Seasons: Difference between revisions

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Each settlement goes 3 cycling seasons:
{{Version|1.11.2}}
# [[File:Drizzle.png|40px]] Drizzle lasts 6:00 minutes. Crops are planted and positive Forest Mysteries are active.
[[File:Seasons.png|thumb|360px|''The only thing certain is the Storm.'']]
# [[File:Clearance.png|40px]] Clearance lasts 4:15 minutes. Crops are harvested.
== Overview ==
# [[File:Storm 2.png|40px]] Storm lasts 1:40 minutes. Crops that are not harvested die and negative Forest Mysteries are active. Traders will not arrive. If Blightroot is present it will attempt to corrupt the Ancient Hearth.
There are 3 Seasons, and each is unique in terms of [[Guide to Farming|farming]] tasks, [[Forest Mysteries]], and [[Rainpunk#Types_of_Rainwater|Rainwater]] collection. A passage of 3 seasons marks a year. Depending on the [[difficulty]] you start a settlement at, a typical in-game year lasts 10 or 12 minutes.


== Forest Mysteries ==
The three Seasons are:
Forest Mysteries are generated at the start of each game, based on the map’s difficulty and biome. Some effects are simple modifiers influencing production, lowering speed or destroying buildings, but some are based on your villagers' needs. For example: Hailstorm can kill villagers during the Storm, but if they have a home, they are safe.
* Drizzle Season
* Clearance Season
* Storm Season


=== Positive Forest Mysteries ===
== Seasons ==
Positive Forest mysteries are active during the Dizzle season.
 
{| class="wikitable"
=== Drizzle ===
! Forest Mystery !! Effects
[[File:Drizzle.png|96px|right]]
|-
* Duration: 4:00
| [[File:Addon 10.png|25px]] Aurora || +1 Resolve every minute from Service
* Positive [[Forest Mysteries]] are active.
|-
* [[Cornerstones]] are earned at the start of this season for the first 10 years of a settlement.
| [[File:B 25.png|25px]] Berry New Year || +3 Berry production
==== Unique Tasks ====
|-
* Planting takes place on the {{bl|Small Farm}}, {{bl|Plantation}}, {{bl|Herb Garden}}, {{bl|Brineworks}}, and {{bl|Homestead}}. [[Farm Field]] Double Yield chances are calculated during planting.
| [[File:B 03 modified.png|25px]] Clear Skies || +300% Trade arrival speed
* {{rl|Drizzle Water}} is collected in [[Rainpunk#Types_of_Rainwater|Rainwater]] collectors.
|-
=== Clearance ===
| [[File:Insects.png|25px]] Cricket Mating Grounds || +30 Insects per discovered Glade
[[File:Clearance.png|96px|right]]
|-
* Duration: 4:00
| [[File:SpellBookPage09 81 modified.png|25px]] Euphoric Vapors || +1 Resolve from Complex Food
* None of the [[Forest Mysteries]] are active.
|-
==== Unique Tasks ====
| [[File:Addon 17.png|25px]] Fermented Rain || Rain Collector buildings produce Wine
* Harvesting takes place on the {{bl|Small Farm}}, {{bl|Plantation}}, {{bl|Herb Garden}}, {{bl|Brineworks}}, and {{bl|Homestead}}.
|-
* {{rl|Clearance Water}} is collected in [[Rainpunk#Types_of_Rainwater|Rainwater]] collectors.
| [[File:Yellow 09.png|25px]] Fresh Breeze || Villagers with Complex Food and Housing move 20% faster
=== Storm ===
|-
[[File:Storm 2.png|96px|right]]
| [[File:Violet 24 modified.png|25px]] Heavy Drops || +5 Sparkdew production
* Duration before [[Prestige]] 2: 2:00. Duration at Prestige 2 and higher: 4:00
|-
* Negative [[Forest Mysteries]] are active.
| [[File:Blue 06 modified.png|25px]] Invigorating Winds || Villagers with Complex Food move 20% faster
* Seal [[Plagues]] are active.
|-
* [[Blightrot]] Cysts activate and spread [[Corruption]].
| [[File:07 b.png|25px]] Lightweight Wood || +10 Woodcutter carry capacity
* [[Traders]] will not arrive.
|-
==== Unique Tasks ====
| [[File:M 03.png|25px]] Mushrooms After the Rain || +3 Mushroom Production
* Plowing takes place on the {{bl|Small Farm}}, {{bl|Plantation}}, {{bl|Herb Garden}}, {{bl|Brineworks}}, and {{bl|Homestead}}. Plowed [[Farm Field|Farm Fields]] receive 10% extra chance for Double Yields.
|-
* {{rl|Storm Water}} is collected in [[Rainpunk#Types_of_Rainwater|Rainwater]] Collectors.
| [[File:SpellBookPage09 70.png|25px]] Untapped Wealth || +50% Chance to collect additional resources from resource nodes
== World Map modifiers influencing season length ==
|-
{{MainArticle|World Map modifiers}}
| [[File:SGI 02.png|25px]] Warm Welcome || Rouble Reputation from Resolve
|-
| [[File:Gr 12.png|25px]] Worms After the Rain || Scavengers' Camp buildings can harvest Insect nodes
|}


=== Negative Forest Mysteries ===
Negazite Forest mysteries are active during the Storm season. Some of them require a certain Hostility level to become active.
{| class="wikitable"
{| class="wikitable"
! Forest Mystery !! Effects !! Hostility Level
! World modifier !! Rewards !!class=unsortable| Description
|-
| [[File:Storm.png|25px]] Looming Darkness || -4 Global Resolve per Hostility level || 0
|-
| [[File:SpellBook01 47.png|25px]] Creeping Shadows || -10 Global Resolve for 3 minutes after discovering a Glade || 1
|-
| [[File:B 13.png|25px]] Fog || Villagers without Housing more 40% slower || 1
|-
| [[File:SpellBook01 62.png|25px]] Greater Threat || -2 Global Resolve for for each discovered Dangerous and Forbidden Glade (penalty is added retroactively) || 1
|-
| [[File:Green 30 modified.png|25px]] Muddy Ground || -30% Villager speed outside Roads || 1
|-
| [[File:SpellBook01 55.png|25px]] Regular Storm || Villagers without Shelter have a 10% chance to die every 60 seconds || 1
|-
| [[File:Blue 17.png|25px]] Under an Open Sky || Villagers without Housing have -5 Resolve || 1
|-
| [[File:P 17.png|25px]] Aura of Fear || Reolves drops twice faster || 2
|-
| [[File:P 01.png|25px]] No Contact || Reputation doesn't lower Queen's Impatience || 2
|-
| Rotten Rain || Living Matters spawns on one farm field every 70 seconds || 2
|-
| [[File:B 16.png|25px]] Cloudburst || Villagers without Coats lose 10 Resolve for 10 minutes || 3
|-
| [[File:Blue 01.png|25px]] Faint Flame || -40% Sacrifice duration || 3
|-
| [[File:SpellBook01 07.png|25px]] Strange Lights ||  Villagers without Services have a 20% chance to destroy the yield || 4
|-
|-
| [[File:SpellBookPage09 84.png|25px]] Eerie Song || Villagers without Services have a 5% chance to die every 15 seconds || 5
| {{Perk|Red|File:b_04.png}} Ancient Spire
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Artifacts|medium|display=notext}}
| An ominous structure made from a material not known to contemporary scholars. Clouds swirl around the tip of this giant tower. Seasons have random durations: Drizzle and Clearance: 33% - 133%; Storm: 75% - 175%.
|-
| {{Perk|Red|File:GatheringStorm.png}} Gathering Storm
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}
| A mysterious force is drawing in heavy clouds. Every year, the storm lasts 25% longer (additive).
|}
|}
== Cornerstones and Perks ==
{{Perks|id=Longer Drizzle +25, Longer Clearance +25, Shorter Storm -15|caption=Season duration Perks}}
{{Perks|description=during the storm}}

Latest revision as of 10:57, 29 September 2026

The only thing certain is the Storm.

Overview

There are 3 Seasons, and each is unique in terms of farming tasks, Forest Mysteries, and Rainwater collection. A passage of 3 seasons marks a year. Depending on the difficulty you start a settlement at, a typical in-game year lasts 10 or 12 minutes.

The three Seasons are:

  • Drizzle Season
  • Clearance Season
  • Storm Season

Seasons

Drizzle

  • Duration: 4:00
  • Positive Forest Mysteries are active.
  • Cornerstones are earned at the start of this season for the first 10 years of a settlement.

Unique Tasks

Clearance

Unique Tasks

Storm

Unique Tasks

World Map modifiers influencing season length

Main article: World Map modifiers
World modifier Rewards Description
Ancient Spire Food StockpilesArtifacts An ominous structure made from a material not known to contemporary scholars. Clouds swirl around the tip of this giant tower. Seasons have random durations: Drizzle and Clearance: 33% - 133%; Storm: 75% - 175%.
Gathering Storm ArtifactsMachinery A mysterious force is drawing in heavy clouds. Every year, the storm lasts 25% longer (additive).

Cornerstones and Perks

Season duration Perks
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra Dec Por Fir Ser Bio
Clearance Totem Clearance Totem Rare +25% to Clearance duration. x x x x Tra x x x x x 22
Drizzle Totem Drizzle Totem Rare +25% to Drizzle duration. x x x x Tra x x x x x 24
Storm Shield Storm Shield Rare -15% to Storm duration. x x x x Tra x x x x x 22
7 Perks mentioning 'during the storm'
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra Dec Por Fir Ser Bio
Airbender Airbender Epic Storm clouds seem softer. All Negative Forest Mysteries require a higher Hostility level (+1) to activate during the Storm. x x x Rel x x x x x x 0
Badge of Courage Badge of Courage Epic A famous Viceroy emblem passed down from generation to generation. Discovering a glade during the storm lowers Impatience by -0.5. x x x x Tra x Por x x x 28
Hidden Seal Hidden Seal None A broken Ancient Seal is hidden somewhere in the forest. To find it, you must first look for clues in the surrounding glades. Its mere presence in this land summons foul plagues upon your settlement during the storm (they are active only during the storm). x x x x x x x x x Bio 0
Improvised Tools Improvised Tools Legendary Woodcutters are tasked with creating makeshift tools. Discovering a glade during the Storm grants 10 Tools Tools. x Cor x x x x Por x x x 0
Improvised Tools (Stormforged) Improvised Tools (Stormforged) Mythic Woodcutters are tasked with creating makeshift tools. Discovering a glade during the Storm grants 20 Tools Tools. Alt x x x x x x x x x 0
Woodpecker Technique Woodpecker Technique Legendary Gain 2 Insects Insects every time woodcutters cut down a tree during the Storm. x Cor x x x x Por x x x 0
Woodpecker Technique (Stormforged) Woodpecker Technique (Stormforged) Mythic Gain 5 Insects Insects every time woodcutters cut down a tree during the Storm. Alt x x x x x x x x x 0