Sahilda: Difference between revisions

From Against the Storm Official Wiki
APHANT (talk | contribs)
added three tables for goods
APHANT (talk | contribs)
added a table for what Sahilda buys. added two proper sections to the article
Line 17: Line 17:
|}* provided all [[Traders]] are unlocked
|}* provided all [[Traders]] are unlocked


==Sahilda's stock==
Like all Traders, Sahilda is always going to have 12-14 types goods for sale. The following goods are guaranteed to be in Sahilda's inventory:
Like all Traders, Sahilda is always going to have 12-14 types goods for sale. The following goods are guaranteed to be in Sahilda's inventory:
{| class="wikitable" style="text-align: center"
{| class="wikitable" style="text-align: center"
Line 140: Line 141:
| {{Perk|DodgerBlue|File:Specialized Boots.png}} || [[Specialized Boots]] || Woodcutters move +20% faster.
| {{Perk|DodgerBlue|File:Specialized Boots.png}} || [[Specialized Boots]] || Woodcutters move +20% faster.
|}
|}
Sahilda buys:
== Goods Sahilda buys ==
*basic Resources
{| class="wikitable" style="text-align: center"
*building materials
! rowspan="2" | Good
*packs of goods
| [[File:Amber.png|64px]]
*raw food
| [[File:AncientTablet.png|64px]]
| [[File:Parts.png|64px]]
| [[File:BuildingMaterials.png|64px]]
| [[File:Crops.png|64px]]
| [[File:Luxury.png|64px]]
| [[File:Provisions.png|64px]]
| [[File:TradeGoods.png|64px]]
| [[File:Mushrooms.png|64px]]
| [[File:Roots.png|64px]]
| [[File:Vegetables.png|64px]]
| [[File:Herbs.png|64px]]
| [[File:Meat.png|64px]]
| [[File:Eggs.png|64px]]
| [[File:Insects.png|64px]]
| [[File:Berries.png|64px]]
| [[File:Grain.png|64px]]
| [[File:Wood.png|64px]]
| [[File:Clay.png|64px]]
| [[File:Stone.png|64px]]
| [[File:PlantFiber.png|64px]]
| [[File:Leather.png|64px]]
| [[File:Resin.png|64px]]
| [[File:Bricks.png|64px]]
| [[File:Fabric.png|64px]]
| [[File:Reeds.png|64px]]
| [[File:SimpleTools.png|64px]]
| [[File:InfusedTools.png|64px]]
| [[File:Icon MetaResource Machinery.png|64px]]
| [[File:Icon MetaResource FoodStockpiles.png|64px]]
| [[File:Icon MetaResource Artifact.png|64px]]
| [[File:Wildfire Essence.png|64px]]
|-
| [[Amber]]
| [[Ancient Tablet]]
| [[Parts]]
| [[Pack of Building Materials]]
| [[Pack of Crops]]
| [[Pack of Luxury Goods]]
| [[Pack of Provisions]]
| [[Trade Goods]]
| [[Mushrooms]]
| [[Roots]]
| [[Vegetables]]
| [[Herbs]]
| [[Meat]]
| [[Eggs]]
| [[Insects]]
| [[Berries]]
| [[Grain]]
| [[Wood]]
| [[Clay]]
| [[Stone]]
| [[Plant Fiber]]
| [[Leather]]
| [[Resin]]
| [[Bricks]]
| [[Fabric]]
| [[Reeds]]
| [[Simple Tools]]
| [[Infused Tools]]
| [[Machinery]]
| [[Food Stockpiles]]
| [[Artifacts]]
| [[Wildfire Essence]]
|}

Revision as of 14:11, 11 January 2023

Sahilda's in-game portrait

Sahilda is a human General Trader.

She is one of two Traders (the other being Zhorg) available from the start of the game, before you unlock any other Traders. Sahilda can come to your settlement at any point of its life cycle, but she is most likely to come before you hit 33 City score.

City score Chance to get Sahilda *
0 - 32 33%
33 - 65 20%
66+ 8%

* provided all Traders are unlocked

Sahilda's stock

Like all Traders, Sahilda is always going to have 12-14 types goods for sale. The following goods are guaranteed to be in Sahilda's inventory:

Good
Amber Eggs Mushrooms
Quantity 60 40 60

The other 9-11 types of goods available for purchase are chosen from the following:

Good
Roots Grain Vegetables Berries Herbs Pottery Insects Clay Reeds Leather Bricks Fabric Planks Simple Tools Flour Waterskins
Quantity 60 70 60 60 60 50 60 40 40 40 30 30 30 10 30 50

Depending on your Smoldering City upgrades, you are going to have a few of the following Blueprints, Perks, or Reputation available:

0.5 Reputation Gain half a bar of progress on the Reputation bar.
Forager's Camp Blueprint Gain the ability to construct a Forager's Camp.
Herbalist's Camp Blueprint Gain the ability to construct an Herbalist's Camp.
Trapper's Camp Blueprint Gain the ability to construct a Trapper's Camp.
Small Farm Blueprint Gain the ability to construct a Small Farm.
Plantation Blueprint Gain the ability to construct a Plantation.
Pocket Knives Gain 4 Plant Fiber for every 12 Vegetables produced.
Mold Supply +1 to Grain production. Gain additional Grain every yield (from gathering, farming, or production).
Steel Shovels +1 to Clay production. Gain additional Clay every yield (from gathering, farming, or production).
Fungal Growth +1 to Mushrooms production. Gain additional Mushrooms every yield (from gathering, farming, or production).
Secret Techniques of the Firekeeper Fuel burns 25% longer in Hearths.
Heavy Millstone +2 to Flour production. Gain additional Flour every yield (from gathering, farming, or production).
Reinforced Needles +1 to Fabric production. Gain additional Fabric every yield (from gathering, farming, or production).
Dual Brewing Tools Get 3 Wine for every 15 Ale produced.
Sturdy Boots Villagers move 10% quicker.
Buscuit Recipes Biscuits (★★) can now be produced in the Kiln and Rain Mill.
Ancient Sewing Technique +2 to Coats production. Gain additional Coats every yield (from gathering, farming, or production).
Ancient Sewing Technique +3 to Coats production. Gain additional Coats every yield (from gathering, farming, or production).
Furniture Adds an additional +1 to Resolve for Villagers with a home. (This effect is applied to Villagers during their breaks.
Archaeological Tools Gain 20 Pottery every time you discover a new Glade.
Viceroy's Survival Guide Increases Global Food Production Speed by 20%.
Quick Deliveries All packs of goods are produced 33% faster.
Orderly Storage All Buildings have their Storage Capacity increased by 10.
Specialized Boots Woodcutters move +20% faster.

Goods Sahilda buys

Good
Amber Ancient Tablet Parts Pack of Building Materials Pack of Crops Pack of Luxury Goods Pack of Provisions Trade Goods Mushrooms Roots Vegetables Herbs Meat Eggs Insects Berries Grain Wood Clay Stone Plant Fiber Leather Resin Bricks Fabric Reeds Simple Tools Infused Tools Machinery Food Stockpiles Artifacts Wildfire Essence