Soldiers

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A starting soldier

Attributes

Each soldier has six attributes that can increase with experience. Hovering over a stat number will display the base value and all bonuses and penalties currently applied.

Name Effect Advancement
Time Units Determines maximum Time Units (TU) +10 Progress Points per TU spent on movement
Health Determines maximum Hit Points (HP) +200 Progress Points per increase in other attributes
Accuracy Determines shooting Accuracy +20 Progress Points per TU spent firing weapons at enemies
Strength Determines max Carry Weight, grenade throw range and Recoil control +10 Progress Points per TU spent on movement while over 80% Carry Weight
Reflexes Determines melee accuracy and the frequency of Reaction Fire +20 Progress Points per unused TU at end of turn
Bravery Determines Morale effects and resistance to psionic attacks +50 Progress Points per point of Suppression received

Advancement

Units will gain +1 in an stat by earning 1000 Progress Points, and you can earn a maximum of 2000 Progress Points per stat per battle. Each stat has a unique way of earning Progress Points, but in general soldiers will level up by using the stat - e.g. shooting at enemies raises Accuracy. Additionally, earning a kill on the battlefield will grant +200 Progress Points to all attributes.

Once a soldier has earned more than +5 stat ups in a particular attribute, their gains will start to suffer from diminishing returns and will gradually slow down as follows:

Progress Cost
+1 to +5 1,000 Progress Points per increase
+6 to +10 1,250 Progress Points per increase
+11 to +15 1,500 Progress Points per increase
+16 to +20 1,750 Progress Points per increase
+21 to +25 2,000 Progress Points per increase
+26 to +30 3,000 Progress Points per increase
+31 onward 4,000 Progress Points per increase

Earning a medal will also grant a soldier +1 to all attributes (see below), and as there are 8 medals available soldiers can gain significant stats from these!

Rank

Each soldier will have a Rank, determined by the amount of stat increases they have earned across all of their attributes.

The highest-ranked soldier in combat is designated the Mission Commander and provides all other soldiers with a Bravery bonus / penalty for any Morale checks or Psionic defence checks.

Rank Stat-ups Required Bravery if Commander
Private 0 -10
Corporal 6 -5
Sergeant 17 0
Sergeant Major 32 +4
Lieutenant 50 +8
Captain 70 +12
Major 98 +16
Colonel 128 +20

Medals

Medals are automatically given to soldiers who distinguish themselves over their career. Each medal will increase all soldier attributes by 1. There are 8 medals available for each soldier:

Medal Requirements
Award For Bravery Completed a UFO Crashsite mission
Award For Courage Completed a Terror Site mission
Award For Valor Completed an Alien Base mission
Crimson Heart Suffered 30 HP damage during a mission
Crux Solaris Eliminated 4 hostile units during the same mission
Distinguished Service Medal Completed 10 missions
Gallantry Citation Completed a mission where 50% soldiers were casualties
Golden Star Eliminated 5 hostile units