Scarlet Orchard: Difference between revisions

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'''LEVEL III''' (Choose 1)
'''LEVEL III''' (Choose 1)
* Reveals the location of the ''farthest'' nearest archeological discovery.
* Reveals the location of the ''farthest'' archeological discovery.
* Any [[Villager]] loss will be prevented at the expense of 1 {{rl|Ancient Tablet}}.
* Any [[Villager]] loss will be prevented at the expense of 1 {{rl|Ancient Tablet}}.
* +10% chance of double yields for every worker per 2 completed Dangerous or Forbidden [[Glade Event]]s. Clones do not count.
* +10% chance of double yields for every worker per 2 completed Dangerous or Forbidden [[Glade Event]]s. Clones do not count.

Revision as of 14:49, 23 December 2023

The Scarlet Orchard

Overview

File:ScarletOrchardIcon.png

A beautiful yet dangerous land that is colored a strange shade of crimson. It's called the Herb Garden of the Kingdom due to its abundance of herbs, berries, and roots.




Effects


Royal Archaeologists
Every viceroy embarking on an expedition to the Scarlet Orchard is assigned a royal archaeologist. You gain access to a new essential building.

Buried Mysteries
A lush and exotic land, filled with prehistoric remains. Ancient excavation sites can be found here.

Resources

The Royal has an Average amount of Fertile Soil and contains the following Resources:

Trees

All trees can be harvested by Woodcutters' Camp buildings to give Wood. They may also grant additional resources depending on the biome. These trees have 2 charges each.

Trees Charges Bonus Resources Description

Coppervein Trees
2 [Resource Link size not valid: med] 10%
[Resource Link size not valid: med] 5%
[Resource Link size not valid: med] 5%
[Resource Link size not valid: med] 60%
A scarlet tree covered in enormous thorns.

Natural Resources

Primary Resources Charges → Resource Deposits Bonus Resources Gathering Building Speed
per Unit
Specialization
Bonus
Grain Grain

Roots Roots
70 → Swamp Wheat Field

70 → Roots Node
20% + 100%

30% + 30%
Foragers' Camp Foragers' Camp★★ 00:17 Farming

Human
12 → Swamp Wheat Field

12 → Roots Deposit
20%

20%
Small Foragers' Camp Small Foragers' Camp★ 00:25
Reed Reed
60 → Reed Field

20 → Reed Field
40% + 40%

20% + 20%
Harvesters' Camp Harvesters' Camp★★ 00:05 none
Herbs Herbs

Berries Berries
70 → Herb Node

70 → Dewberry Bush
40% + 20%

40%
Herbalists' Camp Herbalists' Camp★★ 00:17 Alchemy

Harpy
15 → Herb Node

15 → Dewberry Bush
20%

20%
Small Herbalists' Camp Small Herbalists' Camp★ 00:25
Sea Marrow Sea Marrow


Stone Stone
60 → Sea Marrow Deposit

60 → Stone Deposit
50% + 01% + 100%

30% + 30% + 10%
Stonecutters' Camp Stonecutters' Camp★★ 00:05 none
20 → Sea Marrow Deposit

20 → Stone Deposit
80% + 40%

20% + 20%
Eggs Eggs 70 → Drizzlewing Nest 40% Trappers' Camp Trappers' Camp★★ 00:17 Meat Production

Lizard
15 → Drizzlewing Nest 20% Small Trappers' Camp Small Trappers' Camp★ 00:25
Copper Ore Copper Ore 20 → Copper Deposit 30%

Mine ★★
00:29 Engineering

Beaver

Archeologists' Office

The Archeologists Office Upgrades
The Archeologists Office Upgrades
The Archeologists Office
The Archeologists Office

This is a unique blueprint Viceroys receive when venturing into the Scarlet Orchard. It can be upgraded in the following ways:





LEVEL I (Choose 1)

LEVEL II (Choose 1)

LEVEL III (Choose 1)

  • Reveals the location of the farthest archeological discovery.
  • Any Villager loss will be prevented at the expense of 1 Ancient Tablet Ancient Tablet.
  • +10% chance of double yields for every worker per 2 completed Dangerous or Forbidden Glade Events. Clones do not count.

Excavation Sites

There are 3 unique sites of excavation that can be dug up and restored by your Villagers. Each site must be excavated, conserved and then restored. Once restored, it becomes a Harmony building worth 9 of its type, 2 Reputation Points and a Perk of some sort.

These digsites and their requirements can be viewed on Glade Events.

Strategy

See Also