Clanfolk Official Wiki:Work needed: Difference between revisions

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Created page with "How much detail do we add from testing branch? And if it's added, how do we differentiate it?<br>People should obviously be free to work on what they want to work on. This listing is one users perspective on what would be more useful earlier. If we need to start over...<br> First steps * Stub pages for the basics - Objects, Items, Buildings (what's the difference? etc.) * Game Creation process with brief description of each option ** Landscape types,..."
 
Avron (talk | contribs)
m links, limited text expansion
 
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How much detail do we add from testing branch? And if it's added, how do we differentiate it?<br>People should obviously be free to work on what they want to work on. This listing is one users perspective on what would be more useful earlier.
How much detail do we add from testing branch? And if it's added, how do we differentiate it?<br>People should obviously be free to work on what they want to work on. This listing was one users perspective on what would be more useful earlier. They didn't hold to it.


If we need to start over...<br>
If we need to start over...<br>
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* Stub pages for the basics - [[Objects]], [[Items]], [[Buildings]] (what's the difference? etc.)
* Stub pages for the basics - [[Objects]], [[Items]], [[Buildings]] (what's the difference? etc.)
* [[Game Creation]] process with brief description of each option
* [[Game Creation]] process with brief description of each option
** [[Landscape]] types, [[Idea Points]] etc. for difficulty levels
** [[Terrain]] types, [[Idea Points]] etc. for difficulty levels
** [[Clans]] are aesthetic but don't alter game play, Family / Orphans / etc., very brief [[Animal]] uses, etc
** [[Clans]] are aesthetic but don't alter game play, Family / Orphans / etc., very brief [[Animal]] uses, etc
* [[Main Map]] screen layout - detail box at top left, overlay options at top rights, warnings at right, etc.
* Main [[Map]] screen layout - detail box at top left, overlay options at top rights, warnings at right, etc.


Second steps
Second steps
* Templates for - Buildings, Items, Objects, etc. (copy and modify from first wiki?). Enables infobox with the most important info in a consistent manner.
* Upload of game assets using a consistent naming methodology - [[Special:WantedFiles]] has many. [[Buildings]] pages for tile images of Roofs, Floors, Walls. [[Objects]] page for some added over a range of game updates.
* Templates for - Buildings, Items, Objects, etc. (copy and modify from first wiki?). Enables infobox with the most important info in a consistent manner. - sort of done on a subpage for when template creation begins [[User:Avron/templates]]
* stubs for various ''early'' Buildings, Items, Objects (start with [[Stone Sickle]] etc. and hold off on [[Cheese Press]] etc.)
* stubs for various ''early'' Buildings, Items, Objects (start with [[Stone Sickle]] etc. and hold off on [[Cheese Press]] etc.)


Third steps
Third steps
* later stage Buildings etc.
* later stage Buildings etc.
* [[Command Menu]] (is there a better name?) page with brief description of what each button leads to. (Select [[Buildings]] / [[Objects]] / [[Planting]] / [[Jobs]] / [[Stockpiles]] / [[Zones]] / [[Inventory]] / [[Task List]] / [[Ideas]] / [[Skills]] / [[Family Tree]] / [[Clans]] / [[Current Coin]])
* [[Main Toolbar]] page with brief description of what each button leads to. (Select [[Buildings]] / [[Objects]] / [[Planting]] / [[Jobs]] / [[Stockpiles]] / [[Zones]] / [[Inventory]] / [[Task List]] / [[Ideas]] / [[Skills]] / [[Family Tree]] / [[Clans]] / [[Current Coin]])
* [[Game Mechanics]]
* [[Game Mechanics]] - elaborate and create separate pages.
** [[Attributes]], [[Skills]], and other things that affect individual [[Clanfolk]]
** [[Attribute]]s, [[Skills]], and other things that affect an individual [[Clanfellow]]
** [[Seasons]], [[Temperature]], etc. that have a "global" effect on Clanfolk
** [[Season]]s, [[Temperature]], etc. that have a "global" effect on Clanfolk
** [[Clothing Production]], [[Food Production]], etc. for how things are made, including where they are made
** [[Clothing Production]], [[Food Production]], etc. for how things are made, including where they are made

Latest revision as of 06:33, 2 July 2025

How much detail do we add from testing branch? And if it's added, how do we differentiate it?
People should obviously be free to work on what they want to work on. This listing was one users perspective on what would be more useful earlier. They didn't hold to it.

If we need to start over...
First steps

  • Stub pages for the basics - Objects, Items, Buildings (what's the difference? etc.)
  • Game Creation process with brief description of each option
    • Terrain types, Idea Points etc. for difficulty levels
    • Clans are aesthetic but don't alter game play, Family / Orphans / etc., very brief Animal uses, etc
  • Main Map screen layout - detail box at top left, overlay options at top rights, warnings at right, etc.

Second steps

  • Upload of game assets using a consistent naming methodology - Special:WantedFiles has many. Buildings pages for tile images of Roofs, Floors, Walls. Objects page for some added over a range of game updates.
  • Templates for - Buildings, Items, Objects, etc. (copy and modify from first wiki?). Enables infobox with the most important info in a consistent manner. - sort of done on a subpage for when template creation begins User:Avron/templates
  • stubs for various early Buildings, Items, Objects (start with Stone Sickle etc. and hold off on Cheese Press etc.)

Third steps