Woodcutters' Camp: Difference between revisions
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{{Buildingbox|Woodcutters' Camp | {{Buildingbox|Woodcutters' Camp | ||
|specializations={{sl|Woodworking}} | |specializations={{sl|Woodworking}} | ||
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== Production Chain == | == Production Chain == | ||
=== | === Deposits for {{PAGENAME}} === | ||
{{ | {{Deposit|building=Woodcutters' Camp}} | ||
=== Recipes in the {{PAGENAME}} === | === Recipes in the {{PAGENAME}} === | ||
{{Recipe|building=Woodcutters' Camp}} | |||
{| | |||
== Perks and Cornerstones == | == Perks and Cornerstones == | ||
Revision as of 00:30, 9 August 2025
Woodcutters' Camp
Gathering Camp
(Resource Acquisition)
Starting point for woodcutters going out into the wild to cut down trees.
Specialization bonus:
Woodworking (Proficiency)
Cooperation (Comfort)
ID = 'Woodcutters Camp'
Overview
The Woodcutters' Camp is a starting point for woodcutters going out into the wild to cut down trees for
Wood. Woodcutters' Camps have 3 slots. Every woodcutter assigned raises Hostility by 8/12/16/24, depending on difficulty.
Production Chain
Deposits for Woodcutters' Camp
13 Deposits exploited by the Woodcutters' Camp.
Trees
Required Building
Recipes in the Woodcutters' Camp
| Building | Grade | Ingredient | # | Product |
|---|---|---|---|---|
| ☆ 0:07 |
— | 1 |
Perks and Cornerstones
| Name | Rarity | Description | Sources | Price | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Alt | Cor | Ord | Rel | Tra | Dec | Por | Fir | Ser | Bio | ||||
| None | Are those... faces in the trees? Woodcutters don't increase Hostility, but every 10 felled trees add 2 Hostility points. (Hostility scales based on difficulty) | x | x | x | x | x | x | x | x | x | Bio | 0 | |
| None | The ancient Lizard clans are excellent survivalists. They have mastered hunting and foraging like no others. All gathering camps produce a +100% greater yield. This bonus does not affect woodcutters and fishers. Same building effects do not stack. | x | x | x | x | x | x | x | x | Ser | x | 0 | |
| Legendary | You took some of the best explorers from the Smoldering City with you. Global Resolve is boosted by +5 for 180 seconds every time a new glade is discovered, but woodcutting is 25% slower until you open at least 2 glades. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Epic | An artifact infused with the power of the Holy Flame. Hostility from woodcutters is decreased by 4. | x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Mythic | An artifact infused with the power of the Holy Flame. Hostility from woodcutters is decreased by 8. Woodcutters have a +20% chance of producing twice the normal yield. | Alt | x | x | x | x | x | x | x | x | x | 0 | |
| Mythic | The forest and the everlasting rain are connected somehow. Gain +5 to Storm Water production for every 2 Woodcutters in your settlement. Increases the tank capacity for every type of rainwater by +100 (one time only). | Alt | x | x | x | x | x | x | x | x | x | 0 | |
| None | The Marshlands are a gatherer's paradise. Gathering speed is increased by 10% for every 2 workers assigned to gathering camps. Bonus does not affect the Woodcutters' Camp. | x | x | x | x | x | x | x | x | x | Bio | 0 | |
| Uncommon | Any Woodcutter can carry 5 additional items. | x | x | x | Rel | x | x | Por | x | x | x | 0 | |
| Rare | Any Woodcutter can carry 10 additional items. | x | x | Ord | Rel | x | x | Por | x | x | x | 0 | |
| Rare | Woodcutters move +20% faster. | x | x | Ord | x | Tra | x | Por | x | x | x | 18 | |
| Uncommon | Woodcutting is a lot easier. Woodcutters' Camp production is 15% quicker. | x | x | Ord | Rel | Tra | x | Por | x | x | x | 12 | |
| Epic | Woodcutting is a lot easier. Woodcutters' Camp production is 35% quicker. | x | Cor | Ord | x | x | x | x | x | x | x | 0 | |
| Epic | It's off to work we go. For every 20 felled trees, Global Resolve is increased by 3 for 120 seconds. | x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Epic | +100% to amount of goods produced in the Woodcutters' Camp. | x | x | Ord | x | x | x | x | x | x | x | 0 | |
| Legendary | Gain 2 |
x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Mythic | Gain 5 |
Alt | x | x | x | x | x | x | x | x | x | 0 | |


