Complex Food Needs: Difference between revisions

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[[Villagers]] prefer to eat Complex Food, like [[Pie]], instead of Raw Food, like [[Roots]]. While this need is satisfied, the Villager will get a bonus to their [[Resolve]].
{{Version|1.8.9}}


[[Species]] differ in which of the [[Resources#Complex_Food|Complex Food Goods]] they need. Species who do not want a certain food will not take it while resting.
== Overview ==


The following lists summarize these needs by Species, then by food. Also included for quick reference are [[Coats]]. Although they satisfy a different need, they are used like Food when Villagers rest at a [[Hearth]].
[[File:Construct Food Production.png|{{ImgH}}|left]] [[Villagers]] prefer to eat complex food, like {{rl|Pie}}, instead of raw food, like {{rl|Roots}}. While this need is satisfied, the villager will get a bonus to their [[Resolve]] and a +5% chance of producing double yields. The bonus to Resolve is higher than satisfying their needs for [[Housing Need|Housing]] and [[Clothing Need|Clothing]], but not higher than satisfying their [[Services Needs]].


[[File:Species Complex Food Needs.png|thumb|360px|This diagram illustrates the connections between Species and Complex Food (and Coats).]]
Villagers satisfy their need for complex food when they rest at the [[Hearths]]. When resting, they will eat one of every food item available for every complex food that they can satisfy, and the Resolve and production bonuses from every need they satisfy stack.
 
== Consumption and Satisfaction ==
 
<div style="float:right; padding-left:2em">
{| class="wikitable"
{| class="wikitable"
! By Species !! By Food
! Species !! Complex Food Needed
|- style="vertical-align:top;"
|-
|
| {{Species link|Bats|large}} ||
# [[Human]]
{|class="ats-resource-list"
## [[File:Biscuits.png|32px]] [[Biscuits]]
| {{rl|Biscuits|medium}}
## [[File:Jerky.png|32px]] [[Jerky]]
|-
## [[File:Pie.png|32px]] [[Pie]]
| {{rl|Paste|medium}}
## [[File:Coats.png|32px]] [[Coats]]
|-
# [[Beaver]]
| {{rl|Skewers|medium}}
## [[File:Biscuits.png|32px]] [[Biscuits]]
|}
## [[File:PickledGoods.png|32px]] [[Pickled Goods]]
|-
## [[File:Coats.png|32px]] [[Coats]]
| {{Species link|Beavers|large}} ||
# [[Lizard]]
{|class="ats-resource-list"
## [[File:Jerky.png|32px]] [[Jerky]]
| {{rl|Biscuits|medium}}
## [[File:PickledGoods.png|32px]] [[Pickled Goods]]
|-
## [[File:Pie.png|32px]] [[Pie]]
| {{rl|Pickled Goods|medium}}
## [[File:Skewers.png|32px]] [[Skewers]]
# [[Harpy]]
## [[File:Biscuits.png|32px]] [[Biscuits]]
## [[File:Jerky.png|32px]] [[Jerky]]
## [[File:Skewers.png|32px]] [[Skewers]]
|
# [[File:Biscuits.png|32px]] [[Biscuits]]
## [[Human]]
## [[Beaver]]
## [[Harpy]]
# [[File:Jerky.png|32px]] [[Jerky]]
## [[Human]]
## [[Lizard]]
## [[Harpy]]
# [[File:PickledGoods.png|32px]] [[Pickled Goods]]
## [[Beaver]]
## [[Lizard]]
# [[File:Pie.png|32px]] [[Pie]]
## [[Human]]
## [[Lizard]]
# [[File:Skewers.png|32px]] [[Skewers]]
## [[Lizard]]
## [[Harpy]]
# [[File:Coats.png|32px]] [[Coats]]
## [[Human]]
## [[Beaver]]
|}
|}
|-
| {{Species link|Foxes|large}} ||
{| class="ats-resource-list"
| {{rl|Pickled Goods|medium}}
|-
| {{rl|Porridge|medium}}
|-
| {{rl|Skewers|medium}}
|}
|-
| {{Species link|Frogs|large}} ||
{|class="ats-resource-list"
| {{rl|Porridge|medium}}
|-
| {{rl|Paste|medium}}
|-
| {{rl|Pie|medium}}
|}
|-
| {{Species link|Harpies|large}} ||
{|class="ats-resource-list"
| {{rl|Paste|medium}}
|-
| {{rl|Jerky|medium}}
|}
|-
| {{Species link|Humans|large}} ||
{|class="ats-resource-list"
| {{rl|Biscuits|medium}}
|-
| {{rl|Pie|medium}}
|-
| {{rl|Porridge|medium}}
|}
|-
| {{Species link|Lizards|large}} ||
{|class="ats-resource-list"
| {{rl|Pickled Goods|medium}}
|-
| {{rl|Pie|medium}}
|-
| {{rl|Jerky|medium}}
|-
| {{rl|Skewers|medium}}
|}
|}
</div>
[[Species]] differ in which of the complex foods they want, so you may need to supply more than one type of complex food to satisfy all three species in your settlement. In addition, every species has more than one complex food need, which means they can get more than one [[Resolve]] bonus if you provide enough variety.
On the other hand, if your settlement is running low on food, villagers will eat a complex food that they do not need if there is no other food available to them, including raw food. If even that is not available, villagers will starve, resulting in stacking Resolve penalties and eventually, death.


Like with raw food and [[Services Needs|services]], access to complex food can be disabled through [[Consumption Control]], and denying a food incurs a Resolve penalty to those villagers who need that particular food.


== Strategy ==
<onlyinclude>
=== List of complex foods ===


Based on the combinations above and which Species are in your map:
Each complex food can satisfy more than one species. Correspondingly, each species require different combinations of the complex foods available. The following table shows these relationships.
* '''If you don't have Harpies in your map, then avoid Skewers.''' All other choices are fine, because they will serve exactly two of your Species.
* '''If you don't have Lizards in your map, then Biscuits will serve everyone.''' Missing Lizards mean Pie, Pickled Goods, and Skewers all serve only one Species.
* '''If you don't have Beavers in your map, then Jerky will serve everyone.''' Pickled Goods will only serve one Species. (Note that Coats may not be worth investing in either.)
* '''If you don't have Humans in your map, then avoid Pie.''' All other choices are fine, because they will serve exactly two of your Species. (Note that Coats may not be worth investing in either.)


The [[Buildings#Food_Production_2|food production building]] options are shown for convenience.
</onlyinclude>
[[#Detailed table of all buildings for complex food|See the next section]] for a detailed and highly sortable table of buildings that can help you choose your [[Blueprints]].


== See Also ==
<onlyinclude>
[[Services Need]]
{| class="wikitable"
|-
! Complex food !! Species !! Production building
|-
| {{rl|Biscuits|medium}} ||
{|class="ats-inner-list"
| {{Species link|Bats|medium}}
|-
| {{Species link|Beavers|medium}}
|-
| {{Species link|Humans|medium}}
|}
| {{Recipe|Biscuits|display=list}}
|-
| {{rl|Jerky|medium}} ||
{|class="ats-inner-list"
| {{Species link|Harpies|medium}}
|-
| {{Species link|Lizards|medium}}
|}
| {{Recipe|Jerky|display=list}}
|-
| {{rl|Paste|medium}} ||
{|class="ats-inner-list"
| {{Species link|Bats|medium}}
|-
| {{Species link|Frogs|medium}}
|-
| {{Species link|Harpies|medium}}
|}
| {{Recipe|Paste|display=list}}
|-
| {{rl|Pickled Goods|medium}} ||
{|class="ats-inner-list"
| {{Species link|Beavers|medium}}
|-
| {{Species link|Foxes|medium}}
|-
| {{Species link|Lizards|medium}}
|}
| {{Recipe|Pickled Goods|display=list}}
|-
| {{rl|Pie|medium}} ||
{|class="ats-inner-list"
| {{Species link|Frogs|medium}}
|-
| {{Species link|Humans|medium}}
|-
| {{Species link|Lizards|medium}}
|}
| {{Recipe|Pie|display=list}}
|-
| {{rl|Porridge|medium}} ||
{|class="ats-inner-list"
| {{Species link|Foxes|medium}}
|-
| {{Species link|Frogs|medium}}
|-
| {{Species link|Humans|medium}}
|}
| {{Recipe|Porridge|display=list}}
|-
| {{rl|Skewers|medium}} ||
{|class="ats-inner-list"
| {{Species link|Bats|medium}}
|-
| {{Species link|Foxes|medium}}
|-
| {{Species link|Lizards|medium}}
|}
| {{Recipe|Skewers|display=list}}
|}
</onlyinclude>
 
== Strategies ==


* In addition to producing Complex Food through your settlement's buildings, you should also consider what Complex Foods are available to purchase from [[Traders]] or can be obtained as rewards from opening abandoned caches and solving other Glade Events. Although these sources are temporary, providing extra Complex Food for even a short period of time can greatly increase the amount of Reputation your villagers can generate from high Resolve.
* No Complex Food recipe creates less food than its raw food inputs. You can use this to your advantage to feed your villagers more efficiently and save raw food for making more Complex Food or producing other goods, even if the Complex Food created is not one that they prefer. Simply disable all raw foods in Consumption Control once sufficient Complex Food is available.


== See Also ==
* [[Clothing Need]]
* [[Housing Need]]
* [[Services Needs]]


[[Category:Buildings]]
[[Category:Complex Food]]
[[Category:Villager needs]]
[[Category:Resolve]]
[[Category:Resolve]]
[[Category:Complex Food]]
[[Category:Villagers]]

Latest revision as of 01:52, 26 September 2026

This article was last updated during version 1.8.9. The game is now in 1.11.2. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

Overview

Villagers prefer to eat complex food, like Pie Pie, instead of raw food, like Roots Roots. While this need is satisfied, the villager will get a bonus to their Resolve and a +5% chance of producing double yields. The bonus to Resolve is higher than satisfying their needs for Housing and Clothing, but not higher than satisfying their Services Needs.

Villagers satisfy their need for complex food when they rest at the Hearths. When resting, they will eat one of every food item available for every complex food that they can satisfy, and the Resolve and production bonuses from every need they satisfy stack.

Consumption and Satisfaction

Species differ in which of the complex foods they want, so you may need to supply more than one type of complex food to satisfy all three species in your settlement. In addition, every species has more than one complex food need, which means they can get more than one Resolve bonus if you provide enough variety.

On the other hand, if your settlement is running low on food, villagers will eat a complex food that they do not need if there is no other food available to them, including raw food. If even that is not available, villagers will starve, resulting in stacking Resolve penalties and eventually, death.

Like with raw food and services, access to complex food can be disabled through Consumption Control, and denying a food incurs a Resolve penalty to those villagers who need that particular food.


List of complex foods

Each complex food can satisfy more than one species. Correspondingly, each species require different combinations of the complex foods available. The following table shows these relationships.

The food production building options are shown for convenience.

See the next section for a detailed and highly sortable table of buildings that can help you choose your Blueprints.


Complex food Species Production building
Biscuits Biscuits
Bats Bats
Beavers Beavers
Humans Humans


Jerky Jerky
Harpies Harpies
Lizards Lizards


Paste Paste
Bats Bats
Frogs Frogs
Harpies Harpies


Pickled Goods Pickled Goods
Beavers Beavers
Foxes Foxes
Lizards Lizards


Pie Pie
Frogs Frogs
Humans Humans
Lizards Lizards


Porridge Porridge
Foxes Foxes
Frogs Frogs
Humans Humans


Skewers Skewers
Bats Bats
Foxes Foxes
Lizards Lizards



Strategies

  • In addition to producing Complex Food through your settlement's buildings, you should also consider what Complex Foods are available to purchase from Traders or can be obtained as rewards from opening abandoned caches and solving other Glade Events. Although these sources are temporary, providing extra Complex Food for even a short period of time can greatly increase the amount of Reputation your villagers can generate from high Resolve.
  • No Complex Food recipe creates less food than its raw food inputs. You can use this to your advantage to feed your villagers more efficiently and save raw food for making more Complex Food or producing other goods, even if the Complex Food created is not one that they prefer. Simply disable all raw foods in Consumption Control once sufficient Complex Food is available.

See Also