Soldier Equipment: Difference between revisions

From Xenonauts 2 Official Wiki
No edit summary
No edit summary
Line 23: Line 23:
| 0
| 0
| 20
| 20
| $10000
| $10,000
|-
|-
| '''Warden Armor'''
| '''Warden Armor'''
Line 35: Line 35:
| 0
| 0
| 25
| 25
| $50000<br>12 Alien Alloys
| $50,000<br>12 Alien Alloys
|}
|}


Line 156: Line 156:
| 6
| 6
| N/A
| N/A
| $10000
| $10,000
|-
|-
| [[File:Stun gun.png|70px]] Stun Gun
| [[File:Stun gun.png|70px]] Stun Gun
Line 169: Line 169:
| 6
| 6
| 1
| 1
| $20000
| $20,000
|-
|-
| [[File:Accelerated pistol.png|70px]] Accelerated Pistol
| [[File:Accelerated pistol.png|70px]] Accelerated Pistol
Line 182: Line 182:
| 6
| 6
| 1
| 1
| $15000<br>3 Alien Alloys
| $15,000<br>3 Alien Alloys
|-
|-
| [[File:Accelerated rifle.png|70px]] Accelerated Rifle
| [[File:Accelerated rifle.png|70px]] Accelerated Rifle
Line 195: Line 195:
| 12
| 12
| 1
| 1
| $25000<br>5 Alien Alloys
| $25,000<br>5 Alien Alloys
|-
|-
| [[File:Accelerated shotgun.png|70px]] Accelerated Shotgun
| [[File:Accelerated shotgun.png|70px]] Accelerated Shotgun
Line 208: Line 208:
| 12
| 12
| 1
| 1
| $25000<br>5 Alien Alloys
| $25,000<br>5 Alien Alloys
|-
|-
| [[File:Accelerated sniper.png|70px]] Accelerated Sniper Rifle
| [[File:Accelerated sniper.png|70px]] Accelerated Sniper Rifle
Line 221: Line 221:
| 12
| 12
| 1
| 1
| $25000<br>5 Alien Alloys
| $25,000<br>5 Alien Alloys
|-
|-
| [[File:Accelerated lmg.png|70px]] Accelerated Machinegun
| [[File:Accelerated lmg.png|70px]] Accelerated Machinegun
Line 234: Line 234:
| 12
| 12
| 2
| 2
| $25000<br>5 Alien Alloys
| $25,000<br>5 Alien Alloys
|-
|-
| [[File:Electroshock pistol.png|70px]] Electroshock Pistol
| [[File:Electroshock pistol.png|70px]] Electroshock Pistol
Line 247: Line 247:
| 6
| 6
| 1
| 1
| $35000<br>20 Alien Alloys
| $35,000<br>20 Alien Alloys
|-
|-
| [[File:Electroshock rifle.png|70px]] Electroshock Rifle
| [[File:Electroshock rifle.png|70px]] Electroshock Rifle
Line 260: Line 260:
| 12
| 12
| 1
| 1
| $50000<br>35 Alien Alloys
| $50,000<br>35 Alien Alloys
|-
|-
| [[File:Laser pistol.png|70px]] Laser Pistol
| [[File:Laser pistol.png|70px]] Laser Pistol
Line 273: Line 273:
| 6
| 6
| 1
| 1
| $25000<br>3 Alien Alloys<br>4 Alenium
| $25,000<br>3 Alien Alloys<br>4 Alenium
|-
|-
| [[File:Laser rifle.png|70px]] Laser Rifle
| [[File:Laser rifle.png|70px]] Laser Rifle
Line 286: Line 286:
| 12
| 12
| 1
| 1
| $40000<br>5 Alien Alloys<br>8 Alenium
| $40,000<br>5 Alien Alloys<br>8 Alenium
|-
|-
| [[File:Laser shotgun.png|70px]] Laser Shotgun
| [[File:Laser shotgun.png|70px]] Laser Shotgun
Line 299: Line 299:
| 12
| 12
| 1
| 1
| $40000<br>5 Alien Alloys<br>8 Alenium
| $40,000<br>5 Alien Alloys<br>8 Alenium
|-
|-
| [[File:Laser sniper.png|70px]] Precision Laser
| [[File:Laser sniper.png|70px]] Precision Laser
Line 312: Line 312:
| 12
| 12
| 1
| 1
| $50000<br>5 Alien Alloys<br>8 Alenium
| $50,000<br>5 Alien Alloys<br>8 Alenium
|-
|-
| [[File:Laser lmg.png|70px]] Laser Machinegun
| [[File:Laser lmg.png|70px]] Laser Machinegun
Line 325: Line 325:
| 12
| 12
| 1
| 1
| $50000<br>5 Alien Alloys<br>8 Alenium
| $50,000<br>5 Alien Alloys<br>8 Alenium
|-
|-
| [[File:Gauss pistol.png|70px]] Gauss Pistol
| [[File:Gauss pistol.png|70px]] Gauss Pistol
Line 338: Line 338:
| 6
| 6
| 1
| 1
| $50000<br>15 Alien Alloys<br>5 Alenium
| $50,000<br>15 Alien Alloys<br>5 Alenium
|-
|-
| [[File:Gauss rifle.png|70px]] Gauss Rifle
| [[File:Gauss rifle.png|70px]] Gauss Rifle
Line 351: Line 351:
| 12
| 12
| 1
| 1
| $50000<br>25 Alien Alloys<br>10 Alenium
| $50,000<br>25 Alien Alloys<br>10 Alenium
|-
|-
| [[File:Gauss shotgun.png|70px]] Gauss Shotgun
| [[File:Gauss shotgun.png|70px]] Gauss Shotgun
Line 364: Line 364:
| 12
| 12
| 1
| 1
| $50000<br>25 Alien Alloys<br>10 Alenium
| $50,000<br>25 Alien Alloys<br>10 Alenium
|-
|-
| [[File:Gauss sniper.png|70px]] Gauss Sniper Rifle
| [[File:Gauss sniper.png|70px]] Gauss Sniper Rifle
Line 377: Line 377:
| 12
| 12
| 1
| 1
| $50000<br>25 Alien Alloys<br>10 Alenium
| $50,000<br>25 Alien Alloys<br>10 Alenium
|-
|-
| [[File:Gauss lmg.png|70px]] Gauss Machinegun
| [[File:Gauss lmg.png|70px]] Gauss Machinegun
Line 390: Line 390:
| 12
| 12
| 1
| 1
| $50000<br>25 Alien Alloys<br>10 Alenium
| $50,000<br>25 Alien Alloys<br>10 Alenium
|}
|}



Revision as of 14:00, 30 June 2023

Xenonaut loadout

Each xenonaut can carry an armor, primary weapon, secondary weapon, and whatever pieces of loadout will fit in the 5x5 Tactical Vest grid.

Once the Buzzard Jetpack engineering project has been completed xenonauts can be equipped with a jetpack at the cost of 5 Carry Weight.

Armor

Armor provides Armor HP. Armor HP absorbs incoming damage before it is applied to the xenonaut's HP. Certain weapons ignore Armor however.

Armor Armor HP Hardness Weight Production cost
Tactical Suit 0 0 0 Free
Defender Armor 12 0 20 $10,000
Warden Armor 25 0 12 $25000
4 Alien Alloys
Guardian Armor 36 0 25 $50,000
12 Alien Alloys

Weapons

Weapons can be equipped in the Primary slot. Size 6 weapons can be equipped in the Secondary slot as well.

Weapon Damage Penetration (armor) Destruction (armor per hit) Range (tiles) Hit Bonus (per tile) Capacity (shots) Weight Fire Modes Size Ammo Size Production cost
Combat knife 26 Kinetic 0 -2 1 +100% 0 10 Melee (90% Acc, 25% TU) 6 N/A Free
Ballistic Pistol 28 Kinetic 0 -2 12 2.25% 15 8 Snap Shot (60% Acc, 20% TU)
Normal Shot (100% Acc, 30% TU)
6 1 Free
Ballistic Rifle 34 Kinetic 0 -2 20 1.5% 20 20 Snap Shot (45% Acc, 24% TU)
Normal Shot (80% Acc, 36% TU)
Aimed Shot (120% Acc, 48% TU)
Burst Shot X3 (40% Acc, 50% TU)
12 1 Free
Ballistic Shotgun 3x28 Kinetic 0 -2 10 6.25% 8 20 Snap Shot (40% Acc, 28% TU)
Normal Shot (74% Acc, 40% TU)
12 1 Free
Ballistic Sniper Rifle 40 Kinetic 10 -2 30 0% 5 20 Aimed Shot (80% Acc, 56% TU)
Scoped (135% Acc, 70% TU)
12 1 Free
Ballistic Machinegun 34 Kinetic 0 -2 20 1.5% 50 26 Burst Fire X3 (40% Acc, 50% TU)
Burst Fire 2 X10 (40% Acc, 75% TU)
12 2 Free
H.E.V.Y. Launcher 35 Kinetic 100 -2 16 +12% 4 40 Normal Shot (60% Acc, 24% TU)
Aimed Shot (105% Acc, 34% TU)
12 2 Free
Stun Baton 20 Stun
30 Emp
25 0 1 0% 0 12 Melee (90% Acc, 25% TU) 6 N/A $10,000
Stun Gun 15 Stun
22 Emp
25 0 6 +4.5% 3 8 Snap Shot (60% Acc, 20% TU)
Normal Shot (100% Acc, 30% TU)
6 1 $20,000
Accelerated Pistol 32 Kinetic 5 -2 12 2.25% 15 10 Snap Shot (60% Acc, 20% TU)
Normal Shot (100% Acc, 30% TU)
6 1 $15,000
3 Alien Alloys
Accelerated Rifle 38 Kinetic 5 -2 20 1.5% 20 25 Snap Shot (45% Acc, 24% TU)
Normal Shot (80% Acc, 36% TU)
Aimed Shot (120% Acc, 48% TU)
Burst Shot X3 (40% Acc, 50% TU)
12 1 $25,000
5 Alien Alloys
Accelerated Shotgun 3x32 Kinetic 3 -2 10 6.25% 8 25 Snap Shot (40% Acc, 28% TU)
Normal Shot (74% Acc, 40% TU)
12 1 $25,000
5 Alien Alloys
Accelerated Sniper Rifle 44 Kinetic 12 -2 30 0% 5 25 Aimed Shot (80% Acc, 56% TU)
Scoped (135% Acc, 70% TU)
12 1 $25,000
5 Alien Alloys
Accelerated Machinegun 38 Kinetic 5 -2 20 1.5% 50 32 Burst Fire X3 (40% Acc, 50% TU)
Burst Fire 2 X10 (40% Acc, 75% TU)
12 2 $25,000
5 Alien Alloys
Electroshock Pistol 48 Stun
35 Emp
0 -2 8 2.25% 3 8 Snap Shot (45% Acc, 20% TU)
Normal Shot (80% Acc, 30% TU)
6 1 $35,000
20 Alien Alloys
Electroshock Rifle 60 Stun
40 Emp
0 -2 12 1.5% 3 20 Snap Shot (45% Acc, 24% TU)
Normal Shot (80% Acc, 40% TU)
Aimed Shot (130% Acc, 56% TU)
Burst Shot X3 (45% Acc, 60% TU)
12 1 $50,000
35 Alien Alloys
Laser Pistol 33 Thermal 0 -8 12 2.25% 5 8 Snap Shot (60% Acc, 20% TU)
Normal Shot (100% Acc, 30% TU)
6 1 $25,000
3 Alien Alloys
4 Alenium
Laser Rifle 40 Thermal 0 -8 20 1.5% 5 20 Snap Shot (45% Acc, 24% TU)
Normal Shot (80% Acc, 36% TU)
Aimed Shot (120% Acc, 48% TU)
Burst Shot X3 (40% Acc, 50% TU)
12 1 $40,000
5 Alien Alloys
8 Alenium
Laser Shotgun 3x33 Thermal 0 -8 10 6.25% 4 20 Snap Shot (40% Acc, 28% TU)
Normal Shot (74% Acc, 40% TU)
12 1 $40,000
5 Alien Alloys
8 Alenium
Precision Laser 46 Thermal 10 -15 30 0% 3 20 Aimed Shot (80% Acc, 56% TU)
Scoped (135% Acc, 70% TU)
12 1 $50,000
5 Alien Alloys
8 Alenium
Laser Machinegun 40 Thermal 0 -8 25 1.5% 30 26 Burst Fire X3 (40% Acc, 50% TU)
Burst Fire 2 X10 (40% Acc, 75% TU)
12 1 $50,000
5 Alien Alloys
8 Alenium
Gauss Pistol 50 Kinetic 10 -4 12 2.25% 15 8 Snap Shot (60% Acc, 20% TU)
Normal Shot (100% Acc, 30% TU)
6 1 $50,000
15 Alien Alloys
5 Alenium
Gauss Rifle 60 Kinetic 10 -4 20 1.5% 20 20 Snap Shot (45% Acc, 24% TU)
Normal Shot (80% Acc, 36% TU)
Aimed Shot (120% Acc, 48% TU)
Burst Shot X3 (40% Acc, 50% TU)
12 1 $50,000
25 Alien Alloys
10 Alenium
Gauss Shotgun 3x50 Kinetic 10 -4 10 6.25% 8 20 Snap Shot (40% Acc, 28% TU)
Normal Shot (74% Acc, 40% TU)
12 1 $50,000
25 Alien Alloys
10 Alenium
Gauss Sniper Rifle 70 Kinetic 20 -4 30 0% 5 20 Aimed Shot (80% Acc, 56% TU)
Scoped (135% Acc, 70% TU)
12 1 $50,000
25 Alien Alloys
10 Alenium
Gauss Machinegun 60 Kinetic 10 -4 25 1.5% 50 26 Burst Fire X3 (40% Acc, 50% TU)
Burst Fire 2 X10 (40% Acc, 75% TU)
12 1 $50,000
25 Alien Alloys
10 Alenium

Combat platform weapons

The following weapons can only be used by combat platforms.

Weapon Damage Penetration (armor) Destruction (armor per hit) Range (tiles) Hit Bonus (per tile) Capacity (shots) Fire Modes Tipe
Cannon 70 Kinetic 0 -10 30 1% 20 Normal Shot (100% Acc, 44% TU)
Aimed Shot (130% Acc, 54% TU)
Primary
Rocket Launcher Turret 36 Kinetic 0 -10 25 1% 6 Normal Shot (120% Acc, 50% TU)
Salvo Fire X3 (120% Acc, 60% TU)
Primary
Ballistic Autorifle 34 kinetic 0 -2 20 1.25% 100 Snap Shot (45% Acc, 24% TU)
Normal Shot (80% Acc, 36% TU)
Aimed Shot (120% Acc, 48% TU)
Burst Shot X3 (40% Acc, 50% TU)
Secondary
Smoke Launcher None 100 0 12 12% 4 Normal Shot (45% Acc, 20% TU)
Aimed Shot (80% Acc, 28% TU)
Secondary
Laser Cannon 95 Thermal 0 -10 30 1% 20 Normal Shot (100% Acc, 44% TU)
Aimed Shot (130% Acc, 54% TU)
Primary
Gauss Cannon 120 Kinetic 0 -10 30 1% 20 Normal Shot (100% Acc, 44% TU)
Aimed Shot (130% Acc, 54% TU)
Primary
Gauss Autorifle 60 kinetic 10 -4 20 1.25% 100 Snap Shot (45% Acc, 24% TU)
Normal Shot (80% Acc, 36% TU)
Aimed Shot (120% Acc, 48% TU)
Burst Shot X3 (40% Acc, 50% TU)
Secondary

Equipment

Each equipment adds a one-use ability to the xenonaut:

Equipment Use Cost (TU) Weight Size
C4 Charge 5 15 6
Medikit 25 15 6

Grenades

Grenades are thrown in an area at the cost of 51% TU. The distance where they can be thrown depends on the xenonaut's Strength.

Grenade Damage Damage Type Destruction (armor) Blast Radius (tiles) Weight Size
Demolition Charge 25 Thermal -12 1.5 6 4
Flashbang Grenade 0 0 2.5 6 1
Fragmentation Grenade 35 Kinetic -2 2.5 6 1
Smoke Grenade 1 Stun 0 2.5 6 1
Alenium Charge 32 Thermal -20 1.5 6 4
Alenium Grenade 50 Kinetic -3 2.5 6 1
Electroshock Grenade 70 Stun
50 Emp
0 2.5 6 1

Modules

Modules add various stat bonuses to the xenonaut. They can be upgraded via engineering projects and are always unlimited. All modules have a size of 2x2 and a weight of 12. A xenonaut can only have one of each modules.

Tier 1 Tier 2
Module Bonus Module Bonus
Steel Plates +3 Armor Alloy Plates +5 Armor
Tactical Module +5 Accuracy Advanced Tactical Module +10 Accuracy