Coral Forest: Difference between revisions

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|- style="font-weight:bold; text-align:center;"
|- style="font-weight:bold; text-align:center;"
! Primary <br /> Resources
! Primary Resources
! colspan="2" | Charges → Resource Deposits
! colspan="2" | Charges → Resource Deposits
! Bonuse Resources
! Bonus Resources
! Gathering Building
! Gathering Building
! Worker <br /> Slots
! Speed<br />per Unit
! Specialization <br /> Bonus
! Specialization <br /> Bonus
! Build Cost
|-
|-
| rowspan="2" style="text-align:center;" | [[File:Vegetables.png|64px]] <br />[[Vegetables]]
| rowspan="2" | {{rl|Vegetables|large}}
| colspan="2" | 82 → [[File:DebugNode_MossBroccoliBig_icon.png|32px]]Moss Broccoli Patch (LARGE) →
| colspan="2" | 70 → [[File:DebugNode_MossBroccoliBig_icon.png|32px]] Moss Broccoli Patch
| [[File:Insects.png|32px]] 40% + [[File:Roots.png|32px]] 20%
| [[File:Insects.png|32px]] 40% + [[File:Roots.png|32px]] 20%
| {{bl|Foragers' Camp|large}} {{2Star}}
| {{bl|Foragers' Camp|large}}{{2Star}}
| rowspan="2" style="text-align:center;" | 2
| style="text-align:center;" | 00:17
| rowspan="2" style="text-align:center;" | [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]] <br /><br />[[File: Human_circle.png|32px]] [[Human]]
| rowspan="2" style="text-align:center;" | [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]] <br /><br />[[File: Human_circle.png|32px]] [[Human]]
| rowspan="2" | [[File:Wood.png|32px]] 10 [[Wood]] <br /> [[File:Parts.png|32px]] 3 [[Parts]]
|-
|-
| colspan="2" | 27 → [[File:DebugNode_MossBroccoliSmall_icon.png|32px]] [[Moss Broccoli Patch]] (SMALL)→
| colspan="2" | 12 → [[File:DebugNode_MossBroccoliSmall_icon.png|32px]] Moss Broccoli Patch
| [[File:Insects.png|32px]] 30%
| [[File:Insects.png|32px]] 30%
| {{bl|Small Foragers' Camp|large}} {{1Star}}
| {{bl|Small Foragers' Camp|large}}{{1Star}}
| style="text-align:center;" | 00:25
|-
|-
| style="text-align:center;" | [[File:Reeds.png|64px]] <br />[[Reed]]
| {{rl|Reed|large}}<br />
| colspan="2" | 72 →[[File:DebugNode_ReedBig_icon.png|32px]][[Reed Field]] (LARGE) → <br /><br />32 →[[File:DebugNode_ReedSmall_icon.png|32px]] [[Reed Field]] (SMALL)→
| colspan="2" | 60 → [[File:DebugNode_ReedBig_icon.png|32px]] Reed Field<br /><br />20 → [[File:DebugNode_ReedSmall_icon.png|32px]] Reed Field
| [[File:Roots.png|32px]] 40% + [[File:Icon Resource Clay.png|32px]] 40%<br /><br />[[File:Roots.png|32px]] 20% + [[File:Roots.png|32px]] 20%
| [[File:Roots.png|32px]] 40% + [[File:Icon Resource Clay.png|32px]] 40%<br /><br />[[File:Roots.png|32px]] 20% + [[File:Roots.png|32px]] 20%
| {{bl|Harvesters' Camp|large}} {{2Star}}
| {{bl|Harvesters' Camp|large}}{{2Star}}
| style="text-align:center;" | 2
| style="text-align:center;" | 00:05
| style="text-align:center;" | none
| style="text-align:center;" | none
| [[File:Wood.png|32px]] 10 [[Wood]] <br /> [[File:Parts.png|32px]] 3 [[Parts]]
|-
|-
| rowspan="2" style="text-align:center;" | [[File:Herbs.png|64px]] <br />[[Herbs]]
| rowspan="2" | {{rl|Herbs|large}}
| colspan="2" | 82 →[[File:DebugNode HerbsBig icon.png|32px]] Herb Node (LARGE) →
| colspan="2" | 70 → [[File:DebugNode HerbsBig icon.png|32px]] Herb Node
| [[File:Icon_Resource_Berries.png|32px]] 40% + [[File:PlantFiber.png|32px]] 20%
| [[File:Icon_Resource_Berries.png|32px]] 40% + [[File:PlantFiber.png|32px]] 20%
| {{bl|Herbalists' Camp|large}} {{2Star}}
| {{bl|Herbalists' Camp|large}}{{2Star}}
| rowspan="2" style="text-align:center;" | 2
| style="text-align:center;" | 00:17
| rowspan="2" style="text-align:center;" | [[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]] <br /><br />[[File:Harpy_circle.png|32px]] [[Harpy]]
| rowspan="2" style="text-align:center;" | [[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]] <br /><br />[[File:Harpy_circle.png|32px]] [[Harpy]]
| rowspan="2" | [[File:Wood.png|32px]] 10 [[Wood]] <br /> [[File:Parts.png|32px]] 3 [[Parts]]
|-
|-
| colspan="2" | 27 →[[File:DebugNode HerbsSmall icon.png|32px]] Herb Node (SMALL) →<br />
| colspan="2" | 15 → [[File:DebugNode HerbsSmall icon.png|32px]] Herb Node
| [[File:Icon_Resource_Berries.png|32px]] 20%<br />
| [[File:Icon_Resource_Berries.png|32px]] 20%
| {{bl|Small Herbalists' Camp|large}} {{1Star}}
| {{bl|Small Herbalists' Camp|large}}{{1Star}}
| style="text-align:center;" | 00:25
|-
|-
| rowspan="2" style="text-align:center;" | [[File:Stone.png|64px]] <br />[[Stone]]
| rowspan="2" | {{rl|Stone|large}}
| colspan="2" | 72 →[[File:DebugNode StoneBig icon.png|32px]] [[Stone Deposit]] → (LARGE)
| colspan="2" | 60 → [[File:DebugNode StoneBig icon.png|32px]] Stone Deposit
| [[File:Roots.png|32px]] 30% + [[File:Insects.png|32px]] 30% + [[File:CopperOre.png|32px]] 10%
| [[File:Roots.png|32px]] 30% + [[File:Insects.png|32px]] 30% + [[File:CopperOre.png|32px]] 10%
| rowspan="2" | {{bl|Stonecutters' Camp|large}} {{2Star}}
| rowspan="2" | {{bl|Stonecutters' Camp|large}}{{2Star}}
| rowspan="2" style="text-align:center;" | 2
| rowspan="2" style="text-align:center;" | 00:05
| rowspan="2" style="text-align:center;" | ''none''
| rowspan="2" style="text-align:center;" | ''none''
| rowspan="2" | [[File:Wood.png|32px]] 10 [[Wood]] <br /> [[File:Parts.png|32px]] 3 [[Parts]]
|-
|-
| colspan="2" | 32 →[[File:DebugNode StoneSmall icon.png|32px]] [[Stone Deposit]] (SMALL) →
| colspan="2" | 20 → [[File:DebugNode StoneSmall icon.png|32px]] Stone Deposit
| [[File:Roots.png|32px]] 20% + [[File:Insects.png|32px]] 20%
| [[File:Roots.png|32px]] 20% + [[File:Insects.png|32px]] 20%
|-
|-
| rowspan="2" style="text-align:center;" | [[File:Meat.png|64px]] <br />[[Meat]]<br /> <br />[[File:Insects icon.png|64px]] <br />[[Insects]]
| rowspan="2" | {{rl|Meat|large}}<br /> <br />{{rl|Insects|large}}
| colspan="2" | 82 →[[File:DebugNode_LeechBroodmotherBig_icon.png|32px]] Leech Broodmother (LARGE) →<br /><br />82 →[[File:DebugNode WormtongueNestBig icon.png|32px]] Wormtongue Nest (LARGE) →
| colspan="2" | 70 → [[File:DebugNode_LeechBroodmotherBig_icon.png|32px]] Leech Broodmother<br /><br />70 → [[File:DebugNode WormtongueNestBig icon.png|32px]] Wormtongue Nest
| [[File:Leather.png|32px]]60% + [[File:Eggs.png|32px]] 20% + [[File:Leather.png|32px]] 100%<br /><br />[[File:Insects.png|32px]] 60%
| [[File:Leather.png|32px]] 60% + [[File:Eggs.png|32px]] 20% + [[File:Leather.png|32px]] 100%<br /><br />[[File:Insects.png|32px]] 60%
| {{bl|Trappers' Camp|large}} {{2Star}}
| {{bl|Trappers' Camp|large}}{{2Star}}
| style="text-align:center;" | 2
| style="text-align:center;" | 00:17
| rowspan="2" style="text-align:center;" | [[File:Icon_Spec_Meat_64x64.png|16px]] [[Meat Production]]<br /> <br />[[File:Lizard_circle.png|32px]] [[Lizard]]
| rowspan="2" style="text-align:center;" | [[File:Icon_Spec_Meat_64x64.png|16px]] [[Meat Production]]<br /> <br />[[File:Lizard_circle.png|32px]] [[Lizard]]
| rowspan="2" | [[File:Wood.png|32px]] 10 [[Wood]] <br /> [[File:Parts.png|32px]] 3 [[Parts]]
|-
|-
| colspan="2" | 27 →[[File:DebugNode_LeechBroodmotherSmall_icon.png|32px]] Leech Broodmother (SMALL) →<br /><br />27 →[[File:DebugNode WormtongueNestSmall icon.png|32px]] Wormtongue Nest (SMALL) →
| colspan="2" | 15 → [[File:DebugNode_LeechBroodmotherSmall_icon.png|32px]] Leech Broodmother<br /><br />15 → [[File:DebugNode WormtongueNestSmall icon.png|32px]] Wormtongue Nest
| [[File:Leather.png|32px]] 20%<br /><br />[[File:Insects.png|32px]] 20%
| [[File:Leather.png|32px]] 20%<br /><br />[[File:Insects.png|32px]] 20%
| {{bl|Small Trappers' Camp|large}} {{1Star}}
| {{bl|Small Trappers' Camp|large}}{{1Star}}
| style="text-align:center;" | 2
| style="text-align:center;" | 00:25
|-
|-
| style="text-align:center;" | [[File:Icon Resource Coal.png|64px]] <br />[[Coal]]
| {{rl|Coal|large}}
| colspan="2" | 120 → [[File:Icon Resource Coal.png|32px]] [[Coal]] →
| colspan="2" | 20 → [[File: Icon Resource CopperOre.png|32px]] Copper Deposit
| [[File:Stone.png|32px]] 30%
| [[File:Clay.png|32px]] 30%
| [[File:Mine icon.png|left|54px]]<br />[[Mine]] {{2Star}}
| [[File:Mine icon.png|left|54px]] <br />[[Mine]] {{2Star}}
| style="text-align:center;" | 4
| style="text-align:center;" | 00:29
| style="text-align:center;" | [[File:Engineering.png|16px]] [[Engineering]]<br /><br />[[File:Beaver_circle.png|32px]] [[Beaver]]
| style="text-align:center;" | [[File:Engineering.png|16px]] [[Engineering]]<br /><br />[[File:Beaver_circle.png|32px]] [[Beaver]]
| [[File:Planks.png|32px]] 2 [[Planks]]<br />[[File:Bricks.png|32px]] 2 [[Bricks]]<br />[[File:Parts.png|32px]] 2 [[Parts]]
|}
|}



Revision as of 13:10, 15 December 2023

The Coral Forest

Overview

File:CoralForestIcon.png

The true source of the coral’s growth is unknown. Contrary to common belief, it doesn't usually appear in flooded regions. The unique influence of the coral mutates trees into distinctive strands that offer various resources.


Effects


Diverse Flora
Vegetation here mutates into unique strands ... Each type of tree offers unique resource bonuses.

Inspiring Pressure
The forest is as scary as it is beautiful. Villagers has a +3% double yield chance per Hostility level.

Resources

The Coral Forest has an Average amount of Fertile Soil and contains the following Resources:

Trees

All trees can be harvested by Woodcutters' Camp buildings to give Wood. They may also grant additional resources depending on the biome. These trees have 2 charges each.

Trees Charges Bonus Resources Description
Crimsonreach Tree
2 [Resource Link size not valid: med] 20%
[Resource Link size not valid: med] 40%
A mineralized coral tree.
Musselsprout Tree
2 [Resource Link size not valid: med] 20%
[Resource Link size not valid: med] 40%
The unusually hard bark conceals soft, fleshy tissue.
Plateleaf Tree
2 [Resource Link size not valid: med] 30% A species of plant rarely seen above water.

Natural Resources:

Primary Resources Charges → Resource Deposits Bonus Resources Gathering Building Speed
per Unit
Specialization
Bonus
Vegetables Vegetables 70 → Moss Broccoli Patch 40% + 20% Foragers' Camp Foragers' Camp★★ 00:17 Farming

Human
12 → Moss Broccoli Patch 30% Small Foragers' Camp Small Foragers' Camp★ 00:25
Reed Reed
60 → Reed Field

20 → Reed Field
40% + 40%

20% + 20%
Harvesters' Camp Harvesters' Camp★★ 00:05 none
Herbs Herbs 70 → Herb Node 40% + 20% Herbalists' Camp Herbalists' Camp★★ 00:17 Alchemy

Harpy
15 → Herb Node 20% Small Herbalists' Camp Small Herbalists' Camp★ 00:25
Stone Stone 60 → Stone Deposit 30% + 30% + 10% Stonecutters' Camp Stonecutters' Camp★★ 00:05 none
20 → Stone Deposit 20% + 20%
Meat Meat

Insects Insects
70 → Leech Broodmother

70 → Wormtongue Nest
60% + 20% + 100%

60%
Trappers' Camp Trappers' Camp★★ 00:17 Meat Production

Lizard
15 → Leech Broodmother

15 → Wormtongue Nest
20%

20%
Small Trappers' Camp Small Trappers' Camp★ 00:25
Coal Coal 20 → Copper Deposit 30%

Mine ★★
00:29 Engineering

Beaver

Strategy

See Also