Seasons: Difference between revisions

From Against the Storm Official Wiki
added a section for world mods
 
(58 intermediate revisions by 7 users not shown)
Line 1: Line 1:
Each settlement goes 3 cycling seasons:
{{Version|1.11.2}}
# '''Dizzle''' lasts 6:00 minutes. Crops are planted and positive Forest Mysteries are active.
[[File:Seasons.png|thumb|360px|''The only thing certain is the Storm.'']]
# '''Clearance''' lasts 4:15 minutes. Crops are harvested.
== Overview ==
# '''Storm''' lasts 1:40 minutes. Crops that are not harvested die and negative Forest Mysteries are active. Traders will not arrive.
There are 3 Seasons, and each is unique in terms of [[Guide to Farming|farming]] tasks, [[Forest Mysteries]], and [[Rainpunk#Types_of_Rainwater|Rainwater]] collection. A passage of 3 seasons marks a year. Depending on the [[difficulty]] you start a settlement at, a typical in-game year lasts 10 or 12 minutes.


== Forest Mysteries ==
The three Seasons are:
Forest Mysteries are generated at the start of each game, based on the map’s difficulty and biome. Some effects are simple modifiers influencing production, lowering speed or destroying buildings, but some are based on your villagers' needs. For example: Hailstorm can kill villagers during the Storm, but if they have a home, they are safe.
* Drizzle Season
* Clearance Season
* Storm Season


=== Positive Forest Mysteries ===
== Seasons ==
Positive Forest mysteries are active during the Dizzle season.
 
{| class="wikitable"
=== Drizzle ===
! Forest Mystery !! Effects !! Description
[[File:Drizzle.png|96px|right]]
|-
* Duration: 4:00
| [[File:B 25.png|25px]] Berry New Year || +3 Berry Production || ''Gain additional Berries every yield (from gathering, farming, or production).''
* Positive [[Forest Mysteries]] are active.
|-
* [[Cornerstones]] are earned at the start of this season for the first 10 years of a settlement.
| [[File:SpellBookPage09 81 modified.png|25px]] Euphoric Vapors || +1 Resolve from Complex Food || ''There is something in the air that invokes pleasant moods. The effect is especially strong when the body is well rounded.''
==== Unique Tasks ====
|-
* Planting takes place on the {{bl|Small Farm}}, {{bl|Plantation}}, {{bl|Herb Garden}}, {{bl|Brineworks}}, and {{bl|Homestead}}. [[Farm Field]] Double Yield chances are calculated during planting.
| [[File:Addon 17.png|25px]] Fermented Rain || Rain Collector buildings produce Wine || ''The rain is sticky and tastes like wine.''
* {{rl|Drizzle Water}} is collected in [[Rainpunk#Types_of_Rainwater|Rainwater]] collectors.
|-
=== Clearance ===
| [[File:Yellow 09.png|25px]] Fresh Breeze || Villagers with Complex Food and Housing move 20% faster || ''A refreshing current of air lifts the spirit. Those with basic needs taken care of are more willing to work.''
[[File:Clearance.png|96px|right]]
|-
* Duration: 4:00
| [[File:Violet 24 modified.png|25px]] Heavy Drops || +5 Sparkdew production || ''Gain additional Sparkdew every yield (from gathering, farming, or production).''
* None of the [[Forest Mysteries]] are active.
|-
==== Unique Tasks ====
| [[File:M 03.png|25px]] Mushrooms After the Rain || +3 Mushroom Production || ''Gain additional Mushrooms every yield (from gathering, farming, or production).''
* Harvesting takes place on the {{bl|Small Farm}}, {{bl|Plantation}}, {{bl|Herb Garden}}, {{bl|Brineworks}}, and {{bl|Homestead}}.
|-
* {{rl|Clearance Water}} is collected in [[Rainpunk#Types_of_Rainwater|Rainwater]] collectors.
| [[File:Gr 12.png|25px]] Worms After the Rain || Scavengers' Camp buildings can harvest Insect nodes || ''Insects are extremely easy to collect after heavy rainfall.''
=== Storm ===
|}
[[File:Storm 2.png|96px|right]]
* Duration before [[Prestige]] 2: 2:00. Duration at Prestige 2 and higher: 4:00
* Negative [[Forest Mysteries]] are active.
* Seal [[Plagues]] are active.
* [[Blightrot]] Cysts activate and spread [[Corruption]].
* [[Traders]] will not arrive.
==== Unique Tasks ====
* Plowing takes place on the {{bl|Small Farm}}, {{bl|Plantation}}, {{bl|Herb Garden}}, {{bl|Brineworks}}, and {{bl|Homestead}}. Plowed [[Farm Field|Farm Fields]] receive 10% extra chance for Double Yields.
* {{rl|Storm Water}} is collected in [[Rainpunk#Types_of_Rainwater|Rainwater]] Collectors.
== World Map modifiers influencing season length ==
{{MainArticle|World Map modifiers}}


=== Negative Forest Mysteries ===
Negazite Forest mysteries are active during the Storm season. Some of them require a certain Hostility level to become active.
{| class="wikitable"
{| class="wikitable"
! Forest Mystery !! Effects !! Hostility Level !! Description
! World modifier !! Rewards !!class=unsortable| Description
|-
| [[File:Storm.png|25px]] Looming Darkness || -4 Global Resolve per Hostility level || 0 || ''The rampaging storm stifles the spirit of all living creatures.''
|-
| [[File:SpellBook01 47.png|25px]] Creeping Shadows || -10 Global Resolve for 3 minutes after discovering a Glade || 1 || ''Discovering a Glade during the Storm will decrease Global Resolve.''
|-
| [[File:B 13.png|25px]] Fog || Villagers without Housing more 40% slower || 1 || ''A veil of moisture obscures vision. It is hard to walk in these conditions.''
|-
| [[File:SpellBook01 55.png|25px]] Regular Storm || Villagers without Shelter have a 10% chance to die every 60 seconds || 1 || ''Homeless villagers are especially vulnerable during the Storm.''
|-
|-
| [[File:SpellBook01 07.png|25px]] Strange Lights || People without Services have a 20% chance to destroy the yield || 4 || ''People report seeing strange visages in the woods. They need something to put their minds at ease.''
| {{Perk|Red|File:b_04.png}} Ancient Spire
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Artifacts|medium|display=notext}}
| An ominous structure made from a material not known to contemporary scholars. Clouds swirl around the tip of this giant tower. Seasons have random durations: Drizzle and Clearance: 33% - 133%; Storm: 75% - 175%.
|-
| {{Perk|Red|File:GatheringStorm.png}} Gathering Storm
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}
| A mysterious force is drawing in heavy clouds. Every year, the storm lasts 25% longer (additive).
|}
|}
== Cornerstones and Perks ==
{{Perks|id=Longer Drizzle +25, Longer Clearance +25, Shorter Storm -15|caption=Season duration Perks}}
{{Perks|description=during the storm}}

Latest revision as of 10:57, 29 September 2026

The only thing certain is the Storm.

Overview

There are 3 Seasons, and each is unique in terms of farming tasks, Forest Mysteries, and Rainwater collection. A passage of 3 seasons marks a year. Depending on the difficulty you start a settlement at, a typical in-game year lasts 10 or 12 minutes.

The three Seasons are:

  • Drizzle Season
  • Clearance Season
  • Storm Season

Seasons

Drizzle

  • Duration: 4:00
  • Positive Forest Mysteries are active.
  • Cornerstones are earned at the start of this season for the first 10 years of a settlement.

Unique Tasks

Clearance

Unique Tasks

Storm

Unique Tasks

World Map modifiers influencing season length

Main article: World Map modifiers
World modifier Rewards Description
Ancient Spire Food StockpilesArtifacts An ominous structure made from a material not known to contemporary scholars. Clouds swirl around the tip of this giant tower. Seasons have random durations: Drizzle and Clearance: 33% - 133%; Storm: 75% - 175%.
Gathering Storm ArtifactsMachinery A mysterious force is drawing in heavy clouds. Every year, the storm lasts 25% longer (additive).

Cornerstones and Perks

Season duration Perks
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra Dec Por Fir Ser Bio
Clearance Totem Clearance Totem Rare +25% to Clearance duration. x x x x Tra x x x x x 22
Drizzle Totem Drizzle Totem Rare +25% to Drizzle duration. x x x x Tra x x x x x 24
Storm Shield Storm Shield Rare -15% to Storm duration. x x x x Tra x x x x x 22
7 Perks mentioning 'during the storm'
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra Dec Por Fir Ser Bio
Airbender Airbender Epic Storm clouds seem softer. All Negative Forest Mysteries require a higher Hostility level (+1) to activate during the Storm. x x x Rel x x x x x x 0
Badge of Courage Badge of Courage Epic A famous Viceroy emblem passed down from generation to generation. Discovering a glade during the storm lowers Impatience by -0.5. x x x x Tra x Por x x x 28
Hidden Seal Hidden Seal None A broken Ancient Seal is hidden somewhere in the forest. To find it, you must first look for clues in the surrounding glades. Its mere presence in this land summons foul plagues upon your settlement during the storm (they are active only during the storm). x x x x x x x x x Bio 0
Improvised Tools Improvised Tools Legendary Woodcutters are tasked with creating makeshift tools. Discovering a glade during the Storm grants 10 Tools Tools. x Cor x x x x Por x x x 0
Improvised Tools (Stormforged) Improvised Tools (Stormforged) Mythic Woodcutters are tasked with creating makeshift tools. Discovering a glade during the Storm grants 20 Tools Tools. Alt x x x x x x x x x 0
Woodpecker Technique Woodpecker Technique Legendary Gain 2 Insects Insects every time woodcutters cut down a tree during the Storm. x Cor x x x x Por x x x 0
Woodpecker Technique (Stormforged) Woodpecker Technique (Stormforged) Mythic Gain 5 Insects Insects every time woodcutters cut down a tree during the Storm. Alt x x x x x x x x x 0