Cellar: Difference between revisions
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The [[Cellar]] is an industry building focused on {{rl|Wine}} production. | The [[Cellar]] is an industry building focused on {{rl|Wine}} production. | ||
The Cellar is a species-specific building. It can show up as a Blueprint choice only when {{Species link|Beavers}} are present in your settlement. This restriction can be bypassed if you find a | The Cellar is a species-specific building. It can show up as a Blueprint choice only when {{Species link|Beavers}} are present in your settlement. This restriction can be bypassed if you find a Cellar [[Ruin]] or with a wildcard [[Blueprint]] pick from: | ||
* [[World_Map#List_of_positive_world_modifiers|Overgrown Library]] - [[World Map]] modifier | * [[World_Map#List_of_positive_world_modifiers|Overgrown Library]] - [[World Map]] modifier | ||
* [[Smuggler's Visit]] - Legendary [[Cornerstone]] | * [[Smuggler's Visit]] - Legendary [[Cornerstone]] | ||
Revision as of 00:30, 27 January 2024
Cellar
Production Building
(Food Production)
Can produce:
Wine (★★★),
Pickled Goods (★★),
Pack of Provisions (★).
Rain engine:
Drizzle Water.
Specialization bonus:
Brewing (Comfort)
ID = 'Cellar'
Overview
The Cellar is an industry building focused on
Wine production.
The Cellar is a species-specific building. It can show up as a Blueprint choice only when
Beavers are present in your settlement. This restriction can be bypassed if you find a Cellar Ruin or with a wildcard Blueprint pick from:
- Overgrown Library - World Map modifier
- Smuggler's Visit - Legendary Cornerstone
- Contraband - Perk available for purchase from some Traders
Production Chain
Recipes in the Cellar
| Buildings | Grade | Ingredient #1 | Ingredient #2 | # | Product | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ★ 0:42 |
— |
|
3 | ||||||||||||||||||
| ★★ 2:06 |
|
|
10 | ||||||||||||||||||
| ★★★ 1:03 |
|
|
10 |


