Cotton

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Revision as of 18:25, 10 March 2026 by megzags (talk | contribs) (category update)
Cotton
Growth Information
Growth Period 0.10 years
Decay Period 0.30 years
Maximum Yield 2.00
Soil Requirements
Nutrient Minimum 0.00
Nutrient Saturation 96.00
Nutrient Starvation 16.00
Environmental Factors
Light Target 112.00
Light Penalty 0.02
Rock Penalty 0.50
Pollution Penalty 1.00
Temperature Tolerance
Frost Growth Threshold 100 (unit unknown)
Frost Rot Threshold 100 (unit unknown)

Cotton is a crop that can be grown in your colony. Like all crops, it requires proper soil conditions, adequate lighting, and protection from harsh environmental factors to thrive.

Production

Cotton requires micromanagement to grow effectively before Fertilizer is researched and available. It rapidly depletes soil nutrients so periods of setting the fields to fallow are required.

Cotton is not picky about where it is grown and is good to grow on soil that is suboptimal to other essential crops.

Usage

Textiles

Cotton can be converted into Thread at the favorable rate of 1:8 at the Cotton Gin. This is a late game technology, so early grown Cotton should be sold.

Trade

Cotton is a tax crop that sells for 21 coins per unit. This is equivalent to Iron Ore, but is a renewable source of income.