Research

From Xenonauts 2 Official Wiki
Revision as of 17:20, 7 April 2026 by SgtKlaos (talk | contribs) (Full version released; correcting Laser weaponry requirement to Alenium Power research)

If a research project is not selected then each scientist will produce $25 per hour.

Research Project Unlocked Engineering Projects Requirements
Combat Vehicles MARS Combat Platform vehicle
Sentry Gun vehicle
Alien Magnetic Weapons Accelerated Pistol
Accelerated Shotgun
Accelerated Rifle
Accelerated LMG
Accelerated Sniper Rifle
Accelerated Cannon air weapons
Alien Magnetic Weapon resource
Warden Combat Armor Warden Armor Alien Alloys resource
Alenium Power Alenium Generator base upgrade Alenium resource
Laser Weaponry Laser weapons Alenium Power research
X-3 Dragonfly Dropship Dragonfly Dropship aircraft Alenium Power research
X-55 Phantom Interceptor Phantom Interceptor aircraft Alenium Power research
Heavy Lasers Laser Autorifle
Laser Battery base upgrade
Laser Cannon
Laser Lance air weapons
Laser Weaponry research
UFO Hull Plating Alloy Plating
Angel: Allow Playing
Crashed Destroyer UFO mission completed
Guardian Battle Armor Guardian Armor UFO Hull Plating research
Alien Plasma Weapons Lasers: Ammo Recharge
Lasers: Damage
Alien Plasma Weapon resource
Alenium Explosives Alenium Grenades
Alenium Rockets
Alenium Warheads air weapons
Alenium Bomb resource
Alien Electronics Advanced Tactical Module
Buzzard Jetpacks
Energy Knife Upgrade
Alien Electronics resource
Tissue Regeneration Advanced Medkit
Automed Module
Surgical Center base upgrade
Alien Surgical Table resource
Nanofabrication Alenium resources
Alien Alloys resources
Alien Base mission completed
Nanotech Workshop
Quantum Library
Alien Electronics research
Nanofabrication research?
Stalker Stealth Armor Stalker Armor Alien Electronics research
Reinforced Alloys Actuator Module
Assault Shield Upgrade
Reinforced Plating
Angel: Reinforced Plating
Phantom: Reinforced Plating
Reinforced Alloys resource
Advanced Alloys Actuator Module
Guardian: Protection
Reinforced Plating
Reinforced Vehicle Armor
Alien Electronics research
Gauss Weaponry Gauss weapons Advanced Alloys research
Heavy Gauss Weaponry Gauss Autorifle
Gauss Battery base upgrade
Gauss Blaster air equipment
Gauss Cannon
Gauss Weaponry research
Advanced Stun Weapons Electroshock Baton
Electroshock Pistol
Electroshock Grenades
Electroshock Rifle
Advanced Alloys research
Colossus Battlesuit Armor Colossus Battlesuit Armor Advanced Alloys research
X-132 Gemini Interceptor X-132 Gemini Interceptor aircraft Advanced Alloys research
Fusion Explosives Fusion Grenade Upgrade
Fusion Rockets
Fusion Warheads air weapons
Crashed Bomber UFO mission completed
Fusion Weapons Fusion Grenade Upgrade
Fusion Rockets
Fusion Warheads air weapons
Alien Fusion Weapon from crashed Cruiser UFO mission
Antigravity Emitter Fusion Grenade Upgrade
Fusion Rockets
Fusion Warheads air weapons
Alien Antigrave Emitter from crashed Cruiser UFO mission
UOO-1 Sabotage (plot) Antigravity Emitter research
Xenobiology (plot) Stun Baton equipment
Stun Gun equipment
+$240000 Monthly Funding
Alien Scanner resource
Quantum Teleportation (plot) +$240000 Monthly Funding Xenobiology (plot) research
Alien Origins (plot) Quantum Array
+$240000 Monthly Funding
Captured Mentarch resource
Cleaner Device (plot) Cleaner Base mission completed

Interrogations

Each alien species has an interrogation project, which is only made available after capturing the enemy during a mission. Each completed interrogation project improves Training Rate by 1 and damage against all aliens of the same species by 10%.