Soldiers: Difference between revisions
No edit summary Tag: Reverted |
|||
| (28 intermediate revisions by 4 users not shown) | |||
| Line 1: | Line 1: | ||
[[File: | [[File:Starting soldier.png|thumb|350px|A starting soldier]] | ||
== | == Attributes == | ||
Each | Each soldier has six attributes that can increase with experience. Hovering over a stat number will display the base value and all bonuses and penalties currently applied. | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Name | ||
! | ! Effect | ||
! | ! Advancement | ||
|- | |- | ||
| '''Time Units''' | | '''Time Units''' | ||
| Determines | | Determines maximum Time Units (TU) | ||
| +10 per TU spent on movement | | +10 Progress Points per TU spent on movement | ||
|- | |- | ||
| '''Health''' | | '''Health''' | ||
| Determines maximum Hit Points (HP) | | Determines maximum Hit Points (HP) | ||
| + | | +200 Progress Points per increase in other attributes | ||
|- | |- | ||
| '''Accuracy''' | | '''Accuracy''' | ||
| Determines | | Determines shooting Accuracy | ||
| +20 per TU spent | | +20 Progress Points per TU spent firing weapons at enemies | ||
|- | |- | ||
| '''Strength''' | | '''Strength''' | ||
| Determines | | Determines max Carry Weight, grenade throw range and Recoil control | ||
| +10 per TU spent on movement | | +10 Progress Points per TU spent on movement while over 80% Carry Weight | ||
|- | |- | ||
| '''Reflexes''' | | '''Reflexes''' | ||
| Determines the frequency of Reaction Fire | | Determines melee accuracy and the frequency of Reaction Fire | ||
| +20 per TU | | +20 Progress Points per unused TU at end of turn | ||
|- | |- | ||
| '''Bravery''' | | '''Bravery''' | ||
| Determines Morale effects and resistance to psionic attacks | | Determines Morale effects and resistance to psionic attacks | ||
| +50 per point of Suppression received | | +50 Progress Points per point of Suppression received | ||
|} | |} | ||
Each | ===Advancement=== | ||
Units will gain +1 in an stat by earning 1000 Progress Points, and you can earn a maximum of 2000 Progress Points per stat per battle. Each stat has a unique way of earning Progress Points, but in general soldiers will level up by using the stat - e.g. shooting at enemies raises Accuracy. Additionally, earning a kill on the battlefield will grant +200 Progress Points to all attributes. | |||
Once a soldier has earned more than +5 stat ups in a particular attribute, their gains will start to suffer from diminishing returns and will gradually slow down as follows: | |||
{| class="wikitable" | |||
! Progress | |||
! Cost | |||
|- | |||
| +1 to +5 | |||
| 1,000 Progress Points per increase | |||
|- | |||
| +6 to +10 | |||
| 1,250 Progress Points per increase | |||
|- | |||
| +11 to +15 | |||
| 1,500 Progress Points per increase | |||
|- | |||
| +16 to +20 | |||
| 1,750 Progress Points per increase | |||
|- | |||
| +21 to +25 | |||
| 2,000 Progress Points per increase | |||
|- | |||
| +26 to +30 | |||
| 3,000 Progress Points per increase | |||
|- | |||
| +31 onward | |||
| 4,000 Progress Points per increase | |||
|} | |||
Earning a medal will also grant a soldier +1 to all attributes (see below), and as there are 8 medals available soldiers can gain significant stats from these! | |||
== Rank == | == Rank == | ||
Each | Each soldier will have a Rank, determined by the amount of stat increases they have earned across all of their attributes. | ||
The highest-ranked soldier in combat is designated the Mission Commander and provides all other soldiers with a Bravery bonus / penalty for any Morale checks or Psionic defence checks. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Rank | ! Rank | ||
! Stat-ups Required | |||
! Bravery if Commander | ! Bravery if Commander | ||
|- | |- | ||
| [[File:Private.png|25px]] Private || <span style="color:red;">'''-10'''</span> | | [[File:Private.png|25px]] Private || 0 || <span style="color:red;">'''-10'''</span> | ||
|- | |- | ||
| [[File:Corporal.png|25px]] Corporal || <span style="color:red;">'''-5'''</span> | | [[File:Corporal.png|25px]] Corporal || 6 || <span style="color:red;">'''-5'''</span> | ||
|- | |- | ||
| [[File:Sergeant.png|25px]] Sergeant || '''0''' | | [[File:Sergeant.png|25px]] Sergeant || 17 || '''0''' | ||
|- | |- | ||
| [[File:Sergeantmajor.png|25px]] Sergeant Major || <span style="color:green;">'''+4'''</span> | | [[File:Sergeantmajor.png|25px]] Sergeant Major || 32 || <span style="color:green;">'''+4'''</span> | ||
|- | |- | ||
| [[File:Lieutenant.png|25px]] Lieutenant || <span style="color:green;">'''+8'''</span> | | [[File:Lieutenant.png|25px]] Lieutenant || 50 || <span style="color:green;">'''+8'''</span> | ||
|- | |- | ||
| [[File:Captain.png|25px]] Captain || <span style="color:green;">'''+12'''</span> | | [[File:Captain.png|25px]] Captain || 70 || <span style="color:green;">'''+12'''</span> | ||
|- | |- | ||
| [[File:Major.png|25px]] Major || <span style="color:green;">'''+16'''</span> | | [[File:Major.png|25px]] Major || 98 || <span style="color:green;">'''+16'''</span> | ||
|- | |- | ||
| [[File:Colonel.png|25px]] Colonel || <span style="color:green;">'''+20'''</span> | | [[File:Colonel.png|25px]] Colonel || 128 || <span style="color:green;">'''+20'''</span> | ||
|} | |} | ||
== Medals == | == Medals == | ||
Medals are automatically given to | Medals are automatically given to soldiers who distinguish themselves over their career. Each medal will increase all soldier attributes by 1. There are 8 medals available for each soldier: | ||
{| class="wikitable" | {| class="wikitable" | ||
! Medal | ! Medal | ||
| Line 82: | Line 115: | ||
|- | |- | ||
| [[File:Medal gallantry citation.png|25px]] Gallantry Citation | | [[File:Medal gallantry citation.png|25px]] Gallantry Citation | ||
| Completed a mission where 50% | | Completed a mission where 50% soldiers were casualties | ||
|- | |- | ||
| [[File:Medal goldenstar.png|25px]] Golden Star | | [[File:Medal goldenstar.png|25px]] Golden Star | ||
| Eliminated 5 hostile units | | Eliminated 5 hostile units | ||
|} | |} | ||
Latest revision as of 14:46, 1 April 2026

Attributes
Each soldier has six attributes that can increase with experience. Hovering over a stat number will display the base value and all bonuses and penalties currently applied.
| Name | Effect | Advancement |
|---|---|---|
| Time Units | Determines maximum Time Units (TU) | +10 Progress Points per TU spent on movement |
| Health | Determines maximum Hit Points (HP) | +200 Progress Points per increase in other attributes |
| Accuracy | Determines shooting Accuracy | +20 Progress Points per TU spent firing weapons at enemies |
| Strength | Determines max Carry Weight, grenade throw range and Recoil control | +10 Progress Points per TU spent on movement while over 80% Carry Weight |
| Reflexes | Determines melee accuracy and the frequency of Reaction Fire | +20 Progress Points per unused TU at end of turn |
| Bravery | Determines Morale effects and resistance to psionic attacks | +50 Progress Points per point of Suppression received |
Advancement
Units will gain +1 in an stat by earning 1000 Progress Points, and you can earn a maximum of 2000 Progress Points per stat per battle. Each stat has a unique way of earning Progress Points, but in general soldiers will level up by using the stat - e.g. shooting at enemies raises Accuracy. Additionally, earning a kill on the battlefield will grant +200 Progress Points to all attributes.
Once a soldier has earned more than +5 stat ups in a particular attribute, their gains will start to suffer from diminishing returns and will gradually slow down as follows:
| Progress | Cost |
|---|---|
| +1 to +5 | 1,000 Progress Points per increase |
| +6 to +10 | 1,250 Progress Points per increase |
| +11 to +15 | 1,500 Progress Points per increase |
| +16 to +20 | 1,750 Progress Points per increase |
| +21 to +25 | 2,000 Progress Points per increase |
| +26 to +30 | 3,000 Progress Points per increase |
| +31 onward | 4,000 Progress Points per increase |
Earning a medal will also grant a soldier +1 to all attributes (see below), and as there are 8 medals available soldiers can gain significant stats from these!
Rank
Each soldier will have a Rank, determined by the amount of stat increases they have earned across all of their attributes.
The highest-ranked soldier in combat is designated the Mission Commander and provides all other soldiers with a Bravery bonus / penalty for any Morale checks or Psionic defence checks.
| Rank | Stat-ups Required | Bravery if Commander |
|---|---|---|
| 0 | -10 | |
| 6 | -5 | |
| 17 | 0 | |
| 32 | +4 | |
| 50 | +8 | |
| 70 | +12 | |
| 98 | +16 | |
| 128 | +20 |
Medals
Medals are automatically given to soldiers who distinguish themselves over their career. Each medal will increase all soldier attributes by 1. There are 8 medals available for each soldier:


