Coral Forest: Difference between revisions

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= Overview =
= Overview =
[[File:CoralForestIcon.png|96px|left]]
[[File:CoralForestIcon.png|96px|left]]
The Queen's forests were once part of the Smoldering City, but the Blightstorm reclaimed this land. The Royal Woodlands are rich in roots, moss broccoli, mushrooms, and flax, with a decent amount of dewberries and clay. The ground is fertile and soft, which makes it perfect for farming. The Woodlands are probably the first biome a Viceroy will look to when starting their first settlement.
The true source of the coral’s growth is unknown. Contrary to common belief, it doesn't usually appear in flooded regions. The unique influence of the coral mutates trees into distinctive strands that offer various resources.
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= Effects =
= Effects =



Revision as of 16:34, 27 November 2023

The Coral Forest

Overview

File:CoralForestIcon.png

The true source of the coral’s growth is unknown. Contrary to common belief, it doesn't usually appear in flooded regions. The unique influence of the coral mutates trees into distinctive strands that offer various resources.


Effects


Diverse Flora
Vegetation here mutates into unique strands ... Each type of tree offers unique resource bonuses.

Inspiring Pressure
The forest is as scary as it is beautiful. Villagers has a +3% double yield chance per Hostility level.


Resources

The Coral Forest has an Average amount of Fertile Soil and contains the following Resources:

Trees

All trees can be harvested by Woodcutters' Camp buildings to give Wood. They may also grant additional resources depending on the biome. These trees have 2 charges each.

Image Tree Biome Additional resources Description
Crimsonreach Tree Coral Forest [Resource Link size not valid: med] 20%
[Resource Link size not valid: med] 40%
A mineralized coral tree.
Musselsprout Tree Coral Forest [Resource Link size not valid: med] 20%
[Resource Link size not valid: med] 40%
The unusually hard bark conceals soft, fleshy tissue.
Plateleaf Tree Coral Forest [Resource Link size not valid: med] 30% A species of plant rarely seen above water.

Natural Resources:

Primary
Resources
Charges → Resource Deposits Bonuse Resources Gathering Building Worker
Slots
Specialization
Bonus
Build Cost

Vegetables
82 → Moss Broccoli Patch (LARGE) → 40% + 20%

Foragers' Camp ★★
2 Farming

Human
10 Wood
3 Parts
27 → Moss Broccoli Patch (SMALL)→ 30%

Small Foragers' Camp ★

Reed
72 →Reed Field (LARGE) →

32 → Reed Field (SMALL)→
40% + 40%

20% + 20%

Harvester's Camp ★★
2 none 10 Wood
3 Parts

Herbs
82 → Herb Node (LARGE) → 40% + 20%

Herbalists' Camp★★
2 Alchemy

Harpy
10 Wood
3 Parts
27 → Herb Node (SMALL) →
20%

Small Herbalists' Camp ★

Stone
72 → Stone Deposit → (LARGE)
30% + 30% + 10%

Stonecutters' Camp★★
2 none 10 Wood
3 Parts
32 → Stone Deposit (SMALL) →
20% + 20%

Meat


Insects
82 → Leech Broodmother (LARGE) →

82 → Wormtongue Nest (LARGE) →
60% + 20% + 100%

60%

Trappers' Camp ★★
2 Meat Production

Lizard
10 Wood
3 Parts
27 → Leech Broodmother (SMALL) →

27 → Wormtongue Nest (SMALL) →
20%

20%

Small Trappers' Camp ★
2

Coal
120 → Coal → 30%

Mine ★★
4 Engineering

Beaver
2 Planks
2 Bricks
2 Parts

Strategy

See Also