Woodcutters' Camp: Difference between revisions

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| 60% {{rl|Wood|med}} +<br/> 10% {{rl|Copper Ore|med}} +<br/> 5% {{rl|Pigment|med}} +<br/>5% {{rl|Plant Fiber|med}}
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| [[File:Abyssal Trees.png|{{ImgH}}]] Abyssal Tree
| [[File:Abyssal Trees.png|{{ImgH}}]] Abyssal Tree

Revision as of 15:58, 20 October 2024

This article was last updated during version 1.3.4. The game is now in 1.11.2. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

Woodcutters' Camp

Gathering Camp
(Resource Acquisition)

Starting point for woodcutters going out into the wild to cut down trees.

Specialization bonus:
Woodworking Woodworking (Proficiency) Beavers
Cooperation Cooperation (Comfort) Foxes

3 Workers

Recipes

8 Storage

Construction

2Parts Parts
1City score
15Build time
2 × 2Building size

Movable

ID = 'Woodcutters Camp'

Overview

The Woodcutters' Camp is a starting point for woodcutters going out into the wild to cut down trees for Wood Wood. Woodcutters' Camps have 3 slots. Every woodcutter assigned raises Hostility by 8/12/16/24, depending on difficulty.

Production Chain

Recipes in the Woodcutters' Camp

1 Recipe in the Woodcutters' Camp
Building Grade Ingredient # Product
Woodcutters' Camp ☆
0:07
— 1 Wood Wood


Recipes in the Woodcutters' Camp

Bonus Resources in the Woodcutters' Camp

Trees, bonus yields beyond Wood, and biomes
Tree Biome Bonus Resources
Crimsonreach Tree Coral Forest 40% [Resource Link size not valid: med]+
20% [Resource Link size not valid: med]
Musselsprout Tree Coral Forest 40% [Resource Link size not valid: med] +
20% [Resource Link size not valid: med]
Plateleaf Tree Coral Forest 30% [Resource Link size not valid: med]
Dying Tree Cursed Royal Woodlands 60% [Resource Link size not valid: med] +
10% [Resource Link size not valid: med] +
10% [Resource Link size not valid: med]+
10% [Resource Link size not valid: med]
Lush Tree Royal Woodlands 100% [Resource Link size not valid: med] +
15% [Resource Link size not valid: med] +
10% [Resource Link size not valid: med]+
5% [Resource Link size not valid: med]
Coppervein Tree Scarlet Orchard 60% [Resource Link size not valid: med] +
10% [Resource Link size not valid: med] +
5% [Resource Link size not valid: med] +
5% [Resource Link size not valid: med]
Abyssal Tree Sealed Forest 10% [Resource Link size not valid: med] +
10% [Resource Link size not valid: med] +
10% [Resource Link size not valid: med]
Overgrown Abyssal Tree Sealed Forest 10% [Resource Link size not valid: med] +
10% [Resource Link size not valid: med]+
10% [Resource Link size not valid: med]
Mushwood Tree Marshlands 15% [Resource Link size not valid: med] +
5% [Resource Link size not valid: med]

Perks and Cornerstones

16 Perks by searching descriptions
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra Dec Por Fir Ser Bio
Abyssal Revenge Abyssal Revenge None Are those... faces in the trees? Woodcutters don't increase Hostility, but every 10 felled trees add 2 Hostility points. (Hostility scales based on difficulty) x x x x x x x x x Bio 0
Ancient Ways Ancient Ways None The ancient Lizard clans are excellent survivalists. They have mastered hunting and foraging like no others. All gathering camps produce a +100% greater yield. This bonus does not affect woodcutters and fishers. Same building effects do not stack. x x x x x x x x Ser x 0
Exploration Expedition Exploration Expedition Legendary You took some of the best explorers from the Smoldering City with you. Global Resolve is boosted by +5 for 180 seconds every time a new glade is discovered, but woodcutting is 25% slower until you open at least 2 glades. x Cor x x x x x x x x 0
Flame Amulets Flame Amulets Epic An artifact infused with the power of the Holy Flame. Hostility from woodcutters is decreased by 4. x Cor x x x x Por x x x 0
Flame Amulets (Stormforged) Flame Amulets (Stormforged) Mythic An artifact infused with the power of the Holy Flame. Hostility from woodcutters is decreased by 8. Woodcutters have a +20% chance of producing twice the normal yield. Alt x x x x x x x x x 0
Force of Nature (Stormforged) Force of Nature (Stormforged) Mythic The forest and the everlasting rain are connected somehow. Gain +5 to Storm Water production for every 2 Woodcutters in your settlement. Increases the tank capacity for every type of rainwater by +100 (one time only). Alt x x x x x x x x x 0
Gathering Knowledge Gathering Knowledge None The Marshlands are a gatherer's paradise. Gathering speed is increased by 10% for every 2 workers assigned to gathering camps. Bonus does not affect the Woodcutters' Camp. x x x x x x x x x Bio 0
Light Timber Light Timber Uncommon Any Woodcutter can carry 5 additional items. x x x Rel x x Por x x x 0
Light Timber Light Timber Rare Any Woodcutter can carry 10 additional items. x x Ord Rel x x Por x x x 0
Lightweight Axes Lightweight Axes Rare Woodcutters move +20% faster. x x Ord x Tra x Por x x x 18
Reinforced Axes Reinforced Axes Uncommon Woodcutting is a lot easier. Woodcutters' Camp production is 15% quicker. x x Ord Rel Tra x Por x x x 12
Reinforced Axes Reinforced Axes Epic Woodcutting is a lot easier. Woodcutters' Camp production is 35% quicker. x Cor Ord x x x x x x x 0
Woodcutter's Song Woodcutter's Song Epic It's off to work we go. For every 20 felled trees, Global Resolve is increased by 3 for 120 seconds. x Cor x x x x Por x x x 0
Woodcutter's Tools Woodcutter's Tools Epic +100% to amount of goods produced in the Woodcutters' Camp. x x Ord x x x x x x x 0
Woodpecker Technique Woodpecker Technique Legendary Gain 2 Insects Insects every time woodcutters cut down a tree during the Storm. x Cor x x x x Por x x x 0
Woodpecker Technique (Stormforged) Woodpecker Technique (Stormforged) Mythic Gain 5 Insects Insects every time woodcutters cut down a tree during the Storm. Alt x x x x x x x x x 0

Strategies