Coastal Grove

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Revision as of 13:26, 29 September 2024 by mostly willing (talk | contribs) (→Strider Port: added a table for expedition supplies)

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The Coastal Grove

Overview

These lands have been underwater for centuries, allowing a dense forest of algae to flourish. The surrounding seawater has almost completely cut off the area from the rest of the kingdom, leaving the nearby marshes almost untouched and full of the remains of ancient settlements.

Coastal Grove is exclusive to the Keepers of the Stone DLC.

Effects


Gift of the Depths
After using bait 150 times in your fishing huts, you will unlock the ability to Sacrifice Algae in the Ancient Hearth to reduce Hostility.

Strider Port
Your settlement begins on the coast of this strange land, near an ancient Strider Port. Use it to send out expeditions in search of blueprints and treasure. However, you will receive fewer blueprints from Reputation.

Resources

The Coastal Grove has an average amount of Fertile Soil and contains the following Resources:

Trees

All trees can be harvested by [Building Link size not valid: med]s to give Wood Wood. They may also grant additional Resources depending on the biome. These trees have 2 charges each.

Trees Charges Bonus Resources Description

Kelpwood
2 Algae 30% +
[Resource Link size not valid: med] 10%
A very flexible, yet extremely hardy plant. It moves in the wind as if moved by sea waves.

Natural Resources

Primary Resources Charges → Resource Deposits Bonus Resources Gathering Building Speed
per Unit
Specialization
Bonus
Berries Berries 70 → Dewberry Bush 80% Herbalists' Camp Herbalists' Camp ★★ 00:17 Alchemy Alchemy

Harpies Harpies
15 → Dewberry Bush 20% Small Herbalists' Camp Small Herbalists' Camp ★ 00:25
Insects Insects 70 → Wormtongue Nest 60% Trappers' Camp Trappers' Camp ★★ 00:17 Meat production Meat production

Lizards Lizards
15 → Wormtongue Nest 20% Small Trappers' Camp Small Trappers' Camp ★ 00:25
Roots Roots 70 → Roots Node 30% + 30% Foragers' Camp Foragers' Camp ★★ 00:17 Farming Farming

Humans Humans
15 → Roots Deposit 20% Small Foragers' Camp Small Foragers' Camp ★ 00:25
Clay Clay 60 → Clay Deposit 75% + 30% Stonecutters' Camp Stonecutters' Camp ★★ 00:05 Masonry

Frogs
20 → Clay Deposit 50% + 20%
Reed Reed
60 → Reed Field

20 → Reed Field
40% + 40%

20% + 20%
Harvesters' Camp Harvesters' Camp ★★ 00:05 none
Fish

Scales

Algae
80 → Thunderfish Pond

80 → Copperfin Pond

80 → Algae Pond
Fish 100% + 2 Scales 50%

Scales 100% + 2 Sea Marrow Sea Marrow 50% + 2 Fish 30%

Algae 100% + 2 Herbs Herbs 50% + 2 Fish 20%
Fishing Hut ★★ ??? none
60 → Thunderfish Pond

60 → Copperfin Pond

60 → Algae Pond
Scales 40%

Sea Marrow Sea Marrow 40%

Herbs Herbs 40%
Small Fishing Hut ★ ???
Coal Coal 120 → Coal Vein 30% Mine Mine ★★ 00:40 Engineering Engineering

Beavers Beavers

Gift of the Depths

Main article: Sacrificing

When you satisfy the conditions of Gift of the Depths by using 30 Pack of Crops Pack of Crops worth of bait, the description of the biome effect will change to "Your villagers seem to have grown accustomed to this bizarre land. You can sacrifice algae in the Ancient Hearth to reduce Hostility."

Sacrificing Algae lowers Hostility by 60 per stack.

Strider Port

Strider Port in-game

Strider Port is a special building all Coastal Grove settlements have in the starting Glade. Strider Port serves as a base for Strider expeditions. It acts as a Glade Event that has no consequences or working effects, and can be repeatedly activated. Once it activates, the Strider will leave and the expedition will progress on its own until the Strider comes back to its port. An expedition cannot be canceled once the Strider has left the docks.

In order to use it, you have to provide the Strider and the crew of the Strider with food. The more supplies you choose to provide, the longer the expedition will take and the better your chances of finding a higher rarity treasure.

Strider expeditions alternate between two types: blueprint expeditions and treasure expeditions. Blueprint expeditions give you a blueprint and a treasure chest, while treasure expeditions offer only a treasure chest, but with a higher chance of higher rarity. You can gain a maximum of 8 blueprints this way. Before sending an expedition in search of a blueprint, you can select the building category you are interested in.


Expedition supplies

Each level of expedition raises the required amount of all resources by roughly 25%, up to double the base amount at level 5. For example, the base (level 1) Fish requirement for expedition №11 is 30. Going up the levels, it becomes 38, 45, 52, and, finally, 60.

Expedition Supplies type Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
1&2 Strider food 10-20 5-10
Crew supplies 10-20 10-20 10-20 10-20 10-20
3&4 Strider food 20-40 10-20
Crew supplies 15-30 15-30 15-30 15-30 15-30
5&6 Strider food 30-60 15-30
Crew supplies 1 20-40 20-40 20-40 20-40 20-40
Crew supplies 2 15-30 15-30 15-30
7&8 Strider food 40-80 20-40
Crew supplies 1 20-40 20-40 20-40 20-40
Crew supplies 2 20-40 20-40 20-40
9 Strider food 50-100 25-50
Crew supplies 1 25-50 25-50 25-50 25-50
Crew supplies 2 25-50 25-50 25-50
10 Strider food 50-100 25-50
Crew supplies 1 25-50 25-50 25-50 25-50
Crew supplies 2 20-40 25-50 25-50
11&12 Strider food 60-120 30-60
Crew supplies 1 30-60 30-60 30-60 30-60 30-60 30-60
Crew supplies 2 20-40 20-40 20-40
13&14 Strider food 70-140 35-70
Crew supplies 1 35-70 35-70 35-70 35-70 35-70 35-70
Crew supplies 2 25-50 25-50 25-50
15&16 Strider food 80-160 40-80
Crew supplies 1 40-80 40-80 40-80 40-80 40-80 40-80
Crew supplies 2 30-60 30-60 30-60

Expedition time and treasure rarity

Expedition Base duration
(seconds)
Blueprint Level 1* Level 2* Level 3* Level 4* Level 5*
1 180 yes 90 6 3 1
83 10 5 2
78 13 7 2
72 17 8 3
67 20 10 3
2 180 no 80 12 6 2
68 19 10 3
57 26 13 4
43 34 17 6
32 41 20 7
3 210 yes 90 6 3 1
83 10 5 2
78 13 7 2
72 17 8 3
67 20 10 3
4 210 no 80 12 6 2
68 19 10 3
57 26 13 4
43 34 17 6
32 41 20 7
5 240 yes 80 12 6 2
68 19 10 3
57 26 13 4
43 34 17 6
32 41 20 7
6 240 no 60 24 12 4
37 38 16 6
12 53 26 9
0 55 34 11
0 45 41 14
7 270 yes 80 12 6 2
68 19 10 3
57 26 13 4
43 34 17 6
32 41 20 7
8 270 no 60 24 12 4
37 38 16 6
12 53 26 9
0 55 34 11
0 45 41 14
9 300 yes 70 18 19 3
52 29 14 5
33 40 20 7
17 50 25 8
0 59 31 10
10 300 no 40 36 18 6
3 58 29 10
0 47 40 13
0 33 55 17
0 19 61 20
11 330 yes 70 18 19 3
52 29 14 5
33 40 20 7
17 50 25 8
0 59 31 10
12 330 no 40 36 18 6
3 58 29 10
0 47 40 13
0 33 55 17
0 19 61 20
13 360 yes 60 24 12 4
37 38 16 6
12 53 26 9
0 55 34 11
0 45 41 14
14 360 no 20 48 24 8
0 49 38 13
0 29 53 18
0 11 67 22
0 0 73 27
15 390 yes 60 24 12 4
37 38 16 6
12 53 26 9
0 55 34 11
0 45 41 14
16 390 no 20 48 24 8
0 49 38 13
0 29 53 18
0 11 67 22
0 0 73 27

*Green numbers reflect the percentage chance of getting Uncommon treasure. Blue numbers reflect the chance of getting Rare treasure. Purple - Epic treasure. Orange - Legendary treasure.

Strategy

  • Fishing Hut Embarkation is a great pick on Coastal Grove due to how fishing-heavy it is. Embarking with a Fishing Hut also makes going through the Gift of the Depths charges that much easier.
  • The treasure expeditions have a higher chance of higher rarity treasure, so it'd wise to save food on blueprint expeditions, since the blueprint you get is not dependent on the rarity of the treasure and lower level expeditions will end faster.
  • Setting up a Coal Coal Mine is relatively easy on Coastal Grove. This solves all potential fuel issues at the cost of some building materials.
  • Accessible Coal Coal also makes fuel-based Recipes like Jerky Jerky, Incense Incense, and Purging Fire Purging Fire easier to sustain.

Trivia

  • Every Coastal Grove map is halfmoon-shaped.
  • Coastal Grove is the first biome to be added in a DLC.
  • Coastal Grove is the only biome, where you can find all 3 types of fish ponds.

See Also