Parking: Difference between revisions

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==Gameplay==
==Gameplay==
[[Citizens]] require parking space for their [[personal vehicles]] near their [[residence]]s, work places and locations to which they want to go. Vehicles are stored in parking lots when the vehicles are not being used by their owners. Normally buildings have no parking spaces for personal vehicles. Vehicles can only go from parking lot to another parking lot.
[[Citizens]] require parking space for their [[personal vehicles]] near their [[residence]]s, workplaces, and locations to which they want to go. Vehicles are stored in parking lots when the vehicles are not being used by their owners. Normally buildings have no parking spaces for personal vehicles. Vehicles can only go from one parking lot to another.


===Vehicle ownership===
===Vehicle ownership===
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==Notes==
==Notes==
{{Stub}}
{{Stub}}
* Vehicles can have their owners reseted at parking spots following the criteria set by the player.
* Vehicles can have their owners reset at parking spots following the criteria set by the player.


==Gallery==
==Gallery==

Revision as of 16:33, 8 August 2026

Version
This article has been verified for the current version (0.8.8) of the game.


Parking is a mechanic for roads for personal vehicles in Workers & Resources: Soviet Republic.

Gameplay

Citizens require parking space for their personal vehicles near their residences, workplaces, and locations to which they want to go. Vehicles are stored in parking lots when the vehicles are not being used by their owners. Normally buildings have no parking spaces for personal vehicles. Vehicles can only go from one parking lot to another.

Vehicle ownership

Parking lot window

Buildings

Type Cost Lifespan Parking spots Max power Max wattage Access Notes

Parking (free)
None 4 Pedestrian access 0
Road access 1

Small parking lot
Workdays 29 Workdays, Concrete 2.5 t Concrete,
Gravel 1.9 t Gravel, Asphalt 1.5 t Asphalt,
Steel 0.027 t Steel, Electronic component 0.006 t Electronic component
35 6 3.0 MWh 50 KW Pedestrian access 4
Road access 1

Medium parking lot
Workdays 54 Workdays, Concrete 4.4 t Concrete,
Gravel 3.4 t Gravel, Asphalt 2.7 t Asphalt,
Steel 0.13 t Steel, Electronic component 0.026 t Electronic component
35 16 3.0 MWh 50 KW Pedestrian access 3
Road access 2

Large parking lot
Workdays 98 Workdays, Concrete 7.4 t Concrete,
Gravel 5.7 t Gravel, Asphalt 4.6 t Asphalt,
Steel 0.45 t Steel, Electronic component 0.093 t Electronic component
35 28 3.0 MWh 50 KW Pedestrian access 6
Road access 1
Optimized traffic

Small parking lot (optimized traffic)
Workdays 69 Workdays, Concrete 4.4 t Concrete,
Gravel 3.4 t Gravel, Asphalt 2.7 t Asphalt,
Steel 0.69 t Steel, Electronic component 0.14 t Electronic component
35 10 3.0 MWh 50 KW Pedestrian access 2
Road access 2

Medium parking lot (optimized traffic)
Workdays 130 Workdays, Concrete 8.4 t Concrete,
Gravel 6.4 t Gravel, Asphalt 5.2 t Asphalt,
Steel 1.2 t Steel, Electronic component 0.25 t Electronic component
35 18 3.0 MWh 50 KW Pedestrian access 7
Road access 1

Big parking lot (optimized traffic)
Workdays 178 Workdays, Concrete 11 t Concrete,
Gravel 8.9 t Gravel, Asphalt 7.1 t Asphalt,
Steel 1.6 t Steel, Electronic component 0.33 t Electronic component
35 30 3.0 MWh 50 KW Pedestrian access 6
Road access 1

Notes

  • Vehicles can have their owners reset at parking spots following the criteria set by the player.

Gallery