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{{Version|1.3.4}}
{{Version|1.8.10}}
[[File:Icon Biome RoyalWoodlands.png|thumb|360px|The Royal Woodlands]]
[[File:Biome RoyalWoodlands.png|thumb|360px|The Royal Woodlands]]


== Overview ==
== Overview ==
[[File:RoyalWoodlandsIcon.png|96px|left]]
[[File:Icon_Biome_Royal_Woodlands.png|96px|left]]
The Queen's forests were once part of the Smoldering City, but the Blightstorm reclaimed this land. The Royal Woodlands are rich in roots, moss broccoli, mushrooms, and flax, with a decent amount of dewberries and clay. The ground is fertile and soft, which makes it perfect for farming. The Woodlands are probably the first biome a Viceroy will look to when starting their first settlement.
The Queen's forests were once part of the Smoldering City, but the Blightstorm reclaimed this land. The Royal Woodlands are rich in roots, moss broccoli, mushrooms, and flax, with a decent amount of dewberries and clay. The ground is fertile and soft, which makes it perfect for farming. The Woodlands are probably the first biome a Viceroy will look to when starting their first settlement.
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=== Trees ===
=== Trees ===
All trees can be harvested by {{bl|Woodcutters' Camp|med}}s to give {{rl|Wood}}. They may also grant additional [[Resources]] depending on the [[biome]]. These trees have 2 charges each.
All trees can be harvested by {{bl|Woodcutters' Camp|s}} to give {{rl|Wood}}. They may also grant additional [[Resources]] depending on the [[biome]]. These trees have 2 charges each.


{| class="wikitable mw-collapsible" style="font-weight:bold; text-align:center; width:100%;"
{| class="wikitable mw-collapsible" style="font-weight:bold; text-align:center; width:100%;"
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| style="vertical-align:middle;" | [[File:Lush Trees.png|94px]]<br />Lush Trees
| style="vertical-align:middle;" | [[File:Lush Trees.png|94px]]<br />Lush Trees
| style="vertical-align:middle;" | 2
| style="vertical-align:middle;" | 2
| style="text-align:left;" | {{rl|Wood|med}} 100% +<br />{{rl|Resin|med}} 15% +<br />{{rl|Plant Fiber|med}} 10% +<br />{{rl|Eggs|med}} 5%
| style="text-align:left;" | {{rl|Wood|medium}} 100% +<br />{{rl|Resin|medium}} 15% +<br />{{rl|Plant Fiber|medium}} 10% +<br />{{rl|Eggs|medium}} 5%
| A perfect source of {{rl|Wood}}.
| A perfect source of {{rl|Wood}}.
|}
|}
Line 49: Line 49:
! Speed<br />per Unit
! Speed<br />per Unit
! Specialization <br /> Bonus
! Specialization <br /> Bonus
|- style="vertical-align:middle;"
|-
| rowspan="2" | {{rl|Roots|large}}<br /><br />{{rl|Vegetables|large}}
| rowspan="2" | {{rl|Roots|large}}<br /><br />{{rl|Vegetables|large}}
| colspan="2" | 70 → [[File:DebugNode_RootsBig_icon.png|32px]] Roots Node<br /><br />70 → [[File:DebugNode_MossBroccoliBig_icon.png|32px]] Moss Broccoli Patch
| colspan="2" | 70 → [[File:DebugNode_RootsBig_icon.png|32px]] Roots Node<br /><br />70 → [[File:DebugNode_MossBroccoliBig_icon.png|32px]] Moss Broccoli Patch
Line 55: Line 55:
| {{bl|Foragers' Camp|large}} {{2Star}}
| {{bl|Foragers' Camp|large}} {{2Star}}
| style="text-align:center;" | 00:17
| style="text-align:center;" | 00:17
| rowspan="2" style="text-align:center;" | {{Sl|Farming}} <br /><br />{{Species link|Humans}}
| rowspan="2" style="text-align:center;" | {{Sl|Farming|medium}} <br /><br />{{Species link|Humans|medium}}
|- style="vertical-align:middle;"
|-
| colspan="2" | 15 → [[File:DebugNode_RootsSmall_icon.png|32px]] Roots Deposit<br /><br />15 → [[File:DebugNode_MossBroccoliSmall_icon.png|32px]] Moss Broccoli Patch
| colspan="2" | 15 → [[File:DebugNode_RootsSmall_icon.png|32px]] Roots Deposit<br /><br />15 → [[File:DebugNode_MossBroccoliSmall_icon.png|32px]] Moss Broccoli Patch
| [[File:Herbs.png|32px]] 20%<br /><br />[[File:Insects.png|32px]] 30%
| [[File:Herbs.png|32px]] 20%<br /><br />[[File:Insects.png|32px]] 30%
| {{bl|Small Foragers' Camp|large}} {{1Star}}
| {{bl|Small Foragers' Camp|large}} {{1Star}}
| style="text-align:center;" | 00:25
| style="text-align:center;" | 00:25
|- style="vertical-align:middle;"
|-
| {{rl|Plant Fiber|large}}
| {{rl|Plant Fiber|large}}
| colspan="2" | 60 → [[File:DebugNode_FlaxBig_icon.png|32px]] Flax Field<br /><br />20 → [[File:DebugNode_FlaxSmall_icon.png|32px]] Flax Field
| colspan="2" | 60 → [[File:DebugNode_FlaxBig_icon.png|32px]] Flax Field<br /><br />20 → [[File:DebugNode_FlaxSmall_icon.png|32px]] Flax Field
| [[File:Icon Resource Clay.png|32px]] 50% + [[File:Insects icon.png|32px]] 30%<br /><br />[[File:Icon Resource Clay.png|32px]] 30% + [[File:Insects icon.png|32px]] 20%<br />
| [[File:Icon Resource Clay.png|32px]] 50% + [[File:Insects icon.png|32px]] 30%<br /><br />[[File:Icon Resource Clay.png|32px]] 30% + [[File:Insects icon.png|32px]] 20%<br />
| {{bl|Harvesters' Camp|large}} {{2Star}}
| {{bl|Harvesters' Camp|large}} {{2Star}}
| style="text-align:center;" | 00:05
| style="text-align:center;" | 00:08
| style="text-align:center;" | ''none''
| style="text-align:center;" | ''none''
|- style="vertical-align:middle;"
|-  
| rowspan="2" | {{rl|Berries|large}}<br /><br />{{rl|Mushrooms|large}}
| rowspan="2" | {{rl|Berries|large}}<br /><br />{{rl|Mushrooms|large}}
| colspan="2" | 70 → [[File:DebugNode DewberryBushBig icon.png|32px]] Dewberry Bush<br /><br />70 → [[File:DebugNode_MushroomBig_icon.png|32px]] Bleeding Tooth Mushrooms
| colspan="2" | 70 → [[File:DebugNode DewberryBushBig icon.png|32px]] Dewberry Bush<br /><br />70 → [[File:DebugNode_MushroomBig_icon.png|32px]] Bleeding Tooth Mushrooms
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| {{bl|Herbalists' Camp|large}} {{2Star}}
| {{bl|Herbalists' Camp|large}} {{2Star}}
| style="text-align:center;" | 00:17
| style="text-align:center;" | 00:17
| rowspan="2" style="text-align:center;" | {{Sl|Alchemy}} <br /><br />{{Species link|Harpies}}
| rowspan="2" style="text-align:center;" | {{Sl|Alchemy|medium}} <br /><br />{{Species link|Harpies|medium}}
|- style="vertical-align:middle;"
|-  
| colspan="2" | 15 → [[File:DebugNode DewberryBushSmall icon.png|32px]] Dewberry Bush<br /><br />15 → [[File:DebugNode_MushroomSmall_icon.png|32px]] Bleeding Tooth Mushrooms
| colspan="2" | 15 → [[File:DebugNode DewberryBushSmall icon.png|32px]] Dewberry Bush<br /><br />15 → [[File:DebugNode_MushroomSmall_icon.png|32px]] Bleeding Tooth Mushrooms
| [[File:Icon_Resource_Berries.png|32px]] 20%<br /><br />[[File:Insects.png|32px]] 20%
| [[File:Icon_Resource_Berries.png|32px]] 20%<br /><br />[[File:Insects.png|32px]] 20%
| {{bl|Small Herbalists' Camp|large}} {{1Star}}
| {{bl|Small Herbalists' Camp|large}} {{1Star}}
| style="text-align:center;" | 00:25
| style="text-align:center;" | 00:25
|- style="vertical-align:middle;"
|-  
| rowspan="2" | {{rl|Clay|large}}<br /><br />{{rl|Sea Marrow|large}}
| rowspan="2" | {{rl|Clay|large}}<br /><br />{{rl|Sea Marrow|large}}
| colspan="2" | 60 → [[File:DebugNode ClayBig icon.png|32px]] Clay Deposit<br /><br />60 → [[File:DebugNode SeaMarrowBig icon.png|32px]] Sea Marrow Deposit
| colspan="2" | 60 → [[File:DebugNode ClayBig icon.png|32px]] Clay Deposit<br /><br />60 → [[File:DebugNode SeaMarrowBig icon.png|32px]] Sea Marrow Deposit
| [[File:CopperOre.png|32px]] 75% + [[File:Roots.png|32px]] 30%<br /><br />[[File:SeaMarrow.png|32px]] 100% + [[File:Stone.png|32px]] 50% + [[File:Icon_Resource_AncientTablet.png|32px]] 1%
| [[File:CopperOre.png|32px]] 75% + [[File:Roots.png|32px]] 30%<br /><br />[[File:SeaMarrow.png|32px]] 100% + [[File:Stone.png|32px]] 50% + [[File:Icon_Resource_AncientTablet.png|32px]] 1%
| rowspan="2" | {{bl|Stonecutters' Camp|large}} {{2Star}}
| rowspan="2" | {{bl|Stonecutters' Camp|large}} {{2Star}}
| rowspan="2" style="text-align:center;" | 00:05
| rowspan="2" style="text-align:center;" | 00:08
| rowspan="2" style="text-align:center;" | ''none''
| rowspan="2" style="text-align:center;" | [[File:Icon Spec Masonry.png|{{ImgM}}]] [[ Buildings#Specializations | Masonry]]<br /> <br />{{Species link|Frogs|medium}}
|- style="vertical-align:middle;"
|-  
| colspan="2" | 20 → [[File:DebugNode ClaySmall icon.png|32px]] Clay Deposit<br /><br />20 → [[File:DebugNode SeaMarrowSmall icon.png|32px]] Sea Marrow Deposit
| colspan="2" | 20 → [[File:DebugNode ClaySmall icon.png|32px]] Clay Deposit<br /><br />20 → [[File:DebugNode SeaMarrowSmall icon.png|32px]] Sea Marrow Deposit
| [[File:CopperOre.png|32px]] 50% + [[File:Roots.png|32px]] 20%<br /><br />[[File:SeaMarrow.png|32px]] 80% + [[File:Stone.png|32px]] 40%
| [[File:CopperOre.png|32px]] 50% + [[File:Roots.png|32px]] 20%<br /><br />[[File:SeaMarrow.png|32px]] 80% + [[File:Stone.png|32px]] 40%
|- style="vertical-align:middle;"
|-  
| rowspan="2" | {{rl|Meat|large}}<br /> <br />{{rl|Eggs|large}}
| rowspan="2" | {{rl|Meat|large}}<br /> <br />{{rl|Eggs|large}}
| colspan="2" | 70 → [[File:DebugNode SnailBroodmotherBig icon.png|32px]] Slickshell Broodmother<br /><br />70 → [[File:DebugNode_DrizzlewingNestBig_icon.png|32px]] Drizzlewing Nest
| colspan="2" | 70 → [[File:DebugNode SnailBroodmotherBig icon.png|32px]] Slickshell Broodmother<br /><br />70 → [[File:DebugNode_DrizzlewingNestBig_icon.png|32px]] Drizzlewing Nest
Line 96: Line 96:
| {{bl|Trappers' Camp|large}} {{2Star}}
| {{bl|Trappers' Camp|large}} {{2Star}}
| style="text-align:center;" | 00:17
| style="text-align:center;" | 00:17
| rowspan="2" style="text-align:center;" | {{Sl|Meat production}}<br /> <br />{{Species link|Lizards}}
| rowspan="2" style="text-align:center;" | {{Sl|Meat production|medium}}<br /> <br />{{Species link|Lizards|medium}}
|- style="vertical-align:middle;"
|-  
| colspan="2" | 15 → [[File:DebugNode SnailBroodmotherSmall icon.png|32px]] Slickshell Broodmother<br /><br />15 → [[File:DebugNode_DrizzlewingNestSmall_icon.png|32px]] Drizzlewing Nest
| colspan="2" | 15 → [[File:DebugNode SnailBroodmotherSmall icon.png|32px]] Slickshell Broodmother<br /><br />15 → [[File:DebugNode_DrizzlewingNestSmall_icon.png|32px]] Drizzlewing Nest
| [[File:Leather.png|32px]] 20%<br /><br />[[File:Meat.png|32px]] 20%
| [[File:Leather.png|32px]] 20%<br /><br />[[File:Meat.png|32px]] 20%
| {{bl|Small Trappers' Camp|large}} {{1Star}}
| {{bl|Small Trappers' Camp|large}} {{1Star}}
| style="text-align:center;" | 00:25
| style="text-align:center;" | 00:25
|-
| rowspan="2" | {{rl|Scales|large}}
| 80 → Copperfin Pond
| colspan="2" | [[File:Icon Resource Scales 1.png|{{ImgM}}]] 100% + 2 [[File:Icon Resource SeaMarrow.png|{{ImgM}}]] 50% + 2 [[File:Icon Resource Fish 1.png|{{ImgM}}]] 30%
| {{bl|Fishing Hut|large}} {{2Star}}
| style="text-align:center;" | 00:08
| rowspan="2" style="text-align:center;" | ''none''
|-
| colspan="2" | 60 → Copperfin Pond
| [[File:Icon Resource SeaMarrow.png|{{ImgM}}]] 40%
| {{bl|Small Fishing Hut|large}} {{1Star}}
| style="text-align:center;" | 00:12
|}
|}
=== Node weighting ===
* Clay Deposits have double the normal weighting in this biome. [[#References|<sup>[1]</sup>]]
* Flax Fields have double the normal weighting in this biome. [[#References|<sup>[1]</sup>]]


== Strategy ==
== Strategy ==
* Royal Woodlands' most prominent feature is its trees. 100% bonus {{rl|Wood}} yields make fuel a non-issue.
* Royal Woodlands' most prominent feature is its trees. 100% bonus {{rl|Wood}} yields make fuel a non-issue.
* [[#Effects | Gift of the Woodlands]] influences decisions around {{rl|Wood}} and fuel in several ways:
* [[#Effects | Gift of the Woodlands]] influences decisions around Wood and fuel in several ways:
** All [[blueprints]] that focus on fuel production are significantly less valuable in this biome: {{bl|Kiln}}, {{bl|Press}}, {{bl|Druid's Hut}}.
** All [[blueprints]] that focus on fuel production are significantly less valuable in this biome: {{bl|Kiln}}, {{bl|Press}}, {{bl|Druid's Hut}}.
** As there is little need for fuel beyond {{rl|Wood}}, any {{rl|Sea Marrow}} you find can be used for [[Sacrificing]] or opening [[Abandoned Caches]].
** As there is little need for fuel beyond Wood, any {{rl|Sea Marrow}} you find can be used for [[Sacrificing]] or opening [[Abandoned Caches]].
** All [[Cornerstones]] that boost {{rl|Wood}} production are weaker compared to other [[biomes]].
** All [[Cornerstones]] that boost Wood production are weaker compared to other [[biomes]].
** {{bl|Lumber Mill}}'s unparalleled efficiency in {{rl|Planks}} production is less noticeable.
** {{bl|Lumber Mill}}'s unparalleled efficiency in {{rl|Planks}} production is less noticeable.
* Royal Woodlands trees yield a considerable amount of {{rl|Resin}}, which can be sold to a [[Trader]] or used for {{rl|Tea}} and {{rl|Crystalized Dew}} production.
* Royal Woodlands trees yield a considerable amount of {{rl|Resin}}, which can be sold to a [[Trader]] or used for {{rl|Coats}}, {{rl|Tea}} and {{rl|Crystalized Dew}} production.
* Royal Woodlands has no ore veins. You will have to source {{rl|Copper Ore}} from {{rl|Clay}} deposits if you wish to get some metal. Alternatively, you can produce {{rl|Crystalized Dew}} in a {{bl|Forester's Hut}} or an {{bl|Alchemist's Hut}}.
* Royal Woodlands has no ore veins. You will have to source {{rl|Copper Ore}} from {{rl|Clay}} deposits or {{rl|Scales}} from Copperfin Ponds if you wish to get some metal. Alternatively, you can produce {{rl|Crystalized Dew}} in a {{bl|Forester's Hut}} or an {{bl|Alchemist's Hut}}.
 
== References ==
 
# Datamining done by Discord user @forwindz (Analysis tab) https://docs.google.com/spreadsheets/d/1Fwy2H84BZ6_FSuoiH7asT2gYrS7BiqA0/edit?gid=244521242#gid=244521242


== See Also ==
== See Also ==


[[Category:Biomes]]
[[Category:Biomes]]

Latest revision as of 00:41, 14 August 2025

This article was last updated during version 1.8.10. The game is now in 1.11.2. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

The Royal Woodlands

Overview

The Queen's forests were once part of the Smoldering City, but the Blightstorm reclaimed this land. The Royal Woodlands are rich in roots, moss broccoli, mushrooms, and flax, with a decent amount of dewberries and clay. The ground is fertile and soft, which makes it perfect for farming. The Woodlands are probably the first biome a Viceroy will look to when starting their first settlement.

Effects


Gift of the Woodlands
The Royal Woodlands are very lush and rich in timber. Trees gives more Wood Wood.

Resources

The Royal Woodlands has an average amount of Fertile Soil and contains the following Resources:

Trees

All trees can be harvested by Woodcutters' Camps to give Wood Wood. They may also grant additional Resources depending on the biome. These trees have 2 charges each.

Trees Charges Bonus Resources Description

Lush Trees
2 Wood Wood 100% +
Resin Resin 15% +
Plant Fiber Plant Fiber 10% +
Eggs Eggs 5%
A perfect source of Wood Wood.

Natural Resources

Primary Resources Charges → Resource Deposits Bonus Resources Gathering Building Speed
per Unit
Specialization
Bonus
Roots Roots

Vegetables Vegetables
70 → Roots Node

70 → Moss Broccoli Patch
30% + 30%

40% + 20%
Foragers' Camp Foragers' Camp ★★ 00:17 Farming Farming

Humans Humans
15 → Roots Deposit

15 → Moss Broccoli Patch
20%

30%
Small Foragers' Camp Small Foragers' Camp ★ 00:25
Plant Fiber Plant Fiber 60 → Flax Field

20 → Flax Field
50% + 30%

30% + 20%
Harvesters' Camp Harvesters' Camp ★★ 00:08 none
Berries Berries

Mushrooms Mushrooms
70 → Dewberry Bush

70 → Bleeding Tooth Mushrooms
80%

40%
Herbalists' Camp Herbalists' Camp ★★ 00:17 Alchemy Alchemy

Harpies Harpies
15 → Dewberry Bush

15 → Bleeding Tooth Mushrooms
20%

20%
Small Herbalists' Camp Small Herbalists' Camp ★ 00:25
Clay Clay

Sea Marrow Sea Marrow
60 → Clay Deposit

60 → Sea Marrow Deposit
75% + 30%

100% + 50% + 1%
Stonecutters' Camp Stonecutters' Camp ★★ 00:08 Masonry

Frogs Frogs
20 → Clay Deposit

20 → Sea Marrow Deposit
50% + 20%

80% + 40%
Meat Meat

Eggs Eggs
70 → Slickshell Broodmother

70 → Drizzlewing Nest
100%

40%
Trappers' Camp Trappers' Camp ★★ 00:17 Meat production Meat production

Lizards Lizards
15 → Slickshell Broodmother

15 → Drizzlewing Nest
20%

20%
Small Trappers' Camp Small Trappers' Camp ★ 00:25
Scales Scales 80 → Copperfin Pond 100% + 2 50% + 2 30% Fishing Hut Fishing Hut ★★ 00:08 none
60 → Copperfin Pond 40% Small Fishing Hut Small Fishing Hut ★ 00:12

Node weighting

  • Clay Deposits have double the normal weighting in this biome. [1]
  • Flax Fields have double the normal weighting in this biome. [1]

Strategy

References

  1. Datamining done by Discord user @forwindz (Analysis tab) https://docs.google.com/spreadsheets/d/1Fwy2H84BZ6_FSuoiH7asT2gYrS7BiqA0/edit?gid=244521242#gid=244521242

See Also