Royal Woodlands: Difference between revisions

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== Strategy ==
== Strategy ==
* Royal Woodlands' most prominent feature is its trees. 100% bonus {{rl|Wood}} yields make fuel a non-issue.
* Royal Woodlands' most prominent feature is its trees. 100% bonus {{rl|Wood}} yields make fuel a non-issue.
* [[#Effects | Gift of the Woodlands]] influences decisions around {{rl|Wood}} and fuel in several ways:
* [[#Effects | Gift of the Woodlands]] influences decisions around Wood and fuel in several ways:
** All [[blueprints]] that focus on fuel production are significantly less valuable in this biome: {{bl|Kiln}}, {{bl|Press}}, {{bl|Druid's Hut}}.
** All [[blueprints]] that focus on fuel production are significantly less valuable in this biome: {{bl|Kiln}}, {{bl|Press}}, {{bl|Druid's Hut}}.
** As there is little need for fuel beyond {{rl|Wood}}, any {{rl|Sea Marrow}} you find can be used for [[Sacrificing]] or opening [[Abandoned Caches]].
** As there is little need for fuel beyond Wood, any {{rl|Sea Marrow}} you find can be used for [[Sacrificing]] or opening [[Abandoned Caches]].
** All [[Cornerstones]] that boost {{rl|Wood}} production are weaker compared to other [[biomes]].
** All [[Cornerstones]] that boost Wood production are weaker compared to other [[biomes]].
** {{bl|Lumber Mill}}'s unparalleled efficiency in {{rl|Planks}} production is less noticeable.
** {{bl|Lumber Mill}}'s unparalleled efficiency in {{rl|Planks}} production is less noticeable.
* Royal Woodlands trees yield a considerable amount of {{rl|Resin}}, which can be sold to a [[Trader]] or used for {{rl|Tea}} and {{rl|Crystalized Dew}} production.
* Royal Woodlands trees yield a considerable amount of {{rl|Resin}}, which can be sold to a [[Trader]] or used for {{rl|Coats}}, {{rl|Tea}} and {{rl|Crystalized Dew}} production.
* Royal Woodlands has no ore veins. You will have to source {{rl|Copper Ore}} from {{rl|Clay}} deposits if you wish to get some metal. Alternatively, you can produce {{rl|Crystalized Dew}} in a {{bl|Forester's Hut}} or an {{bl|Alchemist's Hut}}.
* Royal Woodlands has no ore veins. You will have to source {{rl|Copper Ore}} from {{rl|Clay}} deposits or {{rl|Scales}} from Copperfin Ponds if you wish to get some metal. Alternatively, you can produce {{rl|Crystalized Dew}} in a {{bl|Forester's Hut}} or an {{bl|Alchemist's Hut}}.


== See Also ==
== See Also ==


[[Category:Biomes]]
[[Category:Biomes]]

Revision as of 16:49, 9 November 2024

This article was last updated during version 1.3.4. The game is now in 1.11.2. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

File:Icon Biome RoyalWoodlands.png
The Royal Woodlands

Overview

File:RoyalWoodlandsIcon.png

The Queen's forests were once part of the Smoldering City, but the Blightstorm reclaimed this land. The Royal Woodlands are rich in roots, moss broccoli, mushrooms, and flax, with a decent amount of dewberries and clay. The ground is fertile and soft, which makes it perfect for farming. The Woodlands are probably the first biome a Viceroy will look to when starting their first settlement.

Effects


Gift of the Woodlands
The Royal Woodlands are very lush and rich in timber. Trees gives more Wood Wood.

Resources

The Royal Woodlands has an average amount of Fertile Soil and contains the following Resources:

Trees

All trees can be harvested by Woodcutters' Camps to give Wood Wood. They may also grant additional Resources depending on the biome. These trees have 2 charges each.

Trees Charges Bonus Resources Description

Lush Trees
2 Wood Wood 100% +
Resin Resin 15% +
Plant Fiber Plant Fiber 10% +
Eggs Eggs 5%
A perfect source of Wood Wood.

Natural Resources

Primary Resources Charges → Resource Deposits Bonus Resources Gathering Building Speed
per Unit
Specialization
Bonus
Roots Roots

Vegetables Vegetables
70 → Roots Node

70 → Moss Broccoli Patch
30% + 30%

40% + 20%
Foragers' Camp Foragers' Camp ★★ 00:17 Farming Farming

Humans Humans
15 → Roots Deposit

15 → Moss Broccoli Patch
20%

30%
Small Foragers' Camp Small Foragers' Camp ★ 00:25
Plant Fiber Plant Fiber 60 → Flax Field

20 → Flax Field
50% + 30%

30% + 20%
Harvesters' Camp Harvesters' Camp ★★ 00:05 none
Berries Berries

Mushrooms Mushrooms
70 → Dewberry Bush

70 → Bleeding Tooth Mushrooms
80%

40%
Herbalists' Camp Herbalists' Camp ★★ 00:17 Alchemy Alchemy

Harpies Harpies
15 → Dewberry Bush

15 → Bleeding Tooth Mushrooms
20%

20%
Small Herbalists' Camp Small Herbalists' Camp ★ 00:25
Clay Clay

Sea Marrow Sea Marrow
60 → Clay Deposit

60 → Sea Marrow Deposit
75% + 30%

100% + 50% + 1%
Stonecutters' Camp Stonecutters' Camp ★★ 00:05 Masonry

Frogs Frogs
20 → Clay Deposit

20 → Sea Marrow Deposit
50% + 20%

80% + 40%
Meat Meat

Eggs Eggs
70 → Slickshell Broodmother

70 → Drizzlewing Nest
100%

40%
Trappers' Camp Trappers' Camp ★★ 00:17 Meat production Meat production

Lizards Lizards
15 → Slickshell Broodmother

15 → Drizzlewing Nest
20%

20%
Small Trappers' Camp Small Trappers' Camp ★ 00:25
Scales Scales 80 → Copperfin Pond 100% + 2 50% + 2 30% Fishing Hut Fishing Hut ★★ 00:08 none
60 → Copperfin Pond 40% Small Fishing Hut Small Fishing Hut ★ 00:12

Strategy

See Also