Royal Woodlands: Difference between revisions
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{{Version|1. | {{Version|1.8.10}} | ||
[[File: | [[File:Biome RoyalWoodlands.png|thumb|360px|The Royal Woodlands]] | ||
== Overview == | == Overview == | ||
[[File: | [[File:Icon_Biome_Royal_Woodlands.png|96px|left]] | ||
The Queen's forests were once part of the Smoldering City, but the Blightstorm reclaimed this land. The Royal Woodlands are rich in roots, moss broccoli, mushrooms, and flax, with a decent amount of dewberries and clay. The ground is fertile and soft, which makes it perfect for farming. The Woodlands are probably the first biome a Viceroy will look to when starting their first settlement. | The Queen's forests were once part of the Smoldering City, but the Blightstorm reclaimed this land. The Royal Woodlands are rich in roots, moss broccoli, mushrooms, and flax, with a decent amount of dewberries and clay. The ground is fertile and soft, which makes it perfect for farming. The Woodlands are probably the first biome a Viceroy will look to when starting their first settlement. | ||
<br /><br /> | <br /><br /> | ||
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=== Trees === | === Trees === | ||
All trees can be harvested by {{bl|Woodcutters' Camp| | All trees can be harvested by {{bl|Woodcutters' Camp|s}} to give {{rl|Wood}}. They may also grant additional [[Resources]] depending on the [[biome]]. These trees have 2 charges each. | ||
{| class="wikitable mw-collapsible" style="font-weight:bold; text-align:center; width:100%;" | {| class="wikitable mw-collapsible" style="font-weight:bold; text-align:center; width:100%;" | ||
| Line 34: | Line 34: | ||
| style="vertical-align:middle;" | [[File:Lush Trees.png|94px]]<br />Lush Trees | | style="vertical-align:middle;" | [[File:Lush Trees.png|94px]]<br />Lush Trees | ||
| style="vertical-align:middle;" | 2 | | style="vertical-align:middle;" | 2 | ||
| style="text-align:left;" | {{rl|Wood| | | style="text-align:left;" | {{rl|Wood|medium}} 100% +<br />{{rl|Resin|medium}} 15% +<br />{{rl|Plant Fiber|medium}} 10% +<br />{{rl|Eggs|medium}} 5% | ||
| A perfect source of {{rl|Wood}}. | | A perfect source of {{rl|Wood}}. | ||
|} | |} | ||
| Line 49: | Line 49: | ||
! Speed<br />per Unit | ! Speed<br />per Unit | ||
! Specialization <br /> Bonus | ! Specialization <br /> Bonus | ||
|- | |- | ||
| rowspan="2" | {{rl|Roots|large}}<br /><br />{{rl|Vegetables|large}} | | rowspan="2" | {{rl|Roots|large}}<br /><br />{{rl|Vegetables|large}} | ||
| colspan="2" | 70 → [[File:DebugNode_RootsBig_icon.png|32px]] Roots Node<br /><br />70 → [[File:DebugNode_MossBroccoliBig_icon.png|32px]] Moss Broccoli Patch | | colspan="2" | 70 → [[File:DebugNode_RootsBig_icon.png|32px]] Roots Node<br /><br />70 → [[File:DebugNode_MossBroccoliBig_icon.png|32px]] Moss Broccoli Patch | ||
| Line 55: | Line 55: | ||
| {{bl|Foragers' Camp|large}} {{2Star}} | | {{bl|Foragers' Camp|large}} {{2Star}} | ||
| style="text-align:center;" | 00:17 | | style="text-align:center;" | 00:17 | ||
| rowspan="2" style="text-align:center;" | {{Sl|Farming}} <br /><br />{{Species link|Humans}} | | rowspan="2" style="text-align:center;" | {{Sl|Farming|medium}} <br /><br />{{Species link|Humans|medium}} | ||
|- | |- | ||
| colspan="2" | 15 → [[File:DebugNode_RootsSmall_icon.png|32px]] Roots Deposit<br /><br />15 → [[File:DebugNode_MossBroccoliSmall_icon.png|32px]] Moss Broccoli Patch | | colspan="2" | 15 → [[File:DebugNode_RootsSmall_icon.png|32px]] Roots Deposit<br /><br />15 → [[File:DebugNode_MossBroccoliSmall_icon.png|32px]] Moss Broccoli Patch | ||
| [[File:Herbs.png|32px]] 20%<br /><br />[[File:Insects.png|32px]] 30% | | [[File:Herbs.png|32px]] 20%<br /><br />[[File:Insects.png|32px]] 30% | ||
| {{bl|Small Foragers' Camp|large}} {{1Star}} | | {{bl|Small Foragers' Camp|large}} {{1Star}} | ||
| style="text-align:center;" | 00:25 | | style="text-align:center;" | 00:25 | ||
|- | |- | ||
| {{rl|Plant Fiber|large}} | | {{rl|Plant Fiber|large}} | ||
| colspan="2" | 60 → [[File:DebugNode_FlaxBig_icon.png|32px]] Flax Field<br /><br />20 → [[File:DebugNode_FlaxSmall_icon.png|32px]] Flax Field | | colspan="2" | 60 → [[File:DebugNode_FlaxBig_icon.png|32px]] Flax Field<br /><br />20 → [[File:DebugNode_FlaxSmall_icon.png|32px]] Flax Field | ||
| [[File:Icon Resource Clay.png|32px]] 50% + [[File:Insects icon.png|32px]] 30%<br /><br />[[File:Icon Resource Clay.png|32px]] 30% + [[File:Insects icon.png|32px]] 20%<br /> | | [[File:Icon Resource Clay.png|32px]] 50% + [[File:Insects icon.png|32px]] 30%<br /><br />[[File:Icon Resource Clay.png|32px]] 30% + [[File:Insects icon.png|32px]] 20%<br /> | ||
| {{bl|Harvesters' Camp|large}} {{2Star}} | | {{bl|Harvesters' Camp|large}} {{2Star}} | ||
| style="text-align:center;" | 00: | | style="text-align:center;" | 00:08 | ||
| style="text-align:center;" | ''none'' | | style="text-align:center;" | ''none'' | ||
|- | |- | ||
| rowspan="2" | {{rl|Berries|large}}<br /><br />{{rl|Mushrooms|large}} | | rowspan="2" | {{rl|Berries|large}}<br /><br />{{rl|Mushrooms|large}} | ||
| colspan="2" | 70 → [[File:DebugNode DewberryBushBig icon.png|32px]] Dewberry Bush<br /><br />70 → [[File: | | colspan="2" | 70 → [[File:DebugNode DewberryBushBig icon.png|32px]] Dewberry Bush<br /><br />70 → [[File:DebugNode_MushroomBig_icon.png|32px]] Bleeding Tooth Mushrooms | ||
| [[File:Icon_Resource_Berries.png|32px]] 80%<br /><br />[[File:Insects.png|32px]] 40% | | [[File:Icon_Resource_Berries.png|32px]] 80%<br /><br />[[File:Insects.png|32px]] 40% | ||
| {{bl|Herbalists' Camp|large}} {{2Star}} | | {{bl|Herbalists' Camp|large}} {{2Star}} | ||
| style="text-align:center;" | 00:17 | | style="text-align:center;" | 00:17 | ||
| rowspan="2" style="text-align:center;" | {{Sl|Alchemy}} <br /><br />{{Species link|Harpies}} | | rowspan="2" style="text-align:center;" | {{Sl|Alchemy|medium}} <br /><br />{{Species link|Harpies|medium}} | ||
|- | |- | ||
| colspan="2" | 15 → [[File:DebugNode DewberryBushSmall icon.png|32px]] Dewberry Bush<br /><br />15 → [[File: | | colspan="2" | 15 → [[File:DebugNode DewberryBushSmall icon.png|32px]] Dewberry Bush<br /><br />15 → [[File:DebugNode_MushroomSmall_icon.png|32px]] Bleeding Tooth Mushrooms | ||
| [[File:Icon_Resource_Berries.png|32px]] 20%<br /><br />[[File:Insects.png|32px]] 20% | | [[File:Icon_Resource_Berries.png|32px]] 20%<br /><br />[[File:Insects.png|32px]] 20% | ||
| {{bl|Small Herbalists' Camp|large}} {{1Star}} | | {{bl|Small Herbalists' Camp|large}} {{1Star}} | ||
| style="text-align:center;" | 00:25 | | style="text-align:center;" | 00:25 | ||
|- | |- | ||
| rowspan="2" | {{rl|Clay|large}}<br /><br />{{rl|Sea Marrow|large}} | | rowspan="2" | {{rl|Clay|large}}<br /><br />{{rl|Sea Marrow|large}} | ||
| colspan="2" | 60 → [[File:DebugNode ClayBig icon.png|32px]] Clay Deposit<br /><br />60 → [[File:DebugNode SeaMarrowBig icon.png|32px]] Sea Marrow Deposit | | colspan="2" | 60 → [[File:DebugNode ClayBig icon.png|32px]] Clay Deposit<br /><br />60 → [[File:DebugNode SeaMarrowBig icon.png|32px]] Sea Marrow Deposit | ||
| [[File:CopperOre.png|32px]] 75% + [[File:Roots.png|32px]] 30%<br /><br />[[File:SeaMarrow.png|32px]] 100% + [[File:Stone.png|32px]] 50% + [[File:Icon_Resource_AncientTablet.png|32px]] 1% | | [[File:CopperOre.png|32px]] 75% + [[File:Roots.png|32px]] 30%<br /><br />[[File:SeaMarrow.png|32px]] 100% + [[File:Stone.png|32px]] 50% + [[File:Icon_Resource_AncientTablet.png|32px]] 1% | ||
| rowspan="2" | {{bl|Stonecutters' Camp|large}} {{2Star}} | | rowspan="2" | {{bl|Stonecutters' Camp|large}} {{2Star}} | ||
| rowspan="2" style="text-align:center;" | 00: | | rowspan="2" style="text-align:center;" | 00:08 | ||
| rowspan="2" style="text-align:center;" | | | rowspan="2" style="text-align:center;" | [[File:Icon Spec Masonry.png|{{ImgM}}]] [[ Buildings#Specializations | Masonry]]<br /> <br />{{Species link|Frogs|medium}} | ||
|- | |- | ||
| colspan="2" | 20 → [[File:DebugNode ClaySmall icon.png|32px]] Clay Deposit<br /><br />20 → [[File:DebugNode SeaMarrowSmall icon.png|32px]] Sea Marrow Deposit | | colspan="2" | 20 → [[File:DebugNode ClaySmall icon.png|32px]] Clay Deposit<br /><br />20 → [[File:DebugNode SeaMarrowSmall icon.png|32px]] Sea Marrow Deposit | ||
| [[File:CopperOre.png|32px]] 50% + [[File:Roots.png|32px]] 20%<br /><br />[[File:SeaMarrow.png|32px]] 80% + [[File:Stone.png|32px]] 40% | | [[File:CopperOre.png|32px]] 50% + [[File:Roots.png|32px]] 20%<br /><br />[[File:SeaMarrow.png|32px]] 80% + [[File:Stone.png|32px]] 40% | ||
|- | |- | ||
| rowspan="2" | {{rl|Meat|large}}<br /> <br />{{rl|Eggs|large}} | | rowspan="2" | {{rl|Meat|large}}<br /> <br />{{rl|Eggs|large}} | ||
| colspan="2" | 70 → [[File:DebugNode SnailBroodmotherBig icon.png|32px]] Slickshell Broodmother<br /><br />70 → [[File:DebugNode_DrizzlewingNestBig_icon.png|32px]] Drizzlewing Nest | | colspan="2" | 70 → [[File:DebugNode SnailBroodmotherBig icon.png|32px]] Slickshell Broodmother<br /><br />70 → [[File:DebugNode_DrizzlewingNestBig_icon.png|32px]] Drizzlewing Nest | ||
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| {{bl|Trappers' Camp|large}} {{2Star}} | | {{bl|Trappers' Camp|large}} {{2Star}} | ||
| style="text-align:center;" | 00:17 | | style="text-align:center;" | 00:17 | ||
| rowspan="2" style="text-align:center;" | {{Sl|Meat production}}<br /> <br />{{Species link|Lizards}} | | rowspan="2" style="text-align:center;" | {{Sl|Meat production|medium}}<br /> <br />{{Species link|Lizards|medium}} | ||
|- | |- | ||
| colspan="2" | 15 → [[File:DebugNode SnailBroodmotherSmall icon.png|32px]] Slickshell Broodmother<br /><br />15 → [[File:DebugNode_DrizzlewingNestSmall_icon.png|32px]] Drizzlewing Nest | | colspan="2" | 15 → [[File:DebugNode SnailBroodmotherSmall icon.png|32px]] Slickshell Broodmother<br /><br />15 → [[File:DebugNode_DrizzlewingNestSmall_icon.png|32px]] Drizzlewing Nest | ||
| [[File:Leather.png|32px]] 20%<br /><br />[[File:Meat.png|32px]] 20% | | [[File:Leather.png|32px]] 20%<br /><br />[[File:Meat.png|32px]] 20% | ||
| {{bl|Small Trappers' Camp|large}} {{1Star}} | | {{bl|Small Trappers' Camp|large}} {{1Star}} | ||
| style="text-align:center;" | 00:25 | | style="text-align:center;" | 00:25 | ||
|- | |||
| rowspan="2" | {{rl|Scales|large}} | |||
| 80 → Copperfin Pond | |||
| colspan="2" | [[File:Icon Resource Scales 1.png|{{ImgM}}]] 100% + 2 [[File:Icon Resource SeaMarrow.png|{{ImgM}}]] 50% + 2 [[File:Icon Resource Fish 1.png|{{ImgM}}]] 30% | |||
| {{bl|Fishing Hut|large}} {{2Star}} | |||
| style="text-align:center;" | 00:08 | |||
| rowspan="2" style="text-align:center;" | ''none'' | |||
|- | |||
| colspan="2" | 60 → Copperfin Pond | |||
| [[File:Icon Resource SeaMarrow.png|{{ImgM}}]] 40% | |||
| {{bl|Small Fishing Hut|large}} {{1Star}} | |||
| style="text-align:center;" | 00:12 | |||
|} | |} | ||
=== Node weighting === | |||
* Clay Deposits have double the normal weighting in this biome. [[#References|<sup>[1]</sup>]] | |||
* Flax Fields have double the normal weighting in this biome. [[#References|<sup>[1]</sup>]] | |||
== Strategy == | == Strategy == | ||
* Royal Woodlands' most prominent feature is its trees. 100% bonus {{rl|Wood}} yields make fuel a non-issue. | * Royal Woodlands' most prominent feature is its trees. 100% bonus {{rl|Wood}} yields make fuel a non-issue. | ||
* [[#Effects | Gift of the Woodlands]] influences decisions around | * [[#Effects | Gift of the Woodlands]] influences decisions around Wood and fuel in several ways: | ||
** All [[blueprints]] that focus on fuel production are significantly less valuable in this biome: {{bl|Kiln}}, {{bl|Press}}, {{bl|Druid's Hut}}. | ** All [[blueprints]] that focus on fuel production are significantly less valuable in this biome: {{bl|Kiln}}, {{bl|Press}}, {{bl|Druid's Hut}}. | ||
** As there is little need for fuel beyond | ** As there is little need for fuel beyond Wood, any {{rl|Sea Marrow}} you find can be used for [[Sacrificing]] or opening [[Abandoned Caches]]. | ||
** All [[Cornerstones]] that boost | ** All [[Cornerstones]] that boost Wood production are weaker compared to other [[biomes]]. | ||
** {{bl|Lumber Mill}}'s unparalleled efficiency in {{rl|Planks}} production is less noticeable. | ** {{bl|Lumber Mill}}'s unparalleled efficiency in {{rl|Planks}} production is less noticeable. | ||
* Royal Woodlands trees yield a considerable amount of {{rl|Resin}}, which can be sold to a [[Trader]] or used for {{rl|Tea}} and {{rl|Crystalized Dew}} production. | * Royal Woodlands trees yield a considerable amount of {{rl|Resin}}, which can be sold to a [[Trader]] or used for {{rl|Coats}}, {{rl|Tea}} and {{rl|Crystalized Dew}} production. | ||
* Royal Woodlands has no ore veins. You will have to source {{rl|Copper Ore}} from {{rl|Clay}} deposits if you wish to get some metal. Alternatively, you can produce {{rl|Crystalized Dew}} in a {{bl|Forester's Hut}} or an {{bl|Alchemist's Hut}}. | * Royal Woodlands has no ore veins. You will have to source {{rl|Copper Ore}} from {{rl|Clay}} deposits or {{rl|Scales}} from Copperfin Ponds if you wish to get some metal. Alternatively, you can produce {{rl|Crystalized Dew}} in a {{bl|Forester's Hut}} or an {{bl|Alchemist's Hut}}. | ||
== References == | |||
# Datamining done by Discord user @forwindz (Analysis tab) https://docs.google.com/spreadsheets/d/1Fwy2H84BZ6_FSuoiH7asT2gYrS7BiqA0/edit?gid=244521242#gid=244521242 | |||
== See Also == | == See Also == | ||
[[Category:Biomes]] | [[Category:Biomes]] | ||
Latest revision as of 00:41, 14 August 2025

Overview

The Queen's forests were once part of the Smoldering City, but the Blightstorm reclaimed this land. The Royal Woodlands are rich in roots, moss broccoli, mushrooms, and flax, with a decent amount of dewberries and clay. The ground is fertile and soft, which makes it perfect for farming. The Woodlands are probably the first biome a Viceroy will look to when starting their first settlement.
Effects
Resources
The Royal Woodlands has an average amount of
Fertile Soil and contains the following Resources:
Trees
All trees can be harvested by Woodcutters' Camps to give
Wood. They may also grant additional Resources depending on the biome. These trees have 2 charges each.
| Trees | Charges | Bonus Resources | Description |
|---|---|---|---|
Lush Trees |
2 | A perfect source of |
Natural Resources
| Primary Resources | Charges → Resource Deposits | Bonus Resources | Gathering Building | Speed per Unit |
Specialization Bonus | |
|---|---|---|---|---|---|---|
| 70 → 70 → |
00:17 | |||||
| 15 → 15 → |
00:25 | |||||
| 60 → 20 → |
00:08 | none | ||||
| 70 → 70 → |
00:17 | |||||
| 15 → 15 → |
00:25 | |||||
| 60 → 60 → |
00:08 | |||||
| 20 → 20 → |
||||||
| 70 → 70 → |
00:17 | |||||
| 15 → 15 → |
00:25 | |||||
| 80 → Copperfin Pond | 00:08 | none | ||||
| 60 → Copperfin Pond | 00:12 | |||||
Node weighting
- Clay Deposits have double the normal weighting in this biome. [1]
- Flax Fields have double the normal weighting in this biome. [1]
Strategy
- Royal Woodlands' most prominent feature is its trees. 100% bonus
Wood yields make fuel a non-issue. - Gift of the Woodlands influences decisions around Wood and fuel in several ways:
- All blueprints that focus on fuel production are significantly less valuable in this biome: Kiln, Press, Druid's Hut.
- As there is little need for fuel beyond Wood, any
Sea Marrow you find can be used for Sacrificing or opening Abandoned Caches. - All Cornerstones that boost Wood production are weaker compared to other biomes.
- Lumber Mill's unparalleled efficiency in
Planks production is less noticeable.
- Royal Woodlands trees yield a considerable amount of
Resin, which can be sold to a Trader or used for
Coats,
Tea and
Crystalized Dew production. - Royal Woodlands has no ore veins. You will have to source
Copper Ore from
Clay deposits or
Scales from Copperfin Ponds if you wish to get some metal. Alternatively, you can produce
Crystalized Dew in a Forester's Hut or an Alchemist's Hut.
References
- Datamining done by Discord user @forwindz (Analysis tab) https://docs.google.com/spreadsheets/d/1Fwy2H84BZ6_FSuoiH7asT2gYrS7BiqA0/edit?gid=244521242#gid=244521242


