Combat Vehicles: Difference between revisions

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'''Combat Vehicles''' are machines that can be constructed by engineering (once the appropriate research has been completed) that can be deployed in place of soldiers on the battlefield.
All robotic units:
* are immune to stun, gas and morale effects
* are vulnerable to EMP damage
* always begin missions with fully loaded weapons (but cannot reload)
* do not require weapon manufacturing (engineering can upgrade their weapons, which is a one-time topic that permanently upgrades their weapons).
* have a limit on how many can be deployed on a ship (1 for the Phantom, 2 for the Dragonfly and 3 for the Pegasus).
They are a versatile alternative to soldiers that fulfill the roles of frontlines, demolitionists or utility supports, depending on the choice of equipment and weapons.
== Vehicle Types==
== Vehicle Types==
=== MARS Combat Platforms ===
=== MARS Combat Platforms ===
[[File:MARS Combat Platform.png|thumb|350px|MARS Combat Platform]]
[[File:MARS Combat Platform.png|thumb|350px|MARS Combat Platform]]
MARS Combat Platforms can be constructed in Engineering once the required research project has been completed. They cost $250000 to produce and have an upkeep cost of $5000. Once constructed they can be used in place of regular soldiers. MARS Combat Platforms use their own loadout separate from human soldiers. Their armor is upgraded automatically. MARS Combat Platforms have the following stats:
MARS Combat Platforms can be constructed in Engineering once the Combat Vehicles research project has been completed. They cost $250,000 to produce and have an upkeep cost of $5,000. Once constructed they can be used in place of regular soldiers. MARS Combat Platforms use their own loadout separate from human soldiers. Their armor is upgraded automatically. MARS Combat Platforms have the following stats:
* 80 Health
* 100 Health
* 80 Time Units
* 80 Time Units
* 45 Accuracy
* 50 Accuracy
* 60 Strength
* 100 Strength
* 50 Reflexes
* 50 Reflexes
* 50 Bravery
* 100 Bravery
 
 
As they are robotic units, they are immune to stun damage, gas damage and morale effects but vulnerable to EMP damage.
 
MARS Combat Platforms can be outfitted with heavy plating, increasing their Armor HP by 15 at the cost of 12 Time Units.


=== Sentry guns ===
=== Sentry guns ===
Line 136: Line 143:
| Primary
| Primary
| Fusion Rockets
| Fusion Rockets
|}
== Vehicle Armors ==
These are armors available for the MARS and ARES to use in combat. Armor Penetration Reduction is a property of the armor that reduces the amount of shredding that armor will receive when taking damage. The research topic specified in this table shows the topic that reveals the upgrade project in Engineering. After this upgrade project, all vehicles will begin to use the upgraded armor at no cost.
It is worth mentioning that the ARES is more effective with armor - the same armor on the ARES will have a higher rating relative to the other two.
{| class="wikitable"
! Armor
! MARS/Sentry Armor (value if Heavy)
! ARES Armor (value if Heavy)
! Armor Penetration Reduction
! Required Research
|-
| Steel Plating
| 15 (25)<sup>[verify]</sup>
| 20 (30)
| 0
| None; available at start
|-
| Alloy Plating
| 25 (40)<sup>[verify]</sup>
| 30 (45)
| 5
| UFO Hull Plating<sup>[verify]</sup>
|-
| Ceramite Plating
| 35 (55)<sup>[verify]</sup>
| 40 (60)
| 10
| Advanced Alloys<sup>[verify]</sup>
|-
| Shielded Plating
| 45 (70)
| 50 (75)
| 20
| [needs information]
|}
|}

Revision as of 19:52, 15 April 2026

Combat Vehicles are machines that can be constructed by engineering (once the appropriate research has been completed) that can be deployed in place of soldiers on the battlefield.

All robotic units:

  • are immune to stun, gas and morale effects
  • are vulnerable to EMP damage
  • always begin missions with fully loaded weapons (but cannot reload)
  • do not require weapon manufacturing (engineering can upgrade their weapons, which is a one-time topic that permanently upgrades their weapons).
  • have a limit on how many can be deployed on a ship (1 for the Phantom, 2 for the Dragonfly and 3 for the Pegasus).

They are a versatile alternative to soldiers that fulfill the roles of frontlines, demolitionists or utility supports, depending on the choice of equipment and weapons.


Vehicle Types

MARS Combat Platforms

MARS Combat Platform

MARS Combat Platforms can be constructed in Engineering once the Combat Vehicles research project has been completed. They cost $250,000 to produce and have an upkeep cost of $5,000. Once constructed they can be used in place of regular soldiers. MARS Combat Platforms use their own loadout separate from human soldiers. Their armor is upgraded automatically. MARS Combat Platforms have the following stats:

  • 100 Health
  • 80 Time Units
  • 50 Accuracy
  • 100 Strength
  • 50 Reflexes
  • 100 Bravery

Sentry guns

Sentry Guns can be constructed in Engineering once the Combat Vehicles research project has been completed and can only be used during base defense. Each one costs $40000 and has an upkeep cost of $2000. If a sentry gun is destroyed, it can be rebuilt at half of the cost. They are always equipped with the latest machine gun available. Sentry guns have the following stats:

  • 80 Health
  • 40 Time Units
  • 50 Accuracy
  • 100 Strength
  • 75 Reflexes
  • 100 Bravery

Vehicle Weapons

The following weapons can only be used by the MARS and ARES combat platforms.

Weapon Damage Destruction (armor per hit) Range (tiles) Hit Bonus (per tile) Capacity (shots) Fire Modes Type Required research
Cannon 70 Kinetic -10 30 1% 20 Normal Shot (100% Acc, 44% TU)
Aimed Shot (130% Acc, 54% TU)
Primary
Rocket Launcher Turret 36 Kinetic -10 25 1% 6 Normal Shot (120% Acc, 50% TU)
Salvo Fire X3 (120% Acc, 60% TU)
Primary
Ballistic Autorifle 34 Kinetic -2 20 1.25% 100 Snap Shot (45% Acc, 24% TU)
Normal Shot (80% Acc, 36% TU)
Aimed Shot (120% Acc, 48% TU)
Burst Shot X3 (40% Acc, 50% TU)
Secondary
Smoke Launcher None 0 12 12% 4 Normal Shot (45% Acc, 20% TU)
Aimed Shot (80% Acc, 28% TU)
Secondary
Laser Cannon 95 Thermal -10 30 1% 20 Normal Shot (100% Acc, 44% TU)
Aimed Shot (130% Acc, 54% TU)
Primary Heavy Lasers
Laser Autorifle 40 Thermal -8 20 1.25% 100 Snap Shot (45% Acc, 24% TU)
Normal Shot (80% Acc, 36% TU)
Aimed Shot (120% Acc, 48% TU)
Burst Shot X3 (40% Acc, 50% TU)
Secondary Heavy Lasers
Alenium Rocket Turret 52 Thermal -15 25 1% 6 Normal Shot (120% Acc, 50% TU)
Salvo Fire X3 (120% Acc, 60% TU)
Primary Alenium Explosives
Gauss Cannon 120 Kinetic -10 30 1% 20 Normal Shot (100% Acc, 44% TU)
Aimed Shot (130% Acc, 54% TU)
Primary Heavy Gauss Weaponry
Gauss Autorifle 60 kinetic -4 20 1.25% 100 Snap Shot (45% Acc, 24% TU)
Normal Shot (80% Acc, 36% TU)
Aimed Shot (120% Acc, 48% TU)
Burst Shot X3 (40% Acc, 50% TU)
Secondary Heavy Gauss Weaponry
Plasma Rocket Turret 80 Thermal -20 25 1% 6 Normal Shot (120% Acc, 50% TU)
Salvo Fire X3 (120% Acc, 60% TU)
Primary Fusion Rockets

Vehicle Armors

These are armors available for the MARS and ARES to use in combat. Armor Penetration Reduction is a property of the armor that reduces the amount of shredding that armor will receive when taking damage. The research topic specified in this table shows the topic that reveals the upgrade project in Engineering. After this upgrade project, all vehicles will begin to use the upgraded armor at no cost.

It is worth mentioning that the ARES is more effective with armor - the same armor on the ARES will have a higher rating relative to the other two.

Armor MARS/Sentry Armor (value if Heavy) ARES Armor (value if Heavy) Armor Penetration Reduction Required Research
Steel Plating 15 (25)[verify] 20 (30) 0 None; available at start
Alloy Plating 25 (40)[verify] 30 (45) 5 UFO Hull Plating[verify]
Ceramite Plating 35 (55)[verify] 40 (60) 10 Advanced Alloys[verify]
Shielded Plating 45 (70) 50 (75) 20 [needs information]