ||
| [[File: | | [[File:Cat_Bed.png|75px]] <br> Cat Bed || [[File:Sticks.png|25px]] 10 Branches <br> [[File:Straw.png|25px]] 20 Straw || Care +3/s <br> Health +5/s || Tame Cats only | ||
|- | |- | ||
| [[File: | | [[File:Dog_Bed.png|75px]] <br> Dog Bed || [[File:Straw.png|25px]] 20 Straw || Care +3/s <br> Health +5/s || Deerhounds only | ||
|} | |} | ||
Revision as of 13:40, 2 July 2025
A Bed is somewhere to sleep.
Clanfolk and Animals both need sleep to remain healthy, sleeping in a proper Bed is more restful than sleeping on the bare ground. Sleeping inside a Room is more restful again.
Every Bed besides the Zones require Straw to build. Most will also need other Ingredients.
Clanfolk
Beds may be owned by particular Clanfellow if the player uses that feature. Nothing prevents the player from assigning multiple beds to the same Clanfellow (which could leave another Clanfellow unable to find somewhere to sleep). When a married Clanfellow is assigned a bed the other partner will also be considered an owner. Some Visitors (Workers and Travellers) can also be granted ownership of a Bed, and will void that ownership when leaving the Map.
Assigning a nursing mother to the bed closest to a Baby Basket if one is being used can reduce the disturbance that night feeds may cause other Clanfolk.
In addition to the Attributes altered by the bed used (in table below), some Afflictions and Traits affect sleep.
- Private Room Affliction (+1500 Mood, +5/s Sleep, +4/s Satisfaction) may be gained if alone in a Room while sleeping. Sharing a bed with a spouse doesn't negate the Affliction, but using two single beds would.
- Disturbed Sleep Affliction (-2000 Mood, -4/s Sleep) will be inflicted if other Clanfolk or Animals move through the Room. This Affliction will also likely impact Clanfolk sleeping outside. The Heavy Sleeper Trait prevents this.
- Sleeping Outside Affliction (-500 Mood, -2/s Sleep) will be inflicted on any Clanfellow that is not sleeping inside a Room
- Having the Tireless Trait grants a permanent +2/s Sleep bonus.
- Having the Weary Trait inflicts a permanent -2/s Sleep penalty.
- Juveniles or Babies with Afraid of the Dark Trait will get the Darkness Fear Affliction (-1500 Mood, -1/s Sleep) unless the Bed is lit at least in part.
- Any Clanfellow that does not have the Afraid of the Dark Trait needs the bed to be unlit while sleeping to avoid the Too Bright Affliction (-1500 Mood, -1/s Sleep)
Animals
Animals do not ever own a bed, nor do they share, regardless of size. As such every tame animal should have a bed, but the player need only count, not assign beds. With each use of an Animal Bed degradation occurs and Straw must be used to replenish it. (This will be done by a Clanfellow with sufficient Farming Skill priority as long as there is Straw available.)
If the beds are inside a Room (important for warmth during Winter) the Door Lock must be set to Animals level to allow the animals free access to the Room. N.B. Chickens will need a Critter Door as they cannot use any other doors.
| Bed name | Resource cost | Attributes | Notes |
|---|---|---|---|
Pet Zone |
None (placed on ground) | Care +1/s Health +1/s |
Deerhounds and Tame Cats only |
Animal Bed |
Care +2/s Health +4/s |
Tame Animals only | |
| File:Cat Bed.png Cat Bed |
Care +3/s Health +5/s |
Tame Cats only | |
Dog Bed |
Care +3/s Health +5/s |
Deerhounds only |




