Interception: Difference between revisions
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== Interceptors == | == Interceptors == | ||
{| class="wikitable" | {| class="wikitable" | ||
! Interceptor | ! Interceptor !! Health !! Armor !! Speed [km/h] (improved) !! Acceleration [m/s²] !! Turn Rate [deg/sec] !! Range [km] (improved) !! Hardpoints !! Upkeep !! Cost | ||
! Health | |||
! Armor | |||
! Speed | |||
! Acceleration | |||
! Turn Rate | |||
! Range ( | |||
! Hardpoints | |||
! Upkeep | |||
! Cost | |||
|- | |- | ||
| [[File:Interceptor tier1.png|90px]] X-25 Angel || 100 || 0 || | | [[File:Interceptor tier1.png|90px]]<br>X-25 Angel || 100 || 0 || 2,160<br>(3,300) || 0.25 || 60 || 10,275<br>(15,705) || 11 Payload<br>4x Weapon<br>1x Equip || $100,000 || $500,000 | ||
|- | |- | ||
| [[File:Interceptor tier2.png|90px]] X-55 Phantom || 150 || 5 || | | [[File:Interceptor tier2.png|90px]]<br>X-55 Phantom || 150 || 5 || 3,600<br>(4,500) || 0.35 || 90 || 21,420<br>(26,775) || 13 Payload<br>4x Weapon<br>1x Equip || $150,000 || $750,000<br>20 Alenium<br>30 Alien Alloys | ||
|- | |- | ||
| [[ | | [[File: Interceptor tier3.png|90px]]<br>X-120 Gemini || 200 || 15 || 4,800 || 0.5 || 100 || 33,330 || 16 Payload<br>4x Weapon<br>2x Equip || $200,000 || $1,200,000<br>30 Alenium<br>45 Alien Alloys | ||
|} | |} | ||
== Weapons == | |||
Each cannon or lance occupies 2 weapon hardpoint slots, each missile or torpedo 1 slot. | |||
=== Cannons and Lances === | |||
{| class="wikitable" | {| class="wikitable" | ||
! Weapon | ! Weapon | ||
! Damage | ! Damage | ||
! | ! Armor Destr | ||
! | ! Armor Pen | ||
! Reload Time | ! Reload Time [sec] | ||
! Range | ! Range | ||
! Fire Arc | ! Fire Arc | ||
! Ammo | ! Ammo | ||
! | ! Weight | ||
! Required research project | ! Required research project | ||
|- | |- | ||
| [[File:Cannon tier1.png|90px]] Autocannon | | [[File:Cannon tier1.png|90px]]<br>Autocannon | ||
| | | 4 | ||
| 0 | | 0.5 | ||
| | | 1 | ||
| 0.25 | | rowspan="3" | 0.25 | ||
| 3 | | rowspan="3" | 3 | ||
| | | rowspan="3" | 20 | ||
| | | rowspan="3" | 200 | ||
| | | rowspan="3" | 5 | ||
| | | | ||
|- | |- | ||
| [[File: | | [[File:Cannon tier2.png|90px]]<br>Accelerated Cannon | ||
| | | 6 | ||
| 1 | | 1 | ||
| | | 5 | ||
| | | Alien Magnetic Weapons | ||
|- | |- | ||
| [[File: | | [[File:Cannon tier3.png|90px]]<br>Gauss Blaster | ||
| 10 | |||
| 1.5 | |||
| | | 10 | ||
| 1 | | Heavy Gauss Weaponry | ||
| | |||
| | |||
|- | |- | ||
| [[File: | | [[File:Weapon lance tier1.png|90px]]<br>Laser Lance | ||
| 12 - 18 | |||
| - | |||
| 3 | | 3 | ||
| | | rowspan="3" | 0 | ||
| 100 | | rowspan="2" | 1 | ||
| | | rowspan="3" | 6 | ||
| | | rowspan="3" | 12 | ||
| rowspan="3" | 100 | |||
| rowspan="3" | 6 | |||
| Heavy Lasers | |||
|- | |||
| [[File:Fusion Lance.png|90px]]<br>Fusion Lance | |||
| 35 - 45 | |||
| 8 | |||
| Heavy Fusion Weaponry | |||
|} | |||
=== Missiles and Torpedos === | |||
{| class="wikitable" | |||
! Weapon | |||
! Damage | |||
! Armor Destr | |||
! Armor Pen | |||
! Speed | |||
! Turn Rate [m/s] | |||
! Reload Time [sec] | |||
! Range | |||
! Fire Arc | |||
! Ammo | |||
! Weight | |||
! Required research project | |||
|- | |- | ||
| [[File: | | [[File:Missile tier1.png|90px]]<br>Sidewinder Missile | ||
| 15 | | 15 - 25 | ||
| 1 | | 1 | ||
| | | rowspan="3" | 0 | ||
| 12 | | rowspan="3" | 3 | ||
| | | rowspan="3" | 180 | ||
| | | rowspan="3" | 3 | ||
| | | rowspan="3" | 12 | ||
| rowspan="3" | 75 | |||
| rowspan="3" | 2 | |||
| rowspan="3" | 2 | |||
| Aerial Warfare | |||
|- | |- | ||
| [[File:Missile tier2.png|90px]] Alenium Missile | | [[File:Missile tier2.png|90px]]<br>Alenium Missile | ||
| | | 24 - 32 | ||
| 2 | |||
| | |||
| Alenium Explosives | | Alenium Explosives | ||
|- | |- | ||
| [[File:Torpedo tier2.png|90px]] Alenium Torpedo | | [[File:Fusion Missile.png|90px]]<br>Fusion Missile | ||
| 25 | | 35 - 45 | ||
| 3 | |||
| Fusion Explosives | |||
|- | |||
| [[File:Torpedo tier1.png|90px]]<br>Skylance Torpedo | |||
| 35 - 55 | |||
| 5 - 15 | |||
| 15 | |||
| rowspan="3" | 4 | |||
| rowspan="3" | 7.5 | |||
| rowspan="3" | 1 | |||
| rowspan="3" | 12 | |||
| rowspan="3" | 75 | |||
| rowspan="3" | 1 | |||
| rowspan="3" | 4 | |||
| Aerial Warfare | |||
|- | |||
| [[File:Torpedo tier2.png|90px]]<br>Alenium Torpedo | |||
| 60 - 76 | |||
| 15 - 25 | |||
| 25 | | 25 | ||
| Alenium Explosives | | Alenium Explosives | ||
|- | |- | ||
| [[File: | | [[File:Fusion Torpedo.png|90px]]<br>Fusion Torpedo | ||
| | | 82 - 100 | ||
| 30 - 40 | |||
| 35 | |||
| Fusion Explosives | |||
|- | |||
|} | |||
== Equipment == | |||
{| class="wikitable" | |||
! Equipment | |||
! Effect | |||
! Weight | |||
|- | |||
| [[File:Fuel Pod.png|60px]]<br>Fuel Pod | |||
| +20% Range | |||
| 1 | | 1 | ||
| -3 | |- | ||
| | | [[File:Ablative Plating.png|60px]]<br>Ablative Plating | ||
| +6 Armour | |||
| 3 | |||
|- | |||
| [[File:Reinforced Plating.png|60px]]<br>Reinforced Plating | |||
| +18 Armour | |||
| 3 | | 3 | ||
|- | |- | ||
| [[File: | | [[File:Shielded Plating.png|60px]]<br>Shielded Plating | ||
| | | +25 Armour | ||
| 3 | |||
| | |||
|- | |- | ||
|} | |} | ||
Latest revision as of 17:50, 15 April 2026


The blue circle around a base indicates its radar range. If a UFO flies over a base's radar range it will be detected and can be attacked using interceptors. Interceptor squadrons have a very small radar range themselves. If an UFO flies beyond base radar range the interceptor squadron will have the option to head to the UFO's last known position in hopes of finding it again.
Shooting down a UFO will prevent it from causing Panic in the local region. In addition, if an UFO is shot down over land it will enable a Crashed UFO mission that allows recovering valuable alien technology. Once a squadron reaches an UFO it will bring the following options:
- Commence Attack: Starts an air battle between the interceptors and the UFO.
- Tail Target: Interceptors will follow the UFO until they run out of fuel and can attack at any point.
- Tail Until Over Land: Interceptors will follow the UFO until it travels over land and then re-engage the UFO.
- Autoresolve Attack: Automatically resolves the air battle between the interceptors and the UFO. If the outcome is not desired the battle can be tried again as a regular air battle. This option is only available if the Allow Autoresolve Air Combat option was selected in the campaign options.
Air combat
Air combat takes place in real-time. Interceptors can execute the following maneuvers.
- Evasive Roll: Interceptor attempts to dodge incoming weapons fire. Certain weapons prevent the interceptor from rolling.
- Afterburners: Increases movement speed but disables weapons and evasive rolls.
- Retreat: Interceptor flies away from the UFO until 3 in-game seconds have passed, ending the encounter.
Interceptors equipped with missiles or torpedos will display each missile beneath their portrait until they are deployed. By clicking one of these missiles, you can force the aircraft to hold fire on these missiles until re-enabled. This can be useful for ammo conservation, or for staggering the launch of missiles to reduce the risk of an enemy UFO evading an entire missile volley.
Losing Aircraft
If an interceptor reaches 0 health during an encounter, it is immediately forced to disengage and return to base. Afterwards it will need to be "overhauled" before being airworthy again. This takes 9 days, but is free of charge. If you wish, you can reduce the remaining repair time to 24 hours for a fee of $75,000.
Interceptors
Weapons
Each cannon or lance occupies 2 weapon hardpoint slots, each missile or torpedo 1 slot.
Cannons and Lances
Missiles and Torpedos
Equipment
| Equipment | Effect | Weight |
|---|---|---|
Fuel Pod |
+20% Range | 1 |
Ablative Plating |
+6 Armour | 3 |
Reinforced Plating |
+18 Armour | 3 |
Shielded Plating |
+25 Armour | 3 |


