Resources: Difference between revisions

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Note that the ingredient [[Flour]] and one of its ingredient alternatives [[Grain]] are not edible, but required in many Complex Food recipes.
Note that the ingredients [[Flour]], one of its ingredient alternatives [[Grain]], and [[Herbs]] are not edible, but required in many Complex Food recipes.


== Building materials ==
== Building materials ==

Revision as of 03:28, 11 November 2022

For resources obtained from recipes, you can customize recipes in production buildings and decide what is being crafted, from which ingredients, and at what limit. To do so, select a building or use the Global Recipe Panel (the “book” icon). To disable or enable a recipe for a specific good, mark the checkbox next to its icon. To change the ingredients used, select a resource in the recipe and choose another good from the radial menu. To set a limit on production, use the horizontal bar in the “limit” section or type a number into the text field.

An arrow will indicate when a resource or type or resource is increasing or decreasing.

Food

Main article: Food

Every few minutes, Villagers will go to rest at a Hearth and try to eat food from Storage. If they cannot eat, they will get a Resolve penalty. Alternatively, if Complex Food is available, villagers will eat that instead of raw food, rewarding a bonus to Resolve. Therefore, it is essential that your settlement have a steady income of food resources.

Raw Food

Initially only Raw Food will be available around the beginning of each settlement. Raw Food prevents villagers from getting hungry, but will not satisfy their needs for Complex Food. Compared to the number and diversity of ingredients, Complex Food feeds more villagers than Raw Food. In general, plan ahead to convert Raw Food into Complex Food, so that you can feed more villagers sustainably and satisfy their needs for Complex Foods.

You can prevent your villagers from eating one or more of these Raw Food resources via Consumption Control, once the Upgrade Obsidian Archives Level 3 is unlocked. For example, if you are running low on Roots and need Flour, you may want to disable Roots in the Consumption panel.

Raw food resources and how to get them
Raw food item Amber value Gathered by Farmed from Farm Fields by Produced by
Camp near resource node
Berries 0.20 Herbalists' Camp (★) Dewberry Bush Plantation (★★) none
Eggs 0.20 Scavengers' Camp (★) Stormbird Nest none Ranch (★)
Trappers' Camp (★)
Insects 0.20 Scavengers' Camp (★) Wormtongue Nest none none
Trappers' Camp (★)
Meat 0.20 Trappers' Camp (★) Slickshell Broodmother none Ranch (★)
Mushrooms 0.20 Herbalists' Camp (★) Bleeding Tooth Mushroom Homestead (★★) Greenhouse (★★)
Roots 0.20 Scavengers' Camp (★) Roots Deposit Herb Garden (★★) none
Vegetables 0.20 Foragers' Camp (★) Moss Broccoli Patch Small Farm (★) none
Homestead (★★)

Additionally, some of these resources are available as bonuses when villagers work other deposits. If you have no access to their main gathering, farming, or production methods, you will still find a few as bonuses.

Bonus resources
Raw food item Bonus locations
Berries Herb Node
Eggs Lush Trees (Royal Woodlands)
Insects Bleeding Tooth Mushroom
Flax Field
Moss Broccoli Patch
Stone Deposit
Meat Musselsprout Trees (Coral Forest)
Stormbird Nest
Mushrooms Mushwood Trees (The Marshlands)
Roots Clay Deposit
Moss Broccoli Patch
Reed Field
Stone Deposit
Vegetables none

Complex Food

Main article: Complex Food Need

These food resources are produced from Recipes and will satisfy the villagers' needs for Complex Food. Villagers prefer these food items over Raw Food when resting at Hearths. Satisfying villagers with Complex Food is more efficient, because most Recipes yield more goods than the number of raw ingredients used to produce them.

Complex Food Amber Value Produced in Recipe
First ingredient alternatives Second ingredient alternatives Amount produced Time cost
Biscuits 0.25 Apothecary (★★) Flour Berries
Herbs
Roots
10 1:30
Bakery (★★)
Cookhouse (★★)
Smelter (★)
Field Kitchen (⊙)
Jerky 0.14 Smokehouse (★★★) Insects
Meat
Coal
Oil
Sea Marrow
Wood
10 1:15
Butcher (★★)
Cellar (★)
Kiln (★)
Field Kitchen (⊙)
Pickled Goods 0.20 Granary (★★) Berries
Mushrooms
Roots
Vegetables
Barrels
Pottery
Waterskins
10 1:30
Brewery (★)
Cellar (★)
Field Kitchen (⊙)
Pie 0.25 Brick Oven (★★★) Flour Berries
Eggs
Herbs
Insects
Meat
10 1:30
Bakery (★★)
Furnace (★★)
Skewers 0.20 Grill (★★★) Insects
Jerky
Meat
Mushrooms
Berries
Eggs
Roots
Vegetables
10 1:30
Butcher (★★)
Cookhouse (★★)

Note that the ingredients Flour, one of its ingredient alternatives Grain, and Herbs are not edible, but required in many Complex Food recipes.

Building materials

Building materials are used for construction. All materials are refunded if a building is demolished.

Building Material Cost Recipe
Amount produced Ingredient 1 Ingredient 2 Time Building Blightroot Footprint
Bricks 0.31 2 3 Clay
3 Stone
- 0:30 Brickyard
Kiln (33% more ingredients)
Crude Workstation (100% more ingredients)
2%
Fabric 0.31 2 2 Leather
2 Plant Fiber
2 Reed
- 0:20 Weaver
Leatherworker (50% more ingredients)
2%
Planks 0.18 2 3 Wood - 0:20 Lumber Mill
Carpenter (66% more ingredients)
Crude Workstation (166% more ingredients)
2%
Parts 2.39 1 5 Wood
2 Oil
1 Coal
15 Clay
15 Stone
4 Copper Bars
4 Crystalized Dew
2:00 Rainpunk Foundry 4%
Wildfire Essence 5.00 Cannot be obtained from recipes

Consumable items

Consumable items are used in various buildings to satisfy villagers' needs.

Item Cost Used at Recipe
Amount produced Ingredient 1 Ingredient 2 Time Building Blightroot Footprint
Coats 0.10 Directly 10 1 Fabric - 1:30 Clothier 2%
Ale 0.17 Tavern
Monastery
Forum
10 4 Grain
4 Roots
2 Pottery
2 Waterskins
1 Barrels
1:15 Brewery 4%
Incense 0.18 Clan Hall
Monastery
Temple
Holy Temple
10 8 Resin
6 Herbs
6 Insects
6 Roots
6 Wood
3 Oil
2 Coal
2 Sea Marrow
1:30 Smokehouse 4%
Scrolls 0.14 Explorers' Lodge
Forum
Temple
Holy Temple
8 3 Pigment
3 Wine
10 Wood
4 Leather
4 Plant Fiber
1:00 Clothier
Lumber Mill
Rain Mill
4%
Training Gear 0.21 Clan Hall
Explorer's Lodge
10 3 Planks
3 Reed
8 Stone
3 Copper Bars
3 Crystalized Dew
1:30 Weaver 4%

Crafting resources

Crafting resources are used in Recipes.

Raw resources

Raw resources are obtained directly from resource nodes.

Resource Cost Obtained in
Clay 0.14 Stonecutters' Camp
Clay Pit
Copper Bars 0.53 Grill
Furnace
Stamping
Mill
Smelter
Copper Ore 0.12 Mine
Grain 0.20 Foragers' Camp
Small Farm
Hallowed Small Farm
Homestead
Herbs 0.20 Herbalists' Camp
Greenhouse
Herb Garden
Hallowed Herb Garden
Leather 0.14 Ranch
Plant Fiber 0.14 Plantation
Harvesters' Camp
Homestead
Reed 0.14 Harvesters' Camp
Clay Pit
Resin 0.14 Grove
Stone 0.14 Stonecutter's Camp

Refined resources

Refined resources are crafted from Recipes.

Resource Cost Recipe
Amount produced Ingredient 1 Ingredient 2 Ingredient 3 Time Building Blightroot Footprint
Flour 0.18 10 5 Grain
5 Mushrooms
5 Roots
- - 0:45 Rain Mill
Provisioner (40% more ingredients)
3%
Pigment 0.12 10 3 Coal
4 Berries
4 Insects
4 Copper Ore
- - 1:30 Cookhouse 3%
Barrels 0.20 10 2 Planks 2 Copper Bars
2 Crystalized Dew
- 1:30 Provisioner 3%
Pottery 0.18 5 3 Clay 5 Wood
2 Oil
1 Coal
1 Sea Marrow
- 1:00 Bakery
Brickyard
Smokehouse
3%
Waterskins 0.18 10 4 Leather 2 Meat
3 Oil
- 0:45 Leatherworker
Clothier (50% more ingredients)
3%
Crystalized Dew 0.59 2 6 Sparkdew 3 Clay
3 Stone
2 Herbs
2 Insects
2 Resin
2 Vegetables
0:30 Brickyard 4%

Trade goods

Trand goods are used in Trades or Orders.

Goods Cost Recipe
Amount produced Ingredient 1 Ingredient 2 Time Building Blightroot Footprint
Pack of Building Materials 0.87 2 12 Copper Ore
8 Planks
5 Bricks
5 Fabric
- 0:30 Rain Mill
Makeship Post (20% more ingredients)
2%
Pack of Crops 0.59 2 5 Grain
5 Mushrooms
5 Roots
5 Vegetables
- 0:30 Brewery
Makeship Post (20% more ingredients)
2%
Pack of Luxury Goods 0.65 2 4 Ale
4 Cosmetics
4 Incense
4 Scrolls
4 Training Gear
4 Wine
- 0:30 Carpenter
Leatherworker (25% more ingredients)
2%
Pack of Provisions 0.40 3 4 Berries
4 Eggs
4 Herbs
4 Insects
4 Meat
- 0:30 Provisioner
Makeship Post (50% more ingredients)
2%
Pack of Trade Goods 0.80 2 8 Oil
8 Pigment
6 Barrels
6 Flour
6 Pottery
6 Waterskins
- 0:30 File:Smithy.png Smithy
Lumber Mill (50% more ingedients)
2%
Amber 1.00 1 3 Resin 3 Sparkdew
1 Oil
0:30 Finesmith 4%
AncientTablet 8.00 Cannot be obtained from recipes

Fuel & exploration

Resource Cost Recipe
Amount produced Ingredient 1 Ingredient 2 Ingredient 3 Time Building Blightroot Footprint
Purging Fire 0.31 5 10 Wood - - 0:40 Blight Post
Coal 0.31 5 10 Wood - - 1:00 Kiln 2%
Simple Tools 1.38 2 8 Wood
2 Planks
3 Copper Bars
3 Crystalized Dew
- 1:10 Carpenter 4%
Infused Tools 1.76 2 4 Sparkdew 2 Copper Bars
2 Crystalized Dew
6 Wood
1 Planks
1:00 Finesmith
Rainpunk Foundry
4%
Oil 0.16 Cannot be obtained from recipes
Sea Marrow 0.31 Cannot be obtained from recipes
Wood 0.06 Cannot be obtained from recipes

Smoldering City resources

There are three resources that can be used to buy upgrades in Smoldering City:

  • Food Stockpiles: Basic currency in the realm. Workers are eager to exchange their labor for food for their families. Most used resource.
  • Machinery: Rainpunk technology ripped from the past. Repurposed with skill and labor.
  • Artifacts: Curiosities of varying nature. Fascinating, sinister, both and all between.