Line 23:
Line 23:
| 0
| 0
| 20
| 20
| 10000 Funds
| $ 10000
|-
|-
| '''Warden Armor'''
| '''Warden Armor'''
Line 29:
Line 29:
| 0
| 0
| 12
| 12
| 25000 Funds<br>4 Alien Alloys
| $ 25000<br>4 Alien Alloys
|-
|-
| '''Guardian Armor'''
| '''Guardian Armor'''
Line 35:
Line 35:
| 0
| 0
| 25
| 25
| 50000 Funds<br>12 Alien Alloys
| $ 50000<br>12 Alien Alloys
|}
|}
Line 156:
Line 156:
| 6
| 6
| N/A
| N/A
| 10000 Funds
| $ 10000
|-
|-
| [[File:Stun gun.png|70px]] Stun Gun
| [[File:Stun gun.png|70px]] Stun Gun
Line 169:
Line 169:
| 6
| 6
| 1
| 1
| 20000 Funds
| $ 20000
|-
|-
| [[File:Accelerated pistol.png|70px]] Accelerated Pistol
| [[File:Accelerated pistol.png|70px]] Accelerated Pistol
Line 182:
Line 182:
| 6
| 6
| 1
| 1
| 15000 Funds<br>3 Alien Alloys
| $ 15000<br>3 Alien Alloys
|-
|-
| [[File:Accelerated rifle.png|70px]] Accelerated Rifle
| [[File:Accelerated rifle.png|70px]] Accelerated Rifle
Line 195:
Line 195:
| 12
| 12
| 1
| 1
| 25000 Funds<br>5 Alien Alloys
| $ 25000<br>5 Alien Alloys
|-
|-
| [[File:Accelerated shotgun.png|70px]] Accelerated Shotgun
| [[File:Accelerated shotgun.png|70px]] Accelerated Shotgun
Line 208:
Line 208:
| 12
| 12
| 1
| 1
| 25000 Funds<br>5 Alien Alloys
| $ 25000<br>5 Alien Alloys
|-
|-
| [[File:Accelerated sniper.png|70px]] Accelerated Sniper Rifle
| [[File:Accelerated sniper.png|70px]] Accelerated Sniper Rifle
Line 221:
Line 221:
| 12
| 12
| 1
| 1
| 25000 Funds<br>5 Alien Alloys
| $ 25000<br>5 Alien Alloys
|-
|-
| [[File:Accelerated lmg.png|70px]] Accelerated Machinegun
| [[File:Accelerated lmg.png|70px]] Accelerated Machinegun
Line 234:
Line 234:
| 12
| 12
| 2
| 2
| 25000 Funds<br>5 Alien Alloys
| $ 25000<br>5 Alien Alloys
|-
|-
| [[File:Electroshock pistol.png|70px]] Electroshock Pistol
| [[File:Electroshock pistol.png|70px]] Electroshock Pistol
Line 247:
Line 247:
| 6
| 6
| 1
| 1
| 35000 Funds<br>20 Alien Alloys
| $ 35000<br>20 Alien Alloys
|-
|-
| [[File:Electroshock rifle.png|70px]] Electroshock Rifle
| [[File:Electroshock rifle.png|70px]] Electroshock Rifle
Line 260:
Line 260:
| 12
| 12
| 1
| 1
| 50000 Funds<br>35 Alien Alloys
| $ 50000<br>35 Alien Alloys
|-
|-
| [[File:Laser pistol.png|70px]] Laser Pistol
| [[File:Laser pistol.png|70px]] Laser Pistol
Line 273:
Line 273:
| 6
| 6
| 1
| 1
| 25000 Funds<br>3 Alien Alloys<br>4 Alenium
| $ 25000<br>3 Alien Alloys<br>4 Alenium
|-
|-
| [[File:Laser rifle.png|70px]] Laser Rifle
| [[File:Laser rifle.png|70px]] Laser Rifle
Line 286:
Line 286:
| 12
| 12
| 1
| 1
| 40000 Funds<br>5 Alien Alloys<br>8 Alenium
| $ 40000<br>5 Alien Alloys<br>8 Alenium
|-
|-
| [[File:Laser shotgun.png|70px]] Laser Shotgun
| [[File:Laser shotgun.png|70px]] Laser Shotgun
Line 299:
Line 299:
| 12
| 12
| 1
| 1
| 40000 Funds<br>5 Alien Alloys<br>8 Alenium
| $ 40000<br>5 Alien Alloys<br>8 Alenium
|-
|-
| [[File:Laser sniper.png|70px]] Precision Laser
| [[File:Laser sniper.png|70px]] Precision Laser
Line 312:
Line 312:
| 12
| 12
| 1
| 1
| 50000 Funds<br>5 Alien Alloys<br>8 Alenium
| $ 50000<br>5 Alien Alloys<br>8 Alenium
|-
|-
| [[File:Laser lmg.png|70px]] Laser Machinegun
| [[File:Laser lmg.png|70px]] Laser Machinegun
Line 325:
Line 325:
| 12
| 12
| 1
| 1
| 50000 Funds<br>5 Alien Alloys<br>8 Alenium
| $ 50000<br>5 Alien Alloys<br>8 Alenium
|-
|-
| [[File:Gauss pistol.png|70px]] Gauss Pistol
| [[File:Gauss pistol.png|70px]] Gauss Pistol
Line 338:
Line 338:
| 6
| 6
| 1
| 1
| 50000 Funds<br>15 Alien Alloys<br>5 Alenium
| $ 50000<br>15 Alien Alloys<br>5 Alenium
|-
|-
| [[File:Gauss rifle.png|70px]] Gauss Rifle
| [[File:Gauss rifle.png|70px]] Gauss Rifle
Line 351:
Line 351:
| 12
| 12
| 1
| 1
| 50000 Funds<br>25 Alien Alloys<br>10 Alenium
| $ 50000<br>25 Alien Alloys<br>10 Alenium
|-
|-
| [[File:Gauss shotgun.png|70px]] Gauss Shotgun
| [[File:Gauss shotgun.png|70px]] Gauss Shotgun
Line 364:
Line 364:
| 12
| 12
| 1
| 1
| 50000 Funds<br>25 Alien Alloys<br>10 Alenium
| $ 50000<br>25 Alien Alloys<br>10 Alenium
|-
|-
| [[File:Gauss sniper.png|70px]] Gauss Sniper Rifle
| [[File:Gauss sniper.png|70px]] Gauss Sniper Rifle
Line 377:
Line 377:
| 12
| 12
| 1
| 1
| 50000 Funds<br>25 Alien Alloys<br>10 Alenium
| $ 50000<br>25 Alien Alloys<br>10 Alenium
|-
|-
| [[File:Gauss lmg.png|70px]] Gauss Machinegun
| [[File:Gauss lmg.png|70px]] Gauss Machinegun
Line 390:
Line 390:
| 12
| 12
| 1
| 1
| 50000 Funds<br>25 Alien Alloys<br>10 Alenium
| $ 50000<br>25 Alien Alloys<br>10 Alenium
|}
|}
Xenonaut loadout
Each xenonaut can carry an armor, primary weapon, secondary weapon, and whatever pieces of loadout will fit in the 5x5 Tactical Vest grid.
Once the Buzzard Jetpack engineering project has been completed xenonauts can be equipped with a jetpack at the cost of 5 Carry Weight.
Armor
Armor provides Armor HP. Armor HP absorbs incoming damage before it is applied to the xenonaut's HP. Certain weapons ignore Armor however.
Armor
Armor HP
Hardness
Weight
Production cost
Tactical Suit
0
0
0
Free
Defender Armor
12
0
20
$10000
Warden Armor
25
0
12
$25000 4 Alien Alloys
Guardian Armor
36
0
25
$50000 12 Alien Alloys
Weapons
Weapons can be equipped in the Primary slot. Size 6 weapons can be equipped in the Secondary slot as well.
Weapon
Damage
Penetration (armor)
Destruction (armor per hit)
Range (tiles)
Hit Bonus (per tile)
Capacity (shots)
Weight
Fire Modes
Size
Ammo Size
Production cost
Combat knife
26 Kinetic
0
-2
1
+100%
0
10
Melee (90% Acc, 25% TU)
6
N/A
Free
Ballistic Pistol
28 Kinetic
0
-2
12
2.25%
15
8
Snap Shot (60% Acc, 20% TU) Normal Shot (100% Acc, 30% TU)
6
1
Free
Ballistic Rifle
34 Kinetic
0
-2
20
1.5%
20
20
Snap Shot (45% Acc, 24% TU) Normal Shot (80% Acc, 36% TU) Aimed Shot (120% Acc, 48% TU) Burst Shot X3 (40% Acc, 50% TU)
12
1
Free
Ballistic Shotgun
3x28 Kinetic
0
-2
10
6.25%
8
20
Snap Shot (40% Acc, 28% TU) Normal Shot (74% Acc, 40% TU)
12
1
Free
Ballistic Sniper Rifle
40 Kinetic
10
-2
30
0%
5
20
Aimed Shot (80% Acc, 56% TU) Scoped (135% Acc, 70% TU)
12
1
Free
Ballistic Machinegun
34 Kinetic
0
-2
20
1.5%
50
26
Burst Fire X3 (40% Acc, 50% TU) Burst Fire 2 X10 (40% Acc, 75% TU)
12
2
Free
H.E.V.Y. Launcher
35 Kinetic
100
-2
16
+12%
4
40
Normal Shot (60% Acc, 24% TU) Aimed Shot (105% Acc, 34% TU)
12
2
Free
Stun Baton
20 Stun 30 Emp
25
0
1
0%
0
12
Melee (90% Acc, 25% TU)
6
N/A
$10000
Stun Gun
15 Stun 22 Emp
25
0
6
+4.5%
3
8
Snap Shot (60% Acc, 20% TU) Normal Shot (100% Acc, 30% TU)
6
1
$20000
Accelerated Pistol
32 Kinetic
5
-2
12
2.25%
15
10
Snap Shot (60% Acc, 20% TU) Normal Shot (100% Acc, 30% TU)
6
1
$15000 3 Alien Alloys
Accelerated Rifle
38 Kinetic
5
-2
20
1.5%
20
25
Snap Shot (45% Acc, 24% TU) Normal Shot (80% Acc, 36% TU) Aimed Shot (120% Acc, 48% TU) Burst Shot X3 (40% Acc, 50% TU)
12
1
$25000 5 Alien Alloys
Accelerated Shotgun
3x32 Kinetic
3
-2
10
6.25%
8
25
Snap Shot (40% Acc, 28% TU) Normal Shot (74% Acc, 40% TU)
12
1
$25000 5 Alien Alloys
Accelerated Sniper Rifle
44 Kinetic
12
-2
30
0%
5
25
Aimed Shot (80% Acc, 56% TU) Scoped (135% Acc, 70% TU)
12
1
$25000 5 Alien Alloys
Accelerated Machinegun
38 Kinetic
5
-2
20
1.5%
50
32
Burst Fire X3 (40% Acc, 50% TU) Burst Fire 2 X10 (40% Acc, 75% TU)
12
2
$25000 5 Alien Alloys
Electroshock Pistol
48 Stun 35 Emp
0
-2
8
2.25%
3
8
Snap Shot (45% Acc, 20% TU) Normal Shot (80% Acc, 30% TU)
6
1
$35000 20 Alien Alloys
Electroshock Rifle
60 Stun 40 Emp
0
-2
12
1.5%
3
20
Snap Shot (45% Acc, 24% TU) Normal Shot (80% Acc, 40% TU) Aimed Shot (130% Acc, 56% TU) Burst Shot X3 (45% Acc, 60% TU)
12
1
$50000 35 Alien Alloys
Laser Pistol
33 Thermal
0
-8
12
2.25%
5
8
Snap Shot (60% Acc, 20% TU) Normal Shot (100% Acc, 30% TU)
6
1
$25000 3 Alien Alloys 4 Alenium
Laser Rifle
40 Thermal
0
-8
20
1.5%
5
20
Snap Shot (45% Acc, 24% TU) Normal Shot (80% Acc, 36% TU) Aimed Shot (120% Acc, 48% TU) Burst Shot X3 (40% Acc, 50% TU)
12
1
$40000 5 Alien Alloys 8 Alenium
Laser Shotgun
3x33 Thermal
0
-8
10
6.25%
4
20
Snap Shot (40% Acc, 28% TU) Normal Shot (74% Acc, 40% TU)
12
1
$40000 5 Alien Alloys 8 Alenium
Precision Laser
46 Thermal
10
-15
30
0%
3
20
Aimed Shot (80% Acc, 56% TU) Scoped (135% Acc, 70% TU)
12
1
$50000 5 Alien Alloys 8 Alenium
Laser Machinegun
40 Thermal
0
-8
25
1.5%
30
26
Burst Fire X3 (40% Acc, 50% TU) Burst Fire 2 X10 (40% Acc, 75% TU)
12
1
$50000 5 Alien Alloys 8 Alenium
Gauss Pistol
50 Kinetic
10
-4
12
2.25%
15
8
Snap Shot (60% Acc, 20% TU) Normal Shot (100% Acc, 30% TU)
6
1
$50000 15 Alien Alloys 5 Alenium
Gauss Rifle
60 Kinetic
10
-4
20
1.5%
20
20
Snap Shot (45% Acc, 24% TU) Normal Shot (80% Acc, 36% TU) Aimed Shot (120% Acc, 48% TU) Burst Shot X3 (40% Acc, 50% TU)
12
1
$50000 25 Alien Alloys 10 Alenium
Gauss Shotgun
3x50 Kinetic
10
-4
10
6.25%
8
20
Snap Shot (40% Acc, 28% TU) Normal Shot (74% Acc, 40% TU)
12
1
$50000 25 Alien Alloys 10 Alenium
Gauss Sniper Rifle
70 Kinetic
20
-4
30
0%
5
20
Aimed Shot (80% Acc, 56% TU) Scoped (135% Acc, 70% TU)
12
1
$50000 25 Alien Alloys 10 Alenium
Gauss Machinegun
60 Kinetic
10
-4
25
1.5%
50
26
Burst Fire X3 (40% Acc, 50% TU) Burst Fire 2 X10 (40% Acc, 75% TU)
12
1
$50000 25 Alien Alloys 10 Alenium
Combat platform weapons
The following weapons can only be used by combat platforms.
Weapon
Damage
Penetration (armor)
Destruction (armor per hit)
Range (tiles)
Hit Bonus (per tile)
Capacity (shots)
Fire Modes
Tipe
Cannon
70 Kinetic
0
-10
30
1%
20
Normal Shot (100% Acc, 44% TU) Aimed Shot (130% Acc, 54% TU)
Primary
Rocket Launcher Turret
36 Kinetic
0
-10
25
1%
6
Normal Shot (120% Acc, 50% TU) Salvo Fire X3 (120% Acc, 60% TU)
Primary
Ballistic Autorifle
34 kinetic
0
-2
20
1.25%
100
Snap Shot (45% Acc, 24% TU) Normal Shot (80% Acc, 36% TU) Aimed Shot (120% Acc, 48% TU) Burst Shot X3 (40% Acc, 50% TU)
Secondary
Smoke Launcher
None
100
0
12
12%
4
Normal Shot (45% Acc, 20% TU) Aimed Shot (80% Acc, 28% TU)
Secondary
Laser Cannon
95 Thermal
0
-10
30
1%
20
Normal Shot (100% Acc, 44% TU) Aimed Shot (130% Acc, 54% TU)
Primary
Gauss Cannon
120 Kinetic
0
-10
30
1%
20
Normal Shot (100% Acc, 44% TU) Aimed Shot (130% Acc, 54% TU)
Primary
Gauss Autorifle
60 kinetic
10
-4
20
1.25%
100
Snap Shot (45% Acc, 24% TU) Normal Shot (80% Acc, 36% TU) Aimed Shot (120% Acc, 48% TU) Burst Shot X3 (40% Acc, 50% TU)
Secondary
Equipment
Each equipment adds a one-use ability to the xenonaut:
Equipment
Use Cost (TU)
Weight
Size
C4 Charge
5
15
6
Medikit
25
15
6
Grenades
Grenades are thrown in an area at the cost of 51% TU. The distance where they can be thrown depends on the xenonaut's Strength.
Grenade
Damage
Damage Type
Destruction (armor)
Blast Radius (tiles)
Weight
Size
Demolition Charge
25 Thermal
-12
1.5
6
4
Flashbang Grenade
0
0
2.5
6
1
Fragmentation Grenade
35 Kinetic
-2
2.5
6
1
Smoke Grenade
1 Stun
0
2.5
6
1
Alenium Charge
32 Thermal
-20
1.5
6
4
Alenium Grenade
50 Kinetic
-3
2.5
6
1
Electroshock Grenade
70 Stun 50 Emp
0
2.5
6
1
Modules
Modules add various stat bonuses to the xenonaut. They can be upgraded via engineering projects and are always unlimited. All modules have a size of 2x2 and a weight of 12. A xenonaut can only have one of each modules.
Tier 1
Tier 2
Module
Bonus
Module
Bonus
Steel Plates
+3 Armor
Alloy Plates
+5 Armor
Tactical Module
+5 Accuracy
Advanced Tactical Module
+10 Accuracy