Seasons: Difference between revisions
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{{Version|1. | {{Version|1.11.2}} | ||
[[File:Seasons.png|thumb|360px|''The only thing certain is the Storm.'']] | [[File:Seasons.png|thumb|360px|''The only thing certain is the Storm.'']] | ||
== Overview == | == Overview == | ||
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* Plowing takes place on the {{bl|Small Farm}}, {{bl|Plantation}}, {{bl|Herb Garden}}, {{bl|Brineworks}}, and {{bl|Homestead}}. Plowed [[Farm Field|Farm Fields]] receive 10% extra chance for Double Yields. | * Plowing takes place on the {{bl|Small Farm}}, {{bl|Plantation}}, {{bl|Herb Garden}}, {{bl|Brineworks}}, and {{bl|Homestead}}. Plowed [[Farm Field|Farm Fields]] receive 10% extra chance for Double Yields. | ||
* {{rl|Storm Water}} is collected in [[Rainpunk#Types_of_Rainwater|Rainwater]] Collectors. | * {{rl|Storm Water}} is collected in [[Rainpunk#Types_of_Rainwater|Rainwater]] Collectors. | ||
== World Map modifiers influencing season length == | |||
{{MainArticle|World Map modifiers}} | |||
{| class="wikitable" | |||
! World modifier !! Rewards !!class=unsortable| Description | |||
|- | |||
| {{Perk|Red|File:b_04.png}} Ancient Spire | |||
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Artifacts|medium|display=notext}} | |||
| An ominous structure made from a material not known to contemporary scholars. Clouds swirl around the tip of this giant tower. Seasons have random durations: Drizzle and Clearance: 33% - 133%; Storm: 75% - 175%. | |||
|- | |||
| {{Perk|Red|File:GatheringStorm.png}} Gathering Storm | |||
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}} | |||
| A mysterious force is drawing in heavy clouds. Every year, the storm lasts 25% longer (additive). | |||
|} | |||
== Cornerstones and Perks == | == Cornerstones and Perks == | ||
{{Perks|id=Longer Drizzle +25, Longer Clearance +25, Shorter Storm -15|caption=Season duration Perks}} | {{Perks|id=Longer Drizzle +25, Longer Clearance +25, Shorter Storm -15|caption=Season duration Perks}} | ||
{{Perks|description=during the storm}} | {{Perks|description=during the storm}} | ||
Latest revision as of 10:57, 29 September 2026

Overview
There are 3 Seasons, and each is unique in terms of farming tasks, Forest Mysteries, and Rainwater collection. A passage of 3 seasons marks a year. Depending on the difficulty you start a settlement at, a typical in-game year lasts 10 or 12 minutes.
The three Seasons are:
- Drizzle Season
- Clearance Season
- Storm Season
Seasons
Drizzle

- Duration: 4:00
- Positive Forest Mysteries are active.
- Cornerstones are earned at the start of this season for the first 10 years of a settlement.
Unique Tasks
- Planting takes place on the Small Farm, Plantation, Herb Garden, Brineworks, and Homestead. Farm Field Double Yield chances are calculated during planting.
Drizzle Water is collected in Rainwater collectors.
Clearance

- Duration: 4:00
- None of the Forest Mysteries are active.
Unique Tasks
- Harvesting takes place on the Small Farm, Plantation, Herb Garden, Brineworks, and Homestead.
Clearance Water is collected in Rainwater collectors.
Storm

- Duration before Prestige 2: 2:00. Duration at Prestige 2 and higher: 4:00
- Negative Forest Mysteries are active.
- Seal Plagues are active.
- Blightrot Cysts activate and spread Corruption.
- Traders will not arrive.
Unique Tasks
- Plowing takes place on the Small Farm, Plantation, Herb Garden, Brineworks, and Homestead. Plowed Farm Fields receive 10% extra chance for Double Yields.
Storm Water is collected in Rainwater Collectors.
World Map modifiers influencing season length
- Main article: World Map modifiers
Cornerstones and Perks
| Name | Rarity | Description | Sources | Price | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Alt | Cor | Ord | Rel | Tra | Dec | Por | Fir | Ser | Bio | ||||
| Rare | +25% to Clearance duration. | x | x | x | x | Tra | x | x | x | x | x | 22 | |
| Rare | +25% to Drizzle duration. | x | x | x | x | Tra | x | x | x | x | x | 24 | |
| Rare | -15% to Storm duration. | x | x | x | x | Tra | x | x | x | x | x | 22 | |
| Name | Rarity | Description | Sources | Price | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Alt | Cor | Ord | Rel | Tra | Dec | Por | Fir | Ser | Bio | ||||
| Epic | Storm clouds seem softer. All Negative Forest Mysteries require a higher Hostility level (+1) to activate during the Storm. | x | x | x | Rel | x | x | x | x | x | x | 0 | |
| Epic | A famous Viceroy emblem passed down from generation to generation. Discovering a glade during the storm lowers Impatience by -0.5. | x | x | x | x | Tra | x | Por | x | x | x | 28 | |
| None | A broken Ancient Seal is hidden somewhere in the forest. To find it, you must first look for clues in the surrounding glades. Its mere presence in this land summons foul plagues upon your settlement during the storm (they are active only during the storm). | x | x | x | x | x | x | x | x | x | Bio | 0 | |
| Legendary | Woodcutters are tasked with creating makeshift tools. Discovering a glade during the Storm grants 10 |
x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Mythic | Woodcutters are tasked with creating makeshift tools. Discovering a glade during the Storm grants 20 |
Alt | x | x | x | x | x | x | x | x | x | 0 | |
| Legendary | Gain 2 |
x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Mythic | Gain 5 |
Alt | x | x | x | x | x | x | x | x | x | 0 | |


