Royal Woodlands: Difference between revisions
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{{Version|1. | {{Version|1.8.10}} | ||
[[File: | [[File:Biome RoyalWoodlands.png|thumb|360px|The Royal Woodlands]] | ||
== Overview == | == Overview == | ||
[[File: | [[File:Icon_Biome_Royal_Woodlands.png|96px|left]] | ||
The Queen's forests were once part of the Smoldering City, but the Blightstorm reclaimed this land. The Royal Woodlands are rich in roots, moss broccoli, mushrooms, and flax, with a decent amount of dewberries and clay. The ground is fertile and soft, which makes it perfect for farming. The Woodlands are probably the first biome a Viceroy will look to when starting their first settlement. | The Queen's forests were once part of the Smoldering City, but the Blightstorm reclaimed this land. The Royal Woodlands are rich in roots, moss broccoli, mushrooms, and flax, with a decent amount of dewberries and clay. The ground is fertile and soft, which makes it perfect for farming. The Woodlands are probably the first biome a Viceroy will look to when starting their first settlement. | ||
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| [[File:Icon Resource Clay.png|32px]] 50% + [[File:Insects icon.png|32px]] 30%<br /><br />[[File:Icon Resource Clay.png|32px]] 30% + [[File:Insects icon.png|32px]] 20%<br /> | | [[File:Icon Resource Clay.png|32px]] 50% + [[File:Insects icon.png|32px]] 30%<br /><br />[[File:Icon Resource Clay.png|32px]] 30% + [[File:Insects icon.png|32px]] 20%<br /> | ||
| {{bl|Harvesters' Camp|large}} {{2Star}} | | {{bl|Harvesters' Camp|large}} {{2Star}} | ||
| style="text-align:center;" | 00: | | style="text-align:center;" | 00:08 | ||
| style="text-align:center;" | ''none'' | | style="text-align:center;" | ''none'' | ||
|- | |- | ||
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| [[File:CopperOre.png|32px]] 75% + [[File:Roots.png|32px]] 30%<br /><br />[[File:SeaMarrow.png|32px]] 100% + [[File:Stone.png|32px]] 50% + [[File:Icon_Resource_AncientTablet.png|32px]] 1% | | [[File:CopperOre.png|32px]] 75% + [[File:Roots.png|32px]] 30%<br /><br />[[File:SeaMarrow.png|32px]] 100% + [[File:Stone.png|32px]] 50% + [[File:Icon_Resource_AncientTablet.png|32px]] 1% | ||
| rowspan="2" | {{bl|Stonecutters' Camp|large}} {{2Star}} | | rowspan="2" | {{bl|Stonecutters' Camp|large}} {{2Star}} | ||
| rowspan="2" style="text-align:center;" | 00: | | rowspan="2" style="text-align:center;" | 00:08 | ||
| rowspan="2" style="text-align:center;" | [[File:Icon Spec Masonry.png|{{ImgM}}]] [[ Buildings#Specializations | Masonry]]<br /> <br />{{Species link|Frogs|medium}} | | rowspan="2" style="text-align:center;" | [[File:Icon Spec Masonry.png|{{ImgM}}]] [[ Buildings#Specializations | Masonry]]<br /> <br />{{Species link|Frogs|medium}} | ||
|- | |- | ||
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| style="text-align:center;" | 00:12 | | style="text-align:center;" | 00:12 | ||
|} | |} | ||
=== Node weighting === | |||
* Clay Deposits have double the normal weighting in this biome. [[#References|<sup>[1]</sup>]] | |||
* Flax Fields have double the normal weighting in this biome. [[#References|<sup>[1]</sup>]] | |||
== Strategy == | == Strategy == | ||
* Royal Woodlands' most prominent feature is its trees. 100% bonus {{rl|Wood}} yields make fuel a non-issue. | * Royal Woodlands' most prominent feature is its trees. 100% bonus {{rl|Wood}} yields make fuel a non-issue. | ||
* [[#Effects | Gift of the Woodlands]] influences decisions around | * [[#Effects | Gift of the Woodlands]] influences decisions around Wood and fuel in several ways: | ||
** All [[blueprints]] that focus on fuel production are significantly less valuable in this biome: {{bl|Kiln}}, {{bl|Press}}, {{bl|Druid's Hut}}. | ** All [[blueprints]] that focus on fuel production are significantly less valuable in this biome: {{bl|Kiln}}, {{bl|Press}}, {{bl|Druid's Hut}}. | ||
** As there is little need for fuel beyond | ** As there is little need for fuel beyond Wood, any {{rl|Sea Marrow}} you find can be used for [[Sacrificing]] or opening [[Abandoned Caches]]. | ||
** All [[Cornerstones]] that boost | ** All [[Cornerstones]] that boost Wood production are weaker compared to other [[biomes]]. | ||
** {{bl|Lumber Mill}}'s unparalleled efficiency in {{rl|Planks}} production is less noticeable. | ** {{bl|Lumber Mill}}'s unparalleled efficiency in {{rl|Planks}} production is less noticeable. | ||
* Royal Woodlands trees yield a considerable amount of {{rl|Resin}}, which can be sold to a [[Trader]] or used for {{rl|Tea}} and {{rl|Crystalized Dew}} production. | * Royal Woodlands trees yield a considerable amount of {{rl|Resin}}, which can be sold to a [[Trader]] or used for {{rl|Coats}}, {{rl|Tea}} and {{rl|Crystalized Dew}} production. | ||
* Royal Woodlands has no ore veins. You will have to source {{rl|Copper Ore}} from {{rl|Clay}} deposits if you wish to get some metal. Alternatively, you can produce {{rl|Crystalized Dew}} in a {{bl|Forester's Hut}} or an {{bl|Alchemist's Hut}}. | * Royal Woodlands has no ore veins. You will have to source {{rl|Copper Ore}} from {{rl|Clay}} deposits or {{rl|Scales}} from Copperfin Ponds if you wish to get some metal. Alternatively, you can produce {{rl|Crystalized Dew}} in a {{bl|Forester's Hut}} or an {{bl|Alchemist's Hut}}. | ||
== References == | |||
# Datamining done by Discord user @forwindz (Analysis tab) https://docs.google.com/spreadsheets/d/1Fwy2H84BZ6_FSuoiH7asT2gYrS7BiqA0/edit?gid=244521242#gid=244521242 | |||
== See Also == | == See Also == | ||
[[Category:Biomes]] | [[Category:Biomes]] | ||
Latest revision as of 00:41, 14 August 2025

Overview

The Queen's forests were once part of the Smoldering City, but the Blightstorm reclaimed this land. The Royal Woodlands are rich in roots, moss broccoli, mushrooms, and flax, with a decent amount of dewberries and clay. The ground is fertile and soft, which makes it perfect for farming. The Woodlands are probably the first biome a Viceroy will look to when starting their first settlement.
Effects
Resources
The Royal Woodlands has an average amount of
Fertile Soil and contains the following Resources:
Trees
All trees can be harvested by Woodcutters' Camps to give
Wood. They may also grant additional Resources depending on the biome. These trees have 2 charges each.
| Trees | Charges | Bonus Resources | Description |
|---|---|---|---|
Lush Trees |
2 | A perfect source of |
Natural Resources
| Primary Resources | Charges → Resource Deposits | Bonus Resources | Gathering Building | Speed per Unit |
Specialization Bonus | |
|---|---|---|---|---|---|---|
| 70 → 70 → |
00:17 | |||||
| 15 → 15 → |
00:25 | |||||
| 60 → 20 → |
00:08 | none | ||||
| 70 → 70 → |
00:17 | |||||
| 15 → 15 → |
00:25 | |||||
| 60 → 60 → |
00:08 | |||||
| 20 → 20 → |
||||||
| 70 → 70 → |
00:17 | |||||
| 15 → 15 → |
00:25 | |||||
| 80 → Copperfin Pond | 00:08 | none | ||||
| 60 → Copperfin Pond | 00:12 | |||||
Node weighting
- Clay Deposits have double the normal weighting in this biome. [1]
- Flax Fields have double the normal weighting in this biome. [1]
Strategy
- Royal Woodlands' most prominent feature is its trees. 100% bonus
Wood yields make fuel a non-issue. - Gift of the Woodlands influences decisions around Wood and fuel in several ways:
- All blueprints that focus on fuel production are significantly less valuable in this biome: Kiln, Press, Druid's Hut.
- As there is little need for fuel beyond Wood, any
Sea Marrow you find can be used for Sacrificing or opening Abandoned Caches. - All Cornerstones that boost Wood production are weaker compared to other biomes.
- Lumber Mill's unparalleled efficiency in
Planks production is less noticeable.
- Royal Woodlands trees yield a considerable amount of
Resin, which can be sold to a Trader or used for
Coats,
Tea and
Crystalized Dew production. - Royal Woodlands has no ore veins. You will have to source
Copper Ore from
Clay deposits or
Scales from Copperfin Ponds if you wish to get some metal. Alternatively, you can produce
Crystalized Dew in a Forester's Hut or an Alchemist's Hut.
References
- Datamining done by Discord user @forwindz (Analysis tab) https://docs.google.com/spreadsheets/d/1Fwy2H84BZ6_FSuoiH7asT2gYrS7BiqA0/edit?gid=244521242#gid=244521242


