Environment
The Environment is an indication of how nice Clanfolk believe their surroundings to be.
If a Clanfellow cannot see (due to nighttime or an enclosed Room without light) they are not impacted by Environment ratings.
Possible meanings
The term "Environment" is used in various contexts in Game:
- The Environment value of an outside area or a Room (displayed as "Local Area" or "Room" respectively, in the top-left stats box of the Main Game Screen)
- That of a specific tile ("Environment" in the stats box)
- That of Buildings, Items, or Objects, which will apply to the tile(s) they are placed on (See table below)
- And lastly, the eponymous Attribute for each Clanfellow. The Environment Attribute ranges from -5000 to +5000, and directly impacts Mood, such that 2 Environment points = 1 Mood point, whether positive or negative.
A good Environment score will improve the Mood of all Clanfolk in the area, including Visitors from other Clans. Mood of Workers and Travellers will influence their Satisfaction, as well as the Work Speed of Workers.
To the top-right of the Main Game Screen, the Environment Overlay can be toggled on/off; it colours all tiles on the map (red is ugly and cyan is beautiful). This can aid the player in finding what areas would benefit most from Decorations such as Heather Wreaths and Rugs.
Environmental Factors
Many factors have an impact on the Environment of an area, and some have different values when Inside as opposed to Outside. The majority of Items and Objects have no impact on Environment; a few notable ones that do are listed below. (Not a complete list.)
Just like in-game, environment values in the table below are displayed between [brackets] for the indoors value, if it differs from the outdoors value.
| Factor | Negative | Neutral | Positive |
|---|---|---|---|
| Room Size | Tiny Room (1-2 tiles) -500 Max Small Room (3-5 tiles) -200 Max |
Medium Room (6-14 tiles) | Large Room (15-34 tiles) +200 Max Huge Room (35+ tiles) +500 Max |
| Floors (also see Terrain) |
Soil, Clay (Terrain), and Gravel Ground [-10] (Indoors) Peat Bog [-20]] (Indoors) |
Dirt Path (Outdoors) Fancy Tile Floor (Outdoors) Gravel Ground and Peat Bog (Outdoors) |
Brick Floor +10 Fancy Tile Floor +20 (Indoors) Soil and Clay (Terrain) +5 (Outdoors) |
| Walls | Iron Ore (Wall) [-10] (indoors) Fences [-4] (Indoors) Wattle Wall -2 |
Gold Ore (Wall) +20 Iron Ore (Wall) +5 (outdoors) Fences +4 (Outdoors) Brick Wall +10 | |
| Other Buildings | All other windows, doors and vents | Iron Clad Door +100 Stone Window +50 Wood Door and Wood Window +25 Straw Door and Straw Window +10 | |
| Objects | Poop Hole, Grave, and Pet Grave [-500] -100 Compost [-100] -20 Toilet -50 Floor Mat [-5] -2 |
All(?) other objects (Many new Objects in update 17 have not yet been considered) |
Most Decorations: +15 to [+200] Stone Fireplace [25] 5 |
| Items | Human Corpses [-4000] -2000 Animal Corpses [-100] -50 Full Chamber Pot [-200] -50 Manure Basket [-100] -20 (even when empty) Iron Ore and Gold Ore [-10] (Indoors) Large Rock [-20] -5 Poop Spoiled food All Raw Meat: -2 to -10 |
Gold Ingot +50 Decorative Tartan and Decorative Hide [+25] (Indoors) Rushlight Kit [+10] (Indoors) Heather +10 Thistle +5 Beans, Kail, Onions, Neeps, and their seeds: +5 |


