Affliction
Affliction are temporary modifiers to a Clanfellow.
Several Afflictions can apply to a Clanfellow at the same time. Each of which will impact one or more Attributes of the Clanfellow until the Affliction wears off. Contrary to contemporary usage, not all Afflictions in game are negatives.
Some contrary Afflictions could be in effect at the same time e.g. Fireside (positive for being near fire) and Sweating (negative for being too hot).
Some Afflictions can be directly impacted by player choices, e.g. assigning a Clanfolk member to a Bed in a Room to prevent the Sleeping Outside affliction, while others can only be mitigated, e.g. Bad Talk.
When looking at the characteristics for a Clanfellow, the Afflictions are displayed in a box below the Traits and just above the Strict Priorities tick box.
Satisfaction is a special Attribute that only applies to Visitors from other Clans, never members of the player's Clan.
Care is an Attribute that only applies to Pets and Livestock.
The Attributes listed in these tables are detailed on that page, those impacting Animals are at the end of that page in a separate section.
Positive Afflictions
| Affliction | Impact | Description |
|---|---|---|
| Advice | Experience x4 for 5 minutes | |
| Antibodies | For 200 minutes | "Immune to common cold" |
| Bedrest | Sleep: +4/s for 2 seconds Health: +2/s |
"Slowly heal while resting" |
| Carried | Mood: +4000 Max | Babies like being carried |
| Carrying Baby | Mood: +2000 Max | "It's so cute!" |
| Cheerful | Work: +1500 Max Satisfaction: +2/s Experience x2 |
Mood: => 7500 |
| Comfy Bed | Warmth: +1000 Max Mood: +500 Max |
Slept on a Straw Bed or Straw Double Bed |
| Entertained | Mood: +1000 Max | |
| Feeding Baby | Food: -15/s, Animal: -10/s Water: -15/s, Animal: -10/s Social: +50/s Mood: +1500 Max Fun: 25/s |
Mothers while nursing babies |
| Fireside | Warmth: +2000 Max Mood: +500 Max Satisfaction: +2/s |
|
| Free Time | Fun: +20/s Mood: +2000 Max |
|
| Good Talk | Mood: +2000 Max for 20 minutes | "Had a good conversation" |
| Huge Room | Environment: +500 Max Satisfaction: +3/s |
35+ tiles |
| Joyous | Work: +3000 Satisfaction: +4/s Experience x4 |
Mood: => 10,000 |
| Kid Brain | Experience x6 | Juveniles learn quicker |
| Large Room | Environment: +200 Max Satisfaction: +1/s |
15-34 tiles |
| Likes Job | Mood: +1000 Max Fun: +4/s |
|
| Listening | Social: +75/s | engaged in conversation |
| Loving Pet | Social: Fun: Mood: |
|
| Nursing | Food: +60/s, Animal: +100/s Water: +60/s, Animal: +100/s Social: +100/s Mood: +3000 Max Fun: +50/s Care: +5/s |
|
| Plaid | Mood: 250 Max | Wearing Plaid |
| Private Room | Mood: +1000 Max Sleep: +5/s Satisfaction: +4/s |
Alone in a Room, or with only their spouse |
| Relaxing | Fun: +4/s Mood: +500 Max |
|
| Talking | Social: +125/s | engaged in conversation |
| Well Fed | Health: +4/s Work: +1000 Max Mood: +500 Max Satisfaction: +1/s Care: +2/s |
Food: > 50% Max |
Negative Afflictions
| Affliction | Impact | Description |
|---|---|---|
| Alone Time | Mood: -1500 Max Sleep: -1/s |
"I need to be left alone" |
| Ate Raw Meat | Mood: -500 Max for 5 minutes | "Not a sushi fan" |
| Bad Talk | Mood: -2000 Max for 5 minutes | "Had a bad conversation" |
| Blowout | Bathroom: 1000/s Cleanliness: -1000/s |
"Well these pants are ruined" |
| Blowout Shame | Mood: -500 Max for 20 minutes | "The shame associated with poopyy pants" |
| Bored | Mood: -1000 Max | needs Entertainment |
| Child Labour | Work: -3000 Max | |
| Cold | Food: -2/s Mood: -500 Max Work Efficiency: -1000 Max Satisfaction: -1/s |
Warmth: < 3500 |
| Common Cold | Sleep: -5/s Water: -2/s Food: -1/s Warmth: -500 Max Cleanliness: -2/s Mood: -500 Max Bathroom: -1000 Max |
"Just the sniffles" Treatment: Sleep: 12,000 Brose: 2 |
| Darkness | Environment: -2500 Max Work: -4000 Max Satisfaction: -2/s |
"Cannot see anything" |
| Darkness Fear | Mood: -1500 Max Sleep: -1/s |
"It is too dark here. What was that!" Babies and Juveniles only (from "Afraid of the Dark" Trait) |
| Death's Door | Mood: -2000 Max Work: -3000 Max |
Health: < 40% Max Senior's nearing end of life. |
| Dehydrated | Health: -10/s Work: -1500 Max |
"This is Deadly" Water: 0 |
| Depressed | Work: -2000 Max Experience x 0.5 |
|
| Diarrhea | Mood: -1000 Max for 20 minutes Water: -5/s Bathroom: -10/s, -1000 Max |
"From drinking dirty water" |
| Dirty Bed | Care: -5/s | |
| Disturbed Sleep | Mood: -2000 Max for 5 seconds Sleep: -4/s |
Heavy Sleeper Trait immune to this |
| Filthy | Mood: -1000 Max Work Efficiency: -500 Max |
|
| Food Poisoning | Mood: -1500 Max for 20 minutes Water: -5/s Bathroom: -10/s, -1000 Max |
|
| Freezing | Food: -3/s Health: -1/s Mood: -1000 Max Work: -2000 Max |
Warmth: < 1500 |
| Grouchy | Experience x 0.75 | Mood: < 2500 |
| Hungry | Mood: -1000 Max Work Efficiency: -500 Max Satisfaction: -2/s Care: -2/s |
Food: < 25% Max |
| Hypothermia | Food: -5/s Health: -3/s Mood: -2000 Max Work: -3000 Max |
"This is deadly" Warmth: 0 |
| Injured | Mood: -1000 Max Work: -1500 Max |
Health: < 80% Max |
| Isolated | Mood: -2000 Max Sleep: -1/s |
"I feel so alone" |
| Lonely | Mood: -5/s Social: |
|
| Low Light | Environment: -1250 Max Work Efficiency: -2000 Max |
"It is harder to work" (Trying to work at Sunrise or Sunset.) |
| Moist Sleep | Mood: -2500 Max Sleep: -4/s |
"Eww" |
| Needs Bed | Care: -3/s | |
| Public Poop Shame | Mood: -1000 Max for 5 minutes | "I know someone saw me poop!" Likelihood reduced by walls/door around Poop Holes and Toilets |
| Public Pooper | Mood: -4000 Max for 2 seconds Bathroom: -500/s |
"I need privacy" Likelihood reduced by walls/door around Poop Holes and Toilets |
| Rain | Warmth: -500 Max Mood: -100 Max Care: -4/s |
|
| Sleeping Outside | Mood: -500 Max Sleep: -2/s |
A roof alone is not enough to avoid this. |
| Sleepy | Work Efficiency: -1500 Max Mood: -1000 Max |
|
| Small Room | Environment: -200 Max Satisfaction: -1/s |
3-5 tiles |
| Snowing | Warmth: -1000 Max Mood: +200 Max |
|
| Starving | Health: -10/s Work: -1500 Max Mood: -2500 Max |
"This is Deadly" Food: 0 |
| Stinky | Environment: -1000 Max for 2 seconds Satisfaction: -2/s |
"This area smells bad" |
| Sweating | Mood: -250 Max Water: -2/s |
|
| Thirsty | Mood: -1000 Max Work: -500 Max Satisfaction: -2/s Care: -2/s |
Water: < 25% Max |
| Tiny Room | Environment: -500 Max Satisfaction: -3/s |
1-2 tiles |
| Too Bright | Mood: -1500 Max Sleep: -1/s |
Can see light when trying to sleep |
| Turtle Head | Mood: -1000 Max Work: -1000 Max |
"I need to use the bathroom, NOW" Bathroom: < 10% Max |
| Witnessed Poop | Mood: -1000 Max for 60 seconds | "No one needs to see that" Likelihood reduced by walls/door around Poop Holes and Toilets |
| Working | Cleanliness: -5/s Sleep: -5/s |
- Overwhelming - Applies to Opponent in Negotiations, has guards in proximity providing strength of numbers
- Such Luxury - Applies to Opponent in Negotiations, is in good surroundings
- Knockout Courage
- Being Ignored
These were introduced with update 14 (2024 April) and will have little chance of impacting gameplay until the Messenger system is more fully developed.


