Woodcutters' Camp: Difference between revisions
From Against the Storm Official Wiki
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changed {{perksearch}} to {{perks}}, updated the version, redid the formatting of the tree table. added a couple of sentences to the overview |
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{{Version| | {{Version|1.3.4}} | ||
{{Buildingbox|Woodcutters' Camp | {{Buildingbox|Woodcutters' Camp | ||
|specializations={{sl|Woodworking}} | |specializations={{sl|Woodworking}} | ||
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== Overview == | == Overview == | ||
The '''Woodcutters' Camp''' is a starting point for woodcutters going out into the wild to cut down trees for {{rl|Wood}}. | |||
The '''Woodcutters' Camp''' is a starting point for woodcutters going out into the wild to cut down trees for {{rl|Wood}}. Woodcutters' Camps have 3 slots. Every woodcutter assigned raises [[Hostility]] by 8/12/16/24, depending on [[difficulty]]. | |||
== Production Chain == | == Production Chain == | ||
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{{Recipe|building=Woodcutters' Camp}} | {{Recipe|building=Woodcutters' Camp}} | ||
=== Recipes in the {{PAGENAME}} === | === Recipes in the {{PAGENAME}} === | ||
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|- | |- | ||
| [[File:Crimsonreach Tree.png|{{ImgH}}]] Crimsonreach Tree | | [[File:Crimsonreach Tree.png|{{ImgH}}]] Crimsonreach Tree | ||
| [[Coral Forest]] | | [[Coral Forest]] | ||
| 40% {{rl|Stone|med}}+<br/> 20% {{rl|Incense|med}} | |||
|- | |- | ||
| [[File:Musselsprout Tree.png|{{ImgH}}]] Musselsprout Tree | | [[File:Musselsprout Tree.png|{{ImgH}}]] Musselsprout Tree | ||
| [[Coral Forest]] | | [[Coral Forest]] | ||
| 40% {{rl|Meat|med}} +<br/>20% {{rl|Crystalized Dew|med}} | |||
|- | |- | ||
| [[File:Plateleaf Tree.png|{{ImgH}}]] Plateleaf Tree | | [[File:Plateleaf Tree.png|{{ImgH}}]] Plateleaf Tree | ||
| [[Coral Forest]] | | [[Coral Forest]] | ||
| 30% {{rl|Plant Fiber|med}} | |||
|- | |- | ||
| [[File:Dying Tree.png|{{ImgH}}]] Dying Tree | | [[File:Dying Tree.png|{{ImgH}}]] Dying Tree | ||
| [[Cursed Royal Woodlands]] | | [[Cursed Royal Woodlands]] | ||
| 60% {{rl|Wood|med}} +<br/>10% {{rl|Insects|med}} +<br/>10% {{rl|Plant Fiber|med}}+<br/> 10% {{rl|Roots|med}} | |||
|- | |- | ||
| [[File:Lush Trees.png|{{ImgH}}]] Lush Tree | | [[File:Lush Trees.png|{{ImgH}}]] Lush Tree | ||
| [[Royal Woodlands]] | | [[Royal Woodlands]] | ||
| '''100%''' {{rl|Wood|med}} +<br/>15% {{rl|Resin|med}} +<br/>10% {{rl|Plant Fiber|med}}+<br/>5% {{rl|Eggs|med}} | |||
|- | |- | ||
| [[File:Coppervein Tree.png|{{ImgH}}]] Coppervein Tree | | [[File:Coppervein Tree.png|{{ImgH}}]] Coppervein Tree | ||
| [[Scarlet Orchard]] | | [[Scarlet Orchard]] | ||
| 60% {{rl|Wood|med}} +<br/> 10% {{rl|Copper Ore|med}} +<br/> 5% {{rl|Pigment|med}} +<br/>5% {{rl|Plant Fiber|med}} | |||
|- | |- | ||
| [[File:Abyssal Trees.png|{{ImgH}}]] Abyssal Tree | | [[File:Abyssal Trees.png|{{ImgH}}]] Abyssal Tree | ||
| [[Sealed Forest]] | | [[Sealed Forest]] | ||
| 10% {{rl|Meat|med}} +<br/>10% {{rl|Leather|med}} +<br/>10% {{rl|Sea Marrow|med}} | |||
|- | |- | ||
| [[File:Giant Abyssal Tree.png|{{ImgH}}]] Overgrown Abyssal Tree | | [[File:Giant Abyssal Tree.png|{{ImgH}}]] Overgrown Abyssal Tree | ||
| [[Sealed Forest]] | | [[Sealed Forest]] | ||
| 10% {{rl|Meat|med}} +<br/>10% {{rl|Leather|med}}+<br/>10% {{rl|Sea Marrow|med}} | |||
|- | |- | ||
| [[File:Mushwood Tree.png|{{ImgH}}]] Mushwood Tree | | [[File:Mushwood Tree.png|{{ImgH}}]] Mushwood Tree | ||
| [[Marshlands]] | | [[Marshlands]] | ||
| 15% {{rl|Mushrooms|med}} +<br/> 5% {{rl|Leather|med}} | |||
|} | |} | ||
== Perks and Cornerstones == | == Perks and Cornerstones == | ||
{{ | {{Perks|description=Woodcutter,woodcutting,felled|exclude=Storm Water for Woodcutters,HunterGatherers,[Altar] HunterGatherers,Tools for glade,[Altar] Tools for glade,Lumber Speed +30,Woodcutting speed for water}} | ||
== Strategies == | == Strategies == | ||
Revision as of 01:21, 26 June 2024
Woodcutters' Camp
Gathering Camp
(Resource Acquisition)
Starting point for woodcutters going out into the wild to cut down trees.
Specialization bonus:
Woodworking (Proficiency)
Cooperation (Comfort)
ID = 'Woodcutters Camp'
Overview
The Woodcutters' Camp is a starting point for woodcutters going out into the wild to cut down trees for
Wood. Woodcutters' Camps have 3 slots. Every woodcutter assigned raises Hostility by 8/12/16/24, depending on difficulty.
Production Chain
Recipes in the Woodcutters' Camp
| Building | Grade | Ingredient | # | Product |
|---|---|---|---|---|
| ☆ 0:07 |
— | 1 |
Recipes in the Woodcutters' Camp
Bonus Resources in the Woodcutters' Camp
| Tree | Biome | Bonus Resources |
|---|---|---|
| Coral Forest | 40% [Resource Link size not valid: med]+ 20% [Resource Link size not valid: med] | |
| Coral Forest | 40% [Resource Link size not valid: med] + 20% [Resource Link size not valid: med] | |
| Coral Forest | 30% [Resource Link size not valid: med] | |
| Cursed Royal Woodlands | 60% [Resource Link size not valid: med] + 10% [Resource Link size not valid: med] + 10% [Resource Link size not valid: med]+ 10% [Resource Link size not valid: med] | |
| Royal Woodlands | 100% [Resource Link size not valid: med] + 15% [Resource Link size not valid: med] + 10% [Resource Link size not valid: med]+ 5% [Resource Link size not valid: med] | |
| Scarlet Orchard | 60% [Resource Link size not valid: med] + 10% [Resource Link size not valid: med] + 5% [Resource Link size not valid: med] + 5% [Resource Link size not valid: med] | |
| Sealed Forest | 10% [Resource Link size not valid: med] + 10% [Resource Link size not valid: med] + 10% [Resource Link size not valid: med] | |
| Sealed Forest | 10% [Resource Link size not valid: med] + 10% [Resource Link size not valid: med]+ 10% [Resource Link size not valid: med] | |
| Marshlands | 15% [Resource Link size not valid: med] + 5% [Resource Link size not valid: med] |
Perks and Cornerstones
| Name | Rarity | Description | Sources | Price | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Alt | Cor | Ord | Rel | Tra | Dec | Por | Fir | Ser | Bio | ||||
| None | Are those... faces in the trees? Woodcutters don't increase Hostility, but every 10 felled trees add 2 Hostility points. (Hostility scales based on difficulty) | x | x | x | x | x | x | x | x | x | Bio | 0 | |
| None | The ancient Lizard clans are excellent survivalists. They have mastered hunting and foraging like no others. All gathering camps produce a +100% greater yield. This bonus does not affect woodcutters and fishers. Same building effects do not stack. | x | x | x | x | x | x | x | x | Ser | x | 0 | |
| Legendary | You took some of the best explorers from the Smoldering City with you. Global Resolve is boosted by +5 for 180 seconds every time a new glade is discovered, but woodcutting is 25% slower until you open at least 2 glades. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Epic | An artifact infused with the power of the Holy Flame. Hostility from woodcutters is decreased by 4. | x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Mythic | An artifact infused with the power of the Holy Flame. Hostility from woodcutters is decreased by 8. Woodcutters have a +20% chance of producing twice the normal yield. | Alt | x | x | x | x | x | x | x | x | x | 0 | |
| Mythic | The forest and the everlasting rain are connected somehow. Gain +5 to Storm Water production for every 2 Woodcutters in your settlement. Increases the tank capacity for every type of rainwater by +100 (one time only). | Alt | x | x | x | x | x | x | x | x | x | 0 | |
| None | The Marshlands are a gatherer's paradise. Gathering speed is increased by 10% for every 2 workers assigned to gathering camps. Bonus does not affect the Woodcutters' Camp. | x | x | x | x | x | x | x | x | x | Bio | 0 | |
| Uncommon | Any Woodcutter can carry 5 additional items. | x | x | x | Rel | x | x | Por | x | x | x | 0 | |
| Rare | Any Woodcutter can carry 10 additional items. | x | x | Ord | Rel | x | x | Por | x | x | x | 0 | |
| Rare | Woodcutters move +20% faster. | x | x | Ord | x | Tra | x | Por | x | x | x | 18 | |
| Uncommon | Woodcutting is a lot easier. Woodcutters' Camp production is 15% quicker. | x | x | Ord | Rel | Tra | x | Por | x | x | x | 12 | |
| Epic | Woodcutting is a lot easier. Woodcutters' Camp production is 35% quicker. | x | Cor | Ord | x | x | x | x | x | x | x | 0 | |
| Epic | It's off to work we go. For every 20 felled trees, Global Resolve is increased by 3 for 120 seconds. | x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Epic | +100% to amount of goods produced in the Woodcutters' Camp. | x | x | Ord | x | x | x | x | x | x | x | 0 | |
| Legendary | Gain 2 |
x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Mythic | Gain 5 |
Alt | x | x | x | x | x | x | x | x | x | 0 | |


