Marshlands: Difference between revisions

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{| class="wikitable mw-collapsible" style="vertical-align:middle; width:100%;"
{| class="wikitable mw-collapsible" style="vertical-align:middle; width:100%;"
|+
|+
|- style="font-weight:bold; text-align:center; vertical-align:middle;"
|- style="font-weight:bold; text-align:center;"
! Primary <br /> Resources
! style="vertical-align:middle;" | Primary Resources
! colspan="2" | Charges → Resource Deposits
! colspan="2" | Charges → Resource Deposits
! Bonus Resources
! Bonus Resources
! Gathering Building
! Gathering Building
! Worker <br /> Slots
! Speed<br />per Unit
! Specialization <br /> Bonus
! Specialization <br /> Bonus
! Build Cost
|-
|- style="vertical-align:middle;"
| rowspan="2" | {{rl|Grain|large}}<br /><br />{{rl|Vegetables|large}}
| rowspan="2" style="text-align:center;" | [[File:Grain.png|64px]] <br />[[Wheat]]<br />
| colspan="2" | 70 → [[File:DebugNode_SwampWheatBig_icon.png|32px]] Swamp Wheat Field<br /><br />70 → [[File:DebugNode_MossBroccoliBig_icon.png|32px]] Moss Broccoli Patch
| colspan="2" | 82 → [[File:DebugNode_SwampWheatBig_icon.png|32px]] [[Swamp Wheat Field]] (LARGE) →<br />
| [[File:PlantFiber.png|32px]] 20% + [[File:PlantFiber.png|32px]] 100%<br /><br />[[File:Insects.png|32px]] 40% + [[File:Roots.png|32px]] 20%
| [[File:PlantFiber.png|32px]] 20% +     [[File:PlantFiber.png|32px]] 100%<br />
| {{bl|Foragers' Camp|large}}{{2Star}}
| {{bl|Foragers' Camp|large}} {{2Star}}
| style="text-align:center;" | 00:17
| rowspan="2" style="text-align:center;" | 2
| rowspan="2" style="text-align:center;" | [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]] <br /><br />[[File: Human_circle.png|32px]] [[Human]]
| rowspan="2" style="text-align:center;" | [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]] <br /><br />[[File: Human_circle.png|32px]] [[Human]]
| rowspan="2" | [[File:Wood.png|32px]] 10 [[Wood]] <br /> [[File:Parts.png|32px]] 3 [[Parts]]
|-
|- style="vertical-align:middle;"
| colspan="2" | 12 → [[File:DebugNode_SwampWheatSmall_icon.png|32px]] Swamp Wheat Field<br /><br />12 → [[File:DebugNode_MossBroccoliSmall_icon.png|32px]] Moss Broccoli Patch
| colspan="2" | 24 → [[File:DebugNode_SwampWheatSmall_icon.png|32px]] [[Swamp Wheat Field]] (SMALL)→<br />
| [[File:PlantFiber.png|32px]] 20%<br /><br />[[File:Insects.png|32px]] 30%
| [[File:PlantFiber.png|32px]] 20%
| {{bl|Small Foragers' Camp|large}}{{1Star}}
| {{bl|Small Foragers' Camp|large}} {{1Star}}
| style="text-align:center;" | 00:25
|- style="vertical-align:middle;"
|-
| rowspan="2" style="text-align:center;" | [[File:Mushrooms.png|64px]] <br />[[Mushrooms]]<br />
| rowspan="2" | {{rl|Mushrooms|large}}
| colspan="2" | 82 →[[File:DebugNode_MarshlandsMushroomBig_icon.png|32px]] Grasscap Mushrooms (LARGE) →<br />
| colspan="2" | 70 → [[File:DebugNode_MarshlandsMushroomBig_icon.png|32px]] Grasscap Mushrooms
| [[File:Insects.png|32px]] 40%<br />
| [[File:Insects.png|32px]] 40%
| {{bl|Herbalists' Camp|large}} {{2Star}}
| {{bl|Herbalists' Camp|large}}{{2Star}}
| rowspan="2" style="text-align:center;" | 2
| style="text-align:center;" | 00:17
| rowspan="2" style="text-align:center;" | [[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]] <br /><br />[[File:Harpy_circle.png|32px]] [[Harpy]]
| rowspan="2" style="text-align:center;" | [[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]] <br /><br />[[File:Harpy_circle.png|32px]] [[Harpy]]
| rowspan="2" | [[File:Wood.png|32px]] 10 [[Wood]] <br /> [[File:Parts.png|32px]] 3 [[Parts]]
|-
|-
| colspan="2" style="vertical-align:middle;" | 27 →[[File:DebugNode_MarshlandsMushroomSmall_icon.png|32px]] Grasscap Mushrooms (SMALL) →<br />
| colspan="2" | 15 → [[File:DebugNode_MarshlandsMushroomSmall_icon.png|32px]] Grasscap Mushrooms
| style="vertical-align:middle;" | [[File:Insects.png|32px]] 20%<br />
| [[File:Insects.png|32px]] 20%
| {{bl|Small Herbalists' Camp|large}} {{2Star}}
| {{bl|Small Herbalists' Camp|large}}{{1Star}}
| style="text-align:center;" | 00:25
|-
| rowspan="2" | {{rl|Stone|large}}
| colspan="2" | 60 → [[File:DebugNode StoneBig icon.png|32px]] Stone Deposit
| [[File:Roots.png|32px]] 30% + [[File:Insects.png|32px]] 30% + [[File:CopperOre.png|32px]] 10%
| rowspan="2" | {{bl|Stonecutters' Camp|large}}{{2Star}}
| rowspan="2" style="text-align:center;" | 00:05
| rowspan="2" style="text-align:center;" | ''none''
|-
|-
| rowspan="2" style="text-align:center; vertical-align:middle;" | [[File:Stone.png|64px]] <br />[[Stone]]<br />
| colspan="2" | 20 → [[File:DebugNode StoneSmall icon.png|32px]] Stone Deposit
| colspan="2" style="vertical-align:middle;" | 72 →[[File:DebugNode StoneBig icon.png|32px]] [[Stone Deposit]] → (LARGE)
| style="vertical-align:middle;" | [[File:Roots.png|32px]] 30% + [[File:Insects.png|32px]] 30% + [[File:CopperOre.png|32px]] 10%
| rowspan="2" | {{bl|Stonecutters' Camp|large}} {{2Star}}
| rowspan="2" style="text-align:center; vertical-align:middle;" | 2
| rowspan="2" style="text-align:center; vertical-align:middle;" | ''none''
| rowspan="2" style="vertical-align:middle;" | [[File:Wood.png|32px]] 10 [[Wood]] <br /> [[File:Parts.png|32px]] 3 [[Parts]]
|- style="vertical-align:middle;"
| colspan="2" | 32 →[[File:DebugNode StoneSmall icon.png|32px]] [[Stone Deposit]] (SMALL) →
| [[File:Roots.png|32px]] 20% + [[File:Insects.png|32px]] 20%
| [[File:Roots.png|32px]] 20% + [[File:Insects.png|32px]] 20%
|-
|-
| rowspan="2" style="text-align:center; vertical-align:middle;" | [[File:Meat.png|64px]] <br />[[Meat]]<br /><br />[[File:Eggs.png|64px]] <br />[[Eggs]]
| rowspan="2" | {{rl|Meat|large}}<br /><br />{{rl|Eggs|large}}
| colspan="2" style="vertical-align:middle;" | 82 →[[File:DebugNode_LeechBroodmotherBig_icon.png|32px]] Leech Broodmother (LARGE) →<br /><br />82 →[[File:DebugNode_SnakeNestBig_icon.png|32px]] [[Snake Nest]] (LARGE) →
| colspan="2" | 70 → [[File:DebugNode_LeechBroodmotherBig_icon.png|32px]] Leech Broodmother<br /><br />70 → [[File:DebugNode_SnakeNestBig_icon.png|32px]] Snake Nest
| style="vertical-align:middle;" | [[File:Leather.png|32px]]60% + [[File:Eggs.png|32px]] 20% + [[File:Leather.png|32px]] 100%<br /><br />[[File:Leather.png|32px]] 40% + [[File:Meat.png|32px]] 20%
| [[File:Leather.png|32px]]60% + [[File:Eggs.png|32px]] 20% + [[File:Leather.png|32px]] 100%<br /><br />[[File:Leather.png|32px]] 40% + [[File:Meat.png|32px]] 20%
| {{bl|Trappers' Camp|large}} {{2Star}}
| {{bl|Trappers' Camp|large}}{{2Star}}
| style="text-align:center; vertical-align:middle;" | 2
| style="text-align:center;" | 00:17
| rowspan="2" style="text-align:center; vertical-align:middle;" | [[File:Icon_Spec_Meat_64x64.png|16px]] [[Meat Production]]<br /> <br />[[File:Lizard_circle.png|32px]] [[Lizard]]
| rowspan="2" style="text-align:center;" | [[File:Icon_Spec_Meat_64x64.png|16px]] [[Meat Production]]<br /> <br />[[File:Lizard_circle.png|32px]] [[Lizard]]
| rowspan="2" style="vertical-align:middle;" | [[File:Wood.png|32px]] 10 [[Wood]] <br /> [[File:Parts.png|32px]] 3 [[Parts]]
|-
|-
| colspan="2" style="vertical-align:middle;" | 27 →[[File:DebugNode_LeechBroodmotherSmall_icon.png|32px]] Leech Broodmother (SMALL) →<br /><br />27 →[[File:DebugNode_SnakeNestSmall_icon.png|32px]] [[Snake Nest]] (SMALL) →<br />
| colspan="2" | 15 → [[File:DebugNode_LeechBroodmotherSmall_icon.png|32px]] Leech Broodmother<br /><br />15 → [[File:DebugNode_SnakeNestSmall_icon.png|32px]] Snake Nest
| style="vertical-align:middle;" | [[File:Leather.png|32px]] 20%<br /><br />[[File:Leather.png|32px]] 20%
| [[File:Leather.png|32px]] 20%<br /><br />[[File:Leather.png|32px]] 20%
| {{bl|Small Trappers' Camp|large}} {{2Star}}
| {{bl|Small Trappers' Camp|large}}{{1Star}}
| style="text-align:center; vertical-align:middle;" | 2
| style="text-align:center;" | 00:25
|-
|-
| style="text-align:center; vertical-align:middle;" | [[File:Icon Resource CopperOre.png|64px]] <br />[[Copper Ore]]<br /><br />[[File:Icon Resource Coal.png|64px]] <br />[[Coal]]
| {{rl|Copper Ore|large}}<br /><br />{{rl|Coal|large}}
| colspan="2" style="vertical-align:middle;" | 75 → [[File: Icon Resource CopperOre.png|32px]] [[Copper Ore]] →<br /><br />120 → [[File:Icon Resource Coal.png|32px]] [[Coal]] →
| colspan="2" | 20 → [[File: Icon Resource CopperOre.png|32px]] Copper Deposit<br /><br />30 → [[File:Icon Resource Coal.png|32px]] Coal Deposit
| style="vertical-align:middle;" | [[File:Clay.png|32px]] 30%<br /><br />[[File:Stone.png|32px]] 30%
| [[File:Clay.png|32px]] 30%<br /><br />[[File:Stone.png|32px]] 30%
| [[File:Mine icon.png|left|54px]]<br />[[Mine]] {{2Star}}
| [[File:Mine icon.png|left|54px]] <br />[[Mine]] {{2Star}}
| style="text-align:center; vertical-align:middle;" | 4
| style="text-align:center;" | 00:29
| style="text-align:center; vertical-align:middle;" | [[File:Engineering.png|16px]] [[Engineering]]<br /><br />[[File:Beaver_circle.png|32px]] [[Beaver]]
| style="text-align:center;" | [[File:Engineering.png|16px]] [[Engineering]]<br /><br />[[File:Beaver_circle.png|32px]] [[Beaver]]
| style="vertical-align:middle;" | [[File:Planks.png|32px]] 2 [[Planks]]<br />[[File:Bricks.png|32px]] 2 [[Bricks]]<br />[[File:Parts.png|32px]] 2 [[Parts]]
|}
|}



Revision as of 12:21, 15 December 2023

The Marshlands

Overview

File:MarshlandsIcon.png

A harsh and cold land that has been claimed by many different, and extremely resilient species of fungi. The ground here is extremely hard and rocky, making it difficult to farm. This region is most famous for the giant organisms that can be found in its forests.


Effects


Gathering Knowledge
The Marshlands are a gatherer's paradise. Gathering speed is increased by 10% for every 2 workers assigned to gathering camps.

Giant Organisms
The Marshlands are home to enormous lifeforms. Giant resource nodes can be found in Forbidden Glades. Each glade will have a different one.

Resources

The Marshlands has an Small amount of Fertile Soil and contains the following Resources:

Trees

All trees can be harvested by Woodcutters' Camp buildings to give Wood. They may also grant additional resources depending on the biome. These trees have 2 charges each.

Trees Charges Bonus Resources Description

Mushwood Trees
2 [Resource Link size not valid: med] 15%
[Resource Link size not valid: med] 5%
A giant fungal tree covered in a leathery bark.

Natural Resources

Primary Resources Charges → Resource Deposits Bonus Resources Gathering Building Speed
per Unit
Specialization
Bonus
Grain Grain

Vegetables Vegetables
70 → Swamp Wheat Field

70 → Moss Broccoli Patch
20% + 100%

40% + 20%
Foragers' Camp Foragers' Camp★★ 00:17 Farming

Human
12 → Swamp Wheat Field

12 → Moss Broccoli Patch
20%

30%
Small Foragers' Camp Small Foragers' Camp★ 00:25
Mushrooms Mushrooms 70 → Grasscap Mushrooms 40% Herbalists' Camp Herbalists' Camp★★ 00:17 Alchemy

Harpy
15 → Grasscap Mushrooms 20% Small Herbalists' Camp Small Herbalists' Camp★ 00:25
Stone Stone 60 → Stone Deposit 30% + 30% + 10% Stonecutters' Camp Stonecutters' Camp★★ 00:05 none
20 → Stone Deposit 20% + 20%
Meat Meat

Eggs Eggs
70 → Leech Broodmother

70 → Snake Nest
60% + 20% + 100%

40% + 20%
Trappers' Camp Trappers' Camp★★ 00:17 Meat Production

Lizard
15 → Leech Broodmother

15 → Snake Nest
20%

20%
Small Trappers' Camp Small Trappers' Camp★ 00:25
Copper Ore Copper Ore

Coal Coal
20 → Copper Deposit

30 → Coal Deposit
30%

30%

Mine ★★
00:29 Engineering

Beaver

Unique Forbidden Glades and Resources

The Marshlands only has 3 Forbidden Glades, each with their own unique Giant Resource. Viceroys need to own Advanced Camp Blueprints to take advantage of these resources.

Leviathan Charges → Resource Bonuse Resources Gathering Building Worker
Slots
Specialization
Bonus
Build Cost

Ancient Proto Wheat
999 → 40% + 40% + 30% + 5% Foragers' Camp Foragers' Camp★★ 2 Farming

Human
10 Wood
3 Parts

Dead Leviathan
999 → 40% + 30% + 30% + 30% Trappers' Camp Trappers' Camp★★
2 Meat Production

Lizard
10 Wood
3 Parts

Giant Proto Fungus
999 → 40% + 40% + 40% + 30% Herbalists' Camp Herbalists' Camp ★★ 2 Alchemy

Harpy
10 Wood
3 Parts

Strategy

The Marshlands is regarded as one of the harder biomes, due to having a limited selection of resources, with two (copper ore and coal) requiring the mine, and a lack of fertile soil. A good practice on the marshlands is to draft at least one advanced camp (trapper's, herbalist's, or forager's) to make use of resource nodes found in dangerous glades. It is generally not advised to choose a building that requires fertile soil, as it is much less abundant on The Marshlands than on any other biome.

Seeing as the marshlands has both coal and copper as potential resources, it can be a good idea to choose a blueprint with a copper bar recipe to potentially benefit from said resources. Additionally, choosing a caravan option with beavers included can be a good idea, as beavers benefit from +5 resolve when working in a mine.

Other species that work well in the marshlands are lizards and harpies, as their specialities in trapper's and herbalist's camps are great for making use of the available resources. The abundance of meat and especially of mushrooms, makes choosing the "Meat Specialization" and "Fungal Guide" epic cornerstones a powerful pick, especially during the first year, as the player will likely find many nodes of the appropriate types in glades. Keep in mind that choosing these blueprints will hinder the player's ability to make use of the giant nodes' secondary resources, as more time will be taken to deliver the primary resource, rather than actually harvesting from the node.

See Also