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A '''Bed''' is somewhere to sleep.
A '''Bed''' is somewhere to sleep.


[[Clanfellow|Clanfolk]] and [[Animal]]s both need sleep to remain healthy, sleeping in a proper bed is more restful than sleeping on the bare ground. Sleeping inside a [[Room]] is more restful again.
[[Clanfolk]] and [[Animal]]s both need sleep to remain healthy, sleeping in a proper Bed is more restful than sleeping on the bare ground (leading to Clanfolk spending less time abed). Sleeping inside a [[Room]] is more restful again. <br> Every Bed type aside from the Zones require Straw to build. Most will also need other [[Items]] for their construction. <br> Clanfellow Beds aside from the Baby Basket are either 1x2 tiles for a single person, or 2x2 tiles for a couple. All Animal Beds, and the Baby Basket, require only a single tile.


=== Clanfolk ===
=== Clanfolk ===
Beds may ''owned'' by particular Clanfolk if the player used that feature. Nothing prevents the player from assigning multiple beds to the same Clanfellow. When half of a married couple is assigned a bed the other partner will also be considered an owner. Visitors (Workers and Travellers) can also be granted ownership, and will void that ownership when leaving the map.
Beds may be ''owned'' by a particular [[Clanfellow]] if the player uses that feature. Nothing prevents the player from assigning multiple Beds to the same Clanfellow (which could leave another Clanfellow unable to find somewhere to sleep). When a married Clanfellow is assigned a Bed their partner will also be considered an owner. Some [[Visitor]]s (Workers and Travellers) can also be granted ownership of a Bed, and will automatically void that ownership when leaving the [[Map]]. <br> Assigning a nursing mother and her baby to Beds away from other Clanfolk can reduce the disturbance that night feeds may cause those other Clanfolk.
<br>Assigning a nursing mother to the bed closest to a Baby Basket if one is being used can reduce the disturbance night feeds may cause other Clanfolk.


In addition to the [[Attribute]]s altered by the bed used (in table below)
In addition to the [[Attribute]]s altered by the bed used (in table below), some [[Affliction]]s and [[Trait]]s affect sleep.
* ''Private Room'' [[Affliction]] (+1500 Mood, +5/s Sleep, +4/s Satisfaction) may be gained if alone in a Room while sleeping. Sharing a bed with a spouse doesn't negate the Affliction, but using two single beds would.
* ''Private Room'' Affliction (+1500 Mood, +5/s Sleep, +4/s Satisfaction<ref>Satisfaction is a Visitor only Attribute</ref>) may be gained if alone in a Room while sleeping. Sharing a bed with a spouse doesn't negate the Affliction, but using two single beds would.
* ''Disturbed Sleep'' Affliction (-2000 Mood, -4/s Sleep) will be inflicted if other Clanfolk or Animals move through the Room. This Affliction will also likely impact Clanfolk sleeping outside. The Heavy Sleeper [[Trait]] prevents this.
* ''Disturbed Sleep'' Affliction (-2000 Mood, -4/s Sleep) will be inflicted if other Clanfolk or Animals move through the Room. This Affliction will also likely impact Clanfolk sleeping outside. The Heavy Sleeper Trait prevents this.
* ''Sleeping Outside'' Affliction (-500 Mood, -2/s Sleep) will be inflicted on any Clanfellow that is not sleeping inside a Room
* ''Sleeping Outside'' Affliction (-500 Mood, -2/s Sleep) will be inflicted on any Clanfellow that is not sleeping inside a [[Room]].
* Having the ''Tireless'' Trait grants a permanent +2/s Sleep bonus.
* Having the ''Tireless'' Trait grants a permanent +2/s Sleep bonus.
* Having the ''Weary'' Trait inflicts a permanent -2/s Sleep penalty.
* Having the ''Weary'' Trait inflicts a permanent -2/s Sleep penalty.
* Juveniles or Babies with ''Afraid of the Dark'' Trait will get the ''Darkness Fear'' Affliction (-1500 Mood, -1/s Sleep) unless the Bed is lit at least in part.
* Juveniles or Babies with ''Afraid of the Dark'' Trait will get the ''Darkness Fear'' Affliction (-1500 Mood, -1/s Sleep) unless at least one tile of the Bed is lit.
* Anyone that does not have the ''Afraid of the Dark'' Trait needs the bed to be unlit while sleeping to avoid the ''Too Bright'' Affliction (-1500 Mood, -1/s Sleep)
* Any Clanfellow that does not have the ''Afraid of the Dark'' Trait needs their bed to be completely unlit while sleeping to avoid the ''Too Bright'' Affliction (-1500 Mood, -1/s Sleep).


{| class="wikitable"
{| class="wikitable"
Line 21: Line 20:
! Bed !! Cost to Build !! Attribute changes !! Notes
! Bed !! Cost to Build !! Attribute changes !! Notes
|-
|-
| [[File:BedZone.png|50px]] <br> Sleep Zone || None (placed on ground) || Sleep +5/s <br> Health +3/s <br> Cleanliness -5/s
| [[File:Sleep_Zone.png|50px]] <br> Sleep Zone || None (placed on ground) || Sleep +5/s <br> Health +3/s <br> Cleanliness -5/s || Instant creation as player places it <br> No Clanfellow input required
|-
|-
| [[File:Sleeping Straw.png|50px]] <br> Sleeping Straw || [[File:Straw.png|25px]] xx Straw  
| [[File:Sleeping_Straw.png|50px]] <br> Sleeping Straw || [[File:Straw.png|25px]] xx Straw || Sleep +7/s <br> Health +4/s
|-
|-
| [[File:SleepMat.png|50px]] <br> Sleep Mat || [[File:Straw.png|25px]] 25 Straw <br> [[File:Twine.png|25px]] 3 Twine || Sleep +8/s <br> Health +4/s
| [[File:SleepMat.png|50px]] <br> Sleep Mat || [[File:Straw.png|25px]] 25 Straw <br> [[File:Twine.png|25px]] 3 Twine || Sleep +8/s <br> Health +4/s
|-
|-
| [[File:DoubleSleepMat.png|50px]] <br> Double Sleep Mat || [[File:Straw.png|25px]] 50 Straw <br> [[File:Twine.png|25px]] 5 Twine || Sleep +8/s <br> Health +4/s || May be shared with partner <br> Chance for baby if high Mood
| [[File:Double_Sleep_Mat.png|100px]] <br> Double Sleep Mat || [[File:Straw.png|25px]] 50 Straw <br> [[File:Twine.png|25px]] 5 Twine || Sleep +8/s <br> Health +4/s || May be shared with partner <br> Chance for [[Pregnancy]] if high Mood
|-
|-
| [[File:StrawBed.png|50px]] <br> Straw Bed || [[File:Straw.png|25px]] 50 Straw <br> [[File:Twine.png|25px]] 10 Twine <br> [[File:Plank.png|25px]] 8 Planks <br> [[File:Nails.png|25px]] 8 Nails || Sleep +10/s <br> Health +5/s <br> Mood +500 <br> Warmth +1000
| [[File:StrawBed.png|50px]] <br> Straw Bed || [[File:Straw.png|25px]] 50 Straw <br> [[File:Twine.png|25px]] 10 Twine <br> [[File:Plank.png|25px]] 8 Planks <br> [[File:Nails.png|25px]] 8 Nails || Sleep +10/s <br> Health +5/s <br> Mood +500 <br> Warmth +1000
|-
|-
| [[File:StrawBedDouble.png|100px]] <br> Straw Double Bed || [[File:Straw.png|25px]] 100 Straw <br> [[File:Twine.png|25px]] 15 Twine <br> [[File:Plank.png|25px]] 8 Planks <br> [[File:Nails.png|25px]] 20 Nails || Sleep +10/s <br> Health +5/s <br> Mood +500 <br> Warmth +1000 || May be shared with partner <br> Chance for baby if high Mood
| [[File:Straw_Double_Bed.png|100px]] <br> Straw Double Bed || [[File:Straw.png|25px]] 100 Straw <br> [[File:Twine.png|25px]] 15 Twine <br> [[File:Plank.png|25px]] 8 Planks <br> [[File:Nails.png|25px]] 20 Nails || Sleep +10/s <br> Health +5/s <br> Mood +500 <br> Warmth +1000 || May be shared with partner <br> Chance for Pregnancy if high Mood
|-
|-
| [[File:BabyBasket.png\50px]] <br> Baby Basket || [[File:Sticks.png|25px]] 20 Branches <br> [[File:Straw.png|25px]] 50 Straw <br> [[File:Twine.png|25px]] 5 Twine || Sleep +8/s <br> Health +4/s || Babies only
| [[File:Baby_Basket.png|50px]] <br> Baby Basket || [[File:Sticks.png|25px]] 20 Branches <br> [[File:Straw.png|25px]] 50 Straw <br> [[File:Twine.png|25px]] 5 Twine || Sleep +8/s <br> Health +4/s || Babies only
|}
|}


=== Animals ===
=== Animals ===
Animals do not ever ''own'' a bed, nor do they share, regardless of size. As such every tame animal should have a bed, but the player need only count, not assign beds. With each use of an Animal Bed degradation occurs and Straw must be used to replenish it. (This will be done by a Clanfellow with sufficient [[Farming]] Skill priority as long as there is Straw available.)
Animals do not ever ''own'' a bed, nor do they share, regardless of size. As such every tame animal should have a bed, but the player need only count, not assign beds. With each use of an Animal Bed degradation occurs and Straw must be used to replenish it after a set number of uses. (This will be done by a Clanfellow with sufficient [[Farming]] Skill priority as long as there is Straw available.) <br> If the beds are inside a Room (important for warmth during Winter) the [[Door Lock]] must be set to Animals level to allow the animals free access to the Room. N.B. Chickens will need a [[Buildings#Other|Critter Door]] as they cannot use any other doors.
<br>If the beds are inside a Room (important for warmth during Winter) the Door Lock must be set to Animals level to allow the animals free access to the Room. N.B. Chickens will need a Critter Door as they cannot use any other doors.


{| class="wikitable"
{| class="wikitable"
Line 45: Line 43:
! Bed name!! Resource cost !! Attributes !! Notes
! Bed name!! Resource cost !! Attributes !! Notes
|-
|-
| [[File:Pet Zone.png|75px]] || None (placed on ground) || Care +1/s <br> Health +1/s || Deerhounds and Tame Cats only
| [[File:Pet_Zone.png|75px]] <br> Pet Zone || None (placed on ground) || Care +1/s <br> Health +1/s || Deerhounds and Tame Cats only
|-
|-
| [[File:NestReady1.png|75px]] || [[File:Straw.png|25px]] 10 Straw || Care +2/s <br> Health +4/s || Tame Animals only
| [[File:NestReady1.png|75px]] <br> Animal Bed || [[File:Straw.png|25px]] 10 Straw || Care +2/s <br> Health +4/s || Tame Animals only
|-
|-
| [[File:Cat Bed.png|75px]] || [[File:Sticks.png|25px]] 10 Branches <br> [[File:Straw.png|25px]] 20 Straw || Care +3/s <br> Health +5/s || Tame Cats only
| [[File:CatBed.png|75px]] <br> Cat Bed || [[File:Sticks.png|25px]] 10 Branches <br> [[File:Straw.png|25px]] 20 Straw || Care +3/s <br> Health +5/s || Tame Cats only
|-
|-
| [[File:Dog Bed.png|75px]] || [[File:Straw.png|25px]] 20 Straw || Care +3/s <br> Health +5/s || Deerhounds only  
| [[File:Dog_Bed.png|75px]] <br> Dog Bed || [[File:Straw.png|25px]] 20 Straw || Care +3/s <br> Health +5/s || Deerhounds only  
|}
|}
[[Category:Objects]]

Latest revision as of 12:57, 9 November 2025

A Bed is somewhere to sleep.

Clanfolk and Animals both need sleep to remain healthy, sleeping in a proper Bed is more restful than sleeping on the bare ground (leading to Clanfolk spending less time abed). Sleeping inside a Room is more restful again.
Every Bed type aside from the Zones require Straw to build. Most will also need other Items for their construction.
Clanfellow Beds aside from the Baby Basket are either 1x2 tiles for a single person, or 2x2 tiles for a couple. All Animal Beds, and the Baby Basket, require only a single tile.

Clanfolk

Beds may be owned by a particular Clanfellow if the player uses that feature. Nothing prevents the player from assigning multiple Beds to the same Clanfellow (which could leave another Clanfellow unable to find somewhere to sleep). When a married Clanfellow is assigned a Bed their partner will also be considered an owner. Some Visitors (Workers and Travellers) can also be granted ownership of a Bed, and will automatically void that ownership when leaving the Map.
Assigning a nursing mother and her baby to Beds away from other Clanfolk can reduce the disturbance that night feeds may cause those other Clanfolk.

In addition to the Attributes altered by the bed used (in table below), some Afflictions and Traits affect sleep.

  • Private Room Affliction (+1500 Mood, +5/s Sleep, +4/s Satisfaction[1]) may be gained if alone in a Room while sleeping. Sharing a bed with a spouse doesn't negate the Affliction, but using two single beds would.
  • Disturbed Sleep Affliction (-2000 Mood, -4/s Sleep) will be inflicted if other Clanfolk or Animals move through the Room. This Affliction will also likely impact Clanfolk sleeping outside. The Heavy Sleeper Trait prevents this.
  • Sleeping Outside Affliction (-500 Mood, -2/s Sleep) will be inflicted on any Clanfellow that is not sleeping inside a Room.
  • Having the Tireless Trait grants a permanent +2/s Sleep bonus.
  • Having the Weary Trait inflicts a permanent -2/s Sleep penalty.
  • Juveniles or Babies with Afraid of the Dark Trait will get the Darkness Fear Affliction (-1500 Mood, -1/s Sleep) unless at least one tile of the Bed is lit.
  • Any Clanfellow that does not have the Afraid of the Dark Trait needs their bed to be completely unlit while sleeping to avoid the Too Bright Affliction (-1500 Mood, -1/s Sleep).
Bed types for Clanfolk
Bed Cost to Build Attribute changes Notes

Sleep Zone
None (placed on ground) Sleep +5/s
Health +3/s
Cleanliness -5/s
Instant creation as player places it
No Clanfellow input required

Sleeping Straw
xx Straw Sleep +7/s
Health +4/s

Sleep Mat
25 Straw
3 Twine
Sleep +8/s
Health +4/s

Double Sleep Mat
50 Straw
5 Twine
Sleep +8/s
Health +4/s
May be shared with partner
Chance for Pregnancy if high Mood

Straw Bed
50 Straw
10 Twine
8 Planks
8 Nails
Sleep +10/s
Health +5/s
Mood +500
Warmth +1000

Straw Double Bed
100 Straw
15 Twine
8 Planks
20 Nails
Sleep +10/s
Health +5/s
Mood +500
Warmth +1000
May be shared with partner
Chance for Pregnancy if high Mood

Baby Basket
20 Branches
50 Straw
5 Twine
Sleep +8/s
Health +4/s
Babies only

Animals

Animals do not ever own a bed, nor do they share, regardless of size. As such every tame animal should have a bed, but the player need only count, not assign beds. With each use of an Animal Bed degradation occurs and Straw must be used to replenish it after a set number of uses. (This will be done by a Clanfellow with sufficient Farming Skill priority as long as there is Straw available.)
If the beds are inside a Room (important for warmth during Winter) the Door Lock must be set to Animals level to allow the animals free access to the Room. N.B. Chickens will need a Critter Door as they cannot use any other doors.

Animal Beds
Bed name Resource cost Attributes Notes

Pet Zone
None (placed on ground) Care +1/s
Health +1/s
Deerhounds and Tame Cats only

Animal Bed
10 Straw Care +2/s
Health +4/s
Tame Animals only

Cat Bed
10 Branches
20 Straw
Care +3/s
Health +5/s
Tame Cats only

Dog Bed
20 Straw Care +3/s
Health +5/s
Deerhounds only
  1. ↑ Satisfaction is a Visitor only Attribute