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All settlements are constructed in the Forest, which is made up of Trees and Glades.
{{Version|1.11.2}}
 
[[File:Walkthrough-1-10-b-glades.png|thumb|right|480px|The Forest, full of trees and glades]]
 
== The Forest ==
 
All [[Settlements]] are constructed in The Forest.  The Forest consists of multiple [[#Glades | Glades]] separated by a dense carpet of [[#Trees | Trees]].
 
== Seasons ==
 
{{MainArticle|Seasons}}
 
Each Settlement must brave the three seasons of The Forest:
 
# [[File:Drizzle.png|40px]] Drizzle lasts 4:00 minutes.
# [[File:Clearance.png|40px]] Clearance lasts 4:00 minutes.
# [[File:Storm 2.png|40px]] Storm lasts 2:00 or 4:00 minutes depending on [[Difficulty]].


== Hostility ==
== Hostility ==
Hostility is a measure of how wary the forest is of the settlement. It always starts at 0. Each Hostility level above 0 will decrease Global Resolve by 2 (6 during storms) and may activate a negative Forest Mystery.
All hostility modifiers scale with difficulty other than those from Hearths, Impatience, and Glade Events.


Hostility is increased by the following:
{{MainArticle|Hostility}}
* 15 per year after the first
* 5 per small glade
* 10 per dangerous or forbidden glade
* 2 per villager
* 8 per woodcutter


Hostility is decreased by the following which do not scale with difficulty:
<blockquote>
* 30 per lit Hearth
''With every fallen tree, with every ancient site sacked - the Forest grows angrier.''
* 15 per Queen's Impatience
</blockquote>


Hostility can also be affected by Glade Events, Sacrifice and Perks.
Hostility is a measure of how wary the forest is of the settlement. It always starts at 0. Each Hostility level above 0 will decrease Global [[Resolve]] by 2 (6 during storms) and may activate a negative [[Forest Mystery]]. All modifiers that raise Hostility scale with [[Difficulty]].


== Trees ==
== Trees ==
Trees can be harvested by Woodcutters' Camp buildings to give Wood. They may also grant additional resources depending on the biome.
 
{| class="wikitable"
Trees can be harvested by {{bl|Woodcutters' Camp}}s to provide {{rl|Wood}}, except in the Rocky Ravine, where Basalt Trees provide {{rl|Stone}} instead. Each tree has 2 charges, except Overgrown Abyssal trees, which has 20. Trees may also grant additional Resources depending on the [[World_Map#Map_tiles_and_biomes| Biome]]. You can always hover over an individual tree to see what Resources it provides.
! Tree !! Biome !! Additional resources
 
You can set what chopping behavior you want each Woodcutters' Camp to use.  You can also set a Default Woodcutters' Camp Mode from the Gameplay Settings.
 
'''Woodcutters' Camp Modes'''
* Fell All Trees - All trees will be felled
* Avoid Glades -  All trees will be felled EXCEPT trees that open glades.
* Avoid Glades (except marked) - All trees will be felled EXCEPT trees that open glades, UNLESS you have marked glade-opening trees.
* Only Marked Trees - Only marked trees will be felled.
* Only Marked Trees & Avoid Glades - Only marked trees will be felled, and glade-opening trees will be avoided.
 
[[File:Mark_And_Unmark_Tools.png|thumb|Mark and unmark tools]]Usually (unless you are using Fell All Trees or Avoid Glades) you must mark which trees you would like to Woodcutters' camps to fell.  You can click the green axe icon with the plus sign to the right of the building menus at the bottom of the screen - or use the hotkey (defaults to [F]) - to begin marking trees with a 3-tree width painting tool.  Marked trees which are in range of a Woodcutters' Camp are highlighted in yellow, marked trees which are out of range are highlighted in grey. 
 
If you need to unmark trees, you can click the green axe icon with the minus sign - or use the hotkey (defaults to [G]) - to begin unmarking trees with a similar 3-tree width painting tool.
 
If you hold the [Shift] key while using the marking or unmarking paint tool, the width of the tool decreases to a single tree - allowing you to be very precise, useful to help you pick out Overgrown Abyssal trees in Sealed Forest. If you hold the [Ctrl] key while using the marking tool, you cannot mark trees which would open [[#Glades | Glades]].  You can use both [Shift] and [Ctrl] at the same time.
 
{| class="wikitable sortable mw-collapsible" style="vertical-align:middle; width:100%;"
|+ Trees across Biomes
! Tree !! Biome !! Additional resources !! style="width: 25%" | Description !! Image
|-
| '''Abyssal Tree'''
| Sealed Forest
| {{rl|Meat}} (10%) +<br>{{rl|Sea Marrow}} (10%) +<br>{{rl|Leather}} (10%)
| A bizarre, writhing growth... is this even really a tree?
| [[File:Abyssal Trees.png|150px|centre|thumb|Abyssal Trees]]
|-
| '''Ashen Tree'''
| Ashen Thicket
| {{rl|Resin}} (15%) +<br>{{rl|Berries}} (10%) +<br>{{rl|Sea Marrow}} (10%)
| A diminished remnant of the legendary giant spruce that once inhabited this region.
| [[File:Ashen Trees.png|150px|centre|thumb|Ashen Trees]]
|-
| '''Basalt Tree'''
| Rocky Ravine
| {{rl|Reed}} (10%) +<br>{{rl|Scales}} (10%) +<br>{{rl|Coal}} (5%) +<br>{{rl|Amber}} (5%)
| A petrified mass of tree vines intertwined with solid volcanic rock.
| [[File:Basalt Tree.png|150px|centre|thumb|Basalt Trees]]
|-
|-
| '''Coppervein Tree'''  
| '''Coppervein Tree'''  
| Scarlet Orchard  
| Scarlet Orchard  
| [[File:Wood.png|25px]] Wood (60%)<br>[[File:CopperOre.png|25px]] Copper Ore (10%)<br>[[File:Resin.png|25px]] Resin (5%)<br>[[File:PlantFiber.png|25px]] Plant Fiber (5%)
| {{rl|Wood}} (60%) +<br>{{rl|Copper Ore}} (10%) +<br>{{rl|Dye}} (5%) +<br>{{rl|Plant Fiber}} (5%)
| A scarlet tree covered in enormous thorns.
| [[File:Coppervein Tree.png|150px|centre|thumb|Coppervein Trees]]
|-
| '''Crimsonreach Tree'''
| Coral Forest
| {{rl|Stone}} (40%) +<br>{{rl|Incense}} (20%)
| A mineralized coral tree.
| [[File:Crimsonreach Tree.png|150px|centre|thumb|Crimsonreach Trees]]
|-
| '''Dying Tree'''
| Cursed Royal Woodlands
| {{rl|Wood}} (60%) +<br>{{rl|Insects}} (10%) +<br>{{rl|Plant Fiber}} (10%) +<br>{{rl|Roots}} (10%)
|A bare, rotting tree infested with grubs.
| [[File:Dying Tree.png|150px|centre|thumb|Dying Trees]]
|-
| '''Kelpwood Tree'''
| Coastal Grove
| {{rl|Algae}} (30%) +<br>{{rl|Vegetables}} (10%) +<br>{{rl|Salt}} (10%)
| A very flexible, yet extremely hardy plant. It moves in the wind as if moved by sea waves.
| [[File:Kelpwood tree.png|150px|centre|thumb|Kelpwood Trees]]
|-
|-
| '''Lush Tree'''  
| '''Lush Tree'''  
| Royal Woodlands  
| Royal Woodlands  
| [[File:Wood.png|25px]] Wood (100%)<br>[[File:Resin.png|25px]] Resin (15%)<br>[[File:PlantFiber.png|25px]] Plant Fiber (10%)<br>[[File:Eggs.png|25px]] Eggs (5%)
| {{rl|Wood}} (100%) +<br>{{rl|Resin}} (15%) +<br>{{rl|Plant Fiber}} (10%) +<br>{{rl|Eggs}} (5%)
| A perfect source of wood.
| [[File:Lush Trees.png|150px|centre|thumb|Lush Trees]]
|-
|-
| '''Mushwood Tree'''  
| '''Mushwood Tree'''  
| The Marshlands  
| Marshlands  
| [[File:Mushrooms.png|25px]] Mushrooms (15%)<br>[[File:Leather.png|25px]] Leather (5%)
| {{rl|Mushrooms}} (15%) +<br>{{rl|Leather}} (5%)
| A giant fungal tree covered in a leathery bark.
| [[File:Mushwood Tree.png|150px|centre|thumb|Mushwood Trees]]
|-
|-
| '''Dying Tree'''
| '''Musselsprout Tree'''  
| Cursed Royal Woodlands
| Coral Forest
| [[File:Wood.png|25px]] Wood (60%)<br>[[File:Insects.png|25px]] Insects (10%)<br>[[File:PlantFiber.png|25px]] Plant Fiber (10%)<br>[[File:Roots.png|25px]] Roots (10%)
| {{rl|Meat}} (40%) +<br>{{rl|Crystalized Dew}} (20%)
| The unusually hard bark conceals soft, fleshy tissue.
| [[File:Musselsprout Tree.png|150px|centre|thumb|Musselsprout Trees]]
|-
|-
| '''Crimsonreach Tree'''  
| '''Overgrown Abyssal Tree'''
| Coral Forest  
| Sealed Forest
| [[File:Stone.png|25px]] Stone (40%)<br>[[File:Incense.png|25px]] Incense (20%)
| {{rl|Meat}} (10%) +<br>{{rl|Sea Marrow}} (10%) +<br>{{rl|Leather}} (10%)
| A giant, bizarre growth... it's bigger than the other trees in the area.
| [[File:Giant Abyssal Tree.png|150px|centre|thumb|Overgrown Abyssal Tree]]
|-
|-
| '''Musselsprout Tree'''  
| '''Plateleaf Tree'''  
| Coral Forest  
| Coral Forest  
| [[File:Meat.png|25px]] Meat (40%)<br>[[File:CrystalizedDew.png|25px]] Crystalized Dew (20%)
| {{rl|Plant Fiber}} (30%)
| A species of plant rarely seen above water.
| [[File:Plateleaf Tree.png|150px|centre|thumb|Plateleaf Trees]]
|-
|-
| '''Plantleaf Tree'''  
| '''Tearsap Bamboo'''  
| Coral Forest
| Bamboo Flats
| [[File:Resin.png|25px]] Resin (30%)
| {{rl|Wood}} (40%) +<br>{{rl|Plant Fiber}} (10%) +<br>{{rl|Oil}} (10%)
| A lush stalk brimming with sweet sap - a favorite Fluffbeak treat.
| [[File:Tearsap Bamboo.png|150px|centre|thumb|Tearsap Bamboo]]
|}
|}


== Resource nodes ==
== Resource Deposits ==
Resource nodes are spots that allow villagers to gather resources. Each node can have its own priority set, when it is preferred to be harvested more or less often than other nodes.
Resource deposits are spots that allow [[villagers]] to gather [[resources]]. Each deposit can have its own priority set, when it is preferred to be harvested before or after other deposits.


Resource nodes come in two sizes. With the exception of the tutorial, big resource nodes can only be found inside Dangerous Glades and Forbidden Glades.
Resource deposits come in two types: Nodes and Veins. Nodes are gatherable with Camps and come in two sizes. Veins are gathered in the {{bl|Mine}}.


Each node has a number of Charges, representing the amount of times it can be harvested. Small resource nodes can be harvested '''15''' times if they provide raw food and '''20''' times if they provide raw resources. Large resource nodes can be harvested '''60''' times and only by not-small camps. The number can be increased by certain Smoldering City upgrades.
Each deposit has a number of Charges, representing the amount of times it can be harvested. Small resource deposits can be harvested '''15''' times if they provide raw food and '''20''' times if they provide raw crafting materials. Large resource deposits of raw crafting materials can be harvested '''60''' times. Large raw food deposits can be harvested '''70''' times and only by large camps. The number of charges can be increased by a total of '''12''' for all deposits in the '''Vanguard Spire''' branch of Smoldering City [[upgrades]]. {{rl|Coal}} and {{rl|Copper Ore}} veins are not affected by Smoldering City upgrades.
{| class="wikitable"
 
! Node !! Guaranteed resources !! Possible resources !! Gathered by !! Biome !! Description
{| class="wikitable table-nobands" style="width: 100%;"
|+ Resource Deposits across Biomes
! Deposit
! Guaranteed resources
! Possible resources
! Gathered by
! Biome
 
|-
| [[File:Large Algae Pond.png|50px]] Algae Pond (big)
| rowspan="2" | {{rl|Algae|medium}}
| {{rl|Algae}} (100%) +<br /> 2x {{rl|Herbs}} (50%) +<br /> 2x {{rl|Fish}} (20%)
| {{bl|Fishing Hut|medium}}
| rowspan="2" | Ashen Thicket<br /><br />Coastal Grove<br /><br />Marshlands<br/><br />Sealed Forest
|-
| [[File:Small Algae Pond.png|50px]] Algae Pond (small)
| {{rl|Herbs}} (40%)
| {{bl|Fishing Hut|medium}}<br />{{bl|Small Fishing Hut|medium}}
|-
| [[File:Large Copperfin Trout Pond.png|50px]] Copperfin Trout Pond (big)
| rowspan="2" | {{rl|Scales|medium}}
| {{rl|Scales}} (100%) +<br /> 2x {{rl|Sea Marrow}} (50%) +<br /> 2x {{rl|Fish}} (30%)
| {{bl|Fishing Hut|medium}}
| rowspan="2" | Coastal Grove<br /><br />Coral Forest<br /><br />Royal Woodlands<br /><br />Sealed Forest
|-
| [[File:Small Copperfin Trout Pond.png|50px]] Copperfin Trout Pond (small)
| {{rl|Sea Marrow}} (40%)
| {{bl|Fishing Hut|medium}}<br />{{bl|Small Fishing Hut|medium}}
|-
| [[File:Large Thunderfish Pond.png|50px]] Thunderfish Pond (big)
| rowspan="2" | {{rl|Fish|medium}}
| {{rl|Fish}} (100%) +<br /> 2x {{rl|Scales}} (50%)
| {{bl|Fishing Hut|medium}}
| rowspan="2" | Ashen Thicket<br /><br />Coastal Grove<br/><br />Cursed Royal Woodlands<br/><br />Scarlet Orchard
|-
| [[File:Small Thunderfish Pond.png|50px]] Thunderfish Pond (small)
| {{rl|Scales}} (40%)
| {{bl|Fishing Hut|medium}}<br />{{bl|Small Fishing Hut|medium}}
|-
|-
| [[File:DebugNode SwampWheatBig icon.png|50px]] Swamp Wheat Field (big)
| [[File:DebugNode SwampWheatBig icon.png|50px]] Swamp Wheat Field (big)
| rowspan=2 | [[File:Grain.png|30px]] Grain
| rowspan="2" | {{rl|Grain|medium}}
| [[File:PlantFiber.png|25px]] Plant Fiber (100%)<br>[[File:PlantFiber.png|25px]] Plant Fiber (20%)
| {{rl|Plant Fiber}} (100%) +<br />{{rl|Plant Fiber}} (20%)
| rowspan=2 | [[File:Forager's Camp icon.png|25px]] Foragers' Camp
| {{bl|Foragers' Camp|medium}}
| rowspan=2 | Scarlet Orchard<br>The Marshlands
| rowspan="2" | Cursed Royal Woodlands<br /><br />Scarlet Orchard<br /><br />Marshlands
| rowspan=2 | ''A plant species at home in the swamp.''
|-
|-
| [[File:DebugNode SwampWheatSmall icon.png|50px]] Swamp Wheat Field (small)
| [[File:DebugNode SwampWheatSmall icon.png|50px]] Swamp Wheat Field (small)
| [[File:PlantFiber.png|25px]] Plant Fiber (20%)
| {{rl|Plant Fiber}} (20%)
| {{bl|Foragers' Camp|medium}}<br />{{bl|Small Foragers' Camp|medium}}
|-
|-
| [[File:DebugNode RootsBig icon.png|50px]] Root Deposit (big)
| [[File:DebugNode RootsBig icon.png|50px]] Root Deposit (big)
| rowspan=2 | [[File:Roots.png|30px]] Roots
| rowspan="2" | {{rl|Roots|medium}}
| [[File:Herbs.png|25px]] Herbs (30%)<br>[[File:Resin.png|25px]] Resin (30%)
| {{rl|Herbs}} (30%) +<br />{{rl|Resin}} (30%)
| rowspan=2 | [[File:Forager's Camp icon.png|25px]] Foragers' Camp
| {{bl|Foragers' Camp|medium}}
| rowspan=2 | Royal Woodlands<br>Scarlet Orchard
| rowspan="2" | Ashen Thicket<br /><br />Coastal Grove<br /><br />Royal Woodlands<br /><br />Scarlet Orchard<br /><br />Sealed Forest
| rowspan=2 | ''A tangled net of living vines.''
|-
|-
| [[File:DebugNode RootsSmall icon.png|50px]] Root Deposit (small)
| [[File:DebugNode RootsSmall icon.png|50px]] Root Deposit (small)
| [[File:Herbs.png|25px]] Herbs (20%)
| {{rl|Herbs}} (20%)
| {{bl|Foragers' Camp|medium}}<br />{{bl|Small Foragers' Camp|medium}}
|-
|-
| [[File:DebugNode MossBroccoliBig icon.png|50px]] Moss Broccoli Patch (big)
| [[File:DebugNode MossBroccoliBig icon.png|50px]] Moss Broccoli Patch (big)
| rowspan=2 | [[File:Vegetables.png|30px]] Vegetables
| rowspan="2" | {{rl|Vegetables|medium}}
| [[File:Insects.png|25px]] Insects (40%)<br>[[File:Roots.png|25px]] Roots (20%)
| {{rl|Insects}} (40%) +<br />{{rl|Roots}} (20%)
| rowspan=2 | [[File:Forager's Camp icon.png|25px]] Foragers' Camp
| {{bl|Foragers' Camp|medium}}
| rowspan=2 | Coral Forest<br>Royal Woodlands<br>Cursed Royal Woodlands
| rowspan="2" | Ashen Thicket<br /><br />Coral Forest<br /><br />Cursed Royal Woodlands<br /><br />Royal Woodlands
| rowspan=2 | ''An edible and tasty type of moss.''
|-
|-
| [[File:DebugNode MossBroccoliSmall icon.png|50px]] Moss Broccoli Patch (small)
| [[File:DebugNode MossBroccoliSmall icon.png|50px]] Moss Broccoli Patch (small)
| [[File:Insects.png|25px]] Insects (30%)
| {{rl|Insects}} (30%)
| {{bl|Foragers' Camp|medium}}<br />{{bl|Small Foragers' Camp|medium}}
|-
|-
| [[File:DebugNode FlaxBig icon.png|50px]] Flax Field (big)
| [[File:DebugNode FlaxBig icon.png|50px]] Flax Field (big)
| rowspan=2 | [[File:PlantFiber.png|30px]] Plant Fiber
| rowspan="2" | {{rl|Plant Fiber|medium}}
| [[File:Clay.png|25px]] Clay (20%)<br>[[File:Insects.png|25px]] Insects (20%)
| {{rl|Clay}} (50%) +<br />{{rl|Insects}} (30%)
| rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters' Camp
| rowspan="2" | {{bl|Harvesters' Camp|medium}}
| rowspan=2 | Royal Woodlands<br>Cursed Royal Woodlands
| rowspan="2" | Ashen Thicket<br /><br />Cursed Royal Woodlands<br /><br />Royal Woodlands
| rowspan=2 | ''Resilient plants perfect for cloth-making.''
|-
|-
| [[File:DebugNode FlaxSmall icon.png|50px]] Flax Field (small)
| [[File:DebugNode FlaxSmall icon.png|50px]] Flax Field (small)
| [[File:Clay.png|25px]] Clay (20%)<br>[[File:Insects.png|25px]] Insects (20%)
| {{rl|Clay}} (25%) +<br />{{rl|Insects}} (20%)
|-
|-
| [[File:DebugNode ReedBig icon.png|50px]] Reed Field (big)
| [[File:DebugNode ReedBig icon.png|50px]] Reed Field (big)
| rowspan=2 | [[File:Reeds.png|30px]] Reed
| rowspan="2" | {{rl|Reed|medium}}
| [[File:Clay.png|25px]] Clay (40%)<br>[[File:Roots.png|25px]] Roots (40%)
| {{rl|Clay}} (40%) +<br />{{rl|Roots}} (40%)
| rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters' Camp
| rowspan="2" | {{bl|Harvesters' Camp|medium}}
| rowspan=2 | Coral Forest<br>Scarlet Orchard
| rowspan="2" | Coastal Grove<br /><br />Coral Forest<br /><br />Scarlet Orchard<br /><br />Sealed Forest
| rowspan=2 | ''A very common plant, it thrives thanks to the magical rain.''
|-
|-
| [[File:DebugNode ReedSmall icon.png|50px]] Reed Field (small)
| [[File:DebugNode ReedSmall icon.png|50px]] Reed Field (small)
| [[File:Clay.png|25px]] Clay (20%)<br>[[File:Roots.png|25px]] Roots (20%)
| {{rl|Clay}} (20%) +<br />{{rl|Roots}} (20%)
|-
| [[File:Large Strider Molt.png|50px]] Water Strider Molt (big)
| rowspan="2" | {{rl|Leather|medium}}
| {{rl|Leather}} (100%) +<br />{{rl|Meat}} (40%) +<br />{{rl|Salt}} (20%)
| rowspan="2" | {{bl|Harvesters' Camp|medium}}
| rowspan="2" | Ashen Thicket<br /><br />Marshlands<br /><br />Scarlet Orchard<br /><br />Cursed Royal Woodlands
|-
| [[File:Small Strider Molt.png|50px]] Water Strider Molt (small)
| {{rl|Meat}} (20%) +<br />{{rl|Salt}} (10%)
|-
|-
| [[File:DebugNode DewberryBushBig icon.png|50px]] Dewberry Bush (big)
| [[File:DebugNode DewberryBushBig icon.png|50px]] Dewberry Bush (big)
| rowspan=2 | [[File:Berries.png|30px]] Berries
| rowspan="2" | {{rl|Berries|medium}}
| [[File:Berries.png|25px]] Berries (80%)
| {{rl|Berries}} (80%)
| rowspan=2 | [[File:Herbalist's Camp icon.png|25px]] Herbalists' Camp
| {{bl|Herbalists' Camp|medium}}
| rowspan=2 | Royal Woodlands<br>Scarlet Orchard
| rowspan="2" | Coastal Grove<br /><br />Royal Woodlands<br /><br />Scarlet Orchard<br /><br />Sealed Forest
| rowspan=2 | ''Fresh and sweet berries infused by the Rain.''
|-
|-
| [[File:DebugNode DewberryBushSmall icon.png|50px]] Dewberry Bush (small)
| [[File:DebugNode DewberryBushSmall icon.png|50px]] Dewberry Bush (small)
| [[File:Berries.png|25px]] Berries (20%)
| {{rl|Berries}} (20%)
| {{bl|Herbalists' Camp|medium}}<br />{{bl|Small Herbalists' Camp|medium}}
|-
|-
| [[File:DebugNode HerbsBig icon.png|50px]] Herb Node (big)
| [[File:DebugNode HerbsBig icon.png|50px]] Herb Deposit (big)
| rowspan=2 | [[File:Herbs.png|30px]] Herbs
| rowspan="2" | {{rl|Herbs|medium}}
| [[File:Berries.png|25px]] Berries (40%)<br>[[File:PlantFiber.png|25px]] Plant Fiber (20%)
| {{rl|Berries}} (40%) +<br />{{rl|Plant Fiber}} (20%)
| rowspan=2 | [[File:Herbalist's Camp icon.png|25px]] Herbalists' Camp
| {{bl|Herbalists' Camp|medium}}
| rowspan=2 | Coral Forest<br>Scarlet Orchard<br>Cursed Royal Woodlands
| rowspan="2" | Coral Forest<br /><br />Cursed Royal Woodlands<br /><br />Scarlet Orchard
| rowspan=2 | ''A dense shrub full of many useful plant species.''
|-
|-
| [[File:DebugNode HerbsSmall icon.png|50px]] Herb Node (small)
| [[File:DebugNode HerbsSmall icon.png|50px]] Herb Deposit (small)
| [[File:Berries.png|25px]] Berries (20%)
| {{rl|Berries}} (20%)
| {{bl|Herbalists' Camp|medium}}<br />{{bl|Small Herbalists' Camp|medium}}
|-
|-
| [[File:DebugNode MushroomBig icon.png|50px]] Bleeding Tooth Mushroom (big)
| [[File:DebugNode MushroomBig icon.png|50px]] Bleeding Tooth Mushroom (big)
| rowspan=2 | [[File:Mushrooms.png|30px]] Mushrooms
| rowspan="2" | {{rl|Mushrooms|medium}}
| [[File:Insects.png|25px]] Insects (40%)
| {{rl|Insects}} (40%)
| rowspan=2 | [[File:Herbalist's Camp icon.png|25px]] Herbalists' Camp
| {{bl|Herbalists' Camp|medium}}
| rowspan=2 | Royal Woodlands<br>The Marshlands<br>Cursed Royal Woodlands
| rowspan="2" | Ashen Thicket<br /><br />Cursed Royal Woodlands<br /><br />Royal Woodlands<br /><br />Sealed Forest
| rowspan=2 | ''A resilient species that grows on marshy soil.''
|-
|-
| [[File:DebugNode MushroomSmall icon.png|50px]] Bleeding Tooth Mushroom (small)
| [[File:DebugNode MushroomSmall icon.png|50px]] Bleeding Tooth Mushroom (small)
| [[File:Insects.png|25px]] Insects (20%)
| {{rl|Insects}} (20%)
| {{bl|Herbalists' Camp|medium}}<br />{{bl|Small Herbalists' Camp|medium}}
|-
|-
| [[File:DebugNode MarshlandsMushroomBig icon.png|50px]] Grasscap Mushroom (big)
| [[File:DebugNode MarshlandsMushroomBig icon.png|50px]] Grasscap Mushroom (big)
| rowspan=2 | [[File:Mushrooms.png|30px]] Mushrooms
| rowspan="2" | {{rl|Mushrooms|medium}}
| [[File:Insects.png|25px]] Insects (40%)
| {{rl|Insects}} (40%)
| rowspan=2 | [[File:Herbalist's Camp icon.png|25px]] Herbalists' Camp
| {{bl|Herbalists' Camp|medium}}
| rowspan=2 | Royal Woodlands<br>The Marshlands<br>Cursed Royal Woodlands
| rowspan="2" | Marshlands<br />
| rowspan=2 | ''A resilient species that grows on marshy soil.''
|-
|-
| [[File:DebugNode_MarshlandsMushroomSmall_icon.png|50px]] Grasscap Mushroom (small)
| [[File:DebugNode_MarshlandsMushroomSmall_icon.png|50px]] Grasscap Mushroom (small)
| [[File:Insects.png|25px]] Insects (20%)
| {{rl|Insects}} (20%)
| {{bl|Herbalists' Camp|medium}}<br />{{bl|Small Herbalists' Camp|medium}}
|-
|-
| [[File:DebugNode ClayBig icon.png|50px]] Clay Deposit (big)
| [[File:DebugNode ClayBig icon.png|50px]] Clay Deposit (big)
| rowspan=2 | [[File:Clay.png|30px]] Clay
| rowspan="2" | {{rl|Clay|medium}}
| [[File:CopperOre.png|25px]] Copper Ore (40%)<br>[[File:Roots.png|25px]] Roots (30%)
| {{rl|Copper Ore}} (75%) +<br />{{rl|Roots}} (30%)
| rowspan=2 | [[File:Stonecutter's Camp icon.png|25px]] Stonecutters' Camp
| rowspan="2" | {{bl|Stonecutters' Camp|medium}}
| rowspan=2 | Royal Woodlands<br>Cursed Royal Woodlands
| rowspan="2" | Ashen Thicket<br /><br />Coastal Grove<br /><br />Cursed Royal Woodlands<br /><br />Royal Woodlands<br /><br />Sealed Forest
| rowspan=2 | ''Soil infused with the essence of the rain.''
|-
|-
| [[File:DebugNode ClaySmall icon.png|50px]] Clay Deposit (small)
| [[File:DebugNode ClaySmall icon.png|50px]] Clay Deposit (small)
| [[File:CopperOre.png|25px]] Copper Ore (25%)<br>[[File:Roots.png|25px]] Roots (20%)
| {{rl|Copper Ore}} (50%) +<br />{{rl|Roots}} (20%)
|-
| [[File:Large Overgrown Stone.png|50px]] Overgrown Stone Deposit (big)
| rowspan="2" | {{rl|Stone|medium}}
| {{rl|Algae}} (40%) +<br />{{rl|Insects}} (30%) +<br />{{rl|Copper Ore}} (10%)
| rowspan="2" | {{bl|Stonecutters' Camp|medium}}
| rowspan="2" | Marshlands
|-
| [[File:Small Overgrown Stone.png|50px]] Overgrown Stone Deposit (small)
| {{rl|Algae}} (30%) +<br />{{rl|Insects}} (20%)
|-
|-
| [[File:DebugNode SeaMarrowBig icon.png|50px]] Sea Marrow Deposit (big)
| [[File:DebugNode SeaMarrowBig icon.png|50px]] Sea Marrow Deposit (big)
| [[File:SeaMarrow.png|30px]] Sea Marrow
| rowspan="2" | {{rl|Sea Marrow|medium}}
| [[File:SeaMarrow.png|25px]] Sea Marrow (100%)<br>[[File:Stone.png|25px]] Stone (50%)<br>[[File:AncientTablet.png|25px]] Ancient Tablet (1%)
| {{rl|Sea Marrow}} (100%) +<br />{{rl|Stone}} (50%) +<br />{{rl|Ancient Tablet}} (1%)
| rowspan=2 | [[File:Stonecutter's Camp icon.png|25px]] Stonecutters' Camp
| rowspan="2" | {{bl|Stonecutters' Camp|medium}}
| rowspan=2 | Royal Woodlands<br>Scarlet Orchard<br>Cursed Royal Woodlands
| rowspan="2" | Cursed Royal Woodlands<br /><br />Royal Woodlands<br /><br />Scarlet Orchard<br /><br />Sealed Forest
| rowspan=2 | ''Ancient fossils rich in resources.''
|-
|-
| [[File:DebugNode SeaMarrowSmall icon.png|50px]] Sea Marrow Deposit (small)
| [[File:DebugNode SeaMarrowSmall icon.png|50px]] Sea Marrow Deposit (small)
| [[File:SeaMarrow.png|30px]] Sea Marrow
| {{rl|Sea Marrow}} (80%) +<br />{{rl|Stone}} (40%)
| [[File:SeaMarrow.png|25px]] Sea Marrow (80%)<br>[[File:Stone.png|25px]] Stone (40%)
|-
|-
| [[File:DebugNode StoneBig icon.png|50px]] Stone Deposit (big)
| [[File:DebugNode StoneBig icon.png|50px]] Stone Deposit (big)
| rowspan=2 | [[File:Stone.png|30px]] Stone
| rowspan="2" | {{rl|Stone|medium}}
| [[File:Insects.png|25px]] Insects (30%)<br>[[File:Roots.png|25px]] Roots (30%)<br>[[File:CopperOre.png|25px]] Copper Ore (10%)
| {{rl|Insects}} (30%) +<br />{{rl|Roots}} (30%) +<br />{{rl|Copper Ore}} (10%)
| rowspan=2 | [[File:Stonecutter's Camp icon.png|25px]] Stonecutters' Camp
| rowspan="2" | {{bl|Stonecutters' Camp|medium}}
| rowspan=2 | Coral Forest<br>Scarlet Orchard<br>The Marshlands
| rowspan="2" | Coral Forest<br /><br />Scarlet Orchard
| rowspan=2 | ''Stones weathered by the everlasting rain.''
|-
|-
| [[File:DebugNode StoneSmall icon.png|50px]] Stone Deposit (small)
| [[File:DebugNode StoneSmall icon.png|50px]] Stone Deposit (small)
| [[File:Insects.png|25px]] Insects (20%)<br>[[File:Roots.png|25px]] Roots (20%)
| {{rl|Insects}} (20%) +<br />{{rl|Roots}} (20%)
|-
|-
| [[File:DebugNode StormbirdNestBig icon.png|50px]] Stormbird Nest (big)
| [[File:DebugNode StoneSmall icon.png|50px]] Stone Deposit (small)*
| rowspan=2 | [[File:Eggs.png|30px]] Eggs
| {{rl|Stone|medium}}
| [[File:Meat.png|25px]] Meat (40%)
| {{rl|Meat}} (20%) +<br />{{rl|Leather}} (10%) +<br />{{rl|Sea Marrow}} (10%)
| rowspan=2 | <br>[[File:Trapper's Camp icon.png|25px]] Trappers' Camp
| {{bl|Stonecutters' Camp|medium}}
| rowspan=2 | Royal Woodlands<br>Scarlet Orchard<br>The Marshlands
| Petrified Necropolis modifier
| rowspan=2 | ''An abandoned nest. Let's hope the owner doesn't come back...''
|-
|-
| [[File:DebugNode StormbirdNestSmall icon.png|50px]] Stormbird Nest (small)
| [[File:DebugNode StormbirdNestBig icon.png|50px]] Drizzlewing Nest (big)
| [[File:Meat.png|25px]] Meat (20%)
| rowspan="2" | {{rl|Eggs|medium}}
| {{rl|Meat}} (40%)
| {{bl|Trappers' Camp|medium}}
| rowspan="2" | Royal Woodlands<br /><br />Scarlet Orchard
|-
| [[File:DebugNode StormbirdNestSmall icon.png|50px]] Drizzlewing Nest (big) Nest (small)
| {{rl|Meat}} (20%)
| {{bl|Trappers' Camp|medium}}<br />{{bl|Small Trappers' Camp|medium}}
|-
|-
| [[File:DebugNode SnakeNestBig icon.png|50px]] Snake Nest (big)
| [[File:DebugNode SnakeNestBig icon.png|50px]] Snake Nest (big)
| rowspan=2 | [[File:Eggs.png|30px]] Eggs
| rowspan="2" | {{rl|Eggs|medium}}
| [[File:Leather.png|25px]] Leather (40%)<br>[[File:Meat.png|25px]] Meat (20%)
| {{rl|Leather}} (40%) +<br />{{rl|Meat}} (20%)
| rowspan=2 | <br>[[File:Trapper's Camp icon.png|25px]] Trappers' Camp
| {{bl|Trappers' Camp|medium}}
| rowspan=2 | Coral Forest<br>Royal Woodlands<br>Scarlet Orchard<br>The Marshlands
| rowspan="2" | Ashen Thicket<br /><br />Marshlands
| rowspan=2 | ''An abandoned nest. Let's hope the owner doesn't come back...''
|-
|-
| [[File:DebugNode SnakeNestSmall icon.png|50px]] Snake Nest (small)
| [[File:DebugNode SnakeNestSmall icon.png|50px]] Snake Nest (small)
| [[File:Leather.png|25px]] Leather (20%)
| {{rl|Leather}} (20%)
| {{bl|Trappers' Camp|medium}}<br />{{bl|Small Trappers' Camp|medium}}
|-
|-
| [[File:DebugNode WormtongueNestBig icon.png|50px]] Wormtongue Nest (big)
| [[File:DebugNode WormtongueNestBig icon.png|50px]] Wormtongue Nest (big)
| rowspan=2 | [[File:Insects.png|30px]] Insects
| rowspan="2" | {{rl|Insects|medium}}
| [[File:Insects.png|25px]] Insects (60%)
| {{rl|Insects}} (60%)
| rowspan=2 | <br>[[File:Trapper's Camp icon.png|25px]] Trappers' Camp
| {{bl|Trappers' Camp|medium}}
| rowspan=2 | Coral Forest<br>Cursed Royal Woodlands
| rowspan="2" | Coastal Grove<br /><br />Coral Forest<br /><br />Cursed Royal Woodlands<br /><br />Sealed Forest
| rowspan=2 | ''A nest full of tasty Wormtongues.''
|-
|-
| [[File:DebugNode WormtongueNestSmall icon.png|50px]] Wormtongue Nest (small)
| [[File:DebugNode WormtongueNestSmall icon.png|50px]] Wormtongue Nest (small)
| [[File:Insects.png|25px]] Insects (20%)
| {{rl|Insects}} (20%)
| {{bl|Trappers' Camp|medium}}<br />{{bl|Small Trappers' Camp|medium}}
|-
|-
| [[File:DebugNode SnailBroodmotherBig icon.png|50px]] Slickshell Broodmother (big)
| [[File:DebugNode SnailBroodmotherBig icon.png|50px]] Slickshell Broodmother (big)
| rowspan=2 | [[File:Meat.png|30px]] Meat
| rowspan="2" | {{rl|Meat|medium}}
| [[File:Leather.png|25px]] Leather (100%)
| {{rl|Leather}} (100%)
| rowspan=2 | [[File:Trapper's Camp icon.png|25px]] Trappers' Camp
| {{bl|Trappers' Camp|medium}}
| rowspan=2 | Royal Woodlands<br>The Marshlands<br>Coral Forest
| rowspan="2" | Royal Woodlands<br /><br />Sealed Forest
| rowspan=2 | ''Small Slickshells are crawling out of the openings in the broodmother's shell. It's easy to collect them.''
|-
|-
| [[File:DebugNode SnailBroodmotherSmall icon.png|50px]] Slickshell Broodmother (small)
| [[File:DebugNode SnailBroodmotherSmall icon.png|50px]] Slickshell Broodmother (small)
| [[File:Leather.png|25px]] Leather (20%)
| {{rl|Leather}} (20%)
| {{bl|Trappers' Camp|medium}}<br />{{bl|Small Trappers' Camp|medium}}
|-
| [[File:DebugNode_LeechBroodmotherSmall_icon.png|50px]] Leech Broodmother (big)
| rowspan="2" style="vertical-align:middle;" | {{rl|Meat|medium}}
| {{rl|Leather}} (100%) +<br/>{{rl|Leather}} (60%) +<br/>{{rl|Eggs}} (20%)
| {{bl|Trappers' Camp|medium}}
| rowspan="2" | Coral Forest<br /><br />Marshlands
|-
| [[File:DebugNode_LeechBroodmotherSmall_icon.png|50px]] Leech Broodmother (small)
| {{rl|Leather}} (20%)
| {{bl|Trappers' Camp|medium}}<br />{{bl|Small Trappers' Camp|medium}}
|-
| [[File:Copper Vein.png|50px]] Copper Vein
| {{rl|Copper Ore|medium}}
| {{rl|Clay}} (30%)
| {{bl|Mine|medium}}
| Ashen Thicket<br /><br />Cursed Royal Woodlands<br/><br />Marshlands<br/><br />Scarlet Orchard<br/><br />Sealed Forest
|-
| [[File:Coal Vein.png|50px]] Coal Vein
| {{rl|Coal|medium}}
| {{rl|Stone}} (30%)
| {{bl|Mine|medium}}
| Ashen Thicket<br /><br />Coastal Grove<br /><br />Coral Forest<br/><br />Marshlands
|-
| [[File:Salt Vein.png|50px]] Salt Vein
| {{rl|Salt|medium}}
| {{rl|Sea Marrow}} (30%)
| {{bl|Mine|medium}}
| Ashen Thicket<br /><br />Coral Forest<br/><br />Cursed Royal Woodlands<br/><br />Scarlet Orchard<br/><br />Sealed Forest
|}
|}
<nowiki>*</nowiki>''This version of the Stone Deposit (small) will only appear in games with the Petrified Necropolis modifier when a villager dies.


== Glades ==
== Glades ==
Glades are empty areas of the Forest that are shrouded until they are first reached by clearing trees. They may contain resources, treasures, fertile soil, ruined buildings, and more.
''Main article: [[Glades]]''
<blockquote>
''Rich glades are full of resources - yours for the taking.''
</blockquote>
 
Glades are empty areas of the Forest that are shrouded until they are first reached by clearing trees. They may contain resource deposits, fertile soil, and [[Glade Events]].


To reach a Glade faster, trees can be marked and unmarked for harvest via the axe icon on the bottom bar, ensuring they will be cut before other trees. Marked trees will glow golden if inside the area of a Woodcutters' Camp and white if outside one.
To reach a Glade faster, trees can be marked and unmarked for harvest via the axe icon on the bottom bar, ensuring they will be cut before other trees. Marked trees will glow golden if inside the area of a Woodcutters' Camp and white if outside one.


The best rewards come from Dangerous Glades and especially Forbidden Glades (both marked with a skull icon), but they always contain at least one dangerous Glade Event, which requires delivering certain goods or completing a challenge.
The best rewards come from Dangerous Glades and especially Forbidden Glades, but they always contain at least one Dangerous or Forbidden Glade Event, which requires delivering certain goods or completing a challenge.


=== Glade Events ===
=== Glade Events ===
''Main article: [[Glade Events]]''
''Main article: [[Glade Events]]''


Glade Events are objects found in the forest, like abandoned caches, survivor camps, ruins, wild beasts, etc. Some of them are positive, offering goods or new villagers for small resource investments. Others are dangerous, forcing you to act quickly to avoid negative consequences (but also giving you generous rewards for solving them).
Glade Events are points of interest found in the forest, like [[Abandoned Caches]], [[Survivor Camps]], [[Ruins]] etc. Some of them are positive, offering goods or new villagers for small resource investments. Others are dangerous, forcing you to act quickly to avoid negative consequences (but also giving you generous rewards for solving them).


Once you select a Glade Event, the Event Panel will show up. There, you will find a few different sections: effects, worker slots, requirements, and rewards. The effect section shows you the possible negative consequences of the Event, and how much time you have before they occur. To solve an Event, you need to assign workers to it, select one of two reward options, and select "investigate".
Once you select a Glade Event, the Event Panel will show up. There, you will find a few different sections: effects, worker slots, requirements, and rewards. The effect section shows you the possible negative consequences of the Event, and how much time you have before they occur. To solve an Event, you need to assign workers to it, select one of two reward options, and select "investigate".
Line 239: Line 405:
Some events simply require you to deliver goods, others have something called a Working Effect. Working Effects are special conditions that activate once you give the order to investigate an Event (like a Resolve penalty, a slow debuff, etc.). Your goal is to survive these conditions for a set amount of time. After an Event is solved, the workers will bring back the rewards to your Storage, and no negative consequence will trigger.
Some events simply require you to deliver goods, others have something called a Working Effect. Working Effects are special conditions that activate once you give the order to investigate an Event (like a Resolve penalty, a slow debuff, etc.). Your goal is to survive these conditions for a set amount of time. After an Event is solved, the workers will bring back the rewards to your Storage, and no negative consequence will trigger.


=== Ruins ===
== See Also ==
Ruins are ruined versions of non-essential buildings that may sometimes be encountered in Glades. For a certain amount of resources they can be either rebuilt, giving a fully functional building, or salvaged, giving a random reward of resources.
 
* [[Villagers]]
* [[Hostility]]
 
[[Category:Forest]]
[[Category:Glades]]
[[Category:Settlements]]

Latest revision as of 11:01, 29 September 2026


The Forest, full of trees and glades

The Forest

All Settlements are constructed in The Forest. The Forest consists of multiple Glades separated by a dense carpet of Trees.

Seasons

Main article: Seasons

Each Settlement must brave the three seasons of The Forest:

  1. Drizzle lasts 4:00 minutes.
  2. Clearance lasts 4:00 minutes.
  3. Storm lasts 2:00 or 4:00 minutes depending on Difficulty.

Hostility

Main article: Hostility

With every fallen tree, with every ancient site sacked - the Forest grows angrier.

Hostility is a measure of how wary the forest is of the settlement. It always starts at 0. Each Hostility level above 0 will decrease Global Resolve by 2 (6 during storms) and may activate a negative Forest Mystery. All modifiers that raise Hostility scale with Difficulty.

Trees

Trees can be harvested by Woodcutters' Camps to provide Wood Wood, except in the Rocky Ravine, where Basalt Trees provide Stone Stone instead. Each tree has 2 charges, except Overgrown Abyssal trees, which has 20. Trees may also grant additional Resources depending on the Biome. You can always hover over an individual tree to see what Resources it provides.

You can set what chopping behavior you want each Woodcutters' Camp to use. You can also set a Default Woodcutters' Camp Mode from the Gameplay Settings.

Woodcutters' Camp Modes

  • Fell All Trees - All trees will be felled
  • Avoid Glades - All trees will be felled EXCEPT trees that open glades.
  • Avoid Glades (except marked) - All trees will be felled EXCEPT trees that open glades, UNLESS you have marked glade-opening trees.
  • Only Marked Trees - Only marked trees will be felled.
  • Only Marked Trees & Avoid Glades - Only marked trees will be felled, and glade-opening trees will be avoided.
Mark and unmark tools

Usually (unless you are using Fell All Trees or Avoid Glades) you must mark which trees you would like to Woodcutters' camps to fell. You can click the green axe icon with the plus sign to the right of the building menus at the bottom of the screen - or use the hotkey (defaults to [F]) - to begin marking trees with a 3-tree width painting tool. Marked trees which are in range of a Woodcutters' Camp are highlighted in yellow, marked trees which are out of range are highlighted in grey.

If you need to unmark trees, you can click the green axe icon with the minus sign - or use the hotkey (defaults to [G]) - to begin unmarking trees with a similar 3-tree width painting tool.

If you hold the [Shift] key while using the marking or unmarking paint tool, the width of the tool decreases to a single tree - allowing you to be very precise, useful to help you pick out Overgrown Abyssal trees in Sealed Forest. If you hold the [Ctrl] key while using the marking tool, you cannot mark trees which would open Glades. You can use both [Shift] and [Ctrl] at the same time.

Trees across Biomes
Tree Biome Additional resources Description Image
Abyssal Tree Sealed Forest Meat Meat (10%) +
Sea Marrow Sea Marrow (10%) +
Leather Leather (10%)
A bizarre, writhing growth... is this even really a tree?
Abyssal Trees
Ashen Tree Ashen Thicket Resin Resin (15%) +
Berries Berries (10%) +
Sea Marrow Sea Marrow (10%)
A diminished remnant of the legendary giant spruce that once inhabited this region.
Ashen Trees
Basalt Tree Rocky Ravine Reed Reed (10%) +
Scales Scales (10%) +
Coal Coal (5%) +
Amber Amber (5%)
A petrified mass of tree vines intertwined with solid volcanic rock.
Basalt Trees
Coppervein Tree Scarlet Orchard Wood Wood (60%) +
Copper Ore Copper Ore (10%) +
Dye Dye (5%) +
Plant Fiber Plant Fiber (5%)
A scarlet tree covered in enormous thorns.
Coppervein Trees
Crimsonreach Tree Coral Forest Stone Stone (40%) +
Incense Incense (20%)
A mineralized coral tree.
Crimsonreach Trees
Dying Tree Cursed Royal Woodlands Wood Wood (60%) +
Insects Insects (10%) +
Plant Fiber Plant Fiber (10%) +
Roots Roots (10%)
A bare, rotting tree infested with grubs.
Dying Trees
Kelpwood Tree Coastal Grove Algae Algae (30%) +
Vegetables Vegetables (10%) +
Salt Salt (10%)
A very flexible, yet extremely hardy plant. It moves in the wind as if moved by sea waves.
Kelpwood Trees
Lush Tree Royal Woodlands Wood Wood (100%) +
Resin Resin (15%) +
Plant Fiber Plant Fiber (10%) +
Eggs Eggs (5%)
A perfect source of wood.
Lush Trees
Mushwood Tree Marshlands Mushrooms Mushrooms (15%) +
Leather Leather (5%)
A giant fungal tree covered in a leathery bark.
Mushwood Trees
Musselsprout Tree Coral Forest Meat Meat (40%) +
Crystalized Dew Crystalized Dew (20%)
The unusually hard bark conceals soft, fleshy tissue.
Musselsprout Trees
Overgrown Abyssal Tree Sealed Forest Meat Meat (10%) +
Sea Marrow Sea Marrow (10%) +
Leather Leather (10%)
A giant, bizarre growth... it's bigger than the other trees in the area.
Overgrown Abyssal Tree
Plateleaf Tree Coral Forest Plant Fiber Plant Fiber (30%) A species of plant rarely seen above water.
Plateleaf Trees
Tearsap Bamboo Bamboo Flats Wood Wood (40%) +
Plant Fiber Plant Fiber (10%) +
Oil Oil (10%)
A lush stalk brimming with sweet sap - a favorite Fluffbeak treat.
Tearsap Bamboo

Resource Deposits

Resource deposits are spots that allow villagers to gather resources. Each deposit can have its own priority set, when it is preferred to be harvested before or after other deposits.

Resource deposits come in two types: Nodes and Veins. Nodes are gatherable with Camps and come in two sizes. Veins are gathered in the Mine.

Each deposit has a number of Charges, representing the amount of times it can be harvested. Small resource deposits can be harvested 15 times if they provide raw food and 20 times if they provide raw crafting materials. Large resource deposits of raw crafting materials can be harvested 60 times. Large raw food deposits can be harvested 70 times and only by large camps. The number of charges can be increased by a total of 12 for all deposits in the Vanguard Spire branch of Smoldering City upgrades. Coal Coal and Copper Ore Copper Ore veins are not affected by Smoldering City upgrades.

Resource Deposits across Biomes
Deposit Guaranteed resources Possible resources Gathered by Biome
Algae Pond (big) Algae Algae Algae Algae (100%) +
2x Herbs Herbs (50%) +
2x Fish Fish (20%)
Fishing Hut Fishing Hut Ashen Thicket

Coastal Grove

Marshlands

Sealed Forest
Algae Pond (small) Herbs Herbs (40%) Fishing Hut Fishing Hut
Small Fishing Hut Small Fishing Hut
Copperfin Trout Pond (big) Scales Scales Scales Scales (100%) +
2x Sea Marrow Sea Marrow (50%) +
2x Fish Fish (30%)
Fishing Hut Fishing Hut Coastal Grove

Coral Forest

Royal Woodlands

Sealed Forest
Copperfin Trout Pond (small) Sea Marrow Sea Marrow (40%) Fishing Hut Fishing Hut
Small Fishing Hut Small Fishing Hut
Thunderfish Pond (big) Fish Fish Fish Fish (100%) +
2x Scales Scales (50%)
Fishing Hut Fishing Hut Ashen Thicket

Coastal Grove

Cursed Royal Woodlands

Scarlet Orchard
Thunderfish Pond (small) Scales Scales (40%) Fishing Hut Fishing Hut
Small Fishing Hut Small Fishing Hut
Swamp Wheat Field (big) Grain Grain Plant Fiber Plant Fiber (100%) +
Plant Fiber Plant Fiber (20%)
Foragers' Camp Foragers' Camp Cursed Royal Woodlands

Scarlet Orchard

Marshlands
Swamp Wheat Field (small) Plant Fiber Plant Fiber (20%) Foragers' Camp Foragers' Camp
Small Foragers' Camp Small Foragers' Camp
Root Deposit (big) Roots Roots Herbs Herbs (30%) +
Resin Resin (30%)
Foragers' Camp Foragers' Camp Ashen Thicket

Coastal Grove

Royal Woodlands

Scarlet Orchard

Sealed Forest
Root Deposit (small) Herbs Herbs (20%) Foragers' Camp Foragers' Camp
Small Foragers' Camp Small Foragers' Camp
Moss Broccoli Patch (big) Vegetables Vegetables Insects Insects (40%) +
Roots Roots (20%)
Foragers' Camp Foragers' Camp Ashen Thicket

Coral Forest

Cursed Royal Woodlands

Royal Woodlands
Moss Broccoli Patch (small) Insects Insects (30%) Foragers' Camp Foragers' Camp
Small Foragers' Camp Small Foragers' Camp
Flax Field (big) Plant Fiber Plant Fiber Clay Clay (50%) +
Insects Insects (30%)
Harvesters' Camp Harvesters' Camp Ashen Thicket

Cursed Royal Woodlands

Royal Woodlands
Flax Field (small) Clay Clay (25%) +
Insects Insects (20%)
Reed Field (big) Reed Reed Clay Clay (40%) +
Roots Roots (40%)
Harvesters' Camp Harvesters' Camp Coastal Grove

Coral Forest

Scarlet Orchard

Sealed Forest
Reed Field (small) Clay Clay (20%) +
Roots Roots (20%)
Water Strider Molt (big) Leather Leather Leather Leather (100%) +
Meat Meat (40%) +
Salt Salt (20%)
Harvesters' Camp Harvesters' Camp Ashen Thicket

Marshlands

Scarlet Orchard

Cursed Royal Woodlands
Water Strider Molt (small) Meat Meat (20%) +
Salt Salt (10%)
Dewberry Bush (big) Berries Berries Berries Berries (80%) Herbalists' Camp Herbalists' Camp Coastal Grove

Royal Woodlands

Scarlet Orchard

Sealed Forest
Dewberry Bush (small) Berries Berries (20%) Herbalists' Camp Herbalists' Camp
Small Herbalists' Camp Small Herbalists' Camp
Herb Deposit (big) Herbs Herbs Berries Berries (40%) +
Plant Fiber Plant Fiber (20%)
Herbalists' Camp Herbalists' Camp Coral Forest

Cursed Royal Woodlands

Scarlet Orchard
Herb Deposit (small) Berries Berries (20%) Herbalists' Camp Herbalists' Camp
Small Herbalists' Camp Small Herbalists' Camp
Bleeding Tooth Mushroom (big) Mushrooms Mushrooms Insects Insects (40%) Herbalists' Camp Herbalists' Camp Ashen Thicket

Cursed Royal Woodlands

Royal Woodlands

Sealed Forest
Bleeding Tooth Mushroom (small) Insects Insects (20%) Herbalists' Camp Herbalists' Camp
Small Herbalists' Camp Small Herbalists' Camp
Grasscap Mushroom (big) Mushrooms Mushrooms Insects Insects (40%) Herbalists' Camp Herbalists' Camp Marshlands
Grasscap Mushroom (small) Insects Insects (20%) Herbalists' Camp Herbalists' Camp
Small Herbalists' Camp Small Herbalists' Camp
Clay Deposit (big) Clay Clay Copper Ore Copper Ore (75%) +
Roots Roots (30%)
Stonecutters' Camp Stonecutters' Camp Ashen Thicket

Coastal Grove

Cursed Royal Woodlands

Royal Woodlands

Sealed Forest
Clay Deposit (small) Copper Ore Copper Ore (50%) +
Roots Roots (20%)
Overgrown Stone Deposit (big) Stone Stone Algae Algae (40%) +
Insects Insects (30%) +
Copper Ore Copper Ore (10%)
Stonecutters' Camp Stonecutters' Camp Marshlands
Overgrown Stone Deposit (small) Algae Algae (30%) +
Insects Insects (20%)
Sea Marrow Deposit (big) Sea Marrow Sea Marrow Sea Marrow Sea Marrow (100%) +
Stone Stone (50%) +
Ancient Tablet Ancient Tablet (1%)
Stonecutters' Camp Stonecutters' Camp Cursed Royal Woodlands

Royal Woodlands

Scarlet Orchard

Sealed Forest
Sea Marrow Deposit (small) Sea Marrow Sea Marrow (80%) +
Stone Stone (40%)
Stone Deposit (big) Stone Stone Insects Insects (30%) +
Roots Roots (30%) +
Copper Ore Copper Ore (10%)
Stonecutters' Camp Stonecutters' Camp Coral Forest

Scarlet Orchard
Stone Deposit (small) Insects Insects (20%) +
Roots Roots (20%)
Stone Deposit (small)* Stone Stone Meat Meat (20%) +
Leather Leather (10%) +
Sea Marrow Sea Marrow (10%)
Stonecutters' Camp Stonecutters' Camp Petrified Necropolis modifier
Drizzlewing Nest (big) Eggs Eggs Meat Meat (40%) Trappers' Camp Trappers' Camp Royal Woodlands

Scarlet Orchard
Drizzlewing Nest (big) Nest (small) Meat Meat (20%) Trappers' Camp Trappers' Camp
Small Trappers' Camp Small Trappers' Camp
Snake Nest (big) Eggs Eggs Leather Leather (40%) +
Meat Meat (20%)
Trappers' Camp Trappers' Camp Ashen Thicket

Marshlands
Snake Nest (small) Leather Leather (20%) Trappers' Camp Trappers' Camp
Small Trappers' Camp Small Trappers' Camp
Wormtongue Nest (big) Insects Insects Insects Insects (60%) Trappers' Camp Trappers' Camp Coastal Grove

Coral Forest

Cursed Royal Woodlands

Sealed Forest
Wormtongue Nest (small) Insects Insects (20%) Trappers' Camp Trappers' Camp
Small Trappers' Camp Small Trappers' Camp
Slickshell Broodmother (big) Meat Meat Leather Leather (100%) Trappers' Camp Trappers' Camp Royal Woodlands

Sealed Forest
Slickshell Broodmother (small) Leather Leather (20%) Trappers' Camp Trappers' Camp
Small Trappers' Camp Small Trappers' Camp
Leech Broodmother (big) Meat Meat Leather Leather (100%) +
Leather Leather (60%) +
Eggs Eggs (20%)
Trappers' Camp Trappers' Camp Coral Forest

Marshlands
Leech Broodmother (small) Leather Leather (20%) Trappers' Camp Trappers' Camp
Small Trappers' Camp Small Trappers' Camp
Copper Vein Copper Ore Copper Ore Clay Clay (30%) Mine Mine Ashen Thicket

Cursed Royal Woodlands

Marshlands

Scarlet Orchard

Sealed Forest
Coal Vein Coal Coal Stone Stone (30%) Mine Mine Ashen Thicket

Coastal Grove

Coral Forest

Marshlands
Salt Vein Salt Salt Sea Marrow Sea Marrow (30%) Mine Mine Ashen Thicket

Coral Forest

Cursed Royal Woodlands

Scarlet Orchard

Sealed Forest

*This version of the Stone Deposit (small) will only appear in games with the Petrified Necropolis modifier when a villager dies.

Glades

Main article: Glades

Rich glades are full of resources - yours for the taking.

Glades are empty areas of the Forest that are shrouded until they are first reached by clearing trees. They may contain resource deposits, fertile soil, and Glade Events.

To reach a Glade faster, trees can be marked and unmarked for harvest via the axe icon on the bottom bar, ensuring they will be cut before other trees. Marked trees will glow golden if inside the area of a Woodcutters' Camp and white if outside one.

The best rewards come from Dangerous Glades and especially Forbidden Glades, but they always contain at least one Dangerous or Forbidden Glade Event, which requires delivering certain goods or completing a challenge.

Glade Events

Main article: Glade Events

Glade Events are points of interest found in the forest, like Abandoned Caches, Survivor Camps, Ruins etc. Some of them are positive, offering goods or new villagers for small resource investments. Others are dangerous, forcing you to act quickly to avoid negative consequences (but also giving you generous rewards for solving them).

Once you select a Glade Event, the Event Panel will show up. There, you will find a few different sections: effects, worker slots, requirements, and rewards. The effect section shows you the possible negative consequences of the Event, and how much time you have before they occur. To solve an Event, you need to assign workers to it, select one of two reward options, and select "investigate".

Some events simply require you to deliver goods, others have something called a Working Effect. Working Effects are special conditions that activate once you give the order to investigate an Event (like a Resolve penalty, a slow debuff, etc.). Your goal is to survive these conditions for a set amount of time. After an Event is solved, the workers will bring back the rewards to your Storage, and no negative consequence will trigger.

See Also